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Making a Game: Introducing ice and lightning!

Blogs > ClysmiC
Post a Reply
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
June 16 2012 18:27 GMT
#1
Download link (of what progress I have).
+ Show Spoiler +
http://www.mediafire.com/?k7qrttthh525aa8

Controls
← and → arrow keys- move left and right;
Z- shoot
ctrl- shield
space- jump. When in air, press and hold to use levitation orb.

Q- Hold to transmute into fire mode
W- Hold to transmute into ice mode
E- Hold to transmute into lightning mode

R- Restart


Short summary of previous blogs (with pictures!)
+ Show Spoiler +
You're main character is a wizard, who can use his spells/abilities (fireball, shield, levitation orb, and mana-recharge) to kill enemies. All I have right now is the engine and a bunch of the NPC's. I have yet to design levels and I'm just starting to draw tilesets. I'm currently working on making enemies! This is what your character looks like:
[image loading]




Here are his spells: more detailed blog
Fireball [image loading]
Levitation Orb [image loading][image loading]
Shield Orb [image loading]




Here are the enemies, I've made so far: more detailed blog
[image loading][image loading]
[image loading][image loading]
[image loading][image loading]
[image loading][image loading]
[image loading][image loading][image loading]





Wow, it has been a LONG time since I last blogged... like 4 months. Probably because I didn't work on my game for like 3 months straight =/
I just didn't have much motivation, I was working a lot ,and school was coming to an end... and I'm really lazy. But I started working pretty hard on it a few weeks ago, and I've made some HUGE additions.

I'll start off with a new enemy NPC- cobras! They shoot poison horizontally at you from a very long range. They're relatively weak, but their long range can make them pesky to deal with, especially if they're supporting other enemies from afar. They can either sit still in one spot, or can slither back and forth on platforms.

[image loading] Slithering
[image loading] [image loading] Spitting poison




But the biggest addition I've made (and one of the coolest things in the game, IMO), is the ability to transmute between fire, ice, and lightning mode. Previously, our hero could only shoot fireballs... but now he can shoot fire, ice, or lightning.

Fireball- Shoots faster [image loading]
Iceball- Does more damage [image loading]
Lightning Bolt- Does splash to nearby units [image loading][image loading]




Transmuting also changes the color, and functionality of your shield.
Fire shield- Does not bounce you back after hitting an enemy (can effectively go through enemies with it) [image loading]
Ice shield- Costs less mana to maintain [image loading]
Lightning shield- 33% chance of splashing nearby enemies upon blocking (100% chance when blocking projectiles) [image loading]




Thanks for checking out my blog! I made a little mini-level that I uploaded (link at top) if you guys want to test out the game. Hit f1 in game to see the controls, but they're also under the link. Feel free to give me comments, suggestions, feedback, bug reports, what have you. Sorry it's been so long since my last blog. It might also be a while until my next one, as I'm working at a camp for 3 weeks soon, so I won't be able to work on it.

Anyways, thanks for reading!

*****
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