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Active: 1340 users

Is Terran UP? Does It Matter? - Page 3

Blogs > tombigbimbom
Post a Reply
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NKB
Profile Joined February 2012
United Kingdom608 Posts
August 01 2012 16:52 GMT
#41
I wouldn't mind seeing blizzard not patch the game for a long time and see how the players decide to counter things with what they know and how they pratice.
Some times you just gotta wish...
Zanno
Profile Blog Joined February 2007
United States1484 Posts
August 01 2012 16:53 GMT
#42
On August 01 2012 19:55 JonIrenicus wrote:
Question is: with Broodwar, was blizzard so aggressive on patching the metagame?
If Blizzard didn't patch so much, maybe now we would have some revolutionist, instead of what we got now: no one is happy about the current situation.

the answer is sort of

during the sc1 beta they in fact were quite aggressive in patching the metagame, in fact that's the main reason that scouts are so useless. many of the spells got severe overhauls, for example psi storm and multiple plagues would stack.

instead of patch the metagame they used brood war to plug some holes in the game, particularly that mass mutas was considered overpowered at the time (remember no one could micro and terran and protoss tended to get stuck on 1 base) so they invented the corsair and valkyrie

zealots got a rather extreme buff and the cost of teching up with terran was severely cut down. 4 pools were smashed into the ground and sunkens were completely reworked in a way that was a buff in the early game and a nerf in the lategame. those are the only things i remember being patched

i think in the end tvz plays how blizzard intended it to but tvp 200/200 mech war with 30 bases was an accident. pvz might not be a total accident as there are analogous builds to ffe in warcraft 2, where you wall-in and tower up, that blizzard definitely knew about, but it probably surprises them that it turned out to be the standard build

the main thing is by the time the pro scene had really started to pick up, they were done patching the game, and have moved on to warcraft 3. blizzard assumed at the time that everyone would transition over to that game, but warcraft 3 is terribly flawed for lots of reasons and then dota happened and singlehandedly killed the melee ladder for that game, so people who actually wanted to play an RTS went back to sc
aaaaa
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
Last Edited: 2012-08-01 17:04:01
August 01 2012 17:02 GMT
#43
Its hard to take the lessons from Brood War that seriously though, because we really don't know how similar SC2 is in terms of strategic depth to Brood War. You're right though, that a lot of people have claimed things would turn out catastrophically after a certain patch, but then they didn't. Its just hard to believe that so much could lay hidden within SC2 that is undiscovered by the pros by now; I'm dumbfounded that it took 8 years to come up with a new strategy for BW. People are experimenting every day, and really how much more (meaningful) build order variability is there in the game before its all discovered?

It depends on how well the game was designed, or how lucky the game designers were. At least in SC2's case, there are definitely a lot more players and its a lot more popular. So one would think that these hidden build orders would be discovered a lot more quickly, lending some credibility to the idea of being upset after a few weeks or a month of imbalance (well okay not weeks )
MyLastSerenade
Profile Joined February 2010
Germany710 Posts
August 01 2012 21:44 GMT
#44
one of the best blogs i read on TL!
thanks!
Purind
Profile Blog Joined April 2004
Canada3562 Posts
August 01 2012 22:43 GMT
#45
On August 02 2012 01:39 Stratos_speAr wrote:
Show nested quote +
On August 02 2012 01:13 Murlox wrote:
On August 02 2012 00:59 Stratos_speAr wrote:
T was the [...] easiest to master; Protoss was the [...] hardest to master. Finally, Terran had the highest skill ceiling and Protoss the lowest.


I don't understand?


It essentially means the same thing (I was being redundant). Terran's gameplay style was such that improvements in mechanics gave you massive improvements in performance, even at high levels. Protoss units in BW didn't have the mechanical ceiling to take advantage of ridiculously awesome mechanics (there's a reason that people joked about 1a2a3a Protoss in BW; there wasn't any real benefit to microing Protoss units as much as there was Terran units). Protoss also relied on spells/abilities far more than Terran, and had less harrassment/mobility options. All of this combined gives Terran the highest skill ceiling and Protoss the lowest; the best BW player ever would probably be able to perform better as Terran than as Protoss over a long period of time because of the subtle advantages of the race. SC2 seems to be the same way.


He didn't understand the "Protoss is hardest to master" part and how it relates to the skill ceiling part of your post
Trucy Wright is hot
Demonhunter04
Profile Joined July 2011
1530 Posts
Last Edited: 2012-08-02 00:03:49
August 02 2012 00:03 GMT
#46
On August 01 2012 13:06 Bippzy wrote:

In BW, from what I hear, Protoss could basically be C level vs Terran just by macroing, whereas terran had to make a ridiculous skill increase. I'm a subscriber to highest level balance disregarding skill level problems.


