• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:16
CEST 09:16
KST 16:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists9[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers5Maestros of the Game 2 announced22026 GSL Tour plans announced4Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid18
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists 2026 GSL Tour plans announced Maestros of the Game 2 announced Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid
Tourneys
2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed A cwal.gg Extension - Easily keep track of anyone [ASL21] Ro16 Preview Pt1: Fresh Flow
Tourneys
[ASL21] Ro16 Group B [ASL21] Ro16 Group A [ASL21] Ro24 Group F [Megathread] Daily Proleagues
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2114 users

Working On Some BW Custom Game Ports

Blogs > [UoN]Sentinel
Post a Reply
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2012-06-16 13:30:30
June 16 2012 03:32 GMT
#1
Hi guys. So one of the awesome things about iCCup compared to SC2 for me was the huge availability of custom games. If someone had the file and you happened across them or knew them, you could play any game you wanted to. And each game had like 20 versions, updated or just different maps with collective theme.

Point being, I want to port some of them to SC2, for nostalgia/quality value, because page 1 customs is getting boring.

Reason I bring this up is the resurgence of Korean Defense. I was working on a port of it with Laertes, but that kinda slowed down and we left it in early development. But luckily someone else was out there and made his own version, which turned out to be really fun, reminiscent of the original while bringing new stuff to the table.

So here's some projects I'm considering putting in some work on during the summer:



SAT Control
[image loading]

Synopsis: Each level, you get a pool of minerals which you can use to buy units of any race (vespene is just added to minerals) or research upgrades. Then all your unused minerals are set to 0 after some time (upgrades do carry over from level to level) and you and your teammates are individually pitted against the computer's forces. Then the surviving forces are combined and pitted against a larger computer force.

Pros: I've looked at this map in old editor, made a Brood War SAT of my own based on existing designs, so I know exactly how it runs and have a good idea of what to do.

Cons: The mineral thing in SC2 editor pisses me off. In SC1 it was easy, now I have a hard time manipulating the amount of minerals, so I need more practice (or some help?) to get this to work. Given that mineral costs are a big part of SAT, might slow down the project.



Impossible Scenarios
[image loading]

Synopsis: This is a collection of multiple maps on all BW tilesets and different unit compositions, but the main goal is the same - there are a number of small stages where each user controls certain units, and the team is pitted against a large computer force. The team must cooperate and use each player's unit strengths to take down the computer force. Some involve a lot of micro (6 marines, 1 per player, versus 3 lurkers), others just require positioning (blue's guardians pick off photon cannons while orange's corsairs defend blue against air attacks)

Pros: This one will be easier to make. The units are all there (no new units to create), it's just a matter of creating/destroying them as needed and making dialogs for users (to consolidate 20 scenarios into one map, for example)

Cons: Dialogs. A shitload of them. Depending on how the map works, this is either a big problem or not. I was thinking maybe a map with 4 different types of terrain where users vote on which one they want to complete, but as the terrain types and stages grow, this may become more of a nuisance.



Individual Lurker Defense
[image loading]

This defense out of all defense games in particular because of how it's made.

Synopsis: Six players each make lurkers in their base, which are positioned in the "U". Lurkers kill units, which are moving from the left, down, and up to the right. What's interesting here is that the game is very fast paced (usually the two top right players must rush to get one lurker or else game is lost) and requires thinking in terms of economy. Also the enemy scales up in armor which means you have to have a steady stream of upgrades to the lurkers in order to remain effective.

Pros: Fairly easy to make, even easier if you can pull stuff from the Brood War mod since tech tree is already there. Game is very minimalist, only drones, hydras and lurkers are made, and few bells and whistles. The beauty of the game already comes from its difficulty.

Cons: I have a bit of a problem with making upgrades. So past level 3, there might be problems and I might not have it all streamlined out.



These are the three kinds of maps I'm interested in making through July and August, hopefully I'll have something completed by the end of the latter, and with luck they'll gain some traction and spread around.

So I'm asking you, which ones would you like to see, which ones would be easiest/hardest to make, and if there's anyone out there willing to help, which ones would you guys be willing to work on?

Also, if there's any other fun UMS maps from Brood War you think I should port, be sure to tell me! I'll definitely consider adding them to the list!

Poll: Which one should I start with?

