• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:26
CET 11:26
KST 19:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview0RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament Tenacious Turtle Tussle StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
[BSL21] RO8 Bracket & Prediction Contest BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Let's talk about Metropolis Foreign Brood War
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Current Meta Game Theory for Starcraft
Other Games
General Games
Stormgate/Frost Giant Megathread EVE Corporation Nintendo Switch Thread Path of Exile ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 921 users

If I'm Browder

Blogs > YokoKano
Post a Reply
YokoKano
Profile Blog Joined July 2012
United States612 Posts
Last Edited: 2012-11-21 16:34:48
November 21 2012 11:12 GMT
#1
Basic Changes

*Multiplayer replays, lol

*Slight reduction in game speed (8 worker start)

*Interactive abilities (seems to be happening)

*Change to unit formation to avoid clumping (would have a lot of repercussions). Less clumping creates more value in arraying armies for battle, preparation for fights becomes more important. Less clumping is also extremely valuable from a spectator's perspective because it gives armies a sense of scale (like in BW armies spanned multiple screenlengths)



More flexibility. The game needs to evolve in terms of army compositions and the viability of different unit combinations. So far, SC2 mainstay army compositions have been characterized by binary variables:

*
    Protoss: Colossus, not Colossus
    Terran: Mech, not Mech
    Zerg: Muta, not Muta


SC2 has evolved with a heavy emphasis on walls: building walls and force fields. In some ways the efficacy of SC2 walls is problematic because a reliance on walls necessarily reduces potential attack timings (for both players).

I think SC2 needs to carefully evaluate Larva Inject, Force Field, and "big units" like the Colossus and Thor (especially these big mid-game ground units).

I also think that SC2 could be improved considerably if there were some way to work in more spell casters. Casting units are typically the backbone of an army, and so having more spell casters gives players more room to develop different army compositions. It seems that Heart is taking the game in that direction, so I'm interested to see the result.

One of the most important things in the development of SC2 will be more flavor in terms of unit compositions and attack timings. A slight reduction in game speed could factor heavily into creating more possibilities. And the introduction of more spell casters will hopefully find more unit compositions viable.

*
IQ 155.905638752
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
November 21 2012 11:38 GMT
#2
Know what would be pretty cool to see?

Nerf immortal damage to armored units and give them a very small AOE damage
Luck makes talent look like genius.
Ikidomari
Profile Blog Joined August 2011
Australia485 Posts
November 21 2012 12:13 GMT
#3
*Slight reduction in game speed

no thankyou, start of the game is boring enough as it is, and the amount of micro changes it would create would require a complete rebalance of the game at top level. (imagine MKP Splitting if he had even 10% more time to do so)

Rest seems to be things which have been said before. not bad though
Just break the rules, and you see the truth.
divito
Profile Blog Joined January 2011
Canada1213 Posts
November 21 2012 13:21 GMT
#4
I'd prefer faster game speed, and knock the percentages down for damage output; raise the skill gap a bit more.
Skype: divito7
YokoKano
Profile Blog Joined July 2012
United States612 Posts
Last Edited: 2012-11-21 16:35:21
November 21 2012 16:34 GMT
#5
On November 21 2012 21:13 Ikidomari wrote:
*Slight reduction in game speed

no thankyou, start of the game is boring enough as it is, and the amount of micro changes it would create would require a complete rebalance of the game at top level. (imagine MKP Splitting if he had even 10% more time to do so)

Rest seems to be things which have been said before. not bad though


well this change is recommended with a mandatory 8 worker start. not only does this deny the 6pool (a possibility that, in my opinion, is unnecessary). it also speeds up start times and avoids the 6-8 part of the game where every player always does the same thing. this is, of course, barring 6 pool.

the 6 pool removal is a nice change because the 6 all-in adds a major, luck-only rush element to zvz.

i think splits are auto now, anyway?
IQ 155.905638752
DanLee
Profile Joined January 2012
Canada316 Posts
November 21 2012 18:13 GMT
#6
On November 21 2012 20:38 Ero-Sennin wrote:
Know what would be pretty cool to see?

Nerf immortal damage to armored units and give them a very small AOE damage

Kind of overlaps the collosus then.
nty
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
November 22 2012 08:21 GMT
#7
It does except it has more harass potential and let's say, for hypothetical sake.. we have a PvP where one guy is being offensive, has more units, and let's say forcefields are negated or used equally on both sides. As long as the offensive guy doesn't die at his computer or have a proxy pylon.. he wins. I don't know, I know it covers the collosus a bit but I just... man, I really want a reaver TT haha
Luck makes talent look like genius.
Please log in or register to reply.
Live Events Refresh
Next event in 1h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 54
StarCraft: Brood War
Sea 4321
Bisu 2063
JYJ 616
firebathero 568
BeSt 419
actioN 336
Zeus 327
Killer 315
Mini 293
Soma 251
[ Show more ]
Sharp 222
Larva 173
Leta 135
Aegong 132
Light 121
Pusan 115
EffOrt 74
910 53
ajuk12(nOOB) 53
Rush 41
Mind 37
ToSsGirL 36
sorry 35
hero 32
soO 24
Bale 23
NotJumperer 20
Noble 18
Movie 14
Mong 12
Terrorterran 1
Dota 2
XcaliburYe69
League of Legends
JimRising 489
C9.Mang0319
Counter-Strike
olofmeister1514
shoxiejesuss685
Super Smash Bros
Westballz22
Other Games
summit1g16568
singsing1690
FrodaN830
byalli192
XaKoH 165
crisheroes132
Fuzer 107
RotterdaM94
Trikslyr24
Organizations
Other Games
BasetradeTV71
StarCraft: Brood War
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH285
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2432
• Stunt363
Upcoming Events
WardiTV 2025
1h 34m
Classic vs MaxPax
Solar vs Classic
ByuN vs Classic
ByuN vs Solar
Solar vs MaxPax
ByuN vs MaxPax
Big Brain Bouts
6h 34m
RSL Revival
18h 4m
StarCraft2.fi
23h 34m
IPSL
1d 6h
Sziky vs JDConan
OSC
1d 6h
Solar vs Percival
Gerald vs Nicoract
Creator vs ByuN
RSL Revival
1d 18h
Classic vs TBD
herO vs Zoun
WardiTV 2025
2 days
herO vs ShoWTimE
SHIN vs herO
Clem vs herO
SHIN vs Clem
SHIN vs ShoWTimE
Clem vs ShoWTimE
IPSL
2 days
Tarson vs DragOn
Wardi Open
3 days
[ Show More ]
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
The PondCast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.