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Is Terran UP? Does It Matter?

Blogs > tombigbimbom
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tombigbimbom
Profile Blog Joined January 2011
12 Posts
Last Edited: 2012-08-01 00:59:11
August 01 2012 00:53 GMT
#1
There have been many posts like these and they usually aren't popular, but I feel the urge to try to put things around here in perspective a little bit. Stick around with a nostalgic lurker who spent the last 14 years of his life with StarCraft, will ya?

Brood War take on terran being UP
This isn't the first time we rally about a race being UP and unplayable. For those of us who haven't been around here when Brood War was in its prime and only heard about it. BW has been considered perfectly balanced and been used as one of the main arguments in our community for good 3-4 years now, right? Let's go into some relevant "facts" in how I recall them with some help of Liquipedia:

- OSL and MSL pretty much never had more than a 20-25% protoss representation on average. Try to imagine GSL with 2-8 terrans/protoss/zerg on average for 11 years (or make it ~7 based on the number of GSL seasons per year).

- There were a few periods of time when no protoss would win an OSL/MSL. Think not a few weeks. Think 3 years.
Fun facts: between 2004 and 2011 there were only 2 protoss OSL winners... and 18 terran/zerg winners. In 9 years of MSL only two protoss players managed to squeeze in a win: Nal_rA and Bisu with 4 titles between them... and 13 terran/zerg players who in total took 22 championships.

- There was a time (good 4-5 years according to my memory) where zerg was considered unbeatable in ZvP. Zerg players would tell protoss players to be innovative and stop going certain strats (like 2gate openings) and get bashed relentlessly for "not having a clue" and playing the obviously "OP race". One day Bisu came around and turned the matchup upside down with the unlikely FE/FFE style into corsair/dt harass. That gained him the nickname "The Revolutionist". It happened 8 years after the game was released (how do those ravens sound now, for example).

- And while I'm at it. There is this SCII "mech not viable in TvP" argument: it was also considered not viable in TvZ (with bio being the only accepted standard and non-gimmicky choice), but for ~9-10 years. Then it was figured out, just like that.

Are we getting this right? Does it even matter?
I could put in more examples, but the point I'm trying to make is that balance (especially when it's so tight in SCII) matters very little in comparison to how much we can do with the game and how much we have to explore to make things work. Sure it's easy to come and complain about every subtle "obvious sign of OP/UP". Blizzard will buff to do the job for us, right? To me the point of a complex and competitive strategy game is to put thought into things and be creative. It may be different for you, of course, but that's how I see it and how I feel most of us used to see it in the Brood War community. It's pretty apparent that the "issues" we like to blow out of proportion in SCII are not as big as we make them out to be.

Why is he talking about BW? We are much smarter and experienced now!
You could also say those examples don't apply, cause we are so much smarter now, SCII is not much different from BW, and we have years of experience in competitive RTS. Are we and do we though? Looking at how SCII is currently played, in reality, are we actually that much smarter? Have we reached the skill cap? Have we explored all strategies and options we have at our disposal?

We've been wrong so much in the past with the metagame predictions and how certain changes would affect the game. Think roach 4 range buff and protoss FFE "not being viable anymore". Think vortex nerf that "killed" the archon toilet. Think khaydarin amulet nerf that made high templars "dead and unusable" and storm "impossible to use". Think barracks after supply nerf that made terran "early aggression impossible" (11/11 *cough*). Think EMP nerfs that were supposed to kill this ability's effectiveness forever. Think void ray nerfs that were supposed to make this unit worthless. And the phoenix gliding shot buff that was going to effectively deny any muta play. And so many other changes where we would overreact to and where we would rally with our pitchforks up high, while in retrospect we see those changes as fine and good. We even laugh at how some of those things used to work, don't we?

Why did I even write this?
I felt the urge to speak up. I might not be a pro, but I've played for many years. I was an "A" zerg player on ICCup, I play SCII casually in high master, (made GM a few seasons ago \o/ <shameless brag>) with all three races. I've been a lurker for years, but I love our community and identify myself with it. As a community we are awesome and very special. We get things right, we bring up concerns, we get stuff done for our beloved game. Hey, we don't even hurt eSports; we actually grow it. But while we like to always believe that we are perfect, we get a lot of things wrong and forget about them instead of taking notes and learning from them. Blizzard makes mistakes too, just like we do, but they are more open to admitting them than we are. As it's our duty, how about we become more constructive to help make the game even more amazing, if they are willing to listen?

TL;DR: Look at BW history and SCII history, get perspective and be honest with ourselves. Less QQ, more Pew Pew.

