• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:08
CET 08:08
KST 16:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Rollback Netcode in Brood War [Recap] 0-6 Defeat for Mong's Team Bot on ladder Young Players Tournament Announced by SOOP Starcraft player cRuZa Passed away.
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8166 users

Becoming Ambassadors of Gaming [Part 1 of 2]

Blogs > seoul_kiM
Post a Reply
seoul_kiM
Profile Blog Joined April 2011
United States545 Posts
August 08 2012 21:27 GMT
#1
I recently went about the CNN website and read an article depciting eSports and gaming as a harmful addiction. I read Richard Lewis's response and also some of the comments on the CNN website. It hits me pretty hard because I am someone who grew up loving whatever I loved; whether it was Starcraft, Counter-Strike, soccer, or playing my violin.

I think the problem here is pretty blatant. The problem is how the world views us from outside the box. From the outside, the CNN author's description seems pretty accurate if you subscribe to the idea of prejudice and bias. These are people who sit in front of the computer 8-10 hours a day, do not get much social interaction, and have to do this as a living despite protests from their parents who religiously align themselves to societal norms. As a Korean-American I grew up with a mother who despised Counter-Strike and any games in general. I was always playing soccer, playing the violin, or studying. I had to keep up my grades and had to do things the way society perceived as a successful path into a successful person. During the small amounts of free time I was able to accrue, I played Counter-Strike 1.6. It became something that I really like to play and soon it became competitive. I always wondered what would and could have happen if I had been given the opportunity and support to chase a dream like those CS 1.6 legends have chased in the past. It would remain just a dream as I was limited to a crappy computer with a crappy microphone and a generic keyboard and mouse. But equipment was 1% of the problem; there was no support, there was no external interest, and, most importantly, there was bias. A bias, in my home and society, that gaming was an addictive hobby that ruined the lives of potential lawyers, doctors, and CEO's. The sentiments of many mothers and fathers around my public stratosphere had the same thoughts as MarineKing's parents did in the article.

I think there are certain aspects that builds society's image of professional gaming and there are ways to definitely fix them.

The Image

I believe that society builds its view of professional gaming from a personal root. People see their own children drenched in front of the TV or monitor drooling away for hours playing a game that seemingly limits interaction and has 0 level of physical activity. It also takes away from their studies which are, without a doubt, very important. (If you're going to troll me and say a strong education is unnecessary, please click the 'x' in the top right corner.) These personal roots are what really shape what happens between people. People see on a daily basis headlines that make gaming distasteful and unappealing. "Chinese teen dies after 30-something hour marathon" "Child hospitalized after 40 hour MW3 marathon" "Korean teen dies after living at a PC room" "Parents neglect baby due to gaming addiction" These types of headlines for gaming in the world don't give it a good image. But if you actually read and connect the dots, you can see that these are personally rooted problems. These aren't policies or habits that are materialized through gaming companies or the gaming industry but these are habits that are created through the household. This problem is something that is very tricky to repair. It involves self-control and responsbility from us, gamers, and also the necessity to mature from young adults into adults who can take gaming responsibly, whether it be casual or competitive.


