We have confirmation that HotS beta is coming out very very soon, as in June I'm pretty sure. This is what brings me to my main point of discussion. With HotS beta coming out, players who have not done well in WoL will get the beta and play only that to have a leg up when the better players do switch over. I am saying this on the assumption that the current successful pros will stay with WoL until the full transition to HotS. Since players of lesser caliber will have the new game more figured out, and the mechanics down by the time the switch happens, they will be able to compete with better players than them and possibly win money. This is only one point of discussion for me, time to move on to the next one
Hey boys remember when there was nothing you could do to stop me?
I bring up the reaper for a reason. I believe that this is a prime example of a brand new game that is not balanced. In the beginning of WoL there were those crazy strats with units that could just not be stopped when pro's figured out how to use them properly. We are headed straight for this in HotS for the first few months. Yes it will only be a add on for WoL so it won't be as bad as it was in SC2 vanilla, but there is still going to be that extreme learning phase, especially for zerg with the swarm host and how to properly utilize that, and protoss to figure out a mothersip-less way to deal with the late game mass broodlords.
So what I pose to you fellow TL'ers, is do you agree with these points, if so to what extent do you think that these points are true. What do you think will happen in the first few months, how long will it take for things to go back to how they should be, by this I mean no crazy stupid strategies are winning tournaments, the races at tournies in pro levels are semi balanced, the community is pretty well segregated into who is top tier, who is middle and who is low.