****
docvoc
Profile Blog Joined July 2011
United States5491 Posts
August 01 2012 01:25 GMT
#2
You are a genius. I've hoped that someone with more BW knowledge than me would be able to speak out on some of these subjects, and you are now a guy like that. Its like when people just say how shit the game is and how much better BW is. BW has had 12 years of pioneering to get to its near perfect state. Luckyfool made a video on youtube about how BW was before patch 1.08, the patch that effectively brought balance to the game and all the patches after that, the patches that stopepd BW from becoming a mess of 4pools and 2gates. People seem to be quick to forget about the period of building up that BW had, the very, very long period it had and want SC2 to have 12 years of pioneering instantly, and it just doesn't work like that.
User was warned for too many mimes.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 01 2012 01:37 GMT
#3
You said everything I wanted to say, and even more than that in some places.
+1
I didn't ever watch BW but you make a very convincing and easy to understand argument in that area.
Moderatorshe/her
TL+ Member
swim224
Profile Joined May 2010
Botswana368 Posts
August 01 2012 01:44 GMT
#4
I must say, you think about things in a much more advanced way than I do. I can't even begin to comprehend the genius behind the argument you have just made. 5/5
....unless Taeja suddenly parachutes into the studio with explosions behind him and lands on a skateboard which he jumps over the booth before jumping in. If that happened it would be so sweet it would be physically impossible for them to lose. - Haydin
GhostOwl
Profile Blog Joined July 2011
766 Posts
August 01 2012 01:46 GMT
#5
I agree with your logic but I disagree with the way you present them. Yes you learn a game and it evolves with you but comparing BW and SC2 is not a good thing. Especially because they're way more different than people believe. BW was less balanced than SC2 imo. This is because, when they started balancing BW and designing it, they didn't have a huge fan community expressing their opinions and Blizzard didn't even take any input from them. And the game evolved so much from the way BW was balanced. For example, I can bet you the original BW developers never predicted that in TvZ, Terran can secure 3 base with MnM and then switch to Mech, max out at 200/200 with mines, turrets, tanks, and slowly choke the Zerg to death.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
Last Edited: 2012-08-01 01:57:02
August 01 2012 01:54 GMT
#6
I didn't know BW existed before SC2, but once I read up on its history most balance whining seems so strange. People constantly confuse current trends with absolute balance.

Lets say Toss has a bad month, no tourney wins, dropping out of Code S, not being played in team leagues.

The community's defacto response to this is: TOSS UP, Blizz plz patch, pros go off on twitter, threads are made, tears are shed, shit is flung.

And thats without ever looking at the causes, whether its to do with map pools, whether a certain timing was figured out, whether a couple of key players were slumping.

Not saying imbalanced shit doesn't exist (hyper DPS fungals, old blue flame hellions, Insta warp in storms) but people take current trends and whine as though they dictate ultimate game design.

Good blog.
VERY FRAGILE, LIKE A BABY PANDA EGG
Cooleh
Profile Blog Joined May 2010
United Kingdom63 Posts
August 01 2012 01:55 GMT
#7
I've thought about this before, but it seems difficult to know when the game has been patched to a kind of middle-ground where "revolutionary" play and innovation from different races keeps all the matchups balanced. Perhaps we were a little lucky BW managed to keep reasonably close to this middle-ground with revolutionary play from the different races? Or perhaps SC2 could be less open to this play with the larger focus on unit composition and beating your opponents unit composition with your own?
Very well written, 5/5
Opportunities will present themselves. Recognize them, act on them.
Murlox
Profile Blog Joined March 2008
France1699 Posts
August 01 2012 01:57 GMT
#8
Words of wisdom.

However, there's this thing. In the past, in SC:BW times, the concept of community - "we" - wasn't as weighted and established as it is now. It was therefore hard to criticize (constructively or not) anything, since there wasn't really a "we".

Moreover, Blizzard itself wasn't really open. It was more like "here, take this patch we thought will be good" than "we heard you, Oh, Community, and we nerfed X or adressed Y problem" which is the current typical stance of Blizzard.

What I mean by that is yes, by all means, you are right, we shouldn't overreact and years will do their job no doubt about it. But, you cannot really stop people from reacting to everything because 1) its what people that share the same interest do, talk about it and 2) it appears that Blizzard itself is encouraging it by reassessing the "community" "we care" "we heard" "we read" etc.

My 2 cents, hoping I'm not derailing anything, the OP is filled with good intentions.
Resistance ain't futile
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
August 01 2012 02:01 GMT
#9
Completely agree. Whining about balance is dumb anyway


The only thing I kind of disagree with is the comparison between bw mech in TvZ and sc2 mech in TvP. Correct me if I'm wrong, but wasn't TvZ mech in bw considered not viable because it was too expensive? While in sc2 TvP mech is said to be unplayable because it's highly ineffective (chargelots and immortals being hardcounters). Those are too totally different problems and I feel like WoL TvP mech won't ever be considered viable. Maybe HotS mech will change things but I don't see any ammount of innovation making WoL mech any good against toss
ParkwayDrive
Profile Joined July 2011
United States328 Posts
Last Edited: 2012-08-01 02:14:04
August 01 2012 02:11 GMT
#10
brilliant blog. i can only imagine how the game will be played 3 years from now.

im gonna shamelessly link another blog where i post a few times about balance whining and my thoughts on it

http://www.teamliquid.net/blogs/viewblog.php?topic_id=357110


my only true balance worry is terran inability to remax as much/as quickly as z and p. maybe this is true imbalance maybe it is just a down period for terran but like this author shows us. you never know when that player will show up with an idea and just change a matchup completely. and its much more exciting to wait for that to happen or try to be the one to make that happen than to whine and hope blizzard will change something.

dont get me wrong i do believe true imbalance to be a possibility like the one example i mentioned above, but determining if it is truly fundamental imbalance is much harder work than just looking at a months worth of games


and yes it is widely considered that bw is now perfectly balanced but how long did that take? and thats only at the highest levels of play. there hasnt been enough brood war data across all skills levels for years if even at all.

edit: to OP: perspective. great word for the context. we all could use more
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2012-08-01 02:37:39
August 01 2012 02:18 GMT
#11
And to answer the question asked in title, I think it's very basic and was true in SC:BW, too. Terran requires a ton of micro (kiting, splitting, mutlitasking) to be effective.

