• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:17
CEST 08:17
KST 15:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 296Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
BSL Season 22 Full Overview & Conclusion7BSL Season 22 Full Overview & Conclusion7Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins HomeStory Cup 29 Serral wins Maestros of the Game 2 Reynor: GSL Loss Wasn't About Preparation Format 5.0.16 patch for SC2 goes live (8 worker start) What is your PC setup in 2026 for SCBW/SC2 ?
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
ASL22 General Discussion Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4! [Megathread] Daily Proleagues CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Summer Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6129 users

SC2 Protoss Analysis: The Probe

Blogs > DRTnOOber
Post a Reply
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
Last Edited: 2012-07-11 01:36:26
July 10 2012 23:41 GMT
#1
**READ FIRST**

I'm not an expert Starcraft 2 player or mathematician. I'm exploring the aspects of the Protoss race as best I can and I'm hoping for some input from the TL community to improve on what I've started in each article. Rather than telling me I'm wrong, which I'm sure I am, I'd prefer it if you told me politely how things actually work as they come up. I will edit and adapt this article over time to incorporate your suggestions. I've purposely tried to avoid using numbers and figures to keep it simple but I'm open to making it more specific if you guys think that would work better.

...

In this series I'm going to look in depth at the Protoss race in Starcraft 2. My reasons are selfish; I want to get better on the ladder and I just don't have solid enough mechanics to do that effectively. I have limited time in my life to play, as I have a 9 week old baby, a full time job, and a lot of other stuff to cram in to the small amount of spare time I do have so my goal is to focus on playing smart rather than just laddering a lot. I've had some success with this in the past raising up from Silver to Platinum league in 2-3 weeks by analysing my gameplay and making small adjustments Day9 style, so I have a precedent. Now I want to go deeper and look at all aspects of the Protoss race from units, abilities, timings, and build orders and more.

In this first episode I'm going to take a closer look at the humble probe, the backbone of any Protoss armada!

The Probe - An Analysis

[image loading]

Description

Probes are of course the worker unit of the Protoss race, the equivalent units being the drone for the Zerg, and the SCV for the Terran race. They are built at the Nexus. Their main purpose is:

* To harvest minerals and vespene gas and return them to the Nexus.
* To warp in Protoss structures. Usually this involves creating production or tech facilities within the Protoss players base, but can include offensive warp-ins such as a forward pylon for warping in gateway units, a photon cannon rush, or a proxy gateway.

They can also be used for:

* Scouting. Because of their low cost (50 minerals) they are ideal (and your only option) for early scouting of the enemy position and tech path. Probes have a sight range of 8 which is equivalent to both SCV's and drones as well as MULE's. They have a slightly lower sight range than all early military units (zealot, stalker, marine, sentry) with the exception of zerglings who have the same sight radius. As with all scoutring units, probes are often used to hold a Xel'Naga tower.
* Emergency military unit, often as a "meat shield" to allow a ranged unit (stalker, sentry, immortal, etc) to do damage to an incoming enemy force while the probes take the hits (prolonging the life of the damage dealing unit). Losing probes is bad for your economy, so this kind of tactic is usually only ever seen as a last ditch effort to defend against an attack at your base or as an all-in attack at the enemy base.

Harvesting

All basic workers (probes, drones, SCV's) carry 5 minerals per trip. The exception is the MULE which can carry 30 minerals per trip. MULES have the added advantage that they can mine a mineral patch alongside an SCV which means a Terran player can gain additional income from a saturated mineral cluster. However, only one MULE can mine an individual mineral patch at one time.

Warping In

The probe has arguably the most efficient method for creating structures. Here is a brief comparison;

* Probes create a "warp" instantaneously on the map which continues to warp in until the structure is complete. This means that the probe is only required for a split second to create a structure and can then move on to do other business. It also means a single probe can begin the creation of a very large number of structures within a short time frame. The only limitation is that apart from the nexus, and pylons, all buildings need to be placed within the radius of a pylon. In this respect, the SCV has an advantage over the probe and drone. Probes cannot warp in structures where there is creep spread.

* Drones need to "morph" themselves into a structure in order to create it. This means losing a drone and their corresponding mineral and gas collection each time a Zerg player creates a structure. This is perhaps the least efficient method of creating a building as it means sacrificing economy for every structure you create. This is offset considerably by the queen's ability to inject larvae but is worth considering. Drones need to build all structures except hatcheries on creep which is somewhat similar to probes having to build near pylons, only creep takes time to spread whereas a pylon's psi field is instantaneously there when it finishes building. On the flip side creep spread cosst energy, whereas pylon "spread" requires minerals to accomplish.

* SCV's need to be present for the duration of the construction of a structure. This means if a Terran player wants to buikld 10 barracks they need to pull 10 SCV's from the mineral line to do so, whereas the same could be accomplished (10 gateways) with a single probe. It also leaves the SCV vulnerable to harrassment as they have to actively "build" the structure and cannot fight back without stopping construction. SCV's can build anywhere on the map with enough flat tiles to do so with the exception of where creep has been spread (this includes within the radius of a pylon).

From my perspective the probe has the most effective method of constructing buildings which is balanced out by the fact that Zerg players have the capacity to create more drones than a Protoss player could create probes, all things being equal (even with chrono boost), and also helps offset the fact that MULE's are so effective at harvesting resources that it offsets the fact that SCV's have to be present to build structures. It ultimately means that more probes can remain harvesting resources more often, with only one or two probes ever being pulled to create structures at a time.

Another positive side effect of the warp-in method of construction is how quickly a single probe can begin "walling" off an area of the map. On several games I have had to or witnessed a Protoss player defensively adding structures at the base of their ramp to keep a (usually Zerg) opponent out of their base. The half-finished structures themselves are impassable and without enough DPS from the incoming units can sometimes gain hit points faster than they can be removed.

