I'm bored at work here. I was supposed to leave a few hours ago, but my ride is MIA so I'm stuck here for the time being.
Anyways, what would Starcraft pros look like if they became heroes in DotA or LoL?
I'll start with Flash.
Skills: 1. Turret. Lays down a Turret ward. Each increasing level lays down more Turrets. 2. Star sense. Scans an area of the map. 3. Goliath missile barrage. Shoots a lot of Goliath missiles. 4. 14cc. Flash becomes immobile for the duration of the spell He gains a lot of armor and HP. After several seconds, he spawns a lot of Siege Tank and Goliath creeps that you can control until the spell ends.
Cosmetic items include different KT uniforms, a ruler, and a bottle of Pocari Sweat. Btw, Pocari Sweat tastes kinda like Gatorade. Terminator skin also available.
I'll do a DotA one. All these numbers are out of my ass
Bisu
Skills: 1. Bisu Build - Spawns 2 DT's for 10/15/20/25 seconds. Any attempt to reveal said DT's are nullified. 2. Scout - Spawns an invulnerable probe for 60 seconds that can build pylons (destructible) or attack for 3/5/7/9 points of damage. 3. (Passive) Comeback Aura - increases damage of heroes that have died in the last 120 seconds by 10/12/15/19%. 4. (Ultimate) Conspiracy - Bisu gains great understanding for some time but nobody listens to him. He goes invisible to his teammates but the entire map is revealed only to him for 15/25/35/45 seconds.
A very giving and taking Hero, with most abilities giving great boosts, but also come with big cons. A very high skill is needed to play this hero.
1. Rage - 3x dmg for a period of time, takes extra damage afterwards (extra damage from protoss hero´s)
2. Hobbes - Spawn a cat with a stat boosting aura
3. PAYDAY - Starts streaming, giving an aura that raises the gold amount from killed heroes and creeps, take´s extra damage from people with streamsniping active.
4. Slump (Ultimate) - Massively reduces stats for a long period of time for an even greater temporary boost of stats and abilities (Great for coordinated teamfights)
Born in the bowels of the Samsung Khan team house, he has been rumored to possess all of the strengths of the past Protoss legends. However, a year-long slump in hell made many wonder if Jangbi would be just a fluke and end his life as a player who couldn't win on the big stage. However, now, there is no doubt. Jangbi emerged on the other side complete and ready to be the Final Protoss of BW. At times, he was like Bisu, with inhuman multitasking that overloaded his opponents Some other times, he channeled his fellow teammate Stork when he showed off his otherworldly Carrier micro and his rock-solid game management. He even showed some of free's fantastic battle tactics or BeSt's macro style, pouring infinite units at his opponent until he submits. At his peak, he showed all of the facets of the other members of the Six Dragons, and, combined with his own mastery of mind games and the Psionic Storm, has made him the Almighty Protoss of SC:BW.
If I had to say what hero/champion he would resemble the most, I would say Invoker. He can do pretty much everything.
Howl An eerie loud howl grants inner strength to all player controlled units
Adrenal Glands Increases attack damage and speed of the Kwanro and his units.
Shapeshift A bunkerless FE terran curdles the blood of the Kwanro. He transforms into 3 hatch speedling all-in; Kwanro himself turns into an Ultralisk with extra hit points, Critical Strike, and increased attack speed. This gives him and his units Metabolic Boost/Anabolic Synthesis to move at a constant maximum speed and not be slowed.
Responses: "Surprise! ALL IN!" "First Blood! I am the 9 pool speed" Gaining a level: "My allin continues!" "Metabolic!" Purchasing An item: "Heart of torrasque" (get it? hero ultra?) Dying: "I have....no lair"
Skills: Reaver Bomb (900 range, 600 AOE) - Sends out a flying Shuttle with a Reaver inside, ranged creeps and heroes may attack the Shuttle to cancel the skill. Shuttle will drop a Reaver after reaching the target and fire a Scarab bomb. Scarab bomb then targets a random unit and will explode as long as unit is within 600 range of the Reaver. Scarab bomb has a 250 AOE and deals 70/140/210/280 damage to all units, casts a -1/2/3/4 armor debuff, and reveals all units within the AOE
Inner Dragon (Targeted - 400 AOE) - Unleashes 2/3/4/6 flying, targetable creeps that deal 40/50/60/70 damage, a .5 second stun and 3hp/sec regen reduction. Creeps have 100/150/200/250 hp, move at 400 mspd, and are magic immune.
Commander's Presence (900 Aura) - Reduces enemy attack speed by 4/8/12/16%, Units affected by Reaver Bomb have their reduction doubled, while movement speed is reduced by 20/30/40/50 for units affected by each stack of Inner Dragon.
Ultimate: Unleash the Fleet Releases 2/3/4 (3/4/5 with Aghs) Carriers with 400/500/600 (450/550/650) hp with 4 (8) interceptors each. Each Interceptor deals 8-10 Piercing damage, only attacking when a Carrier or Dinotoss attacks a unit. Carriers may only be within 1200 range of the Dinotoss, Interceptor range is within 500 of each Carrier. Carrier disappears if it moves beyond Dinotoss' range.
Porkchop - Terror throws a porkchop at a target unit, inflicting x magic damage and stunning the target.
Flood of Sodium - Terror throws a barrel of fish sauce at a target point, causing the barrel to explode in a 1000 unit radius. Units affected lose X armor and gain a chance to miss over 10 seconds.
Fists of Fury - Terror unleashes his inner beast, causing his attack speed to increase dramatically for the next 10 attacks.
Ultimate: Terrifying Howl Terror unleashes a terrifying scream, causing magic damage in a cone radius in front of him over 5 seconds while reducing magic resistance of those in the radius over time. Terror may attack, cast spells, and move while this ability is being used.
Elfi - The Unorthodox Gamer. All of his abilities have some sort of drawback, making this hero only for those who are experienced enough to work with Elfi.
Conservative - Elfi sits back and crosses his arms to look around at his surroundings. His sight range is increased to 25/30/35/40, but movement speed is reduced by 80%
Force Fields - Throws down 4/5/6/7 forcefields randomly around Elfi in a small radius for 30 seconds.
Super Speed - Elfi suddenly snaps and goes berserk. Movespeed and attackspeed are increased by 50/60/70/80%. However, there is a 0.5-second delay in any commands the player gives to Elfi while Super Speed is active.
Conservative and Super Speed are channeled abilities.
(Ultimate) The Elfi Build - Elfi makes colossi when colossi aren't supposed to be made. Spawns three colossi with 9 range. These colossi are not on a timer, Elfi may use them until they die. Any targets the colossi hit will become confused and unable to move or attack for 0.5 seconds.