With perfect micro, they should be the most powerful race because of the range advantage. Their units could basically kite all day long and be very, very cost effective. Very skilled players like Taeja show what micro and multitask can do to Terrans... (boy is he good... unreal).

That however is absolute strenght, maximum potential strenght, "skillcap". If we consider the strenght of races in this absolute fashion, I think Terran is ahead.

Problem is... well it's freaking hard to pull out, hence the majority of human beings, including myself, tend to be disappointed at how weak Terran can feel on their "not Taeja" hands.

Edit : It was a bit less pronounced in SC:BW because of the better static power (stronger tanks + spider mines). Terrans could "sit" a bit better and therefore rely a little bit less on bio kiting. But this begins to fall under the practice you aim to discourage, so I'll stop here. Time, and HotS, will tell.
Resistance ain't futile
GinDo
Profile Blog Joined September 2010
3327 Posts
August 01 2012 02:27 GMT
#12
I wonder how SC2 would have been without all the huge nerfs and all the buffs.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
ParkwayDrive
Profile Joined July 2011
United States328 Posts
August 01 2012 02:31 GMT
#13
^^
this is why its so hard to balance across ALL SKILL levels. if u make drops easier at a diamond level then taeja becomes even better. but if u buff pros ability to defend taeja drops then anyone not a GM terran suffers.

this is why u have to look at bigger more general issues when talking about balance across all skill levels. if u want to look at individual units and their abilities in certain situations i dont really see another choice than to balance it at the pro level even if that means a platinum terran can rarely beat platinum HT. because at the platinum level you should just be trying to improve your mechanics to get extra/earlier ghosts.
ParkwayDrive
Profile Joined July 2011
United States328 Posts
August 01 2012 02:34 GMT
#14
On August 01 2012 11:27 GinDo wrote:
I wonder how SC2 would have been without all the huge nerfs and all the buffs.



right? i mean how many BW patches until the spawning pool was increased? i seem to remember it taking a bit long. someone correct me if im wrong. the point is we shouldnt rush to decisions and let the players figure it out. it makes for more exciting games anyways right? gumiho anyone?
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2012-08-01 03:40:20
August 01 2012 03:01 GMT
#15
On August 01 2012 11:31 ParkwayDrive wrote:
^^
this is why its so hard to balance across ALL SKILL levels. if u make drops easier at a diamond level then taeja becomes even better. but if u buff pros ability to defend taeja drops then anyone not a GM terran suffers.

this is why u have to look at bigger more general issues when talking about balance across all skill levels. if u want to look at individual units and their abilities in certain situations i dont really see another choice than to balance it at the pro level even if that means a platinum terran can rarely beat platinum HT. because at the platinum level you should just be trying to improve your mechanics to get extra/earlier ghosts.


/off topic

Yes I totally agree.

Problem and probably frustration being that for a given level (say platinum) where people should be, well, on your level, it feels like the Terran has to put more efforts to compete on equal feet vs the AoE/tier3 fiesta. This is not race balance. This is "micro/multitask required to play race at X level" balance, if that makes any sense, and I hope it does.

Not an easy thing to balance indeed... especially since it's related to the very essence of terran, being ranged, fragile but hurtful.


To loop back on topic, of which I feel I'm defeating the purpose : this is what it feels NOW. Maybe in a while, things will change. I feel that people still have some legitimacy in expressing their current concerns though, because present is... well, what makes you play / enjoy the game.

This blog could help alleviate those concerns by... giving some hope, I guess.


Edit : I just realized I basically repeated what I already said in my first post. Sorry.... tired.
Resistance ain't futile
Zombo Joe
Profile Joined May 2010
Canada850 Posts
August 01 2012 03:02 GMT
#16
If Blizzard wasn't bandaid patching all the time it wouldn't have been an issue.
I am Terranfying.
ParkwayDrive
Profile Joined July 2011
United States328 Posts
August 01 2012 03:22 GMT
#17
agreed. we live in a time of instant transfer of information instant gratification. both our community and blizzard suffer from this. we overreact on an issue and the blizzard overreacts with their fix because they are terrified of losing players. if both sides just took a moment to chill and just enjoy the game for what it is and revel that is actually as balanced as it currently is so early in its lifespan i think we;d be better off. and i do wish blizzard would give a little more time before making a balance change. it seems like they react to an issue we bring up without actually thinking about how it affects everything else.
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
August 01 2012 03:30 GMT
#18
5/5 praise the lord.
kwark_uk: @father_sc learn to play maybe?
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2012-08-01 03:39:14
August 01 2012 03:37 GMT
#19
- failed post -
Resistance ain't futile
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
Last Edited: 2012-08-01 04:09:34
August 01 2012 04:06 GMT
#20
On August 01 2012 10:44 swim224 wrote:
I must say, you think about things in a much more advanced way than I do. I can't even begin to comprehend the genius behind the argument you have just made. 5/5

This. This blog post has a way more convincing argument than I could ever make.


The only problem I could see, is that he talks about balance changes and how we overreact to them. The point I would focus on would be the Blue Flame Hellion MLG, because it's a better metaphor for the bisu build. For those who don't know, Blue Flame Hellions were discovered by the entire team of slayers and they brought it to MLG and toasted(pun totally intended) up the TvT matchup and TvZ and TvP. By the second day, TvT was hellion wars with positioning wars and tanks to counter hellions and thors to counter tanks and hellions. It was crazy. TvZ Idra died to MKP going 3 reactor fact 1 tech lab fact blue flame hellions, even though he made lots of spines and turtled to mutalisks. TvZ also had a drop where BFH were on the low ground and marines on the high ground and the hellions covered the marines. It was revolutionary, and too bad they nerfed it. But it was soo exciting because I was basically like "What am I seeing?" and I stayed glued to my computer than entire MLG.