This is the sort of balance issue should be a real concern, where one race is less mechanically or strategically challenging than another. Other imbalances can often can be solved through innovation, as the OP says.

On August 01 2012 10:44 swim224 wrote:
I must say, you think about things in a much more advanced way than I do. I can't even begin to comprehend the genius behind the argument you have just made. 5/5


Seriously? I've heard his argument plenty of times before, and it's fairly obvious to people who experienced the evolution of BW's metagame. I'm not saying he's wrong, but it's not revolutionary either.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Urth
Profile Blog Joined November 2007
United States1250 Posts
August 02 2012 00:06 GMT
#47
On August 01 2012 09:53 tombigbimbom wrote:I was an "A" zerg player on ICCup

Did no one else notice this part at all? Do you happen to have any proof of your "A" rank?
BY.HERO FIGHTING!!!!
Demonhunter04
Profile Joined July 2011
1530 Posts
August 02 2012 00:58 GMT
#48
On August 02 2012 09:06 Urth wrote:
Show nested quote +
On August 01 2012 09:53 tombigbimbom wrote:I was an "A" zerg player on ICCup

Did no one else notice this part at all? Do you happen to have any proof of your "A" rank?


I noticed, but I didn't bring it up because his argument itself was valid and his credentials didn't matter too much to me. I assume others thought the same.

OP, if you really are A rank in BW, you should stream yourself playing sometime. I can count the number of high level BW streamers on one hand now; more will definitely be welcome.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
Last Edited: 2012-08-02 01:45:25
August 02 2012 01:44 GMT
#49
the difference between sc2 and bw is that in bw blizzard didn't really touch anything and the players developed new strategies and the metagame advanced.
now we have no idea when a patch might hit to punish terrans for innovating new builds. blizzard for some reason is way more hands on this game compared to bw.

its also a different situation because fans are more connected to foreign pros who are crying because these changes directly affect our livelihood.
whereas in bw there were only korean pros and foreigners/random ppl that whined about balance there were qqing about protoss being easy and 1a2a3a etc. but their opinions didn't really matter. i have no idea if koreans actually whined or not since i cant speak korean lul;
@KawaiiRiceLighT
xmungam
Profile Joined July 2012
United States1050 Posts
August 02 2012 04:08 GMT
#50
lol these sort of lurker posts that are coming out are so cool i really like them.

think about the power of the TL community IRL...
youtube.com/xmungam ~~ twitch.tv/thenessman
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2012-08-02 06:09:29
August 02 2012 05:47 GMT
#51
On August 02 2012 01:39 Stratos_speAr wrote:
Show nested quote +
On August 02 2012 01:13 Murlox wrote:
On August 02 2012 00:59 Stratos_speAr wrote:
T was the [...] easiest to master; Protoss was the [...] hardest to master. Finally, Terran had the highest skill ceiling and Protoss the lowest.


I don't understand?


It essentially means the same thing (I was being redundant). Terran's gameplay style was such that improvements in mechanics gave you massive improvements in performance, even at high levels. Protoss units in BW didn't have the mechanical ceiling to take advantage of ridiculously awesome mechanics (there's a reason that people joked about 1a2a3a Protoss in BW; there wasn't any real benefit to microing Protoss units as much as there was Terran units). Protoss also relied on spells/abilities far more than Terran, and had less harrassment/mobility options. All of this combined gives Terran the highest skill ceiling and Protoss the lowest; the best BW player ever would probably be able to perform better as Terran than as Protoss over a long period of time because of the subtle advantages of the race. SC2 seems to be the same way.


Yeah, been there. You describe it well, well... at least I agree.

Still what I don't get is how you can give a race the highest skill cap then say it's the easiest to master. Just a linguistic issue here, I don't understand that correlation.

eg : higher skill cap, therefore harder to master
or lower skill cap, therefore easier to master

That would make more sense to me, but maybe there's something I'm not seeing


Edit : had to add the quote... didn't see page 3 < <

Edit2 :

On August 02 2012 07:43 Purind wrote:
He didn't understand the "Protoss is hardest to master" part and how it relates to the skill ceiling part of your post

Nailed it
Resistance ain't futile
Psychobabas
Profile Blog Joined March 2006
2531 Posts
August 03 2012 10:09 GMT
#52
Mech was viable for a long time in Brood War TvZ, not after 8-10 years... I clearly remember Nada using mass goliath builds when he started to become famous like a decade ago.
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