• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:32
CEST 17:32
KST 00:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!29Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru SC2 best pvp 2026 game hypothesis Balance hotfix patch 5.0.16b (July 16) Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro24 Group F Escore Tournament - Season 3 KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group E
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4134 users

brain teaser - Page 3

Blogs > Shady Sands
Post a Reply
Prev 1 2 3 4 Next All
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
Last Edited: 2012-11-21 10:50:26
November 21 2012 10:48 GMT
#41
On November 21 2012 06:40 Shady Sands wrote:
Imagine you have, at most, two identical rocks and a 100-floor building.

Using only the method of dropping a rock from a certain floor and seeing whether it will crack open or not, what is the least number of drop attempts you need to use to figure out the highest floor from which a rock, dropped, will not break?

1) Breaking is ordinal--a rock that breaks from a 60 floor etc. can be safely assumed to break from a 70 floor drop, etc.

Once you have calculated this for the 100-floor building, what is the answer for an n-floor building?


The least number of drops you need to use is 2. You drop the first rock from n+1 floor -> it breaks. You drop the next rock from n floor -> it doesn't break. So now you know the highest floor from which is doesn't break is the n floor.

The answer cannot be 1 (the rock breaks at 1st floor) because then there would be no floor from which the rock would be intact. This is unless you are allowed to use the exclusion principle and just drop one rock from the 2nd floor and you then know the rock would be intact on the 1st floor (then it would be only 1 drop).

I did it this way becuase the question is the least number of drops.
Most people here seem to calculate what is the maximum number of drops you would need to use in the case you have the most optimal way of generally finding the highest floor of which the rock would be intact.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
November 21 2012 10:59 GMT
#42
On November 21 2012 19:45 Cyber_Cheese wrote:
Show nested quote +
On November 21 2012 19:35 AcrossFiveJulys wrote:
The "at most 2 identical rocks" condition is confusingly worded. One interpretation would be that you start with either 1 rock or 2 identical rocks, and if a rock breaks, you can't drop it anymore. So the challenge is that if you break all rocks you start with without finding a floor in which a rock doesn't break you can't say with certainty any floor in which a rock does not break.

So under that interpretation, if you start with 1, the only strategy that is guaranteed to give you an answer is to start at floor 1 and continue upwards until the rock breaks; the floor before the one in which it breaks is the answer. If you start with 2, the best strategy that is guaranteed to give you an answer would be one in which you ascend 2 floors at a time and drop one rock at each floor until it breaks. Then you try the other rock on the floor below. If it breaks, the answer is the floor below; if it doesn't break, the current floor is the answer.


.... What? The first rock exsists to narrow down the range such that the second could act as your only rock example. What if the answer was 99? Are you seriously calling 51 potential drops optimal?


Mmmm you're right. It's 6am here ><
Clazziquai10
Profile Blog Joined August 2011
Singapore1949 Posts
November 21 2012 11:39 GMT
#43
I think the question needs to be rephrased into something like this:

How do you drop the rocks in such a way that yields the best worst-case scenario? i.e. the worst case scenario for a particular way to drop the rocks would require the lowest number of drops compared to other ways to do so
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
November 21 2012 12:47 GMT
#44
On November 21 2012 19:48 Ota Solgryn wrote:
Show nested quote +
On November 21 2012 06:40 Shady Sands wrote:
Imagine you have, at most, two identical rocks and a 100-floor building.

Using only the method of dropping a rock from a certain floor and seeing whether it will crack open or not, what is the least number of drop attempts you need to use to figure out the highest floor from which a rock, dropped, will not break?

1) Breaking is ordinal--a rock that breaks from a 60 floor etc. can be safely assumed to break from a 70 floor drop, etc.

Once you have calculated this for the 100-floor building, what is the answer for an n-floor building?


The least number of drops you need to use is 2. You drop the first rock from n+1 floor -> it breaks. You drop the next rock from n floor -> it doesn't break. So now you know the highest floor from which is doesn't break is the n floor.

Except you don't know what n is.

I did it this way becuase the question is the least number of drops.
Most people here seem to calculate what is the maximum number of drops you would need to use in the case you have the most optimal way of generally finding the highest floor of which the rock would be intact.


What you answered is the least number of drops you need to verify that the highest non-breaking-floor is n, when n is provided a priori. If n is not known, you need to the "best worst-case-scenario", which is what people have been calculating.
Such flammable little insects!
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
November 21 2012 12:52 GMT
#45
On November 21 2012 15:29 peidongyang wrote:
Base case: For 0 rocks we are able to determine whether or not 1 floor is passable (we assume it is)
Recursive Relation: a(n)=2*a(n-1), where n is the number of rocks
Proof
For 1 rock, we are able to drop it from floor 1 and if it breaks, and it won't break from floor 0
For 2 rocks, we are able to drop it from floor 2. If it breaks, we drop it from floor 1. If not, we will drop it from floor 3. Therefore we are able to determine breaking from floors 1-4.