Too bad Blizz nerfed it, because it ruins the comparison.

Edit:

On August 01 2012 12:01 Murlox wrote:
Show nested quote +
On August 01 2012 11:31 ParkwayDrive wrote:
^^
this is why its so hard to balance across ALL SKILL levels. if u make drops easier at a diamond level then taeja becomes even better. but if u buff pros ability to defend taeja drops then anyone not a GM terran suffers.

this is why u have to look at bigger more general issues when talking about balance across all skill levels. if u want to look at individual units and their abilities in certain situations i dont really see another choice than to balance it at the pro level even if that means a platinum terran can rarely beat platinum HT. because at the platinum level you should just be trying to improve your mechanics to get extra/earlier ghosts.


/off topic

Yes I totally agree.

Problem and probably frustration being that for a given level (say platinum) where people should be, well, on your level, it feels like the Terran has to put more efforts to compete on equal feet vs the AoE/tier3 fiesta. This is not race balance. This is "micro/multitask required to play race at X level" balance, if that makes any sense, and I hope it does.

Not an easy thing to balance indeed... especially since it's related to the very essence of terran, being ranged, fragile but hurtful.


To loop back on topic, of which I feel I'm defeating the purpose : this is what it feels NOW. Maybe in a while, things will change. I feel that people still have some legitimacy in expressing their current concerns though, because present is... well, what makes you play / enjoy the game.

This blog could help alleviate those concerns by... giving some hope, I guess.


Edit : I just realized I basically repeated what I already said in my first post. Sorry.... tired.

In BW, from what I hear, Protoss could basically be C level vs Terran just by macroing, whereas terran had to make a ridiculous skill increase. I'm a subscriber to highest level balance disregarding skill level problems.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
August 01 2012 04:31 GMT
#21
5/5 would give 50/5 if only i could.
Been thinking that balance whine / nerf hammer have been way too strong in sc2, with lots of old nerfed strats and units really just needed to be figured out by the metagame.
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
Carson
Profile Joined September 2010
Canada820 Posts
August 01 2012 04:53 GMT
#22
Current sc2 logic: one race is winning for two weeks in a row? NERF THEM!

5/5 Less nerf, more play
"You have to remember something: Everybody pities the weak; jealousy you have to earn." Arnold Schwarzenegger
dragoon
Profile Joined December 2010
United States695 Posts
August 01 2012 05:35 GMT
#23
been waiting for someone to say exactly this.

good read 5/5
i love you
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
Last Edited: 2012-08-01 06:00:46
August 01 2012 06:00 GMT
#24
Super awesome! Spotlight!!!

And OSL protoss two time consecutive winner incoming?

+ Show Spoiler +
jangbi > fantasy
Jaedong :3
TylerThaCreator
Profile Blog Joined May 2011
United States906 Posts
August 01 2012 06:01 GMT
#25
feature this blog posthaste!
aka SethN
avilo
Profile Blog Joined November 2007
United States4100 Posts
August 01 2012 06:07 GMT
#26
You don't seem to have a lot of your history anywhere near right. Mech not being viable TvZ for 9-10 years? Uh what are you talking about?
Sup
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
August 01 2012 06:10 GMT
#27
On August 01 2012 15:07 avilo wrote:
You don't seem to have a lot of your history anywhere near right. Mech not being viable TvZ for 9-10 years? Uh what are you talking about?

[image loading]Heeeeeeeeeeeres avilo!
kwark_uk: @father_sc learn to play maybe?
Angel_
Profile Blog Joined December 2011
United States1617 Posts
August 01 2012 06:51 GMT
#28
To me there isn't an issue of terran being overpowered or not. I think they're in a really tough place when it comes to their design.

In all honesty Terran depend on bio so much that they are terrified of really exploring straight mech comps. People will immediately say UH THEY HAVE AND AKSDJFLKSDF HER DER IF IT WORKED DONT YOU THINK THEY KNOW MORE THAN YOU...but really they haven't much. To be fair though it's hard and bio we know works and when it comes down to it there isn't an easy be-all-end-all mech deathball like protoss has that's just come up naturally.

The issue to me is that the way terran are designed there are basic pass-fail systems where you can either do something or you cant, and there's no good way around it. You can either split well enough to deal with banelings or you can't. If you can't you're just not going to win against banelings. Same with snipe and templar, or splitting for storm, or a lot of other things. They're just mechanical tests that you win, or fail miserably. There is no half doing okay.

But is that fixable? Well, if you do somehow...it's actually a massive buff to the terrans that already COULD do those things because theyll still be able to do those things in addition. So idk.

