Am I all inning? - Page 2
Blogs > DJWilma |
HeeroFX
United States2704 Posts
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OmniEulogy
Canada6590 Posts
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nttea
Sweden4353 Posts
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nebffa
Australia776 Posts
On June 08 2012 11:51 MateShade wrote: So many bad posts.. It works, keep doing it till it doesn't and enjoy yourself I agree. Many posters here seem to be answering a different question to the one the blogger asked. The strategy is not all-in, but it is aggressive. Often it can be difficult for newer players to understand what "all-in" means because it gets thrown around by so many different players. The most common and typical way an all-in strategy is interpreted is: where you cut your economy BIG TIME, either in terms of workers, bases or both, and you play very aggressively. If blocked you are usually toast. A typical mistake people make is that while all all-ins are aggressive playstyles, not all aggressive playstyles are all-in. Your strategy continues probe production and expands, so it is 100% not all-in. | ||
EatThePath
United States3943 Posts
On June 08 2012 12:45 OmniEulogy wrote: Ee Han Timing and all-in are two totally different things. You are fine. Keep it up word | ||
Kashll
United States1117 Posts
However by all means keep using it until it doesn't work. When it stops working figure out why and then think about trying a different strategy or tweaking it to make it continue to work. | ||
DJWilma
Canada740 Posts
You guys rock, thanks for the input ♥ | ||
Whole
United States6046 Posts
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Fencar
United States2694 Posts
There are a lot of builds that rely on doing damage to a fast expanding player, or at least delaying his econ/tech a little such as the Cloakshee expand in TvT. The key is that they're not all-in, and can easily transition into a macro game, while still being very powerful in the early game. Keep in mind, however, you will get losses and a lot of people will BM you/tell you to stop and play a 'real game' with 1gate FE or similar. However, builds like these are great for improving IMO, since they train multitasking, macro while micro in the early game which you start in, and are very good in a BoX. gl hf | ||
Lousy!
Canada73 Posts
On June 08 2012 09:29 DJWilma wrote: This is pretty significant, because it possibly means that you already know how to macro.but can still win the game if it goes into the late game. Whether or not you'll lose to better players in the future with this strategy doesn't matter. Sure, it'll definitely happen, but that's true for any strategy. If it happens, then you can improve your build or try something new. It's not like you're flying and you'll hit a wall and fall to your death, there's no problem if you find a new strategies later if your current strategy isn't working and you're losing. Why do people assume that people who push early game can't macro? They should consider that the push only works with superior macro. | ||
jalstar
United States8198 Posts
One thing you could try is doing the same build off of a 1 gate FE, if you want to focus on macro more. That might even allow you to get a pretty fast third in some situations. Think of it as the protoss version of how terrans moved on from 7:30 stim timings into 10:00 stim/medivac timings. The latter wins fewer games outright, but wins more games overall at a high level. Keep experimenting, gl on the ladder, etc. | ||
blade55555
United States17423 Posts
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Recognizable
Netherlands1552 Posts
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Holgerius
Sweden16951 Posts
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