• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:28
CEST 19:28
KST 02:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection2Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th131Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5Weekly Cups (May 11-17): Classic wins double1
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th The Death of Cheese: From a Professional Cheeser SC2 Parody - "Somebody That I Used to Troll" On design and lattest PTR patch notes TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? Data analysis on 70 million replays Data needed
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3127 users

Extended thoughts on WCS 2013

Blogs > Clbull
Post a Reply
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2013-04-29 19:38:24
April 29 2013 19:09 GMT
#1
This is a follow-up to "Thoughts of WCS 2013" a blog where my views were criticized almost entirely. Now it's been three weeks, let's see how good WCS 2013 has been for the foreign scene...

WCS Europe:

My primary criticism of WCS Europe is the qualifiers. Only four qualifiers were hosted and from what I recall, only 512 spaces were available in each qualifier until the final one where the spaces were doubled. These players competed for 8 seeds to WCS Europe.

The Chinese had virtually no presence. It was as some of their players said, the connection lag between China and the EU region was far worse than between China and AM.

However, only one Korean qualified and it was Clarity Gaming's Shuttle. Any others who tried to fight through the bracket were quickly eliminated by some of our better foreigners. This also brings forth one of the biggest criticisms I will now clarify with the WCS Qualifiers.

They are not fair. The problem with a 512 or 1024 man single elimination or double elimination bracket is that only those who make it past every round and don't get eliminated will qualify. It means it depends wholly on how well you do in that specific bracket.

Look at TSL4 and Dreamhack Winter. Those four tournaments had very fair systems of qualification: TSL4 had 10 qualifiers for Europe and America and 5 for Korea. They required you to commit to either EU/AM or KR. Those who didn't score top 2 in each qualifier earned themselves points and were ranked by a leaderboard. Those with the most points on that leaderboard were given seeds themselves.

Dreamhack also has a fairer system. Those who didn't finish in previous Dreamhack Opens as finalists were allocated points and seeds were offered depending on the points one accumulated through that tournament season.

Copying the GSL system - where it depends wholly on you beating several rounds of Code B psychopaths in succession to qualify - isn't a good idea. The Code A qualifiers were ruthless for a reason and they didn't really congratulate effort. Did Jinro get a seed for reaching the final best of 3 and losing? No. Did TLO get a seed? No. Did MacSed get a seed? No.

In the case of WCS Europe, we had a phenomenal South African player by the name of PandaTank, missing qualification because he'd continually fumble one or two rounds before qualification.

WCS America:

This is where the vast majority of my criticism will be levelled. Major League Gaming - as I predicted in my first blog post on the topic - should not have been exclusively trusted with the operation of WCS America leaving NASL left to do absolutely nothing under an exclusivity deal that would prevent them from covering any WCS events nor hosting their own that clashed with WCS.

MLG, in my opinion, completely messed up the qualifier so badly that severe damage control is needed.

Remember that this is not the first time MLG have made bad decisions related to their leagues. Remember the 2012 Pro Circuit? One of my major criticisms in the last blog post was that the 2012 Pro Circuit followed a confusingly inconsistent format which Sundance seemed to have been making up along the way.

MLG Arenas were at first restricted under a paywall for a week before the VODs were released for free. Then we saw the Spring season split into 2 Arenas and a Championship, then we saw the Summer season finally get a sponsored free stream, but only having one arena then we saw the MvP Invitational, a pretty unfair system for qualification into the MLG Fall Championships whereby the group stage were ranked wholly by how well foreigners and eSF players fared against KeSPA's juggernauts. Then we saw the winners of each division being seeded into a final bracket where predictably... foreigners never won a series against any Koreans and 5/8 of the seeds offered were given to KR players.

Anyway, to what happened in WCS America. And the mistakes are far more severe than with ESL and WCS Europe. The worst part is that MLG made no attempt to try and amend them. In order from most severe to least severe:
  1. Disqualifying Comm when he was one round away from qualifying. While controversial because he was using FruitsBaskets' SC2 and MLG accounts, it was also MLG's fault for lying to Comm and other Chinese pros that they had been seeded and not seeding them even though they registered and checked in earlier than the Diamond Leaguers and map hackers who got in.
  2. Only doing a single qualifier. GOMTV did 2 for every GSL, ESL did 4 for WCS Europe. WHY DID MLG ONLY DO ONE?
  3. A 512 man bracket. This led to many people, Chinese pros included, not getting a chance to qualify.
  4. Seeding low leaguers. As much as I believe in everybody getting a chance, if you are below Master League, you have no chance at all in even winning a game.
  5. Seeding a map hacker by the name of PhysicsLee. The worst part is that he wasn't actually DQ'd until about round 6 when he eliminated good players.
  6. Casting the entire qualifiers from replays. This was not even acknowledged until halfway through the tournament.
  7. Not granting DeMusliM - a North American resident - a seed to the Ro32 but giving players like Hellokitty and Maker seeds. Blizzard's and MLG's excuse was that he did not have sufficient results in 2012. EG tweeted a damning reply to these claims proving them both wrong. This is of course a subjective point but DeMusliM was more than worthy of a WCS AM seed. He had more impressive results than Scarlett and she got in... Not knocking Scarlett as a player because she is skilled but she's had very few tournament appearences until late 2012.