TLDR:
I think terran are okay.
If they aren't okay I don't think terran have actually explored their other options enough to really say they aren't okay to begin with.
I feel bad for lower league players and players who can't practice a lot (myself included at the moment for the latter) who mechanically just can't DO what they need to do.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
August 01 2012 07:41 GMT
#29
it's really just a map pool issue

remember some of the hilariously T favored maps like dual sight and xelnaga fortress from last year

now we've swung so far in the other direction that daybreak feels kind of small compared to a map like atlanis spaceship

and remember these maps were getting added because T was doing so good, so you have implicit nerfs in the map pool on top of explicit buffs to creep spread, and suddenly the pendulum swings a bit too far

i think we need to see what they do with the map pool for gsl season 4 before we can say there's a legitimate imbalance issue
aaaaa
Zombo Joe
Profile Joined May 2010
Canada850 Posts
August 01 2012 08:32 GMT
#30
I loved the old blue flame hellions, they felt like BW units that would just fuck shit up so hard if they were at the right place and right time. They also made TvT super fun but blizzard had to nerf them, too many QQ zergs losing all their drones. Now hellions are borderline useless if your opponent is prepared, its actually more cost effective to do a bunker contain than to go reactor hellion.
'

The nerf also made goody stop going mech in TvP
I am Terranfying.
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
August 01 2012 09:22 GMT
#31
On August 01 2012 16:41 Zanno wrote:
it's really just a map pool issue

remember some of the hilariously T favored maps like dual sight and xelnaga fortress from last year

now we've swung so far in the other direction that daybreak feels kind of small compared to a map like atlanis spaceship

and remember these maps were getting added because T was doing so good, so you have implicit nerfs in the map pool on top of explicit buffs to creep spread, and suddenly the pendulum swings a bit too far

i think we need to see what they do with the map pool for gsl season 4 before we can say there's a legitimate imbalance issue


This is a good point. Maps were used to "balance" BW for years.

We need some maps where taking a 3rd base requires a committed strategy. Free 3rd bases lead to boring games. Remember calm before the storm? Holy fuck that map was terrible.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
August 01 2012 09:41 GMT
#32
I love how certain people reading and commenting on this blog didn't get the message at all.

5/5 I really hope it gets featured. To me it's a positive message for a pretty negative community as of late.
"Right on" - Morrow
JonIrenicus
Profile Blog Joined July 2012
Italy602 Posts
August 01 2012 10:55 GMT
#33
--- Nuked ---
sevia
Profile Joined May 2010
United States954 Posts
August 01 2012 11:23 GMT
#34
Excellent blog.

I think a great deal of the noise surrounding the queen patch is due to the fact that unlike in BW, SC2 has a very large base of middle-tier pros that are quite good relative to their peers (think NA grandmasters), but are still miles away from real top-tier players in Korea. We also have this huge casual playerbase that essentially acts as an echo chamber for the voices of those semi-pros, so the ones with the loudest voices get heard the most.

Even before the patch, how many thousands of times had you seen both "TvZ is completely imbalanced" and "ZvT is unwinnable" in stream chats and forum posts? When the masses see a random NA/EU grandmaster claim the same thing, it 'proves' their theory, and they get on TL and Bnet demanding that Blizzard fix the obvious imbalance.

This might be the biggest 'balance-crisis' we've had so far, but just like every other time, the top 1% of pros are changing their playstyles and the matchup is starting to balance out again. By the time HotS is coming out, the whiners will just look ridiculous.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Klonere
Profile Blog Joined December 2010
Ireland4123 Posts
August 01 2012 12:16 GMT
#35
Obviously from a balance point of view, we shouldn't be kicking up as much of a fuss about winrates, championships per race etc as the community currently does.

From a spectator point of view however, I'd don't think I'd be wrong in stating that the top three matchups in SC2 from a spectator point of view are all Terran, TvZ being the undisputed best matchup to watch, then TvP and then more contentiously TvT. For me as a Terran/Zerg player, when I see tons of ZvP, I just turn off as it is a broken, silly matchup.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
August 01 2012 14:31 GMT
#36
On August 01 2012 15:51 Angel_ wrote:
To me there isn't an issue of terran being overpowered or not. I think they're in a really tough place when it comes to their design.

In all honesty Terran depend on bio so much that they are terrified of really exploring straight mech comps. People will immediately say UH THEY HAVE AND AKSDJFLKSDF HER DER IF IT WORKED DONT YOU THINK THEY KNOW MORE THAN YOU...but really they haven't much. To be fair though it's hard and bio we know works and when it comes down to it there isn't an easy be-all-end-all mech deathball like protoss has that's just come up naturally.

The issue to me is that the way terran are designed there are basic pass-fail systems where you can either do something or you cant, and there's no good way around it. You can either split well enough to deal with banelings or you can't. If you can't you're just not going to win against banelings. Same with snipe and templar, or splitting for storm, or a lot of other things. They're just mechanical tests that you win, or fail miserably. There is no half doing okay.

But is that fixable? Well, if you do somehow...it's actually a massive buff to the terrans that already COULD do those things because theyll still be able to do those things in addition. So idk.

TLDR:
I think terran are okay.
If they aren't okay I don't think terran have actually explored their other options enough to really say they aren't okay to begin with.
I feel bad for lower league players and players who can't practice a lot (myself included at the moment for the latter) who mechanically just can't DO what they need to do.

I'm happy you don't design the game, how is marine splitting a pass-fail system when you have such a range of execution? What you call mechanical tests is actually called 'micro'.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Kaeru
Profile Blog Joined November 2005
Sweden552 Posts
August 01 2012 14:57 GMT
#37
--- Nuked ---
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2012-08-01 16:07:29
August 01 2012 15:59 GMT
#38
On August 01 2012 09:53 tombigbimbom wrote:
There have been many posts like these and they usually aren't popular, but I feel the urge to try to put things around here in perspective a little bit. Stick around with a nostalgic lurker who spent the last 14 years of his life with StarCraft, will ya?