Presentation
But now I ask myself what separates the strategist mind of MVP, DRG, and MKP who sit for hours building new strategies and playing mind games with opponents from the chess player who plays chess all day to beat an opponent. While chess is no professional sport and it isn't something that makes you a lot of money, it is something society views as a positive in any light. I learned how to play chess and fell in love with it as a kid and that is why I think I love watching Starcraft and Counter-Strike on a competitive level where strategy is key. Chess is seen as an intellectual's game. A game that depends on how far you're thinking ahead of your opponent and how well you can counter and traps thrown your way. Wait a minute....haven't I heard that before during....a Starcraft 2 cast? Well, that's because many of these games present strategy as a foundational necessity to claim victory. To us, the game is more than just entertainment. It picks our brains, especially for people who play well. We need to, as ambassadors for gaming, present our games as something more than entertainment. People can enjoy playing chess while getting that intellectual kick out of it, and the samething with Starcraft 2 or Counter-Strike. A virtual game of chess. A strategist's dream game. A game where each opponent becomes a puzzle to solve. This is how we should present ourselves. The reason a number game like sudoku caught on was not only due to its simplicity but also because how smart it was and how it made people think. Not so much Starcraft, but Counter-Strike involves a large amount of teamwork and cooperation as well. If you and your team does not get along, you guys are screwed and results have shown this in the past. Teamwork is something that is highly praised in professional sports such as soccer and basketball, and also in the workplace when you work on large projects with a team. Teamwork and and intellectual edge are things that are appealing. These are the aspects of gaming that we need to talk about when we talk to people outside our niche.
If you've never heard about something before, which sounds more appealing?
1.You have to gather resources and make an army to fight another army!
OR
2.It's a game of strategy where you have to think about your opponent's move and try and counter his move by creating an army that will overpower his using resources intelligently!
1. It's a game where you buy guns and shoot and kill people!
OR
2. It's a game where you and 4 other teammates have to tactically think up a strategy to eliminate the other team.
It's like buying things at the mall. Things that are packaged in a nicer way are the things that catch our attention. The better we package the image of eSports, the more people will have a positive image of it.

I'm going to continue this later this week and give a few more points on how to make gaming more appealing to the outside world. I think we can all take a step back and sometimes see what we're doing wrong, as well as, see what others are doing wrong too.

****
oGs.MC: Repair IMBAAAAAAAAAAa
Bobo_XIII
Profile Blog Joined October 2003
United States429 Posts
August 08 2012 22:08 GMT
#2
Good stuff, all eloquently put. I'll be looking forward to your next piece on this.

I don't know if there is anybody that is immediately recognizable to a person who isn't engrained in our little niche subculture as a 'face of esports' yet. Day[9] is probably the closest to approaching that, but he still isn't swimming in the mainstream yet to be the immediate figure people think of. Right now, I feel it's more a general responsibility of everybody that plays and devotes time to following esports to represent it well and give it a good reputation.

That said, I also think this is an issue that will fix itself over time. I speculate that a large chunk of the generation of people playing and invested into esports within the past decade were in their early-late teens, and many of us are starting to assume positions of power and influence within our respective jobs and professions, and are becoming more or less socially-adjusted into society enough to have our opinions and what we do and say matter more. It won't be automatic, and the disconnect won't magically repair itself and will require some PR management by all of us, but it's bound to happen I think. For one, we're definitely on the right course with the likes of Forbes coverage and Sundance and his crew of merrymen running MLG and improving greatly with each event.
There's a hole in the world like a great black pit, and the vermin of the world inhabit it... and its morals aren't worth what a pig could spit, and it goes by the name of Reddit.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
August 08 2012 22:11 GMT
#3
You can't logic people into agreeing with you, no matter how rational and logical your argument is. Until a generation grows up in which gaming was ingrained in them from the beginning, gaming will always be looked down on. That generation is growing up right now, and in a few decades gaming will just be another sport. But when you've believed something your whole life, logic doesn't work to convince the common man. And even more, precisely because you are a gamer, people will assume you've manipulated the logic to reveal anything you want it to), and so they'll shut it out.

tl;dr, its a nice idea and you may even be right about the why, but you aren't going to change the minds of anyone over 30 who didn't grow up with games.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Please log in or register to reply.
Live Events Refresh
Next event in 2h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft796
Nina 176
StarCraft: Brood War
firebathero 497
Mind 330
Barracks 324
Leta 245
Hyuk 183
Bale 126
Larva 82
Mong 79
Free 75
ZergMaN 34
[ Show more ]
ToSsGirL 31
scan(afreeca) 31
Shine 18
yabsab 13
Dota 2
NeuroSwarm266
Counter-Strike
Sick41
Other Games
summit1g9545
Livibee175
Organizations
Other Games
gamesdonequick1038
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2416
Upcoming Events
FEL
2h 52m
Sparkling Tuna Cup
2h 52m
Replay Cast
15h 52m
WardiTV Weekly
1d 4h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
[ Show More ]
GSL
5 days
Epic.LAN
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.