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My little game company (part XI)

Blogs > 0x64
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0x64
Profile Blog Joined September 2002
Finland4647 Posts
March 10 2013 20:52 GMT
#1
Ok guys,
No update for a long time.
Things have been hectic since the release of our first game in December.
We release our free (ad-based) version three weeks ago, right around Mobile World Congress where we got invited.
That place is huge and all the guys who want you to dev for them are there if you are a mobile game dev. So basically it was priceless.

Now since the release of Haunted, we have done small updates and added online maps but that's been taking very little amount of time.

Our teams have been working on two other games of different style.
One is based on a prototype I blogged about a year ago.

http://www.teamliquid.net/blogs/viewblog.php?id=322370

And now it's been taking shape, plays nicely yet I still have to define few upgrades and do some balancing on the progress.
You can see stuff looks quite different now.

[image loading]

For some reason we are big in Brazil! We even were in front of Angry Birds for one day :D.

[image loading]

Our next game is also shaping up nicely, I think it could work nicely for PC/Tablets too.
The portrait is some open graphics art we use temporarily but the rest is from our artist.

[image loading]

We also tried this service that translate Facebook post live for our fans but it's a bit expensive but cool. When you post, you just click "translate" and within 15 minutes, a professional translator does his work. Won't be using it anymore because the update was seen by about 10% of the Brazilian fans on our page and they probably understand the English if they join our page. Yet I think it's a nice way to show you care. :D

Next week, we'll have a samba remix of our main theme... To be continued

*****
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
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