• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:10
CEST 13:10
KST 20:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
PIG STY FESTIVAL 8.0! (13 - 23 August)7Neeb returns to progaming; rejoins ONSYDE14Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5Clem: "I don't have that much hope in Blizzard"9
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Neeb returns to progaming; rejoins ONSYDE Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 20-26): Early returns on 5.0.16b Terran or Protoss
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW Drama: Terror's Debt Incident + C9 disbanding BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Making an Online Broodwar Manager Game ASL22 General Discussion
Tourneys
Escore Tournament - Season 3 [Megathread] Daily Proleagues 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5235 users

[rts design] scouting ideas

Blogs > Grumbels
Post a Reply
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2012-08-09 20:22:08
August 09 2012 17:21 GMT
#1
(Kind of a random blog post about some theoretical idea I had)

One thing to admire about FPS games is the sound design; you can get important information about your opponent's whereabouts and actions by listening carefully to all the ambient sound. It's hard to implement something like that in an RTS because there is too much going on to have a lot of global sound effects, so environmental sound and the like have to be local - but you can only have them in places you already have vision of, so it's pointless. Maybe for an RTS that's different from SC2 it could work well, but I'm not sure.

I thought a potentially interesting way to replicate this would be that units can leave some sort of trail behind - like footprints or tire marks. A basic implementation might have all ground units leave subtle, but specific tracks behind that will last for around five minutes. If you have vision of these tracks you can follow them or you can just infer army positioning based on guessing, so situations might arise that require a talent for analysis. (think Aragorn in LotR ^^ )

The downside is obviously that it might interfere with visual clarity and also that it could make keeping track of enemy army movement trivial, but I don't think the latter needs to happen as it can be somewhat prevented by things like backtracking; so a good player can quite literally cover his tracks. - And the game can be designed around this anyway.

I don't know if a concept like this would fit Starcraft 2 very well, but in any case, it's more of a hypothetical idea for a new RTS and it seems 'obvious enough' (as in, someone probably thought of it before) that I'm curious if it was ever implemented in any other RTS game and if it was successful.

***
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
JoelE
Profile Blog Joined July 2011
United States112 Posts
August 09 2012 18:08 GMT
#2
The tracks are really interesting ideas. Warcraft 3 had tracks in snow and from siege units, but they didn't last that long and it was much less of a positional rts because of town portals. If tracks were in starcraft, im picturing like a terran heat signature upgrade, it could open some really interesting mechanics. Especially if you could gauge the size/composition of the army that made the tracks.
http://www.firecaster.com
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2012-08-09 20:53:04
August 09 2012 19:14 GMT
#3
On August 10 2012 03:08 JoelE wrote:
The tracks are really interesting ideas. Warcraft 3 had tracks in snow and from siege units, but they didn't last that long and it was much less of a positional rts because of town portals. If tracks were in starcraft, im picturing like a terran heat signature upgrade, it could open some really interesting mechanics. Especially if you could gauge the size/composition of the army that made the tracks.

Yes, along those lines. If there are at least a few signatures to differentiate between units then you should roughly be able to infer what type of army you're dealing with. I had a fun thought that if someone would be particular skilled at this, then if he were to play an FFA and scout the aftermath of an army exchange, he could tell exactly which two players fought and who was victorious. (again, like Aragorn :p ) As for a more realistic scenario, I had Brood War in mind where for instance it could help you predict lurker traps, vulture harassment, flanks or tank positioning
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Faent
Profile Blog Joined April 2011
Canada94 Posts
August 09 2012 20:03 GMT
#4
This is a really cool idea. I think you are right in saying it might not fit with SC2, but honestly the more intuition a game relies on, the cooler it'll be IMO :D
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
Last Edited: 2012-08-09 20:49:08
August 09 2012 20:47 GMT
#5
New Company of Heroes 2 (RTS) will have some kind of system, which is working with snow a lot - trails and tracks included (until new snow drops ofc) + different units have different reactions to the cold, some can even freeze etc. If you havent heard of it check it out, I think you will find it interesting.
Just another gold Protoss...
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
August 09 2012 21:49 GMT
#6
It does seem interesting. They have a line of sight system where you're actually hidden from sight if you hide behind a wall, you have snow that impacts movement speed and leaves behind trails and you can use smoke grenades to further impact line of sight. I don't have that much experience with the game though.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
11:00
Crank Gathers S4: Playoffs
LiquipediaDiscussion
Escore
10:00
Season 3 Week 5
escodisco2026
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 193
ProTech10
StarCraft: Brood War
Calm 8536
Britney 5900
Horang2 2174
Shuttle 812
Jaedong 723
BeSt 381
Zeus 380
Mini 376
firebathero 250
Light 213
[ Show more ]
Soulkey 203
Stork 203
Leta 197
Snow 173
EffOrt 164
Larva 155
Mong 146
Soma 119
Mind 96
Pusan 83
ZerO 76
Rush 66
JulyZerg 61
JYJ 60
Sharp 53
scan(afreeca) 50
ToSsGirL 48
hero 41
Bale 28
sorry 28
Sacsri 27
Sexy 21
ZergMaN 18
sSak 17
Barracks 17
ajuk12(nOOB) 15
Noble 7
Sea.KH 3
actioN 0
Dota 2
Gorgc3597
XcaliburYe78
canceldota43
Counter-Strike
shoxiejesuss1127
Sick113
Other Games
gofns13256
B2W.Neo426
XBOCT374
Lowko252
Fuzer 221
DeMusliM128
Pyrionflax124
Mew2King53
crisheroes50
Liquid`LucifroN19
ZerO(Twitch)15
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV358
• lizZardDota285
League of Legends
• Jankos1257
• Stunt565
Upcoming Events
Big Brain Bouts
4h 51m
Spirit vs sOs
GgMaChine vs Percival
Serral vs MaxPax
OSC
11h 21m
Replay Cast
12h 51m
Afreeca Starleague
16h 51m
RSL Revival
21h 51m
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
23h 51m
Afreeca Starleague
1d 16h
RSL Revival
1d 21h
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
2 days
WardiTV Weekly
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
PiGosaur Cup
4 days
Replay Cast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-07-30
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W5
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.