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Want Positional Game Play - Play GO

Blogs > Plansix
Post a Reply
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 14 2012 16:51 GMT
#1
Before I came to the world of SC2, I was deep into the world of board gaming. As much as I love the complex, fast paced nature of SC2, I often dip back into my favorite board game of all time. One of the oldest, simplest to learn, impossible to master games, GO.

[image loading]

With everyone talking about "mech" play and the power of tanks, it has made me want to dive back into playing GO. The game is everything a lover of mech gameplay wants, true position strategy with nothing else. To object of the game is the claim, or fence off more sections of the board than your opponent. Both players alternate placing peices, white first, then black. There is only one basic rule, if a peice is surrounded on all sides by the opponents peices, it is removed from the board.

[image loading]

The only way to prevent this from happening is to create two seperate spaces, or "eye" that cannot be captured. Because you opponent can only place one peice, it is impossible to "surround" the entrenched peices. If you look below, the peices in section "C" have two "eyes" and cannot be captured. Any peice placed in the open space will immediately be captured, making the territory blacks.

[image loading]

Because of these rules, GO does not favor aggression, but the staking out of sections of the board. It is often referred to as a negotiation between the two players, who are claiming sections of the board and then engaging in minor skirmishes to stake out tiny claims. The game ends when both players decide there are no "worthy" moves left and they count up their claims. Lost or "captured" peices count against your score, thus punishing a reckless or overly agressive player. Many first time players find their score to be negative due to failed attempts to sections of the board that were already locked down.

The thing with GO is that it can make you better at other strategy games. The concepts of more passive, none agressive play transfers directly over to games like SC2. Building up a solid base of peices and using that to 'project' control to other sections of the map are key features in GO. And like SC2, when you start playing GO, you will be terrible. But, like SC2, you will learn things with every game you play if you are looking for them. So if you want to prepare for HotS and want to way to think outside the box, you might want to try first, truely beautiful, strategy game.

**
I have the Honor to be your Obedient Servant, P.6
TL+ Member
micronesia
Profile Blog Joined July 2006
United States24805 Posts
August 14 2012 17:08 GMT
#2
Yea GO is fun/interesting. It is also much better for handicapping than most other games like chess.

I was on the cusp of becoming a KGS single digit kyu when I got distracted by other things.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
Last Edited: 2012-08-14 17:31:43
August 14 2012 17:30 GMT
#3
I'm pretty good at go (and chess for that matter), but TvT is still my worst matchup by far.

I feel so sad everytime somebody mentions TvT as the most "chess-like" matchup, because I suck so hard at it.
I iz ashamed.

Oh, and GO is really baller and you should play it. pz out
A backwards poet writes inverse.
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