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[rts design] scouting ideas

Blogs > Grumbels
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Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2012-08-09 20:22:08
August 09 2012 17:21 GMT
#1
(Kind of a random blog post about some theoretical idea I had)

One thing to admire about FPS games is the sound design; you can get important information about your opponent's whereabouts and actions by listening carefully to all the ambient sound. It's hard to implement something like that in an RTS because there is too much going on to have a lot of global sound effects, so environmental sound and the like have to be local - but you can only have them in places you already have vision of, so it's pointless. Maybe for an RTS that's different from SC2 it could work well, but I'm not sure.

I thought a potentially interesting way to replicate this would be that units can leave some sort of trail behind - like footprints or tire marks. A basic implementation might have all ground units leave subtle, but specific tracks behind that will last for around five minutes. If you have vision of these tracks you can follow them or you can just infer army positioning based on guessing, so situations might arise that require a talent for analysis. (think Aragorn in LotR ^^ )

The downside is obviously that it might interfere with visual clarity and also that it could make keeping track of enemy army movement trivial, but I don't think the latter needs to happen as it can be somewhat prevented by things like backtracking; so a good player can quite literally cover his tracks. - And the game can be designed around this anyway.

I don't know if a concept like this would fit Starcraft 2 very well, but in any case, it's more of a hypothetical idea for a new RTS and it seems 'obvious enough' (as in, someone probably thought of it before) that I'm curious if it was ever implemented in any other RTS game and if it was successful.

***
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
JoelE
Profile Blog Joined July 2011
United States112 Posts
August 09 2012 18:08 GMT
#2
The tracks are really interesting ideas. Warcraft 3 had tracks in snow and from siege units, but they didn't last that long and it was much less of a positional rts because of town portals. If tracks were in starcraft, im picturing like a terran heat signature upgrade, it could open some really interesting mechanics. Especially if you could gauge the size/composition of the army that made the tracks.
http://www.firecaster.com
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2012-08-09 20:53:04
August 09 2012 19:14 GMT
#3
On August 10 2012 03:08 JoelE wrote:
The tracks are really interesting ideas. Warcraft 3 had tracks in snow and from siege units, but they didn't last that long and it was much less of a positional rts because of town portals. If tracks were in starcraft, im picturing like a terran heat signature upgrade, it could open some really interesting mechanics. Especially if you could gauge the size/composition of the army that made the tracks.

Yes, along those lines. If there are at least a few signatures to differentiate between units then you should roughly be able to infer what type of army you're dealing with. I had a fun thought that if someone would be particular skilled at this, then if he were to play an FFA and scout the aftermath of an army exchange, he could tell exactly which two players fought and who was victorious. (again, like Aragorn :p ) As for a more realistic scenario, I had Brood War in mind where for instance it could help you predict lurker traps, vulture harassment, flanks or tank positioning
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Faent
Profile Blog Joined April 2011
Canada94 Posts
August 09 2012 20:03 GMT
#4
This is a really cool idea. I think you are right in saying it might not fit with SC2, but honestly the more intuition a game relies on, the cooler it'll be IMO :D
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
Last Edited: 2012-08-09 20:49:08
August 09 2012 20:47 GMT
#5
New Company of Heroes 2 (RTS) will have some kind of system, which is working with snow a lot - trails and tracks included (until new snow drops ofc) + different units have different reactions to the cold, some can even freeze etc. If you havent heard of it check it out, I think you will find it interesting.
Just another gold Protoss...
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
August 09 2012 21:49 GMT
#6
It does seem interesting. They have a line of sight system where you're actually hidden from sight if you hide behind a wall, you have snow that impacts movement speed and leaves behind trails and you can use smoke grenades to further impact line of sight. I don't have that much experience with the game though.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
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