Speed

Probes have the same speed as both SCV's and drones which plays an important part in early scouting and worker harrassment. They are able to kite and avoid attacks from enemy workers. They are however slightly slower than zerglings but off creep can often make it safely back to base if they are close enough. On creep, however, the zergling gets a speed bonus and will easily catch a probe to take it down. What does this mean? Scouting with probes in a Zerg base is less effective once zerglings are on the field. It's worth noting that probes are faster than marines, zealots (not considering charge), and roaches (off creep), meaning they can be kept safe, if carefully managed, to gain map awareness in the early game. Stalkers pose a problem as they are not only faster, but their range makes them hard to avoid.

Health and Shields

When it comes to health (and shields) not all workers are the same:

* Probes (like all Protoss units) have two bars; armour/health (green) and shields (blue) with 20 points of each (for a total of 40). Shields regenerate fairly quickly out of battle and a harrassing Protoss player can abuse this, particularly against Terran players. A probe can be pulled out of a fight as the shields run out, saving the actual armour of the probe and restoring it to full health. If a probe loses armour this is permanent (without the healing abilities of an Allied unit such as a medivac).

* Drones have 40 hit points, so are equal to probes, and their entire health bar regenerates over time giving them which actually means they can take an additional hit during a battle with an opposing worker because by the time they are on low health they have regenerated enough to take one more hit. This means SCV's and drones will both beat a probe in a one on one battle (without any micro).

* SCV's have 45 hit points, giving them what appears to be an advantage in one to one combat with an enemy worker. However, their hit points to not regenerate by themselves, meaning a well-micro managed probe or drone can beat it in a fight by fleeing for long enough to regain hit points and re-engaging in battle. SCV's can repair each other which can be very effective in worker battles but costs minerals. SCV's can also be healed by medivacs which is unique in that they are both considered mechanical and biological for healing purposes.

Attack

All workers have the same rage (0.1) and attack (5). However in one on one combat a probe will lose to both an SCV and a drone for different reasons; an SCV has an addtional 5 hit points, and a drone's health regeneration is fast enough that it will be able to take an extra hit than a probe and win the battle. With this in mind it's important to carefully manage your probes in worker battles. (Thanks Jerokar).

Learning

Although each workers does things a little differently they ultimately serve the same purpose. The main benefit I can gain from this analysis is;

* Without micro a probe will lose a battle against an SCV or drone.
* Probes can be used to effectively harrass Terran opponent in the early game if carefully micro managed. They can also harrass Zerg opponents by simply getting in the way of hatchery placement, but are at additional risk due to the early appearance of zerglings.
* Probes warp in structures quickly for a reason, they need to be harvesting resources, not held up building things. The balance of the game requires keeping your probes in the mineral line as much as possible. I'm not going in to chrono-boost at all here, that's another article.

Questions

* What is the actual mineral benefit of a good worker split?
* Is it worth trying to rally probes in line with close mineral clusters?

**
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
Blazinghand *
Profile Blog Joined December 2010
United States25561 Posts
July 10 2012 23:51 GMT
#2
Well written and thorough. A good analytical blog.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Jerokar
Profile Blog Joined March 2011
Denmark83 Posts
July 10 2012 23:53 GMT
#3

Attack

All workers have the same rage (0.1) and attack (5) meaning with the exception of SCV's, whoever gets the first hit in will win a worker battle without micro.


Drones also beat probes without micro, as their regeneration makes them survive an additional hit despite having only 40 HP.
"More gg, More skill." -WhiteRa
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 11 2012 00:13 GMT
#4
Man probes are imo the scariest worker in the game. The reason being when you can't find them and they are throwing down pylons :D.

Nice analysis and well written. With the worker comment drone has regeneration so they will win worker fights :D.
When I think of something else, something will go here
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
July 11 2012 00:17 GMT
#5
On July 11 2012 09:13 blade55555 wrote:
Man probes are imo the scariest worker in the game. The reason being when you can't find them and they are throwing down pylons :D.

Nice analysis and well written. With the worker comment drone has regeneration so they will win worker fights :D.

Thanks, yes I've just updated the OP. I learnt something today! No wonder I always lose my probes in the early game, I assumed if I got the first hit I would win the fight
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
Acechi
Profile Joined December 2009
United States50 Posts
July 11 2012 01:48 GMT
#6
I'd recommend putting these stuff in Liquipedia or something, 'cuz the probe's page in the Liquiwiki is quite stale of analysis and your blog will be forgotten under the other blogs.
All in all the time
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
July 11 2012 02:07 GMT
#7
On July 11 2012 10:48 Acechi wrote:
I'd recommend putting these stuff in Liquipedia or something, 'cuz the probe's page in the Liquiwiki is quite stale of analysis and your blog will be forgotten under the other blogs.

Thanks for the advice, will do.
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
Please log in or register to reply.
Live Events Refresh
Next event in 4h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft717
oGsTOP 196
StarCraft: Brood War
Rain 5877
GuemChi 2633
Tasteless 279
NaDa 27
ZergMaN 26
Bale 15
Noble 10
IntoTheRainbow 9
Icarus 8
League of Legends
JimRising 654
Counter-Strike
summit1g7846
Other Games
C9.Mang0320
NeuroSwarm117
Nina40
Organizations
Other Games
gamesdonequick2277
BasetradeTV208
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH331
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1353
• Stunt554
Upcoming Events
WardiTV Weekly
4h 43m
The PondCast
1d 3h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
3 days
RSL Revival
4 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
4 days
IPSL
4 days
Dragon vs Hawk
[ Show More ]
RSL Revival
5 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
5 days
IPSL
5 days
Bonyth vs Ret
WardiTV Weekly
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.