Point being, I want to port some of them to SC2, for nostalgia/quality value, because page 1 customs is getting boring.
Reason I bring this up is the resurgence of Korean Defense. I was working on a port of it with Laertes, but that kinda slowed down and we left it in early development. But luckily someone else was out there and made his own version, which turned out to be really fun, reminiscent of the original while bringing new stuff to the table.
So here's some projects I'm considering putting in some work on during the summer:
SAT Control
Synopsis: Each level, you get a pool of minerals which you can use to buy units of any race (vespene is just added to minerals) or research upgrades. Then all your unused minerals are set to 0 after some time (upgrades do carry over from level to level) and you and your teammates are individually pitted against the computer's forces. Then the surviving forces are combined and pitted against a larger computer force.
Pros: I've looked at this map in old editor, made a Brood War SAT of my own based on existing designs, so I know exactly how it runs and have a good idea of what to do.
Cons: The mineral thing in SC2 editor pisses me off. In SC1 it was easy, now I have a hard time manipulating the amount of minerals, so I need more practice (or some help?) to get this to work. Given that mineral costs are a big part of SAT, might slow down the project.
Impossible Scenarios
Synopsis: This is a collection of multiple maps on all BW tilesets and different unit compositions, but the main goal is the same - there are a number of small stages where each user controls certain units, and the team is pitted against a large computer force. The team must cooperate and use each player's unit strengths to take down the computer force. Some involve a lot of micro (6 marines, 1 per player, versus 3 lurkers), others just require positioning (blue's guardians pick off photon cannons while orange's corsairs defend blue against air attacks)
Pros: This one will be easier to make. The units are all there (no new units to create), it's just a matter of creating/destroying them as needed and making dialogs for users (to consolidate 20 scenarios into one map, for example)
Cons: Dialogs. A shitload of them. Depending on how the map works, this is either a big problem or not. I was thinking maybe a map with 4 different types of terrain where users vote on which one they want to complete, but as the terrain types and stages grow, this may become more of a nuisance.
Individual Lurker Defense
This defense out of all defense games in particular because of how it's made.
Synopsis: Six players each make lurkers in their base, which are positioned in the "U". Lurkers kill units, which are moving from the left, down, and up to the right. What's interesting here is that the game is very fast paced (usually the two top right players must rush to get one lurker or else game is lost) and requires thinking in terms of economy. Also the enemy scales up in armor which means you have to have a steady stream of upgrades to the lurkers in order to remain effective.
Pros: Fairly easy to make, even easier if you can pull stuff from the Brood War mod since tech tree is already there. Game is very minimalist, only drones, hydras and lurkers are made, and few bells and whistles. The beauty of the game already comes from its difficulty.
Cons: I have a bit of a problem with making upgrades. So past level 3, there might be problems and I might not have it all streamlined out.
These are the three kinds of maps I'm interested in making through July and August, hopefully I'll have something completed by the end of the latter, and with luck they'll gain some traction and spread around.
So I'm asking you, which ones would you like to see, which ones would be easiest/hardest to make, and if there's anyone out there willing to help, which ones would you guys be willing to work on?
Also, if there's any other fun UMS maps from Brood War you think I should port, be sure to tell me! I'll definitely consider adding them to the list!
Poll: Which one should I start with?
Impossible Scenarios (2)
40%
Lurker Defense XYZ (2)
40%
SAT Control (1)
20%
Other (specify below) (0)
0%
5 total votes
Lurker Defense XYZ (2)
SAT Control (1)
Other (specify below) (0)
5 total votes
Your vote: Which one should I start with?
(Vote): SAT Control
(Vote): Impossible Scenarios
(Vote): Lurker Defense XYZ
(Vote): Other (specify below)