Without going into rigorous mathematical proof, it is very easy to see that 2^n floors can be determined with n rocks, or the reserve, the binary search tree with log(2)n time.

Therefore the solution for 100 floors is ceil(log(2)100).

The general solution is ceil(log(2)n)

edit2: nvm again I think my solution holds. Guaranteed to produce result in 7 searches


The problem only allows you 2 rocks, your solution requires more. Specifically, if the rock already breaks on the first floor, your binary search tree requires you to break 7 rocks. This is why binary search trees are not a correct way of approaching the problem. (The problem would be rather dull otherwise, since binary search trees are such a common technique.)
Such flammable little insects!
Incze
Profile Blog Joined December 2011
Romania2058 Posts
November 21 2012 13:17 GMT
#46
But if a rock would normally break when thrown from, say, the 50th floor, then if it's already been dropped from all the previous floors, it won't be able to reach 50, it would break much sooner because each fall, no matter how small affects its structural integrity.
Religion: Buckethead
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
November 21 2012 13:31 GMT
#47
On November 21 2012 22:17 Incze wrote:
But if a rock would normally break when thrown from, say, the 50th floor, then if it's already been dropped from all the previous floors, it won't be able to reach 50, it would break much sooner because each fall, no matter how small affects its structural integrity.


It's an abstract problem. The only reason it's described with physical concepts such as rocks and floors is to make it accessible. In this case, you must assume that the rocks is completely unaffected by a drop that doesn't outright break it. If you can't do that, I can give you a purely mathematical description of the problem.
Such flammable little insects!
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
Last Edited: 2012-11-21 13:47:09
November 21 2012 13:46 GMT
#48
On November 21 2012 21:47 Rannasha wrote:
Show nested quote +
On November 21 2012 19:48 Ota Solgryn wrote:
On November 21 2012 06:40 Shady Sands wrote:
Imagine you have, at most, two identical rocks and a 100-floor building.

Using only the method of dropping a rock from a certain floor and seeing whether it will crack open or not, what is the least number of drop attempts you need to use to figure out the highest floor from which a rock, dropped, will not break?

1) Breaking is ordinal--a rock that breaks from a 60 floor etc. can be safely assumed to break from a 70 floor drop, etc.

Once you have calculated this for the 100-floor building, what is the answer for an n-floor building?


The least number of drops you need to use is 2. You drop the first rock from n+1 floor -> it breaks. You drop the next rock from n floor -> it doesn't break. So now you know the highest floor from which is doesn't break is the n floor.

Except you don't know what n is.

Show nested quote +
I did it this way becuase the question is the least number of drops.
Most people here seem to calculate what is the maximum number of drops you would need to use in the case you have the most optimal way of generally finding the highest floor of which the rock would be intact.


What you answered is the least number of drops you need to verify that the highest non-breaking-floor is n, when n is provided a priori. If n is not known, you need to the "best worst-case-scenario", which is what people have been calculating.


No, I provided the least number of drops you need if you make a lucky guess, I do not need to know n, nowhere does the question state that you could not make guess, and be lucky with that guess. Anyhow, I just answered it as was it a trick question, which to me it is, because of a vague formulation.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
DarkPlasmaBall
Profile Blog Joined March 2010
United States46304 Posts
Last Edited: 2012-11-21 14:32:01
November 21 2012 14:25 GMT
#49
On November 21 2012 22:46 Ota Solgryn wrote:
Show nested quote +
On November 21 2012 21:47 Rannasha wrote:
On November 21 2012 19:48 Ota Solgryn wrote:
On November 21 2012 06:40 Shady Sands wrote:
Imagine you have, at most, two identical rocks and a 100-floor building.

Using only the method of dropping a rock from a certain floor and seeing whether it will crack open or not, what is the least number of drop attempts you need to use to figure out the highest floor from which a rock, dropped, will not break?

1) Breaking is ordinal--a rock that breaks from a 60 floor etc. can be safely assumed to break from a 70 floor drop, etc.

Once you have calculated this for the 100-floor building, what is the answer for an n-floor building?


The least number of drops you need to use is 2. You drop the first rock from n+1 floor -> it breaks. You drop the next rock from n floor -> it doesn't break. So now you know the highest floor from which is doesn't break is the n floor.

Except you don't know what n is.

I did it this way becuase the question is the least number of drops.
Most people here seem to calculate what is the maximum number of drops you would need to use in the case you have the most optimal way of generally finding the highest floor of which the rock would be intact.


