|
I am a big fan of Rollplay, itmejp's new show about DnD, and have since become an addict of any and all DnD adventures, because they make GREAT listening material at work, because I know I am not missing anything visually, since its all in ur head anyways.
Anyways, back to the point of this blog...
I am currently writing my own entire system for DnD, with the idea of it being:
A. Much simpler for new players to be able to manage. B. Simpler for new DM's to keep track of. C. More interesting for gamers of a new generation, who want something more than "I...attack again". IE I am adding a lot of class skills/abilities and a lot more choices, class wise. (For instance, there are 4 base classes, and players will choose a "focus" which leads to a total of 12 Class option, all of which will play differently than other options) D. A system where noone will ever tell me, what to do or how to do it, when I decide to DM it. Because rule's lawyers have no place in a game, where the rules are not what they are necessarily accustomed to yet.
Sort of like a mix between the 4th edition, and the earlier additions of DnD
For the most part, it will be completely "plug n play" compatible with other versions of DnD, as I am keeping it balanced along the same levels, also this way people can still play the game they have been playing forever, but now they have some more options class-wise...
ANYways (hhmm im not very good about being concise...) I was curious, If you were to play DnD, Pathfinder, etc...
What Race would you pick?
I ask because I am beginning to create my new Race traits/perks as I think it makes sense lore-wise, as well as makes character creation a bit more interesting/fun both for tacticians and goofy players alike.
I know I am going to keep all of the original DnD races, and make perks/traits/bonuses for all of them, but what other races, if you could, would you bring into the DnD universe, just so that you could play it.
So ya, What race would you play, if you made a DnD character tomorrow?
|
|
ALLEYCAT BLUES49484 Posts
On April 19 2013 14:06 sob3k wrote: Walrus lemony?
try pulling the new races from project eternity.
|
i understand its fun to be cheeky on the internet, but if you arent interested in actually giving a real answer, please dont feel the need to post.
|
So kind of half man-half ape thing would be pretty cool. Lots of raw strength ect ect. Could be fun.
|
I was going to play a game as a Genasi, but the group fell through. I know it's technically already a DnD race, but maybe not one of the ones you were planning on adding. The Genasi just seem to me to have a pretty cool backstory and can have a really interesting dynamic with other PCs if properly roleplayed.
|
EDIT: Just realised I totally misread your request so ive taken out a lot of my post.
Hey there,
I think the races they have in DnD now are the ones that you should stick with, I mean you seem to be going for relative simplicity so I would go for:
Half Goblin maybe? Lizardman
Sorry I cant really think of anything else, I mean DnD has a pretty wide selection of races.
As as aside, can you tell me some of the campaigns you have been following, ive been looking for something similar to Rollplay but im finding a hard time finding a long continuous campaignm rather than like a one off game.
|
I've always wanted to play an illithid except the ones in most version I've played have ridiculous level adjustment (like +8 in 3.5 I think) because of a ton of racial/spell-like abilities and stat bonuses. Would be cool to have a stripped down version with LA 0-+2 but with similar lore/flavor.
|
|
Come kind of Centaur would be fucking awesome. All current races are 2 legged IIRC.
|
On April 19 2013 20:45 Zealos wrote: Come kind of Centaur would be fucking awesome. All current races are 2 legged IIRC. If it is 3.x compatible creatures with multiple legs are way over powered. They get a huge bonus to grapple (which is overpowered anyway) are harder to trip, and have a big bonus to carrying capacity and in most cases speed. It's easily a usable race but not for characters of first level.
