• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:18
CET 22:18
KST 06:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
Username Change Request - Toxickej Kapr No more SC2 streamers on team liquid? [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [D] the control group Simple Questions/Answers [G] How to playtest arcade maps
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War BGH Auto Balance -> http://bghmmr.eu/ Sagi.gg Launcher Released Top Players of October 2026 (EBPD Rankings) BW General Discussion
Tourneys
[Megathread] Daily Proleagues KCM Race Survival 2026 Season 4 [Mixed-Gender CK] Rush+4 vs Best+4 [BSL23] RO24 Group F - Sunday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8558 users

6 months late - thoughts on Skyrim

Blogs > iamahydralisk
Post a Reply
iamahydralisk
Profile Blog Joined May 2010
United States813 Posts
May 17 2012 17:27 GMT
#1
Got the game two days ago because I finished my semester at university and I actually have time for games now. I've played Fallout 3, Morrowind, and and bit of Oblivion, so I knew what to expect, mostly. I didn't love any of those games and as much as I hate to say it, I have the same problem with Skyrim that I did with those games.

First impressions of Skyrim were pretty good, although as soon as I got to the character creation, I felt like I was playing Morrowind again. I realize they're trying to create a comprehensive lore so it's hard for them to add major things, but still, it would be nice to see a new race or two. Especially seeing as how Skyrim comes 200 years after Oblivion (and I'm assuming Oblivion comes after Morrowind), it would make sense for them to add something. That was a bit disappointing, but nothing too bad.

When I got to actually playing the game, I was both happy and disappointed. I was happy because I was in the mood to play an open world game like Morrowind, and I was disappointed because I realized that in many ways, Bethesda just remade Morrowind with a new world and prettier graphics. I'm about ten hours into the game now and while I'm enjoying it a lot, I can't help but feel like I've done this all before. At its core, I feel like the game is very similar to Morrowind, and I feel like that core is pretty outdated compared to newer games. The basic gameplay is very similar to Morrowind, and its been ten years since Morrowind came out.

My biggest gripe is something that Bethesda has flat out failed on in every one of their open world games, and that's creating a compelling narrative. It both amazes and saddens me that when it comes to story depth and character development, Skyrim is basically Morrowind all over again. It amazes me that people claim that Skyrim is game of the year or anything near when it lacks two of the most fundamental RPG elements (IMO), those being an enthralling story and well developed characters. I wish Bethesda would focus less on creating a wide open world (that honestly gets pretty old when you've explored the same caves or ruins over and over) and more on creating a deep story with likable characters. I get a major nerd boner when I think of a game in the style of Skyrim with the story and character attention of a game like Persona 4 (just an example). I really hope that Bethesda works a lot more on characters and story for their next ES game, but I don't expect them to. As long as people keep buying the shit out of the mostly similar product they've been putting out for ten years, they're going to keep making the same product.


summary: Skyrim is a good game and what's there is really well designed, but I really can't justify calling it GOTY or anything near that because it's extremely lacking in two pretty basic areas (story and characters). here's hoping that Bethesda actually does something different for the next ES game.

"well if youre looking for long term, go safe, if you expect it to end either way, go risky. wow. just like sc2" - friend of mine when I asked him which girl to pick
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2012-05-17 19:43:07
May 17 2012 19:41 GMT
#2
Here's the thing.

Elder Scrolls took a turn in the wrong direction since Daggerfall for the most part, and definitely since Morrowind.

The whole point behind sandbox-y roleplaying games is the emphasis on the so-called low-level and mid-level stories - stories which are not designed in detail and explicitly served to the player, but rather the stories that the player formulates and builds himself based on the experiences his character has in the world. Think Minecraft or Dwarf Fortress as the games that create and exploit these stories brilliantly without having a single line of narrated text or dialogue, let alone predefined characters, written anywhere.