And what did it culminate in? An all-Korean qualification. Here is a complete list of every pro that qualified:
Alicia
Oz
CranK
TheStC
Apocalypse
Heart
aLive
Revival

Not one foreigner hope qualified for the Premier Division in WCS America. This leads on to my next point...

Where the hell are the national heroes?

WCS 2012 was really good for a multitude of reasons. Blizzard hosted a separate WCS event in every single relevant region. each National and Continental event was segregated by region, which is how it should have been done in the first place. The only time when intercontinental competition truly mattered was during the WCS Global Finals in Shanghai.

The reason why WCS 2012 worked, The International 2 worked and why LCS is working is this:
  1. Region segregation. Did we see PartinG soul train WCS SEA because the competition was considered far easier than elsewhere? No. PartinG had to qualify through WCS Korea then WCS Asia and finally WCS 2012. The same was for WCG. He qualified under Korea - no other country. Likewise we don't see Najin Shield ripping apart LCS Europe and we didn't see Chinese teams ripping apart the Western qualifiers for TI2.
  2. It interfered with no other tournament. What Blizzard did with WCS 2013 was commandeer every other tournament and make other leagues sign agreements not to clash with any WCS event. LCS had similar rules but did not otherwise interfere with any other league. Valve had no such rules over The International 2. They just aimed to kick off an amazing event and got people to watch that instead through this pure aim.

Where the hell is China?

If anybody has been following the Chinese scene's advancement in WCS America (specifically Comm's and MacSed's), you'll know they are some very capable players who could easily compete with Korea. After WCS 2012 being hosted in Shanghai, Blizzard has figuratively flipped off one of the biggest regions. HotS isn't even released in the People's Republic of China yet and one of the biggest markets for eSports outside of Korea is being neglected.

Enough has already been said of Comm's disqualification.

And WHY BLIZZCON?

Another huge criticism towards WCS 2013 I made evident in my last post on the topic and was shot down by was hosting the WCS 2013 finals at Blizzcon. Does anybody else not see a problem with this?

SOURCE: http://diablo.incgamers.com/blog/comments/blizzcon-2013-tickets-sold-out

Hope you were one of the lucky ones, since both batches of Blizzcon 2013 Tickets sold out today in customarily instantaneous fashion.
Show nested quote +
The second batch of tickets for BlizzCon 2013 is now sold out. If you weren’t able to get tickets in the first or second batches, tickets to an exclusive pre-BlizzCon dinner to benefit Children’s Hospital of Orange County will be going on sale this Wednesday, May 1 at 7 p.m. PDT (BlizzCon admission included). Coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket—stay tuned for more details.


Keep an eye on the BlizzCon website for updates on panels, exhibits, events, Virtual Ticket info, and more.

As the blue says, the last chance (other than via scalpers, and tix are already $500+ on ebay) is coming up on May 1st and those are CHOC Benefit Dinner tickets which include Blizzcon passes as well. Those are $500 a piece, limit 2 per household, and you get to attend a fancy charity dinner where you’ll meet lots of Blizzard people and receive a warm fuzzy permabuff to your charitable impulses.

Did anyone score tickets today? I’m going this year and hope to see some of you guys there, for D3X’s big debut! *crossed fingers*

Apparently the tickets sold out even faster than usual this year, judging by reports from some friends who were able to buy tickets to the past few Blizzcons, but failed in their efforts this year. Pent up demand after no Blizzcon last year?

Note the words 'customarily instantaneous fashion', and 'sold out even faster than usual this year.' The problem with buying tickets for Blizzcon is you have to be the first in the queue immediately after the tickets become available, or else you might not even be able to get them. A really big problem was that people who entered mere minutes after the page came up ended up with almost hour long queues where they were certain not to buy tickets.