|
In terms of races, I like to keep things simple. When there are too many options, players, especially newer players have a very hard time figuring out what they want and if they have a bunch of special min/max options to choose from they rarely make the "right" ones. My wife and I play in a group regularly that plays 3.5 and she is lower gaming experience than the rest of us. It takes her hours to make characters because the DM allows every freaking race from every freaking book and constantly feels underpowered compared to everyone else because she doesn't know how to combine things like the rest of us for maximum impact. I don't run DnD anymore because I finally got a super expensive copy of BESM 3rd edition but when I do I do the wheel of time thing. I make everyone humans and instead of giving them the bonus Feat I choose the feat for them based on what "type" of human they are. If they are from the tribe of warriors known for their skill fighting with axes, I'll give them Weapon Proficiency or if they already have it Weapon Focus. I will also give each one a bonus class skill selected from a group of three or four. An example would be that people from the above tribe could pick, Craft (Weapon Smithing), Knowledge (tactics), and Survival or something similar. I'll do this for like 6-7 tribes of people and detail them a little bit so they can feel exotic or different than a standard human then keep the demi-races as NPC's or monsters. This allows the MIn/Maxers a little bit of wiggle room without alienating the newer players by making them feel weak. It's also nowhere near as complicated as figuring out stat modifiers which can be huge. A first level character with a 16 or 18 strength is pretty tough for most 1st level monsters. The same fighter with Darkvision, free proficiency in an exotic weapon and a 20 strength makes the same character feel weak.
|
I guess Elf Archer was always my favorite. I mean Dragoons would be my favorite but you can' t play them so either being the master or Elf
|
|
Id definitely play an ogre or an orc, Id also enjoy playing an undead (if I were to come up with classes of my own)
|
Drow would be pretty damn sweet to play. All of Needzmoar's races are very cool as well.
I'll make a list of any I think of:
Elemental being.
Air elemental loses out on carrying capacity, strength and constitution, gets bonus MR, dexterity and a racial spell such as a group movement speed buff(wow, this sounds a lot like Janna).
Fire elemental gets a flat damage bonus to attacks and spells(good at lower levels, tails off), fire resist, damage aura that does scale well with level and the ability to expend health creating a fire, loses out in constitution, can't enter water, takes extra damage.
Earth elemental gets an incoming damage reduction, gets bonus constitution, carrying capacity and strength, has low dexterity, weak MR and a racial spell to temporarily gain a few HP.
Water elemental gets bonus wisdom and constitution and a racial ability to heal 2 people at once for a small amount. Has lower movement rate and dexterity.
The genies listed in the original monster compendium(genie, djinn, afrit, marid) but redone to carry miniature versions of the changes the elementals get(i.e if an elemental gets +2 constitution -2 dexterity the genie of that element gets +1 constitution -1 dexterity).
Some sort of caster undead would be cool, too. Like a mini-Lich or something. But that's probably impossible to do.
|
I liked the suggestion of Genasi, and Drow will def be a playable race, tho they will definitely...have a harder time interacting with townsfolk/human NPC's... tho maybe they would be able to give the party a chance to interact with some Drow npc's in a friendly way.
Also liked the Centaur suggestion... again will make their life harder when in town..because obviously you will never be welcomed into a Tavern as a Centaur... but idk it could be fun, staying in a stable outside a tavern while ur group stays inside lol.
Orc will be playable, probably only half-ogre tho as I don think villages would really care to have an Ogre walking around their village.. but maybe
|
On April 19 2013 23:08 Magic_Mike wrote: In terms of races, I like to keep things simple. When there are too many options, players, especially newer players have a very hard time figuring out what they want and if they have a bunch of special min/max options to choose from they rarely make the "right" ones. My wife and I play in a group regularly that plays 3.5 and she is lower gaming experience than the rest of us. It takes her hours to make characters because the DM allows every freaking race from every freaking book and constantly feels underpowered compared to everyone else because she doesn't know how to combine things like the rest of us for maximum impact. I don't run DnD anymore because I finally got a super expensive copy of BESM 3rd edition but when I do I do the wheel of time thing. I make everyone humans and instead of giving them the bonus Feat I choose the feat for them based on what "type" of human they are. If they are from the tribe of warriors known for their skill fighting with axes, I'll give them Weapon Proficiency or if they already have it Weapon Focus. I will also give each one a bonus class skill selected from a group of three or four. An example would be that people from the above tribe could pick, Craft (Weapon Smithing), Knowledge (tactics), and Survival or something similar. I'll do this for like 6-7 tribes of people and detail them a little bit so they can feel exotic or different than a standard human then keep the demi-races as NPC's or monsters. This allows the MIn/Maxers a little bit of wiggle room without alienating the newer players by making them feel weak. It's also nowhere near as complicated as figuring out stat modifiers which can be huge. A first level character with a 16 or 18 strength is pretty tough for most 1st level monsters. The same fighter with Darkvision, free proficiency in an exotic weapon and a 20 strength makes the same character feel weak.
