• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:14
CEST 17:14
KST 00:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th52Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL.net Map Contest #22 - Voting herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Pros React To: ASL S21 Finals Every Matchup's Top 5 Winrates (all ASLs & KSLs) BW General Discussion Very long shot - StarCraft x A7X video Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Tiranga Gaming Color Prediction ZeroSpace Megathread Stormgate/Frost Giant Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1918 users

SC2 Protoss Analysis: The Probe

Blogs > DRTnOOber
Post a Reply
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
Last Edited: 2012-07-11 01:36:26
July 10 2012 23:41 GMT
#1
**READ FIRST**

I'm not an expert Starcraft 2 player or mathematician. I'm exploring the aspects of the Protoss race as best I can and I'm hoping for some input from the TL community to improve on what I've started in each article. Rather than telling me I'm wrong, which I'm sure I am, I'd prefer it if you told me politely how things actually work as they come up. I will edit and adapt this article over time to incorporate your suggestions. I've purposely tried to avoid using numbers and figures to keep it simple but I'm open to making it more specific if you guys think that would work better.

...

In this series I'm going to look in depth at the Protoss race in Starcraft 2. My reasons are selfish; I want to get better on the ladder and I just don't have solid enough mechanics to do that effectively. I have limited time in my life to play, as I have a 9 week old baby, a full time job, and a lot of other stuff to cram in to the small amount of spare time I do have so my goal is to focus on playing smart rather than just laddering a lot. I've had some success with this in the past raising up from Silver to Platinum league in 2-3 weeks by analysing my gameplay and making small adjustments Day9 style, so I have a precedent. Now I want to go deeper and look at all aspects of the Protoss race from units, abilities, timings, and build orders and more.

In this first episode I'm going to take a closer look at the humble probe, the backbone of any Protoss armada!

The Probe - An Analysis

[image loading]

Description

Probes are of course the worker unit of the Protoss race, the equivalent units being the drone for the Zerg, and the SCV for the Terran race. They are built at the Nexus. Their main purpose is:

* To harvest minerals and vespene gas and return them to the Nexus.
* To warp in Protoss structures. Usually this involves creating production or tech facilities within the Protoss players base, but can include offensive warp-ins such as a forward pylon for warping in gateway units, a photon cannon rush, or a proxy gateway.

They can also be used for:

* Scouting. Because of their low cost (50 minerals) they are ideal (and your only option) for early scouting of the enemy position and tech path. Probes have a sight range of 8 which is equivalent to both SCV's and drones as well as MULE's. They have a slightly lower sight range than all early military units (zealot, stalker, marine, sentry) with the exception of zerglings who have the same sight radius. As with all scoutring units, probes are often used to hold a Xel'Naga tower.
* Emergency military unit, often as a "meat shield" to allow a ranged unit (stalker, sentry, immortal, etc) to do damage to an incoming enemy force while the probes take the hits (prolonging the life of the damage dealing unit). Losing probes is bad for your economy, so this kind of tactic is usually only ever seen as a last ditch effort to defend against an attack at your base or as an all-in attack at the enemy base.

Harvesting

All basic workers (probes, drones, SCV's) carry 5 minerals per trip. The exception is the MULE which can carry 30 minerals per trip. MULES have the added advantage that they can mine a mineral patch alongside an SCV which means a Terran player can gain additional income from a saturated mineral cluster. However, only one MULE can mine an individual mineral patch at one time.

Warping In

The probe has arguably the most efficient method for creating structures. Here is a brief comparison;

* Probes create a "warp" instantaneously on the map which continues to warp in until the structure is complete. This means that the probe is only required for a split second to create a structure and can then move on to do other business. It also means a single probe can begin the creation of a very large number of structures within a short time frame. The only limitation is that apart from the nexus, and pylons, all buildings need to be placed within the radius of a pylon. In this respect, the SCV has an advantage over the probe and drone. Probes cannot warp in structures where there is creep spread.

* Drones need to "morph" themselves into a structure in order to create it. This means losing a drone and their corresponding mineral and gas collection each time a Zerg player creates a structure. This is perhaps the least efficient method of creating a building as it means sacrificing economy for every structure you create. This is offset considerably by the queen's ability to inject larvae but is worth considering. Drones need to build all structures except hatcheries on creep which is somewhat similar to probes having to build near pylons, only creep takes time to spread whereas a pylon's psi field is instantaneously there when it finishes building. On the flip side creep spread cosst energy, whereas pylon "spread" requires minerals to accomplish.

