• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:32
CEST 05:32
KST 12:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 so ive been playing broodwar for a week straight. Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10333 users

D3 Secondary Market Thoughts

Blogs > Misanthrope
Post a Reply
Misanthrope
Profile Blog Joined May 2010
United States924 Posts
June 15 2012 16:53 GMT
#1
I applaud Blizzard's efforts to create and oversee a healthy secondary item market, but it raises some interesting concerns.

1. It directly supports pay to win. This issue can be divided between PvE and PvP.

PvE - Athene is the most striking example of what can be accomplished by abusing the market. In a player vs environment game buying gear with real money doesn't affect anyone else's experience. The one exception is when going for world-first records, but at the time those records are created there its unlikely there's a large enough secondary market to influence it. In games like Diablo, where the time invested:skill rests along the lines of 70:30, players whose time is more valuable than money can bypass the gear part and move on directly to the skill. Doctors, CEOs, and lawyers fall in this category. In player vs environment games where there are time investment elements beyond learning game mechanics, such as grinding for gear, I support such an entity. This is also similar to using cheats in GTA to get access to the rocket launcher right off the bat as opposed to investing in a ton of criminal enterprises to earn the money to buy it at Ammu-nation.

PvP - In player vs player games, this becomes a more broad ethical issue. Games are about fun, and for many the most fun comes at the expense of others by virtue of their skill. Being able to buy an item that negates the skill deficit between two players trivializes the efforts of the more skilled player, unless that skilled player also purchases the item. When this situation exists, there is a strong incentive to continue to create even slightly overpowered items to sell for small amounts of money as long as the playerbase continues buying. If a developer opts out of this practice, like Blizzard has, and forces players to spend time instead of money, the player whose time is more valuable than money turns to the grey market to keep up in the arms race. They then face possible fraud or theft of their money and even identity when purchasing from a third party, and also put their account and all the money invested in it at risk. The developer is presented with the decision to invest their time and money policing parties who participate in this practice, or to create, regulate, and maintain a secondary market on their own. Because of their ability to tax the market, there is a similar monetary incentive for developers as for the grey market brokers. There is also probably less opportunity cost in powering a server and paying a few employees to oversee the market relative to the retainer fees of the legal team needed to shut down third parties. Because of these factors, developer-maintained secondary markets are almost inevitable.

Where it becomes fascinating is that as long as a player can purchase the same advantage with both currencies, that is time or money, skilled players who otherwise wouldn't be able to compete because of lack of time to invest now can, and players who couldn't compete because of lack of money now can, effectively elevating the level of competition by encouraging a larger playerbase. Everyone along the spectrum, between no life basement dweller with infinite time, and super rich 120 hour workweek CEO with infinite money, can invest a suitable ratio of time to money in order to purchase equivalency, leaving their skill as the deciding factor. Lack of gross amounts of dispensable income leads to developers making the grind interesting for the majority of players who must invest time, and at the same time encourages depth and replayability in the skill based portion so that players with excess money will keep coming back and the grinders consider their investment worthwhile. This all leads to more bang for your buck when it comes to the initial purchase price of a game.

2. It gives intelligent players a chance to make money through legitimate arbitrage.

In Diablo 3, players are able to sell their time for money. This is done by killing the same groups of enemies over and over, who drop items of diverse rarity and power. Those who play the odds by killing an enemy many times are more likely to earn higher quality items, which are in higher demand. These items are then sold either for real money, or for in-game gold, which can also be sold for real money. Either way, a player who is able to effectively maximize their ability to earn high demand items through time investment and clever use of game mechanics can actually earn thousands of dollars doing so. You may have notice that nothing I've described so far is actual arbitrage, and is closer to a typical job. Here's where the fun comes in: players who understand the auction house mechanics, user base, and trends are able to effectively speculate for profit. That is, thousands of dollars in profit can be made in a very short time in exactly the same way Wall St. day traders do. This makes the game even more exciting because just like day traders, they can also lose just as much just as quickly. It gives a greater amount of depth to a system that is already encouraging even more depth. If I had to guess, I'd say this is going to create quite an awesome feedback loop of game design, leaving open new channels of innovation for developers to compete with one another and making the consumer experience even more badass.

There is a dark side to all of this however. Those who can organize a group of laborers to operate at the lowest possible opportunity cost makes the most profit. Countries like China in which human rights may as well be nonexistent offer the cheapest labor, and thus the lowest opportunity cost. For these people, a bed to sleep in and a bowl of rice twice a day is a suitable wage. Exportation and exploitation of Chinese labor is an old tale in this day and age, and something we tend to accept as a fact of life. But when companies engage in the act of creating digital secondary markets in which such labor efforts are encouraged, the company is profiting as well via transaction costs. There is no regulating legal body I'm aware of that is capable of oversight in this situation, and if there indeed is none, then the ethics of the situation just fade into the ether that Douglas Adams named the "Somebody Else's Problem field." Now we've gone from companies such as Blizzard stomping out such activities with the cooperation of policing entities in China to Blizzard turning a blind eye to the matter as long as their pockets get fatter.

Such a situation is inevitable to some degree as long as the cost of doing so is worth the risk, and it'll be interesting to see how the world handles it as we move into further into our digitized global era.

Resolve to perform what you ought. Perform without fail what you resolve. - Benjamin Franklin
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
June 15 2012 18:28 GMT
#2
And all of that already exists and would have existed and will exist regardless of the RMAH. It's just now available to even the most ignorant of people.
zachMEISTER
Profile Joined December 2010
United States625 Posts
June 15 2012 20:38 GMT
#3
On June 16 2012 03:28 Jinsho wrote:
And all of that already exists and would have existed and will exist regardless of the RMAH. It's just now available to even the most ignorant of people.

This.

Cept now Blizzard is the middle-man, instead of some Chinese guy calling you on the phone to verify, and to give you game/password for your items.
psillypsybic!
Please log in or register to reply.
Live Events Refresh
Next event in 6h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft361
PiGStarcraft326
RuFF_SC2 197
ProTech117
Ketroc 55
StarCraft: Brood War
GuemChi 5930
ggaemo 112
Nal_rA 105
NaDa 33
Shinee 24
Noble 22
Bale 18
Terrorterran 10
Dota 2
monkeys_forever574
NeuroSwarm115
League of Legends
JimRising 719
Counter-Strike
tarik_tv4858
m0e_tv511
Heroes of the Storm
Khaldor130
Other Games
summit1g16428
C9.Mang0149
ViBE111
Nina19
Organizations
Other Games
gamesdonequick938
BasetradeTV145
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH270
• Hupsaiya 119
• Light_VIP 27
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo911
• Stunt216
Other Games
• Scarra836
• Shiphtur118
Upcoming Events
Afreeca Starleague
6h 28m
Wardi Open
6h 28m
Replay Cast
20h 28m
Sparkling Tuna Cup
1d 6h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
5 days
BSL
5 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.