Okay so I just watched the replays and will note this:
PvP: Why did you go 2 gate forge? what was your thought process for it? mmm in any case, you should try a [Quick Fix] standard 2 gate into tech structure, more likely a 2 gate into robo play.
PvZ: your mineral skyrocketed to a very high number! you should consider to look more your warpgates so they are constantly producing units, try this: [Quick Fix] every time you issue a command to your units, select via hotkeys your warpgates to see if you can create more, if you can, do it, else issue another command. Also, you should try to wall in better, you were very insecure in the early game, some zergs could run around your wall no problem, and then you would be a dead protoss.
PvT: change your build to a 2 gate robo, you can be very safe against a terran with a 2 gate robo. so: [Quick Fix] change your build to a 2 gate robo, scout with observers or something else, if he fast expands, throw down a nexus inmediatly, else: you can put another gate to have a 3 gate robo, scout with observer, make your push with immortals instead of only gateway units. But be carefull [Quick Fix] do not run to a tank line in a very suicidal way, units are important because they don't let you die, don't let them die with so much ease. You can of course target fire tanks with immortals, but if he is turtling in his main... changes are, you cannot really kill tanks with your immortals because of the wall. So don't attack to a 1 base turtling terran, try to sneak an observer and expand if you have a good force and he is still turtling.
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