* SCV's need to be present for the duration of the construction of a structure. This means if a Terran player wants to buikld 10 barracks they need to pull 10 SCV's from the mineral line to do so, whereas the same could be accomplished (10 gateways) with a single probe. It also leaves the SCV vulnerable to harrassment as they have to actively "build" the structure and cannot fight back without stopping construction. SCV's can build anywhere on the map with enough flat tiles to do so with the exception of where creep has been spread (this includes within the radius of a pylon).

From my perspective the probe has the most effective method of constructing buildings which is balanced out by the fact that Zerg players have the capacity to create more drones than a Protoss player could create probes, all things being equal (even with chrono boost), and also helps offset the fact that MULE's are so effective at harvesting resources that it offsets the fact that SCV's have to be present to build structures. It ultimately means that more probes can remain harvesting resources more often, with only one or two probes ever being pulled to create structures at a time.

Another positive side effect of the warp-in method of construction is how quickly a single probe can begin "walling" off an area of the map. On several games I have had to or witnessed a Protoss player defensively adding structures at the base of their ramp to keep a (usually Zerg) opponent out of their base. The half-finished structures themselves are impassable and without enough DPS from the incoming units can sometimes gain hit points faster than they can be removed.

Speed

Probes have the same speed as both SCV's and drones which plays an important part in early scouting and worker harrassment. They are able to kite and avoid attacks from enemy workers. They are however slightly slower than zerglings but off creep can often make it safely back to base if they are close enough. On creep, however, the zergling gets a speed bonus and will easily catch a probe to take it down. What does this mean? Scouting with probes in a Zerg base is less effective once zerglings are on the field. It's worth noting that probes are faster than marines, zealots (not considering charge), and roaches (off creep), meaning they can be kept safe, if carefully managed, to gain map awareness in the early game. Stalkers pose a problem as they are not only faster, but their range makes them hard to avoid.

Health and Shields

When it comes to health (and shields) not all workers are the same:

* Probes (like all Protoss units) have two bars; armour/health (green) and shields (blue) with 20 points of each (for a total of 40). Shields regenerate fairly quickly out of battle and a harrassing Protoss player can abuse this, particularly against Terran players. A probe can be pulled out of a fight as the shields run out, saving the actual armour of the probe and restoring it to full health. If a probe loses armour this is permanent (without the healing abilities of an Allied unit such as a medivac).

* Drones have 40 hit points, so are equal to probes, and their entire health bar regenerates over time giving them which actually means they can take an additional hit during a battle with an opposing worker because by the time they are on low health they have regenerated enough to take one more hit. This means SCV's and drones will both beat a probe in a one on one battle (without any micro).

* SCV's have 45 hit points, giving them what appears to be an advantage in one to one combat with an enemy worker. However, their hit points to not regenerate by themselves, meaning a well-micro managed probe or drone can beat it in a fight by fleeing for long enough to regain hit points and re-engaging in battle. SCV's can repair each other which can be very effective in worker battles but costs minerals. SCV's can also be healed by medivacs which is unique in that they are both considered mechanical and biological for healing purposes.

Attack

All workers have the same rage (0.1) and attack (5). However in one on one combat a probe will lose to both an SCV and a drone for different reasons; an SCV has an addtional 5 hit points, and a drone's health regeneration is fast enough that it will be able to take an extra hit than a probe and win the battle. With this in mind it's important to carefully manage your probes in worker battles. (Thanks Jerokar).

Learning

Although each workers does things a little differently they ultimately serve the same purpose. The main benefit I can gain from this analysis is;

* Without micro a probe will lose a battle against an SCV or drone.
* Probes can be used to effectively harrass Terran opponent in the early game if carefully micro managed. They can also harrass Zerg opponents by simply getting in the way of hatchery placement, but are at additional risk due to the early appearance of zerglings.
* Probes warp in structures quickly for a reason, they need to be harvesting resources, not held up building things. The balance of the game requires keeping your probes in the mineral line as much as possible. I'm not going in to chrono-boost at all here, that's another article.