They will be very minor bonuses, that in all honesty will have very little affect as the characters progress.
Also I am making the stat system and the way its calculated much more user-friendly. I am simplifying the way the modifiers work.
And for the character creation.. I wanted more options so that people will have more of a connection.
When I re-write traits/perks/skills for the races... it will be generally limited to:
1 Combat Trait (Like one I have currently is an Orc trait where they gain +1 damage on their damage rolls whenever the orc is under half health called -Berserk) 1 Social Trait (Bonus or negative charisma possibly on a per-race basis) 1 Stat Trait (+1 to a stat for the most part- have also thought of a sort of tradeoff... and make it optional. Like an Orc can subtract 1 Wisdom and put that 1 into Strength, since orcs are generally more physically strong than mentally, but if he is a casting orc he can choose to not use this one)
|
On April 20 2013 01:52 MaestroSC wrote: I liked the suggestion of Genasi, and Drow will def be a playable race, tho they will definitely...have a harder time interacting with townsfolk/human NPC's... tho maybe they would be able to give the party a chance to interact with some Drow npc's in a friendly way.
Also liked the Centaur suggestion... again will make their life harder when in town..because obviously you will never be welcomed into a Tavern as a Centaur... but idk it could be fun, staying in a stable outside a tavern while ur group stays inside lol.
Orc will be playable, probably only half-ogre tho as I don think villages would really care to have an Ogre walking around their village.. but maybe Why can't Centaur's go into town? It's your world bro, maybe 4 legged creatures could be the norm?
|
On April 20 2013 02:16 MaestroSC wrote:Show nested quote +On April 19 2013 23:08 Magic_Mike wrote: In terms of races, I like to keep things simple. When there are too many options, players, especially newer players have a very hard time figuring out what they want and if they have a bunch of special min/max options to choose from they rarely make the "right" ones. My wife and I play in a group regularly that plays 3.5 and she is lower gaming experience than the rest of us. It takes her hours to make characters because the DM allows every freaking race from every freaking book and constantly feels underpowered compared to everyone else because she doesn't know how to combine things like the rest of us for maximum impact. I don't run DnD anymore because I finally got a super expensive copy of BESM 3rd edition but when I do I do the wheel of time thing. I make everyone humans and instead of giving them the bonus Feat I choose the feat for them based on what "type" of human they are. If they are from the tribe of warriors known for their skill fighting with axes, I'll give them Weapon Proficiency or if they already have it Weapon Focus. I will also give each one a bonus class skill selected from a group of three or four. An example would be that people from the above tribe could pick, Craft (Weapon Smithing), Knowledge (tactics), and Survival or something similar. I'll do this for like 6-7 tribes of people and detail them a little bit so they can feel exotic or different than a standard human then keep the demi-races as NPC's or monsters. This allows the MIn/Maxers a little bit of wiggle room without alienating the newer players by making them feel weak. It's also nowhere near as complicated as figuring out stat modifiers which can be huge. A first level character with a 16 or 18 strength is pretty tough for most 1st level monsters. The same fighter with Darkvision, free proficiency in an exotic weapon and a 20 strength makes the same character feel weak. They will be very minor bonuses, that in all honesty will have very little affect as the characters progress. Also I am making the stat system and the way its calculated much more user-friendly. I am simplifying the way the modifiers work. And for the character creation.. I wanted more options so that people will have more of a connection. When I re-write traits/perks/skills for the races... it will be generally limited to: 1 Combat Trait (Like one I have currently is an Orc trait where they gain +1 damage on their damage rolls whenever the orc is under half health called -Berserk) 1 Social Trait (Bonus or negative charisma possibly on a per-race basis) 1 Stat Trait (+1 to a stat for the most part- have also thought of a sort of tradeoff... and make it optional. Like an Orc can subtract 1 Wisdom and put that 1 into Strength, since orcs are generally more physically strong than mentally, but if he is a casting orc he can choose to not use this one) Also, I suggest making some of the bonus' scalable, or they will become irrelevent later into the game. Such as the berserk ability doing +(1x1/2 Level)
|
|
|
|