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PnP Organisation - Page 18

Blogs > Simberto
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dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
September 08 2013 12:14 GMT
#341
I'm here today.^_^
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
Simberto
Profile Blog Joined July 2010
Germany11621 Posts
September 08 2013 19:48 GMT
#342
Next week again Sunday 15:00 CEST
Simberto
Profile Blog Joined July 2010
Germany11621 Posts
September 09 2013 10:43 GMT
#343
There are a few things that i'd like to talk about, because i think it is important and i don't want people to get annoyed with the game. These are just my views on things, so if you think stuff should be handled differently, talk about it.

Firstly, PvP. Don't PvP. However, Character vs Character is something completely different. After all, Call of Cthulhu deals with characters who have a tendency to be not exactly the most stable people, cramped into uncomfortable life and death situations. It would be weird if no conflicts ever arose. But Character vs Character conflicts can easily get out of hand and turn into PvP, so please keep that stuff in character, and just be respectful (of the player, not of the character). We haven't played in this constellation for such a long time that we all know how the others like to play such situations.

That does not mean that you should never have conflicts, for example i liked the whole grenade thing. But be careful that that stuff keeps in character. And if you consider killing one of the other characters, please give the player a warning beforehand to avoid bad blood between players.


Secondly, i'd like it if you don't just instantly start ignoring stuff as soon as it becomes obvious to the players that it is a delusion, because that forces me to try to trick you for as long as possible. Which i am not that good at, since tricking players is a lot harder then tricking characters as i have to rely on rolls to give the right results to give information to specific characters and make the players actually believe it. (That does not necessarily mean i will stop doing that, btw) But just compare your reactions at the Medical Affairs Board to the later situation at Mr. Masters Penthouse. I'd generally like a bit more character play, for example you could try to have those long discussions about stuff in character, but i know that is often a bit uncomfortable.

Third, Sanity mechanics. Characters in universe don't know about sanity mechanics. This means they usually wouldn't try to optimize sanity usage, but also that they wouldn't try to use a brain in a jar as a sanity blaster. Stuff like a man trying to shield the women from something scary of course all makes sense, but "well i should read this book because i got higher sanity" usually does not (especially since it really does not make any sense because if you keep on following that logic you will end up with the whole group being at low sanity at the same time, which is anything but ideal because in that case you no longer have anyone to carry you off to an asylum).

This goes the other way too, where you shouldn't really just shove the sanity shocks around for no apparent reason. It is funny from time to time if it comes out of a good character moment or a honest player mistake, but consistently shoving everything you find into the others face just to make them lose sanity for no other reason then that is usually not that good for the group climate.

CoC is a game that relies a lot on the mood, and not that much on gaming a system, both because gaming the system doesn't really work and because it isn't necessary. You don't have a hypercomplex combat system at the core of the game, like DnD 4th or something along those lines. It is really not necessary to base stuff on ooC reasonings, if you really want to do something there is probably a good in-universe reason for that too.

Last on my list is character death, because i got the feeling there was some discord there at the end. First i want to make absolutely sure that i will never punish your characters if i don't like something you do as a player, because that is one of the stupidist ways of metagaming possible, and also really popular. Your characters die if you roll badly and/or make bad decisions in game. This must not be an obviously bad decision like swimming in the middle of the north atlantic in february, it can also be a decision that is bad because of something you don't know.

You will often have a chance to get out by making good decisions and/or rolling good, but i won't save characters just for the sake of it, at least not in CoC. Death and insanity, and the threat thereof, are important parts of the game, and if i give you a triple airbag the game loses a lot of its character and in my opinion also what makes it fun. This way, if you succeed in something and/or not die horribly, there is not always that voice in the back of your head telling you that i just gave you the success.
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
September 09 2013 11:56 GMT
#344
Character vs Character conflicts can easily get out of hand and turn into PvP


they wouldn't try to use a brain in a jar as a sanity blaster.


consistently shoving everything you find into the others face just to make them lose sanity for no other reason then that is usually not that good for the group climate.


We're on the same team guys, lets act like it.

Also I'm one of the biggest sanity metagamers sorry. What to say:
"I wouldn't advise reading that book unless you need to, it's pretty disturbing".

What not to say:
"George take the scariest looking book since you have the highest sanity".

^Both of those were me yesterday.
My wife for hire! - Zealot
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
Last Edited: 2013-09-09 12:24:55
September 09 2013 12:23 GMT
#345
Oh, this does sound like I do have some apologising to do. I honestly am sorry, if people felt like I did something to actually spite someone else when doing stuff like telling people the things that I saw. This really wasn't the case, I partially did some of it because it just sounded like fun (i.e. chasing Richard with the brain jar ^_^), and because they made sense to me from a character point of view. When you realise that a book is bound in human skin, you probably wouldn't just nod to yourself and make sure to not tell anyone (going back to sanity metagaming) but rather shriek in horror and bleat out your newest finding to everyone who is around to hear it.