Questions

* What is the actual mineral benefit of a good worker split?
* Is it worth trying to rally probes in line with close mineral clusters?

**
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
July 10 2012 23:51 GMT
#2
Well written and thorough. A good analytical blog.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Jerokar
Profile Blog Joined March 2011
Denmark83 Posts
July 10 2012 23:53 GMT
#3

Attack

All workers have the same rage (0.1) and attack (5) meaning with the exception of SCV's, whoever gets the first hit in will win a worker battle without micro.


Drones also beat probes without micro, as their regeneration makes them survive an additional hit despite having only 40 HP.
"More gg, More skill." -WhiteRa
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 11 2012 00:13 GMT
#4
Man probes are imo the scariest worker in the game. The reason being when you can't find them and they are throwing down pylons :D.

Nice analysis and well written. With the worker comment drone has regeneration so they will win worker fights :D.
When I think of something else, something will go here
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
July 11 2012 00:17 GMT
#5
On July 11 2012 09:13 blade55555 wrote:
Man probes are imo the scariest worker in the game. The reason being when you can't find them and they are throwing down pylons :D.

Nice analysis and well written. With the worker comment drone has regeneration so they will win worker fights :D.

Thanks, yes I've just updated the OP. I learnt something today! No wonder I always lose my probes in the early game, I assumed if I got the first hit I would win the fight
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
Acechi
Profile Joined December 2009
United States50 Posts
July 11 2012 01:48 GMT
#6
I'd recommend putting these stuff in Liquipedia or something, 'cuz the probe's page in the Liquiwiki is quite stale of analysis and your blog will be forgotten under the other blogs.
All in all the time
DRTnOOber
Profile Blog Joined February 2012
New Zealand476 Posts
July 11 2012 02:07 GMT
#7
On July 11 2012 10:48 Acechi wrote:
I'd recommend putting these stuff in Liquipedia or something, 'cuz the probe's page in the Liquiwiki is quite stale of analysis and your blog will be forgotten under the other blogs.

Thanks for the advice, will do.
But I'm off creep... and so I slow down, what are hellions doing here? I don't belong here...
Please log in or register to reply.
Live Events Refresh
Next event in 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 675
RotterdaM 598
Rex 133
ProTech82
StarCraft: Brood War
Sea 2175
Horang2 1654
Jaedong 1218
EffOrt 1184
Mini 392
Light 388
BeSt 377
ggaemo 342
Soulkey 291
actioN 259
[ Show more ]
Rush 195
Zeus 169
Sharp 135
hero 73
Mong 62
JYJ 54
Sexy 49
Sea.KH 49
ToSsGirL 45
sorry 38
Sacsri 36
Barracks 34
Terrorterran 21
soO 21
Rock 18
GoRush 16
ajuk12(nOOB) 1
Dota 2
qojqva1578
Counter-Strike
fl0m874
Heroes of the Storm
Khaldor146
Other Games
singsing2849
hiko977
B2W.Neo847
Lowko534
Beastyqt464
DeMusliM197
Liquid`VortiX81
QueenE80
Mew2King67
XaKoH 46
KnowMe40
Trikslyr19
fpsfer 1
Organizations
StarCraft 2
WardiTV768
ComeBackTV 607
Counter-Strike
PGL214
Other Games
BasetradeTV184
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 91
• Gemini_19 26
• poizon28 14
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• HappyZerGling44
League of Legends
• Nemesis3323
• Jankos2103
• TFBlade1190
Other Games
• WagamamaTV267
Upcoming Events
Big Brain Bouts
46m
Shino vs Scarlett
Bly vs DnS
Serral vs ByuN
RotterdaM598
Replay Cast
8h 46m
RSL Revival
15h 46m
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
19h 46m
IPSL
1d
ZZZero vs WorsT
Julia vs eOnzErG
BSL
1d 3h
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
1d 8h
RSL Revival
1d 15h
Maestros of the Game
1d 21h
OSC
1d 21h
[ Show More ]
IPSL
2 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
4 days
The PondCast
4 days
Maestros of the Game
5 days
Replay Cast
5 days
Replay Cast
5 days
WardiTV Spring Champion…
5 days
Maestros of the Game
6 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Heroes Pulsing #2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.