Brood War take on terran being UP
This isn't the first time we rally about a race being UP and unplayable. For those of us who haven't been around here when Brood War was in its prime and only heard about it. BW has been considered perfectly balanced and been used as one of the main arguments in our community for good 3-4 years now, right? Let's go into some relevant "facts" in how I recall them with some help of Liquipedia:

- OSL and MSL pretty much never had more than a 20-25% protoss representation on average. Try to imagine GSL with 2-8 terrans/protoss/zerg on average for 11 years (or make it ~7 based on the number of GSL seasons per year).

- There were a few periods of time when no protoss would win an OSL/MSL. Think not a few weeks. Think 3 years.
Fun facts: between 2004 and 2011 there were only 2 protoss OSL winners... and 18 terran/zerg winners. In 9 years of MSL only two protoss players managed to squeeze in a win: Nal_rA and Bisu with 4 titles between them... and 13 terran/zerg players who in total took 22 championships.

- There was a time (good 4-5 years according to my memory) where zerg was considered unbeatable in ZvP. Zerg players would tell protoss players to be innovative and stop going certain strats (like 2gate openings) and get bashed relentlessly for "not having a clue" and playing the obviously "OP race". One day Bisu came around and turned the matchup upside down with the unlikely FE/FFE style into corsair/dt harass. That gained him the nickname "The Revolutionist". It happened 8 years after the game was released (how do those ravens sound now, for example).

- And while I'm at it. There is this SCII "mech not viable in TvP" argument: it was also considered not viable in TvZ (with bio being the only accepted standard and non-gimmicky choice), but for ~9-10 years. Then it was figured out, just like that.

Are we getting this right? Does it even matter?
I could put in more examples, but the point I'm trying to make is that balance (especially when it's so tight in SCII) matters very little in comparison to how much we can do with the game and how much we have to explore to make things work. Sure it's easy to come and complain about every subtle "obvious sign of OP/UP". Blizzard will buff to do the job for us, right? To me the point of a complex and competitive strategy game is to put thought into things and be creative. It may be different for you, of course, but that's how I see it and how I feel most of us used to see it in the Brood War community. It's pretty apparent that the "issues" we like to blow out of proportion in SCII are not as big as we make them out to be.

Why is he talking about BW? We are much smarter and experienced now!
You could also say those examples don't apply, cause we are so much smarter now, SCII is not much different from BW, and we have years of experience in competitive RTS. Are we and do we though? Looking at how SCII is currently played, in reality, are we actually that much smarter? Have we reached the skill cap? Have we explored all strategies and options we have at our disposal?

We've been wrong so much in the past with the metagame predictions and how certain changes would affect the game. Think roach 4 range buff and protoss FFE "not being viable anymore". Think vortex nerf that "killed" the archon toilet. Think khaydarin amulet nerf that made high templars "dead and unusable" and storm "impossible to use". Think barracks after supply nerf that made terran "early aggression impossible" (11/11 *cough*). Think EMP nerfs that were supposed to kill this ability's effectiveness forever. Think void ray nerfs that were supposed to make this unit worthless. And the phoenix gliding shot buff that was going to effectively deny any muta play. And so many other changes where we would overreact to and where we would rally with our pitchforks up high, while in retrospect we see those changes as fine and good. We even laugh at how some of those things used to work, don't we?

Why did I even write this?
I felt the urge to speak up. I might not be a pro, but I've played for many years. I was an "A" zerg player on ICCup, I play SCII casually in high master, (made GM a few seasons ago \o/ <shameless brag>) with all three races. I've been a lurker for years, but I love our community and identify myself with it. As a community we are awesome and very special. We get things right, we bring up concerns, we get stuff done for our beloved game. Hey, we don't even hurt eSports; we actually grow it. But while we like to always believe that we are perfect, we get a lot of things wrong and forget about them instead of taking notes and learning from them. Blizzard makes mistakes too, just like we do, but they are more open to admitting them than we are. As it's our duty, how about we become more constructive to help make the game even more amazing, if they are willing to listen?

TL;DR: Look at BW history and SCII history, get perspective and be honest with ourselves. Less QQ, more Pew Pew.


In BW, it was not accepted that the game was perfectly balanced. It was more commonly accepted that there were slight imbalances that resulted in T>Z>P>T. Furthermore, T was the hardest to learn and the easiest to master; Protoss was the easiest to learn and hardest to master, and Zerg was in the middle. Finally, Terran had the highest skill ceiling and Protoss the lowest. The results you cite show this quite well.

All of this said, there's a big difference between the SC2 scene and the BW scene; the SC2 scene is full of a bunch of whiners. Yes, there are legitimate ways to talk about balance, but by and large, we've seen knee-jerk reactions throughout SC2's lifetime and knee-jerk balance changes by Blizzard. In BW, when there was a powerful metagame shift (Think Bisu's PvZ), it may have lasted months, but we saw players adapt. In SC2, we see a build that's powerful for a few weeks, and the community practically has a heart attack and whines until it's fixed. Things lack of late-game viability can be talked about, but the small individual complaints (Hellion harass is too powerful! Reapers are too powerful! Archon toilet is too powerful! etc etc etc) are just ridiculous and have diluted this game way too much.

So all in all, yes, I agree with the OP. We have too much whining and micromanagement by Blizzard and less innovation and creativity.

