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Max Level Theory:Why Blizzard still doesn't get it - Page 2

Blogs > hoby2000
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Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
October 26 2012 21:09 GMT
#21
On October 27 2012 00:13 jpak wrote:
1/5 for saying that baseball is not a sport.

idem
The mind is like a parachute, it doesnt work unless its open. - Zappa
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2012-10-26 21:27:07
October 26 2012 21:26 GMT
#22
On October 27 2012 03:49 hoby2000 wrote:
Show nested quote +
On October 27 2012 00:28 caradoc wrote:
-limited resources, unlimited need to spend them
-limited degree to which one can multitask, unlimited need to do so
-limited cap on APM in battles, unlimited demand to control every unit, have time slowed to 1/100th normal speed, etc.

I don't really understand your perspective, at all.

Did you want 1v1 to be on those stupid lava maps from the campaign, or there to be bands of neutral creeps that come around and rampage peoples bases randomly?

Also, a deathball isn't a 'level'. A 'level' or a 'max level' is a tier of sorts that is hard coded into the game experience. A deathball is an effective strategy that arises as an effective strategy due to a range of disparate factors-- unit clumping, stacking, splash damage, unit synergy, map size, unit speeds, etc etc etc. It wasn't designed into the game, therefore it makes no sense to talk about it as though it were.


None of those are working against you. They only work against you when an opponent is present. When you play basketball, or football, or soccer, time is counting down, and it's counting down whether or not your opponent is actively playing against you or not.

Starcraft 2 has nothing like that. The term "deathball" wasn't coded into the game or designed for the game, but it is a result of not having a Neutral Opposition and Blizzard balancing their game around max supply armies (hence "Max level theory")


What's the theory... I read your other blog, and I re-read this one, I don't see any kind of theory...

I really have a hard time understanding what you mean. What does a deathball have to do with a max level? Why is getting a deathball a theory? How does having a timer help with anything like this? Tennis and golf and billiards and chess and competitive swimming or running or pretty much any individual olympic sport don't have countdown timers either?
Salvation a la mode and a cup of tea...
Falling
Profile Blog Joined June 2009
Canada11512 Posts
October 26 2012 22:29 GMT
#23
I just really don't think the level system took much time to code. Not enough to get worked up to say they should be fixing other things. Are there other things they need to look at? Yeah. Is this going to fix the competitive part? No, but Blizzard wasn't trying to with leveling. I'm pretty sure they're aware this is not a game play fix. Now granted the actual system isn't much different the current portrait system, but it's a pretty minor thing in the grand scheme of HotS development.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
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