• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:45
CET 01:45
KST 09:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)11Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Spontaneous hotkey change zerg Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
Potential ASL qualifier breakthroughs? I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! Mechabellum Beyond All Reason Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2872 users

[rts design] scouting ideas

Blogs > Grumbels
Post a Reply
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2012-08-09 20:22:08
August 09 2012 17:21 GMT
#1
(Kind of a random blog post about some theoretical idea I had)

One thing to admire about FPS games is the sound design; you can get important information about your opponent's whereabouts and actions by listening carefully to all the ambient sound. It's hard to implement something like that in an RTS because there is too much going on to have a lot of global sound effects, so environmental sound and the like have to be local - but you can only have them in places you already have vision of, so it's pointless. Maybe for an RTS that's different from SC2 it could work well, but I'm not sure.

I thought a potentially interesting way to replicate this would be that units can leave some sort of trail behind - like footprints or tire marks. A basic implementation might have all ground units leave subtle, but specific tracks behind that will last for around five minutes. If you have vision of these tracks you can follow them or you can just infer army positioning based on guessing, so situations might arise that require a talent for analysis. (think Aragorn in LotR ^^ )

The downside is obviously that it might interfere with visual clarity and also that it could make keeping track of enemy army movement trivial, but I don't think the latter needs to happen as it can be somewhat prevented by things like backtracking; so a good player can quite literally cover his tracks. - And the game can be designed around this anyway.

I don't know if a concept like this would fit Starcraft 2 very well, but in any case, it's more of a hypothetical idea for a new RTS and it seems 'obvious enough' (as in, someone probably thought of it before) that I'm curious if it was ever implemented in any other RTS game and if it was successful.

***
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
JoelE
Profile Blog Joined July 2011
United States112 Posts
August 09 2012 18:08 GMT
#2
The tracks are really interesting ideas. Warcraft 3 had tracks in snow and from siege units, but they didn't last that long and it was much less of a positional rts because of town portals. If tracks were in starcraft, im picturing like a terran heat signature upgrade, it could open some really interesting mechanics. Especially if you could gauge the size/composition of the army that made the tracks.
http://www.firecaster.com
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2012-08-09 20:53:04
August 09 2012 19:14 GMT
#3
On August 10 2012 03:08 JoelE wrote:
The tracks are really interesting ideas. Warcraft 3 had tracks in snow and from siege units, but they didn't last that long and it was much less of a positional rts because of town portals. If tracks were in starcraft, im picturing like a terran heat signature upgrade, it could open some really interesting mechanics. Especially if you could gauge the size/composition of the army that made the tracks.

Yes, along those lines. If there are at least a few signatures to differentiate between units then you should roughly be able to infer what type of army you're dealing with. I had a fun thought that if someone would be particular skilled at this, then if he were to play an FFA and scout the aftermath of an army exchange, he could tell exactly which two players fought and who was victorious. (again, like Aragorn :p ) As for a more realistic scenario, I had Brood War in mind where for instance it could help you predict lurker traps, vulture harassment, flanks or tank positioning
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Faent
Profile Blog Joined April 2011
Canada94 Posts
August 09 2012 20:03 GMT
#4
This is a really cool idea. I think you are right in saying it might not fit with SC2, but honestly the more intuition a game relies on, the cooler it'll be IMO :D
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
Last Edited: 2012-08-09 20:49:08
August 09 2012 20:47 GMT
#5
New Company of Heroes 2 (RTS) will have some kind of system, which is working with snow a lot - trails and tracks included (until new snow drops ofc) + different units have different reactions to the cold, some can even freeze etc. If you havent heard of it check it out, I think you will find it interesting.
Just another gold Protoss...
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
August 09 2012 21:49 GMT
#6
It does seem interesting. They have a line of sight system where you're actually hidden from sight if you hide behind a wall, you have snow that impacts movement speed and leaves behind trails and you can use smoke grenades to further impact line of sight. I don't have that much experience with the game though.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
Non-Korean Championship
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 202
JuggernautJason106
UpATreeSC 81
StarCraft: Brood War
Artosis 622
Sexy 51
Shine 45
NaDa 22
Dota 2
syndereN673
capcasts187
Counter-Strike
summit1g6607
fl0m4820
minikerr21
Other Games
FrodaN7154
tarik_tv6104
Liquid`RaSZi2715
Maynarde166
KnowMe153
ArmadaUGS112
ViBE43
Organizations
Other Games
gamesdonequick5491
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH73
• Hupsaiya 66
• Sammyuel 31
• musti20045 20
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie2001
• Scarra132
Upcoming Events
Replay Cast
8h 15m
Wardi Open
13h 15m
Monday Night Weeklies
16h 15m
WardiTV Invitational
1d 11h
WardiTV Invitational
2 days
The PondCast
3 days
OSC
3 days
OSC
4 days
All Star Teams
5 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
5 days
[ Show More ]
All Star Teams
6 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
6 days
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-01-11
Big Gabe Cup #3
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
NA Kuram Kup
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.