Regarding Samantha dying in the end, I was not annoyed with her actually dying, because let's face it. I did something stupid and then rolled poorly on top of it, but rather how I got put into that situation. If my PC decides it wouldn't be a good idea to not explore a ship, with corpses without brains on it further, after losing about 15-20 sanity that session, which'd probably turn her quite paranoid for the moment, and it suddenly turns into: "Okay, you're on this rowing boat [no one had previously said something about the boat not having a motor (but you might have assumed it was obvious and I was just being stupid^_^)] without sufficient ability to maneuver it anywhere (how would I have gotten about 70-100m away from the boats without noticing that me rowing didn't work for so long anyway?), try and find out the one thing I am thinking of right now to make you survive or go die." It just seemed like too innocent a situation to have this kind of outcome, and there were too many things that my character was assumedly doing without me actually saying so.

But in the end it doesn't really matter, still had lots of fun and a good time.

Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
Simberto
Profile Blog Joined July 2010
Germany11621 Posts
September 09 2013 15:02 GMT
#346
Yeah, i probably wasn't communicating clearly enough in that situation, at the point where you were 100m from one ship, 70 from the other you were still in between the two ships and just noticing that you were losing control and drifting out of there, but apparently i wasn't communicating that clearly enough there. The captain wouldn't have gone too close to another ship which was apparently drifting without aim on which noone is answering to any hails, especially considering that you can't easily fixate your position on the open sea and you really don't want to collide with another ship. A motor on that boat wouldn't have helped you a lot either, since you would still have horribly failed at using it with that 97.

However, that wasn't even necessarily the critical thing that lead to Mrs. O'Neil's demise. As long as you would have stayed on that boat and someone would have told the Captain that you and the boat have gone missing, there would still have been a reasonable chance of getting found (I'd have probably gone with a luck roll or some sort of seaman-roll like navigate for the captain), maybe leading to a rescue of the scared maiden shivering out on the cold sea all on her own by the hands of the handsome norwegian first mate.

I thought i was making it rather clear that going to swim in the icy water would not be a good idea, but apparently i wasn't as clear there as i thought there. This is always problematic since i don't really want to tell you that you can't do it, since if you were there it would obviously not be complicated to jump into the water (and i don't want to always act as a safety cushion if you plan to do something dangerous), but i also want to make certain that you know it is very dangerous, so i usually try stuff like telling you that the water is really, really cold in february, but i guess that can also be interpreted differently if i am not clear enough.

Basically, for me the timeline was ~ like this:

Mrs. O'Neill jumps into the boat annoyed at the incompetence of the others, departs from Jap. Ship not really paying attention and kind of mumbling to herself, fumbles her roll, loses control and starts drifting.
Still in between the two ships, Mrs. O'Neill tries to save the situation, fumbles another roll, loses an oar and drifts out between the two ships onto the open sea behind them, but still in reach to be heard.
Mrs. O'Neill panics and tries to save herself by swimming towards the ships through the icy water(at this point she is practically doomed and would have had to have some miraculous rolls to succeed), but the cold is to much, she loses consciousness and drowns a few minutes later, with no one being able to find her unconscious body still being held up in the safety ring in the foggy sea in time.

But apparently i wasn't really clear in communicating where she was during the first two steps, and just how dangerous jumping into the water would be, so i can see how that would feel unfair to you.

Another part of this might be just a difference in experiences. My grandparents live at the sea at a place where there are some pretty strong currents all the time due to ~3-4m tidal differences, thus i constantly got taught to respect the sea and that stuff can turn from innocent to dangerous pretty quickly when i was with them as a child (for example with stories of tourists walking across the mud flats and getting caught out by the flood). I am by no means a seaman myself, so i kind of extrapolate from those stories, which means that if you don't know what you are doing around the sea, that can end badly.



Also, don't take my previous rant as me saying that character vs character stuff is bad, it is not. It does not have to be lethal conflict (it still can be, but be more careful with that), but you guys are not a hivemind, and if one character thinks that having a grenade is a really good idea, and another thinks that that is not the case, that is a perfectly fine situation that leads to a lot of roleplaying potential. Just make sure that that stuff stays on the character level and everyone still has fun, because if one is not careful here, especially considering we are not that used to playing together and don't know how each of us reacts, that stuff can easily seep through to the player level, at which point it usually doesn't end too well and is no longer fun for anyone involved.
Xoronius
Profile Joined July 2011
Germany6362 Posts
September 15 2013 01:40 GMT
#347
Regarding the whole PvP-situation: I don´t have any problems, if you try to kill me without a proper warning, as long, as it is a good in-character-decision. While it would suck to lose a char because of "I am drunk and insane and for that reason push you of the ship", it would be perfectly reasonable for for example Linda to shoot me in a high-tense situation, because she thinks I am an evil lizard-eyed psychopath, if I am doing something, that is very questionable in her mind. If you warn me (as a player) before that, you just force me to metagame. In the end CoC-chars are not supposed to reach the next Millenium, so if you think, you have a good reason to attack me, do that. Ofc. I´ll still drop signals if I have bad intentions, unless I hear smth. else.