I agree with your logic but I disagree with the way you present them. Yes you learn a game and it evolves with you but comparing BW and SC2 is not a good thing. Especially because they're way more different than people believe. BW was less balanced than SC2 imo. This is because, when they started balancing BW and designing it, they didn't have a huge fan community expressing their opinions and Blizzard didn't even take any input from them. And the game evolved so much from the way BW was balanced. For example, I can bet you the original BW developers never predicted that in TvZ, Terran can secure 3 base with MnM and then switch to Mech, max out at 200/200 with mines, turrets, tanks, and slowly choke the Zerg to death.


Any imbalance that you will ever see in BW is only shown at a far, far, far higher skill level than we've ever seen in SC2, so I don't see how you could ever argue that BW is less balanced than SC2.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Murlox
Profile Blog Joined March 2008
France1699 Posts
August 01 2012 16:13 GMT
#39
On August 02 2012 00:59 Stratos_speAr wrote:
T was the [...] easiest to master; Protoss was the [...] hardest to master. Finally, Terran had the highest skill ceiling and Protoss the lowest.


I don't understand?
Resistance ain't futile
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
August 01 2012 16:39 GMT
#40
On August 02 2012 01:13 Murlox wrote:
Show nested quote +
On August 02 2012 00:59 Stratos_speAr wrote:
T was the [...] easiest to master; Protoss was the [...] hardest to master. Finally, Terran had the highest skill ceiling and Protoss the lowest.


I don't understand?


It essentially means the same thing (I was being redundant). Terran's gameplay style was such that improvements in mechanics gave you massive improvements in performance, even at high levels. Protoss units in BW didn't have the mechanical ceiling to take advantage of ridiculously awesome mechanics (there's a reason that people joked about 1a2a3a Protoss in BW; there wasn't any real benefit to microing Protoss units as much as there was Terran units). Protoss also relied on spells/abilities far more than Terran, and had less harrassment/mobility options. All of this combined gives Terran the highest skill ceiling and Protoss the lowest; the best BW player ever would probably be able to perform better as Terran than as Protoss over a long period of time because of the subtle advantages of the race. SC2 seems to be the same way.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
NKB
Profile Joined February 2012
United Kingdom608 Posts
August 01 2012 16:52 GMT
#41
I wouldn't mind seeing blizzard not patch the game for a long time and see how the players decide to counter things with what they know and how they pratice.
Some times you just gotta wish...
Zanno
Profile Blog Joined February 2007
United States1484 Posts
August 01 2012 16:53 GMT
#42
On August 01 2012 19:55 JonIrenicus wrote:
Question is: with Broodwar, was blizzard so aggressive on patching the metagame?
If Blizzard didn't patch so much, maybe now we would have some revolutionist, instead of what we got now: no one is happy about the current situation.

the answer is sort of

during the sc1 beta they in fact were quite aggressive in patching the metagame, in fact that's the main reason that scouts are so useless. many of the spells got severe overhauls, for example psi storm and multiple plagues would stack.

instead of patch the metagame they used brood war to plug some holes in the game, particularly that mass mutas was considered overpowered at the time (remember no one could micro and terran and protoss tended to get stuck on 1 base) so they invented the corsair and valkyrie

zealots got a rather extreme buff and the cost of teching up with terran was severely cut down. 4 pools were smashed into the ground and sunkens were completely reworked in a way that was a buff in the early game and a nerf in the lategame. those are the only things i remember being patched

i think in the end tvz plays how blizzard intended it to but tvp 200/200 mech war with 30 bases was an accident. pvz might not be a total accident as there are analogous builds to ffe in warcraft 2, where you wall-in and tower up, that blizzard definitely knew about, but it probably surprises them that it turned out to be the standard build

the main thing is by the time the pro scene had really started to pick up, they were done patching the game, and have moved on to warcraft 3. blizzard assumed at the time that everyone would transition over to that game, but warcraft 3 is terribly flawed for lots of reasons and then dota happened and singlehandedly killed the melee ladder for that game, so people who actually wanted to play an RTS went back to sc
aaaaa
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
Last Edited: 2012-08-01 17:04:01
August 01 2012 17:02 GMT
#43
Its hard to take the lessons from Brood War that seriously though, because we really don't know how similar SC2 is in terms of strategic depth to Brood War. You're right though, that a lot of people have claimed things would turn out catastrophically after a certain patch, but then they didn't. Its just hard to believe that so much could lay hidden within SC2 that is undiscovered by the pros by now; I'm dumbfounded that it took 8 years to come up with a new strategy for BW. People are experimenting every day, and really how much more (meaningful) build order variability is there in the game before its all discovered?

It depends on how well the game was designed, or how lucky the game designers were. At least in SC2's case, there are definitely a lot more players and its a lot more popular. So one would think that these hidden build orders would be discovered a lot more quickly, lending some credibility to the idea of being upset after a few weeks or a month of imbalance (well okay not weeks )
MyLastSerenade
Profile Joined February 2010
Germany710 Posts
August 01 2012 21:44 GMT
#44
one of the best blogs i read on TL!
thanks!
Purind
Profile Blog Joined April 2004
Canada3562 Posts
August 01 2012 22:43 GMT
#45
On August 02 2012 01:39 Stratos_speAr wrote:
Show nested quote +
On August 02 2012 01:13 Murlox wrote:
On August 02 2012 00:59 Stratos_speAr wrote:
T was the [...] easiest to master; Protoss was the [...] hardest to master. Finally, Terran had the highest skill ceiling and Protoss the lowest.


I don't understand?


