• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:26
CEST 03:26
KST 10:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
SC4ALL: II SC2 Complete Invited Player Lineup4StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)66Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2315
StarCraft 2
General
Back to SC2 after 14 years - Protoss CTRL groups? How do you feel about the mass reverts in the 5.0.17 PTR? October World Ranking: herO stays #1, ByuN returns SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Sagi.gg Launcher Released RepMastered™: replay sharing and analyzer site Bot on ladder BW General Discussion BSL Season 23
Tourneys
2v2v2v2 Tournament [ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8725 users

Supernova V. MC Game 2 Build analysis

Blogs > ImmortalTofu
Post a Reply
ImmortalTofu
Profile Blog Joined December 2010
United States1254 Posts
August 17 2012 16:24 GMT
#1
Watched MC v Super game two and was so impressed by SuperNova's strategies that I wanted to throw together a bit of analysis of why MC got so stomped by the build. Of course, this doesn't really take Super's excellent execution into account, but just highlights the strengths and weaknesses of the build.

Just an aside, I'm a mid masters protoss, nowhere near good sadly, but I can at least draw some decent conclusions from what I saw hopefully!

Build:

As far as recall, Supernova started CC first into 2 rax 2 gas. This is fairly standard, but instead of spending his gas on tech labs/reactors, Supernova used that massive influx of gas to make a fast factory and starport while pumping marines (hence the early lost stalker for MC), allowing him to control the xel'naga (this won't work on maps where the watchtower isn't shaded and doesn't control the middle as well, just as a point of interest). From there he got banshees with cloak (also again map infrastructure allowed him to sneak the first banshee around into the natural. Maps with different watchtowers may not have allowed him to do this). Combined with the early watchtower control with the marines, this meant that Super avoided a common problem with slow banshees, getting spotted. From there, the banshees in the base forced the two created observers to stay at home (I'll talk about the implications of this in a bit), while Super got a relatively fast third base. From there, MC got a fast third base, which allowed the banshees to be much more successful than they perhaps "should have been" (this is most likely the fault of MC, again explained below). I'll post a link to the replay as soon as I can find it so you can watch the rest of the game, but this is the basis of the strategy.

MC's Strategy:

Just want to go over what MC did, basically standard play. 1 gate expo into 3 gates with a robo. He also got 2 fast stalkers, one of which died early to the marines at the watchtower.

Some thoughts:

Phew... Sad for MC cus he's my favorite player, but jesus those were some well planned strats from Super... I'm really not even sure how to deal with that! The obs come out too late in 3 gates into robo in order to scout the banshees early enough and then the obs are preoccupied with the banshees, and you can't leave your base to threaten the fast third because of the banshees, and then the drop comes as well as a push to the third.... I'd like to see it attempted on some other maps first though before I make a judgement... Daybreak's access to the mineral lines and Banshee parking spaces and drop angles may have been the key to the success of the build.

Crazy stuff

... So to sum up what I think, I think if you scout the late 2 rax at the front like that, you can assume 2 rax 2 gas which points to a tech play, most likely the banshees, triggering you to get robo after 1 gate instead of 2 more gates for aggression, pump obs while getting a highish stalker or sentry count (which i prefer to zealots early anyway), and then keeping an obs at your base while forgoing Immortals for more observers. Possibly a blink + collosus allin may be a good follow up to the defense.
Also maps will have to be tested.
I still almost feel that the mere threat of banshees and the forcing of stalkers and the forgoing of immortals and gas expended on obs + stalkers meaning late collosus means that you're behind even if the banshees do little to no damage.... The third base is so uncontested from Terran that it turns into a standard game with noone particularly ahead. But again, i'll have to try to play against it on some more maps... Sadly I don't have a SuperNoVa level friend.

Hope you guys enjoyed this analysis!

"Friendship ain't a business deal"
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2012-08-17 18:05:50
August 17 2012 18:04 GMT
#2
Sooo that's what that "stupid shit" as I called it was that I ran into on ladder...

Thanks for this man I really didn't understand why people were doing it and where it came from but I guess to some extent it makes sense when playing against MC (everyone knows his PvT). My first thought was it was too late to bring out banshees I already have a robo and it's not going to do anything (hence the "what a dumb build")!

It seems to really stifle blink obs by simply requiring the obs to be at home, and also limits robo production time to things other than observers which of course delays some important tech. Pretty smart stuff.
Knowing is half the battle... the other half is lasers.
Please log in or register to reply.
Live Events Refresh
Next event in 8h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Hyuk 49
Dota 2
NeuroSwarm223
LuMiX0
Other Games
summit1g9107
JimRising 667
ViBE132
Mew2King101
ArmadaUGS91
Trikslyr34
Organizations
Other Games
gamesdonequick1265
BasetradeTV189
Dota 2
PGL Dota 2 - Main Stream112
[ Show 10 non-featured ]
StarCraft 2
• Hupsaiya 95
• davetesta52
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
8h 34m
INu's Battles
10h 34m
herO vs Classic
Percival vs Rogue
Shopify Rebellion Sundays
13h 34m
MilkiCow vs TBD
Clem vs TBD
BSL Open Qualifier
17h 34m
BSL Open Qualifier
17h 34m
Replay Cast
21h 34m
Afreeca Starleague
1d 8h
Rush vs Light
WardiTV Weekly
1d 9h
Monday Night Weeklies
1d 14h
Replay Cast
1d 21h
[ Show More ]
Afreeca Starleague
2 days
Soma vs Soulkey
INu's Battles
2 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
2 days
The PondCast
4 days
INu's Battles
4 days
Replay Cast
5 days
BSL: Ladder Tournament
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.