Also, the big problem with hosting the WCS 2013 finals at Blizzcon is that a vast majority of the attendees probably aren't big Starcraft fans, let alone fans of the competitive scene. Congratulations, you've just locked out a lot of US fans who would have liked to visit Anaheim and watch the best SC2 players duke it out in favour of WoW and Diablo fans. A Blizzard convention may have seemed fitting at first glance but one seems to forget that Blizzcon is very exclusive and far more difficult to get tickets for than say... Dreamhack or MLG.

How can Blizzard improve WCS from here:
This will be divided into three different categories. Short-term, as in immediate fixes, Mid-term, as in fixes this year, and Long-term, as in fixes next year.

Short Term Fixes:
  • Offer a formal apology to all Chinese pros who were either disqualified or who were denied seeds into WCS America's qualifiers. In Sundance's apology over the WCS America qualifiers, he did not even acknowledge the plight of Chinese players let alone offer to atone for it.
  • Offer Comm either a free Premier or Challenger Division seed into WCS America as an apology for the unfair DQ or force a best of 3 rematch between him and TheStC, his last obstacle who received a walkover when Comm was DQ'd. Winner gets the seed that Comm could have potentially won.
  • Extend the size of the WCS America qualification bracket for both the Challenger Division qualifier and for future qualifiers. MLG have not learned from their mistake and the upcoming Challenger Division qualifiers will once again be another single 512 man double elimination bracket.
  • Give those who were one round away from qualifying for WCS America's Premier Divsion free seeds into the Challenger Division, i.e. DeMusliM.


Mid Term Fixes:
  • Drop the rule against events clashing. It's very anti-competitive. Why else are NASL considering going into Dota 2 instead? Let them host NASL Season 5 for god's sake!
  • Implement a points system for qualification spread across multiple qualifiers similar to what TSL and Dreamhack has. Start this system of qualification for WCS 2013 Seasons 2 and 3.
  • Make each qualifier online. Even WCS Korea.
  • Host the WCS 2013 finals at their own event, ideally in a large capacity arena similar to IEM Katowicz and Dreamhack.


Long Term Fixes:
  • Host WCS 2014 as entirely separate events.
  • Include a Chinese and SEA division to correspond with all Battle.net regions.
  • Keep the format of WCS 2013. Dual Tournament, week to prepare, three seasons.


***
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
15:30
Group A
Reynor vs TriGGeR
Maru vs Classic
IntoTheiNu 1209
ComeBackTV 1162
ZombieGrub652
TaKeTV 584
Ryung 518
SteadfastSC429
IndyStarCraft 194
Rex150
3DClanTV 123
CosmosSc2 76
EnkiAlexander 66
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub652
Ryung 518
SteadfastSC 429
IndyStarCraft 194
Rex 150
UpATreeSC 80
CosmosSc2 76
BRAT_OK 47
MindelVK 15
JuggernautJason0
StarCraft: Brood War
Sea 2406
Mini 1116
EffOrt 1025
ggaemo 263
Soulkey 117
Dewaltoss 55
Free 50
Movie 48
ToSsGirL 43
Sexy 26
[ Show more ]
soO 17
Rock 12
ajuk12(nOOB) 12
IntoTheRainbow 11
Dota 2
Gorgc6533
qojqva1815
Dendi718
420jenkins261
Counter-Strike
fl0m9872
byalli762
x6flipin470
Heroes of the Storm
Liquid`Hasu141
Other Games
Grubby3259
singsing2776
FrodaN1822
B2W.Neo814
Beastyqt777
ceh9404
mouzStarbuck282
DeMusliM195
C9.Mang0144
KnowMe108
QueenE94
Liquid`VortiX73
Mew2King56
Trikslyr50
kaitlyn39
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 75
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 30
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade802
Other Games
• Shiphtur181
Upcoming Events
The PondCast
16h 32m
Kung Fu Cup
17h 32m
uThermal 2v2 Circuit
21h 32m
Maestros of the Game
22h 2m
ByuN vs herO
Rogue vs Bunny
Replay Cast
1d 6h
Replay Cast
1d 15h
WardiTV Spring Champion…
1d 17h
OSC
1d 19h
Maestros of the Game
1d 22h
Serral vs Percival
SHIN vs ShoWTimE
Replay Cast
2 days
[ Show More ]
uThermal 2v2 Circuit
2 days
Maestros of the Game
2 days
Clem vs Lambo
Zoun vs SKillous
Replay Cast
3 days
Solar vs Classic
uThermal 2v2 Circuit
3 days
GSL
4 days
herO vs Rogue
Maru vs Cure
Patches Events
4 days
uThermal 2v2 Circuit
4 days
BSL
5 days
Replay Cast
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.