It essentially means the same thing (I was being redundant). Terran's gameplay style was such that improvements in mechanics gave you massive improvements in performance, even at high levels. Protoss units in BW didn't have the mechanical ceiling to take advantage of ridiculously awesome mechanics (there's a reason that people joked about 1a2a3a Protoss in BW; there wasn't any real benefit to microing Protoss units as much as there was Terran units). Protoss also relied on spells/abilities far more than Terran, and had less harrassment/mobility options. All of this combined gives Terran the highest skill ceiling and Protoss the lowest; the best BW player ever would probably be able to perform better as Terran than as Protoss over a long period of time because of the subtle advantages of the race. SC2 seems to be the same way.


He didn't understand the "Protoss is hardest to master" part and how it relates to the skill ceiling part of your post
Trucy Wright is hot
Demonhunter04
Profile Joined July 2011
1530 Posts
Last Edited: 2012-08-02 00:03:49
August 02 2012 00:03 GMT
#46
On August 01 2012 13:06 Bippzy wrote:

In BW, from what I hear, Protoss could basically be C level vs Terran just by macroing, whereas terran had to make a ridiculous skill increase. I'm a subscriber to highest level balance disregarding skill level problems.


This is the sort of balance issue should be a real concern, where one race is less mechanically or strategically challenging than another. Other imbalances can often can be solved through innovation, as the OP says.

On August 01 2012 10:44 swim224 wrote:
I must say, you think about things in a much more advanced way than I do. I can't even begin to comprehend the genius behind the argument you have just made. 5/5


Seriously? I've heard his argument plenty of times before, and it's fairly obvious to people who experienced the evolution of BW's metagame. I'm not saying he's wrong, but it's not revolutionary either.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Urth
Profile Blog Joined November 2007
United States1247 Posts
August 02 2012 00:06 GMT
#47
On August 01 2012 09:53 tombigbimbom wrote:I was an "A" zerg player on ICCup

Did no one else notice this part at all? Do you happen to have any proof of your "A" rank?
BY.HERO FIGHTING!!!!
Demonhunter04
Profile Joined July 2011
1530 Posts
August 02 2012 00:58 GMT
#48
On August 02 2012 09:06 Urth wrote:
Show nested quote +
On August 01 2012 09:53 tombigbimbom wrote:I was an "A" zerg player on ICCup

Did no one else notice this part at all? Do you happen to have any proof of your "A" rank?


I noticed, but I didn't bring it up because his argument itself was valid and his credentials didn't matter too much to me. I assume others thought the same.

OP, if you really are A rank in BW, you should stream yourself playing sometime. I can count the number of high level BW streamers on one hand now; more will definitely be welcome.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
Last Edited: 2012-08-02 01:45:25
August 02 2012 01:44 GMT
#49
the difference between sc2 and bw is that in bw blizzard didn't really touch anything and the players developed new strategies and the metagame advanced.
now we have no idea when a patch might hit to punish terrans for innovating new builds. blizzard for some reason is way more hands on this game compared to bw.

its also a different situation because fans are more connected to foreign pros who are crying because these changes directly affect our livelihood.
whereas in bw there were only korean pros and foreigners/random ppl that whined about balance there were qqing about protoss being easy and 1a2a3a etc. but their opinions didn't really matter. i have no idea if koreans actually whined or not since i cant speak korean lul;
@KawaiiRiceLighT
xmungam
Profile Joined July 2012
United States1050 Posts
August 02 2012 04:08 GMT
#50
lol these sort of lurker posts that are coming out are so cool i really like them.

think about the power of the TL community IRL...
youtube.com/xmungam ~~ twitch.tv/thenessman
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2012-08-02 06:09:29
August 02 2012 05:47 GMT
#51
On August 02 2012 01:39 Stratos_speAr wrote:
Show nested quote +
On August 02 2012 01:13 Murlox wrote:
On August 02 2012 00:59 Stratos_speAr wrote:
T was the [...] easiest to master; Protoss was the [...] hardest to master. Finally, Terran had the highest skill ceiling and Protoss the lowest.


I don't understand?


It essentially means the same thing (I was being redundant). Terran's gameplay style was such that improvements in mechanics gave you massive improvements in performance, even at high levels. Protoss units in BW didn't have the mechanical ceiling to take advantage of ridiculously awesome mechanics (there's a reason that people joked about 1a2a3a Protoss in BW; there wasn't any real benefit to microing Protoss units as much as there was Terran units). Protoss also relied on spells/abilities far more than Terran, and had less harrassment/mobility options. All of this combined gives Terran the highest skill ceiling and Protoss the lowest; the best BW player ever would probably be able to perform better as Terran than as Protoss over a long period of time because of the subtle advantages of the race. SC2 seems to be the same way.


Yeah, been there. You describe it well, well... at least I agree.

Still what I don't get is how you can give a race the highest skill cap then say it's the easiest to master. Just a linguistic issue here, I don't understand that correlation.

eg : higher skill cap, therefore harder to master
or lower skill cap, therefore easier to master

That would make more sense to me, but maybe there's something I'm not seeing


Edit : had to add the quote... didn't see page 3 < <

Edit2 :

On August 02 2012 07:43 Purind wrote:
He didn't understand the "Protoss is hardest to master" part and how it relates to the skill ceiling part of your post

Nailed it
Resistance ain't futile
Psychobabas
Profile Blog Joined March 2006
2531 Posts
August 03 2012 10:09 GMT
#52
Mech was viable for a long time in Brood War TvZ, not after 8-10 years... I clearly remember Nada using mass goliath builds when he started to become famous like a decade ago.
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