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A Bit of a Setback

Blogs > Faldinerous
Post a Reply
Faldinerous
Profile Blog Joined October 2012
United States62 Posts
November 03 2012 09:38 GMT
#1
End of day feelings: Was frustrated, but bouncing back and learning form it.
Things focused on: Macro in the first 10:00, setting up a plan.
Completion of Focus: Was doing bad, after build adjustments back to decent. (48/50 SCVs)
End of Day Placement: Bronze (Top 25)

Alright, I started out the day by practicing my opening a bit then I sat down and laid out my plan and some common problems and such that I've had and how I plan to fix them. (I'm gonna add my plan for record keeping so I can look back later and say "Why the hell did I want to do that?" )

My plan: Start out with a quick expand into 3 barracks with medivacs and stim to attack at the 10:00 mark then to transition into tanks

+ Show Spoiler +
Build Order:

(0:00-3:40) Pre-Expo:
Barracks
(3:40-5:20) Expo:
Bunker
2 Refinery
2 Barracks
2 Tech labs 1 Reactor
(5:20-10:00) Post Expo:
Armory (aiming for ~6:50)
Starport(Aiming for ~7:50)
Stim (Needs to be started ~ 8:00)
Attack at 10:00
(10:00+) Post Attack: FOR FUTURE CONCERNS AFTER GETTING 50 SCVs IN 10:00
Possibly expand behind the 10:00 attack
Transition to tanks and marines/marauders
Possibly add another starport for vikings if air needed
Continue on with FilterSCs video recomendations


Primary Problem: At the moment I’m having issues getting my SCV count.
Primary Cause: Getting supply blocked
Primary Solution: Figure out timing for building supply depots and transitioning to the double builders/remembering to use double builders.

Secondary Problem: Forgetting to research Stim
Secondary Cause: Just forgetting.
Secondary Solution: Find a link when I have enough min and gas to research Stim at around the 8:00 mark. (for example, after building starport something like that.)

Tertiary Problem: Not adding new units to control groups
Tertiary Cause: Busy worrying about build orders and watching buildings too much
Tertiary Solution: Focus on having camera AWAY from the buildings making things, they know their job and don’t need to be watched.


Later one I came back and played a few actual games on the ladder.... they didn't go so good. I was getting distracted from my macro a LOT, by pretty much ANYTHING going on in the game. After 3 games I was almost able to bring it up to par, but I didn't like it, so I decided to step back to an improved version of what I was doing before. It's still a 1 barracks expand, but after the expansion I ONLY get barracks and an engineering bay for upgrades... Ends up being a huge marine marauder push (mostly marines) as I make LOTS of reactors.

So I practiced my easier build a couple times then played a game with it. It was against Protoss and my macro pretty much kicked ass, I didn't get my 50 SCVs, but I had 48 and I was replacing my gigantic marine army as fast as he could kill them. (He did a cannon protected void ray rush and I pretty much kept him pinned to his ramp defending my endless waves of +1 +1 stimmed marines. (I forgot combat shield. )

I would like to say I won because I kept him from expanding and my 4 bases kept me swimmin' in marines but his 2 only allowed so many Void Rays, but honestly he never tried to take a third and just made me destroy all of his buildings when he ran out of money... a win's a win, especially since I'm only focusing on the first 10 minutes so stuff happening at the 30 minute mark isn't that big a deal.

So, now that this has ran really long I'm gonna sum it up by saying I'm gonna stick with my "Holy Crap Marines!" build for a bit to get the hang of macroing while in a game. So until I get the hang of that I'll just be Zap Brannigan "Sending wave after wave of my own men at them until the killbots reach their built in kill limit."

*****
"i should have warmed up against the AI 1st... getting beaten by such a noob is embarassing"
banjo1735
Profile Blog Joined December 2011
19 Posts
Last Edited: 2012-11-03 10:01:35
November 03 2012 10:01 GMT
#2
You should probably move stim up in your build order. If you start it at 8:00, it won't be ready for your attack at 10:00.

Also you might want to try getting your gas after your barracks. That way you will have production up a little faster to help in case of all-ins and you won't have an excess of gas.

A good way to avoid supply blocks is to have a designated SCV to make depots i.e don't send it back to mine. That way, whenever you see the idle worker icon pop up, you just hit F1 and you can make your depot! Of course, if you get too far ahead of your supply you can send him to mine and if you get too close you add another SCV to keep making depots.

Keep it up!
boxman22
Profile Blog Joined October 2011
Canada430 Posts
November 03 2012 10:47 GMT
#3
By armory do you mean engineering bay? That's really early for an armory.
Faldinerous
Profile Blog Joined October 2012
United States62 Posts
November 03 2012 18:23 GMT
#4
Thanks Banjo, I was trying to aim for stim being done at about 10:30 (since it always takes about that long to cross the map and attack) but I think 8:00 is a little too late even for that, will have to bump it up.

Boxman, yeah, I mean Engineering bay. I always think armory (hell even try to push A to make it) since it makes more sense to me to increase your weapons and armor at the armory rather than engineering.
"i should have warmed up against the AI 1st... getting beaten by such a noob is embarassing"
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