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Total Annihilation! - Page 2

Blogs > ninazerg
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pevergreen
Profile Blog Joined August 2010
Australia252 Posts
September 10 2012 09:49 GMT
#21
This made me go download and play Forged Alliance.

Then again, my total war CDs are downstairs...

I love how it works in 1920x1080 on 64bit Win7.

They just dont make games like that anymore.
MattBarry
Profile Joined March 2011
United States4006 Posts
September 10 2012 11:54 GMT
#22
Anyone excited about the spiritual successor being made, Planetary Annihilation? Game looks crazy awesome to me.

I never played TA but I loved SupCom which from what I've seen is pretty similar. I don't think I could play TA in this day and age though. Old 3d games aged so badly compared to 2d graphics.
Platinum Support GOD
arioch
Profile Joined May 2010
England403 Posts
September 10 2012 12:20 GMT
#23
I totally loved this game to bits.. and it was the first RTS I ever played online on Barrysworld or Jolt or something.

Never could get into supreme commander though - it just didn't feel the same to me for some reason.
BurnedRice
Profile Blog Joined July 2012
59 Posts
September 10 2012 17:08 GMT
#24
Supreme Commander 1 had a lot of problems with balance. The games would always come down to macro, with defensive units dominating. Some of this was solved with the Forged Alliance expansion, but big issues still remained. Recently the FAF project has updated the game based on all that has been learned of the past 5 years, it is really beautifully balanced with map control being essential, this has also made the game more difficult, but much more fun to play. For all the players that played supcom 1 or supcom FA and didn't like it because it was too much sim city compared to the great Total Annihilation, you will be pleasantly surprised if you play the game on FAF.
Chef
Profile Blog Joined August 2005
10810 Posts
September 10 2012 17:15 GMT
#25
I played this before StarCraft came out... This game was really fun. You could even download new units on some websites Lots of games on the big metal map... lots of nukes, lots of toaster cannons. Nukes were the greatest thing about this game.
LEGEND!! LEGEND!!
humblegar
Profile Blog Joined October 2004
Norway883 Posts
Last Edited: 2012-09-10 19:01:55
September 10 2012 19:00 GMT
#26
First of all, I agree to all the positive stuff about the game mentioned here

But in all the nostalgia people tend to forget why many of us tried Starcraft and never looked back, although we thought we would come back to TA.

- TA was notoriously unstable when launching a multiplayer game, and I played it under perfect conditions.
- Both races are basically the same, as in warcraft (This is also confirmed by Taylor himself as the model for the game). Do not underestimate three unique and interesting races.
- The trouble is not only that the storyline is boring, the races are so boring they could not have made them worse trying.
- A competive game would obviously have very few units in use, for instance I often met "samson(?)" into mass figther+bomber+static defense. And static defense + dragon teeth in TA can stop a lot of things.
- Thus "TA has x numbers of units" as mentioned in many threads is not always a good thing, most units are never used and just clutter the menus. Some units in different tiers are simple copies of the lower tiers, and both sides has mostly similar units.

Just mentioning these things, since people forget all the downsides and keep thinking TA somehow should have been the greatest game ever. In addition it felt like 90% all multiplayer games the first weeks were rushing with flash tanks, that not only was hard to stop for most newbies, but killed the framerate as well :p I had a good computer, knew how to stop it, and even then it was annoying.

It kind of reminds me of how we switched from Duke Nukem to Quake, even though we never thought we would fall in love with Quake either. Starcraft and Quake both had some magic touch that no other game had at the time.



EatThePath
Profile Blog Joined September 2009
United States3943 Posts
September 10 2012 19:43 GMT
#27
So basically you're saying convenience won. Which is the history of everything. ^^

Despite its problems I still think of TA as the most epic game I've ever played. Can we talk about the music? My god that is music you can prosecute a war to.
Comprehensive strategic intention: DNE
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
September 11 2012 02:01 GMT
#28
On September 11 2012 04:43 EatThePath wrote:
So basically you're saying convenience won. Which is the history of everything. ^^

Despite its problems I still think of TA as the most epic game I've ever played. Can we talk about the music? My god that is music you can prosecute a war to.


I don't think I've EVER played a game with music that epic.

On September 11 2012 02:15 Chef wrote:
I played this before StarCraft came out... This game was really fun. You could even download new units on some websites Lots of games on the big metal map... lots of nukes, lots of toaster cannons. Nukes were the greatest thing about this game.


I remember downloading a bunch of new units, including these really really imbalanced cloakable gunships.

On September 11 2012 04:00 humblegar wrote:

Just mentioning these things, since people forget all the downsides and keep thinking TA somehow should have been the greatest game ever. In addition it felt like 90% all multiplayer games the first weeks were rushing with flash tanks, that not only was hard to stop for most newbies, but killed the framerate as well :p I had a good computer, knew how to stop it, and even then it was annoying.



D-Gun micro.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
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