What you answered is the least number of drops you need to verify that the highest non-breaking-floor is n, when n is provided a priori. If n is not known, you need to the "best worst-case-scenario", which is what people have been calculating.


No, I provided the least number of drops you need if you make a lucky guess, I do not need to know n, nowhere does the question state that you could not make guess, and be lucky with that guess. Anyhow, I just answered it as was it a trick question, which to me it is, because of a vague formulation.


While I understand that possible ambiguity/ need to be clever, I'm also pretty sure that based on the context, you really understood that it wasn't a trick question. It means for any given floor, the fact that you're always looking to optimize your answer (not just "get lucky"), and the understanding that you can't risk both rocks breaking without knowing for a fact what the correct floor is. You can't just arbitrarily say, "I choose to pick the two perfect floors to give me the correct answer, meaning the answer's two", because you're incapable of knowing for sure that you'd pick those two ideal floors. You'd need to already know the answers, and then drop the rocks to reconfirm them. However, as the person dropping the rocks, you don't actually know yet what those ideal floors are.

I mean, after all, if you really want to be a dick about it, why not just say, "Well I was super lucky in my individual trial because the answer was "the rock breaks at the first floor" and I dropped my first rock on the first floor and it broke, and therefore I didn't even need the second rock. Answer's one." It's really missing the point of the brain teaser, because if it hadn't broken, I would have only eliminated one floor in one step, and I'd still have ninety-nine to go... and you simply can't work under the assumption that it will be the first floor, so it's silly to pick floor one to drop the first rock. It will be better for you (probability-wise) to drop the first rock at floor two at step one than at floor one.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
November 21 2012 14:50 GMT
#50
I'd throw the first rock in increases of sqrt(n) (floors 10, 20, 30... in our example), and of course the second rock in single steps from the last known safe position. That yields a worst case of 2*sqrt(n). Probably not optimal, but should be decent enough for starters.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 21 2012 15:05 GMT
#51
In case you missed it, Phael posted the right answer on page 1. There's no way to improve on it because all the worst case scenarios for rock 2 yield the same result, and it deals with the worst case scenario for rock 1, floor 99/100, as well with the same upper limit. Well ok, that wasn't a real proof. But since we're dealing with minima and integer values, proving it might be ugly...
If you have a good reason to disagree with the above, please tell me. Thank you.
Warillions
Profile Joined November 2010
United States215 Posts
November 21 2012 15:53 GMT
#52
half split method
green.at
Profile Blog Joined January 2010
Austria1459 Posts
November 21 2012 19:18 GMT
#53
+ Show Spoiler +
my initial thought is n/2 if i start on floor 2 and go up 2 each time it does not break, gonna think about it some more
Inputting special characters into chat should no longer cause the game to crash.
vaL4r
Profile Joined May 2010
Germany240 Posts
Last Edited: 2012-11-21 23:16:20
November 21 2012 23:01 GMT
#54
On November 21 2012 06:40 Shady Sands wrote:
what is the least number of drop attempts you need to use to figure out the highest floor from which a rock, dropped, will not break?


+ Show Spoiler +
Two. I drop my first rock from floor X which just so happens to be the floor above the one from which it won't break, of course at this time I don't know this.. not until I drop the rock from the floor X-1 and discover it is intact!

In case I am missunderstanding I could be wrong but it seems to me as thought this was a silly trick question and not a puzzle with a clever mathematical answer.

I would appreciate if you told me which one is


EDIT: oh nvm I get it.. so the idea is that if the rock doesn't break I can pick it up and use it again so the question is which is the most effective method for finding the floor without breaking more than 2 rocks.

Meh I don't see it! Seems like too much of a shot in the dark - I would start by throwing it from the [ highest floor - 1 ],
if it doesn't break you can go test the highest floor, if it does I would just go back to floor 0 and go one up every throw...

every other method I can come up with on the fly seems flawed in that it could be really bad depending on what the right floor number actually is.
You need to play starcraft with a light heart. If you play with a heavy heart, you can't win. -NaDa
Z-BosoN
Profile Blog Joined May 2007
Brazil2590 Posts
November 22 2012 00:38 GMT
#55
Well, if you have a large wooden plank that you can pin outside the windows and you are very precise in throwing the rocks, you need but one rock =p
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
Last Edited: 2012-11-22 01:24:32
November 22 2012 01:05 GMT
#56
This is actually a nice problem looking at it in a non-zombie state today. It's a sequential decision making problem but the objective is to minimize the worst-case number of steps needed subject to the condition that you cannot break both rocks.