Impossible Scenarios (2)
 
40%

Lurker Defense XYZ (2)
 
40%

SAT Control (1)
 
20%

Other (specify below) (0)
 
0%

5 total votes

Your vote: Which one should I start with?

(Vote): SAT Control
(Vote): Impossible Scenarios
(Vote): Lurker Defense XYZ
(Vote): Other (specify below)



*****
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
ghrur
Profile Blog Joined May 2009
United States3786 Posts
June 16 2012 05:38 GMT
#2
Ahhh, I absolutely love Impossible Scenario. I have tons of those maps. I'm glad you're going to try and port that. Although, I guess the dialogue part would be a bit tedious to do. Nonetheless, those are so fun. Especially the new ones like continuum. ^_^
darkness overpowering
noveyak
Profile Blog Joined August 2010
United States35 Posts
June 16 2012 06:19 GMT
#3
SAT defense was probably one of my favorite customs in BW. We used to get together and try all sorts of stupid stuff, although I am not sure how it would work in SC2 since the units in SC2 seem to have much weaker hard counters. Would be really cool to see an SC2 version though.
aike
Profile Blog Joined July 2010
United States1629 Posts
June 16 2012 06:30 GMT
#4
Work on all the maps Panzer Cavalier made. kthx. bai.
Wahaha
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 16 2012 06:36 GMT
#5
HOLY SHIT.
SAT control was the shit in BW, possibly one of my favorite maps of all time! Impossible scenarios were really fun too. I think someone already made one Impossible map but its not very popular atm.
133 221 333 123 111
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2012-06-16 13:40:04
June 16 2012 13:36 GMT
#6
Apparently Panzer's on Wikipedia too

I'll think of something along those lines, out of all the maps he made Starship Troopers was my favorite, and Normandy already exists in SC2 (existing version is kinda meh).

For SAT, I think it might be the opposite in SC2, it's gotten a bit more rock-paper-scissorsy. I think it's manageable, especially towards the end where the unit combos get more complex and you have more to kill them with.

For Impossible, maybe I'll start out with a more straightforward one like Red, and gradually add in more or create a newer, more complex one as I finally figure things out?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2012-06-16 19:14:40
June 16 2012 19:12 GMT
#7
I don't know if someone successfully ported it to SC2 (I doubt it), but why not Mole Hunt! Make a balanced version. Basic idea is that there are creep colonies and 2 teams. one team is the team of Ultralisks(Moles, die in 1 or 2 hits to the firebats, can easily kill creep colonies in 1 hit) that have to run away from the team of Firebats(Invincible, never ending stim, Farmers, can't easily kill creep because its their farmland so Ultra attack damage > Farmer attack damage > Ultra HP) while killing the creep colonies (Dirt, Farmland, w/e u wanna call it lol).

Also, check this thread for more BW UMS maps :D
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
June 16 2012 20:44 GMT
#8
A lot of those have actually been implemented. Team Micro exists IIRC, so does Normandy, Zone-style maps, Phantom, and others.

I've started making my first Impossible Scenarios map. It'll have 21 levels, right now is linear but I might make it user's choice of levels later on, and is 256x256 size map.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Please log in or register to reply.
Live Events Refresh
Next event in 1h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 142
StarCraft: Brood War
GuemChi 3773
Tasteless 296
Leta 72
soO 30
Bale 14
NaDa 14
NotJumperer 10
Icarus 9
Dota 2
febbydoto16
XcaliburYe0
Counter-Strike
Stewie2K1248
Super Smash Bros
Mew2King133
Other Games
summit1g8602
C9.Mang0386
PiGStarcraft182
-ZergGirl72
Organizations
Other Games
gamesdonequick425
BasetradeTV311
Counter-Strike
PGL164
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1192
• Stunt740
Upcoming Events
Replay Cast
1h 44m
Kung Fu Cup
4h 44m
Replay Cast
16h 44m
The PondCast
1d 2h
WardiTV Map Contest Tou…
1d 3h
CranKy Ducklings
1d 16h
Escore
2 days
WardiTV Map Contest Tou…
2 days
OSC
2 days
Korean StarCraft League
2 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Map Contest Tou…
3 days
IPSL
3 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
IPSL
4 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
5 days
RSL Revival
5 days
Afreeca Starleague
6 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Proleague 2026-04-13
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
2026 GSL S1
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.