A second thing, I wanted to say, although it is pretty late:
Wedde, it was a great pleasure to play with you and from my perspective you are always welcome back, if your schedule changes.
Simberto
Profile Blog Joined July 2010
Germany11621 Posts
Last Edited: 2013-09-15 20:19:32
September 15 2013 20:10 GMT
#348
Character sheets:

http://www.myth-weavers.com/sheetview.php?sheetid=657405

http://www.myth-weavers.com/sheetview.php?sheetid=651734

http://www.myth-weavers.com/sheetview.php?sheetid=630001

http://www.myth-weavers.com/sheetview.php?sheetid=657405

Next playing time Sunday 22nd, 15:00 CEST.
Simberto
Profile Blog Joined July 2010
Germany11621 Posts
Last Edited: 2013-09-16 15:47:30
September 16 2013 13:52 GMT
#349
I read up a bit on Sawed-Off Shotguns (i actually just read wikipedia), and what i see there is consistent with the rules here. Basically, if you shorten the barrel, you lower the muzzle velocity and increase the spread of the load. Which as a result leads to a lower effective range in return for the increased conceilability and easier handling in close quarters due to the reduced size.

Compared to a standard shotgun, the sawed-off shotgun has a shorter effective range, due to a lower muzzle velocity and wider spread of shot. Its reduced size makes it easier to maneuver and conceal. Powerful and compact, the weapon is especially suitable for use in small spaces. For example, military vehicle crews, and entry teams running through doorways (see entry shotgun) often use them.


Related: Gauge must be the most retarded unit of measurement i have ever heard of. Even archaic stuff like the inch/pound/etc system doesn't even come close to it. Gauge is the amount of solid lead balls of the size completely filling the barrel that could be made out of a pound of lead. Who the fuck thinks of something like that? Anyways, this means that the larger the gauge amount, the smaller the barrel is.

I also looked up 1920s firearms legislation in britain. Apparently you don't need a license for Smooth-bore arms, which includes shotguns. For other guns, you need to purchase a license granted by the local chief constable. This can be denied for any number of reasons, including that he just does not think you should have a gun. You also need to convince that guy that you have a good reason to have a gun. Which to me basically means you need a credit rating check to get a license for a gun, which will last for three years.
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
September 21 2013 13:24 GMT
#350
Hey guys I can play tomorrow but we might need to do a short session, probably 4 or so hours long instead of our usual 6-7. Or a better idea is you can all play the normal time I'll just have to leave early.
My wife for hire! - Zealot
Simberto
Profile Blog Joined July 2010
Germany11621 Posts
September 21 2013 15:10 GMT
#351
Ok, we'll see what everyone thinks once you have to leave.
Simberto
Profile Blog Joined July 2010
Germany11621 Posts
September 22 2013 17:49 GMT
#352
Next game will be Sunday, 29th, at 15:00 CEST.

Also, whats up with you, dismiss?
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
September 25 2013 16:43 GMT
#353
Warbargl, I didn't have the internets last week. Sorry guys. D:
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
Simberto
Profile Blog Joined July 2010
Germany11621 Posts
September 26 2013 14:17 GMT
#354
Oh, good, i feared you had randomly vanished, since that apparently happens to my players from time to time. I think there might be a demon behind that. Does anyone know a good voodoopriest, i think i could get some chickens feet if needed.
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
September 27 2013 08:16 GMT
#355
If I'm kidnapped by some kind of cult I'm blaming you Simberto for inviting me to your game
My wife for hire! - Zealot
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
September 28 2013 11:14 GMT
#356
Probably not going to play right from the start tomorrow, it's Grandma's birthday and I have to pay a visit. Sorry, guys. ~.~
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
HystericaLaughter
Profile Joined September 2011
Australia720 Posts
September 30 2013 05:32 GMT
#357
Damn it Simberto I was kidnapped.

Not really guys im so sorry but I was kept back at work for an ungodly amount of time. I'm sorry I couldn't let you guys know in advance i couldn't play this week but even I didn't know yet
My wife for hire! - Zealot
Simberto
Profile Blog Joined July 2010
Germany11621 Posts
October 03 2013 18:47 GMT
#358
I got contacted by a new player, however he is from the US and would really prefer to play an hour later, so ~16:00 CEST. Would that work out for everyone?
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
October 04 2013 05:36 GMT
#359
I, the mysterious player from the US mentioned above, have used my investigative skills to track down this thread, I believe this is a good omen.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Simberto
Profile Blog Joined July 2010
Germany11621 Posts
October 04 2013 16:57 GMT
#360
Ok, since this isn't a problem for Andrew, and he was the only main reason we played an hour earlier, we will now be playing at 16:00 this week. I also send a PM to Crazy, since i need you skype to set up some things.

Gametime back to 16:00 CEST this sunday
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