Here's my solution which ends up more rigorously deriving Phael's solution. So you drop the first rock on some floor x_1. If it breaks, you are forced to start from floor 1 and increase to x_1-1 until the rock breaks, at which point you know the answer in x_1 steps. If it doesn't break, you get to choose another floor x2 to drop the first rock, where if it breaks you have to ascend from floor x_1+1 to x_2-1, which makes you take x_2-x_1+1 steps. Extending this reasoning to general x_k, the worst case becomes x_k - x_{k-1} + k-1.

So the problem can be formulated as choosing x1, x2, ..., xN to minimize max_k {x_k-x_{k-1}+k-1},

Let the number of steps that strategy G takes given the answer is F be G(F). Now consider the space of strategies that contains those that are valid (always outputs a solution) and never perform useless drops (ones that give no additional information); call that space S. Obviously this space of strategies contains the optimal strategy. Then for all G in S, G(F) summed over F=1 to N is the same. I think this is a safe assertion that could be easily proved via a proof by contradiction.

Then, we conclude that in order to minimize the maximum number of steps, the number of steps required for each possible F in the optimal strategy should be the same. So we need to find x_1, ..., x_M such that x_k-x_{k-1}+k-1 for all k from 1 to M, and where M <= N. The unique solution to that recurrence relation is Phael's solution.
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
November 22 2012 01:49 GMT
#57
FYI, I heard this in a Google interview. I guess this is somehow related to indexing and searching webpages?
Что?
zlefin
Profile Blog Joined October 2012
United States7689 Posts
November 22 2012 01:53 GMT
#58
1.
since question is poorly formulated; i get to interpret it to my convenience.
drop it from the top floor, if it doesn't break, it won't break at any floor; hence
it is the highest floor from which a rock dropped will not break (since tehre is no higher floor).
question doesnt' say whether to look for best or worst case scenarios; so i choose best case
Great read: http://shorensteincenter.org/news-coverage-2016-general-election/ great book on democracy: http://press.princeton.edu/titles/10671.html zlefin is grumpier due to long term illness. Ignoring some users.
LockeTazeline
Profile Blog Joined June 2012
2390 Posts
November 22 2012 02:18 GMT
#59
I think:

+ Show Spoiler +
Drop it from the midway point of the available floors, rounded up.

Longest solve (answer 1st floor):
-50 (break)
-25 (break)
-13 (break)
-7 (break)
-4 (break)
-2 (break)
-1 (break)

=7

Overall: Log 2 of n. (rounded up)
targ
Profile Blog Joined December 2010
Malaysia445 Posts
November 22 2012 03:50 GMT
#60
On November 21 2012 06:55 AiurZ wrote:
fastest way to find out is to drop from 10th floor, then 20th floor, then 30th floor, etc. until it breaks and then you drop the 2nd rock ascending each floor 1 by 1.

for an n-floor building u just find the minimum of (n/x)+x=y and that is the amount of floors u skip each try (for a 100 floor building it is 10).


This was my original idea too, just get the minimum of (n/x)+x-1=y, I think you missed out the -1, because say you drop and break on the tenth floor then you only need to drop the second rock nine times. However this only yields the optimal solution in the case that x is fixed, so it is less optimal that the 14 + 13 + 12... solution.

Binary search would be fastest if we had more rocks, but since we only have two its not workable.
http://billyfoong.blogspot.com/ my other opinions are here
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 303
SHIN 20
Trap 18
StarCraft: Brood War
Britney 60243
Calm 5831
EffOrt 1497
Shuttle 1042
Soma 540
Light 468
Rush 345
ZerO 265
Snow 253
Stork 244
[ Show more ]
hero 150
ggaemo 149
Liquid`Ret 65
910 54
Sea.KH 50
Dewaltoss 48
Sexy 40
Terrorterran 25
Aegong 22
zelot 16
soO 8
Dota 2
qojqva4080
Dendi2484
syndereN551
Pyrionflax131
Counter-Strike
fl0m3792
x6flipin1144
Other Games
Gorgc3929
hiko918
B2W.Neo802
Liquid`RaSZi673
crisheroes629
Beastyqt415
FrodaN360
Hui .173
DeMusliM160
Liquid`VortiX148
Mew2King101
KnowMe88
QueenE52
Trikslyr24
ZerO(Twitch)16
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 14
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile122
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota268
League of Legends
• Nemesis2994
• TFBlade266
Other Games
• Shiphtur141
Upcoming Events
Replay Cast
8h 28m
Escore
18h 28m
IntoTheTV X SOOP
19h 28m
Korean StarCraft League
1d 10h
GSL
1d 19h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Weekly
2 days
Afreeca Starleague
3 days
GSL
4 days
[ Show More ]
PiGosaur Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.