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Active: 10507 users

Do you know what I really want to see in the near

Blogs > eSuBuildings
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eSuBuildings
Profile Blog Joined June 2011
United States71 Posts
Last Edited: 2012-10-31 17:20:33
October 31 2012 17:18 GMT
#1
future? I want to see real competition between the races. Not tears

I want to look at the end results of a tournament where the amount of Zergs in the top 8 are more than the amount of Protosses and Terrans (considering the race distribution was equal at the beginning of the tournament) and instead of Protoss and Terrans complaining about how OP Zerg is they get more incentive to work harder. To play BETTER to play SMARTER to start THINKING instead of sitting there and complaining to Blizzard until they get what they want. I want actual race competition among players (and fans) to see which race is best not because of how fucking imbalanced it is, because the players playing that race are the smarter players. I want a metagame that shifts. I want a metagame where people try to outsmart each other. Not a metagame where "Oh. This is working. Better do it all the time and not try anything else until Blizzard nerfs this thing I'm doing".

It'd do much better for gameplay and for the community as a whole to stop thinking of the gameplay in such a negative light and just deal with the cards they were dealt with. Remember when Terran was so weak in BW that no one played it? Remember how Terran got popular? A little rabbit named BoxeR. He won and revolutionized Terran not through crying, but through innovation. There is SO much more that all three races can do but they simply just refuse to try. Sure, you'd need a bit of help from the maps not being designed as a 3 base turtle fest forever map, but the onus is on the players to change everything, really. What happened to storm drops being a thing? Storm drops should be absolutely normal. When I see a storm drop, the only thing that should be impressive about it is the degree of the storm drop. A caster shouldn't be saying, "OH SHIT. HE'S GOING FOR A STORM DROP. OH MY GOD. THIS IS SO LEGENDARY BECAUSE NO ONE DOES IT EVER" He should be saying "OH SHIT. HE'S GOING FOR TWO STORM DROPS AT ONCE AND HIS ARMY IS SPLIT ATTACKING THE NATURAL AND THE THIRD." And I know what you're thinking, "Guys, storm drops have been done before." If so, then why are we not seeing them in every single game?

Everyone's been indoctrinated with this idea that if you don't play a standard way you are going to lose everything. This is why I love player's like TLO, he's beginning to show success with all these innovative and new ways to play. People shouldn't be calling him an aggressive and gimmicky all in player because all they're used to seeing is 3 base turtle fests. People should be calling him just an aggressive player. It's only a gimmick if that's how you view it to be. If this game is a real time strategy game, how come there are no new strategies coming out? Why has the metagame been the same all year? This plea for innovation isn't just going to the pros. It's going to the ladder warriors as well. Use your brains and maybe this game won't be as poorly designed as you think it is.
tl;dr This game should be a competition of smarts and innovation between the races, not who can cry the most to get Blizzard's attention.

*
"In nature, for organisms, winning means life and losing is death. Although the example’s a bit extreme, humans too possess some of those instincts. People who’ve learned the fear of defeat, thirst for victory."
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
October 31 2012 18:37 GMT
#2
I think you forget that when we began our journey in SCII, (as a community, eSport) we were not starting from scratch. We have 10 years of RTS experience behind us.

That, coupled with SCII's design flaws, means that the amount of time it takes for this game to be "figured out" has been shortened...significantly.

Players are NOT being innovative BECAUSE THEY DO NOT HAVE TO BE. Innovation is derived from a NEED to be innovative, to solve a PROBLEM, what might be considered an IMBALANCE to some...to find ANSWERS.

Tell me...why should a professional player of this game, one who is paid a contract, enters tournaments TO WIN (or to place with good standing) RISK EVERYTHING in exploring a different strategy that may or may not work AT ALL, comprised of units which have collectively been deemed, through EXPERIENCE, by the top players in the community - to be shit?

Simply put - pro players use WHAT WORKS. And because of the way SCII is designed, players do not have to do a lot of searching or innovation to find what works. They are doing what works now, and when that no longer works, they will make refinements, adjustments, "tweaks." And if finally, there is a counter to current strategies, they will look for answers.

If you want to blame something for why the game is stale, BLAME THE GAME, NOT THE PLAYERS. It has been proven, time and time again, through 12+ years of experience in this genre, that players will innovate when NEEDED. Only then. But this game has been watered down to the point, where yes, the metagame is stale.

You are wrong to assume that players have not been innovating, that they have not been looking for answers. But you always have to go back to this central idea, that:

Players will only innovate when it is necessary for them to do so.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
October 31 2012 18:46 GMT
#3
On November 01 2012 03:37 Qwyn wrote:
+ Show Spoiler +
I think you forget that when we began our journey in SCII, (as a community, eSport) we were not starting from scratch. We have 10 years of RTS experience behind us.

That, coupled with SCII's design flaws, means that the amount of time it takes for this game to be "figured out" has been shortened...significantly.

Players are NOT being innovative BECAUSE THEY DO NOT HAVE TO BE. Innovation is derived from a NEED to be innovative, to solve a PROBLEM, what might be considered an IMBALANCE to some...to find ANSWERS.

Tell me...why should a professional player of this game, one who is paid a contract, enters tournaments TO WIN (or to place with good standing) RISK EVERYTHING in exploring a different strategy that may or may not work AT ALL, comprised of units which have collectively been deemed, through EXPERIENCE, by the top players in the community - to be shit?

Simply put - pro players use WHAT WORKS. And because of the way SCII is designed, players do not have to do a lot of searching or innovation to find what works. They are doing what works now, and when that no longer works, they will make refinements, adjustments, "tweaks." And if finally, there is a counter to current strategies, they will look for answers.

If you want to blame something for why the game is stale, BLAME THE GAME, NOT THE PLAYERS. It has been proven, time and time again, through 12+ years of experience in this genre, that players will innovate when NEEDED. Only then. But this game has been watered down to the point, where yes, the metagame is stale.

You are wrong to assume that players have not been innovating, that they have not been looking for answers. But you always have to go back to this central idea, that:

Players will only innovate when it is necessary for them to do so
.


Definitely agree. It's relatively easy right now to win games and be successful by playing standard. If something, like an OP strat like 1-1-1 stops that ability, players will innovate much more than usual to overcome this, otherwise, they will focus on standard play to increase win %.
Yeah, the strategy has stagnated because of the stable gameplay, but when I watch classic BW, standard games LOSE to innovated strategies, not the other way around.
Any sufficiently advanced technology is indistinguishable from magic
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