Daggerfall was a brilliant game in the sense that it used - at the time very impressive - procedurally generated world. Daggerfall world is still one of the physically largest worlds ever created in video games. Interaction between characters was also mostly "primitive" looking (not in the sense of bad primitive, but simple building-block primitive), and instead of having dialogue options to choose from, you instead had to "construct" your query from a list of topics and a set of options, which included a lot of different things including the "tone" you speak in. Like so:

[image loading]

This interface alone gave you a possibility to personalize your character, what he is like and how he behaves, more so than a vast majority of modern RPGs does. Morrowind already started going in this weird middle-way direction by dropping the procedural world generation in favor of a premade (albeit huge) continent and NPC characters. It still retained some of the Elder Scrolls charm by keeping their conversation inteface fairly basic and sticking to the "list of topics" dialogue system.

And then everything went downhill from there when Bethesda decided to make their games a visceral experience benchmark and stripped the series-defining features entirely in favor of making an artificial "emulation" of an open sandbox world mixed with heavily scripted quests, story, and a ton of elements that made the games seem less immersive and less realistic.

In short (!), I really have to disagree. Open world sandbox games do not go well with scripted narrative and well fleshed-out characters. The more the authors try to (pre)define the story and flesh out the characters, the less potent and influential the open world elements are and the less inherent freedom and personality the player has in the game. The more detail you put into the story and characters, the more static the game world inevitably becomes, and with that, so does your gameplay experience.

Ideally one should go for one OR the other, but Bethesda with Oblivion and Skyrim is the perfect example of why trying to do both at the same time can never turn out well (which is not to say that it can't sell well, which is a motivation behind a lot of the decisions they've made).
iamahydralisk
Profile Blog Joined May 2010
United States813 Posts
May 18 2012 04:52 GMT
#3
On May 18 2012 04:41 Talin wrote:
Here's the thing.

Elder Scrolls took a turn in the wrong direction since Daggerfall for the most part, and definitely since Morrowind.

The whole point behind sandbox-y roleplaying games is the emphasis on the so-called low-level and mid-level stories - stories which are not designed in detail and explicitly served to the player, but rather the stories that the player formulates and builds himself based on the experiences his character has in the world. Think Minecraft or Dwarf Fortress as the games that create and exploit these stories brilliantly without having a single line of narrated text or dialogue, let alone predefined characters, written anywhere.

Daggerfall was a brilliant game in the sense that it used - at the time very impressive - procedurally generated world. Daggerfall world is still one of the physically largest worlds ever created in video games. Interaction between characters was also mostly "primitive" looking (not in the sense of bad primitive, but simple building-block primitive), and instead of having dialogue options to choose from, you instead had to "construct" your query from a list of topics and a set of options, which included a lot of different things including the "tone" you speak in. Like so:

[image loading]

This interface alone gave you a possibility to personalize your character, what he is like and how he behaves, more so than a vast majority of modern RPGs does. Morrowind already started going in this weird middle-way direction by dropping the procedural world generation in favor of a premade (albeit huge) continent and NPC characters. It still retained some of the Elder Scrolls charm by keeping their conversation inteface fairly basic and sticking to the "list of topics" dialogue system.

And then everything went downhill from there when Bethesda decided to make their games a visceral experience benchmark and stripped the series-defining features entirely in favor of making an artificial "emulation" of an open sandbox world mixed with heavily scripted quests, story, and a ton of elements that made the games seem less immersive and less realistic.

In short (!), I really have to disagree. Open world sandbox games do not go well with scripted narrative and well fleshed-out characters. The more the authors try to (pre)define the story and flesh out the characters, the less potent and influential the open world elements are and the less inherent freedom and personality the player has in the game. The more detail you put into the story and characters, the more static the game world inevitably becomes, and with that, so does your gameplay experience.

Ideally one should go for one OR the other, but Bethesda with Oblivion and Skyrim is the perfect example of why trying to do both at the same time can never turn out well (which is not to say that it can't sell well, which is a motivation behind a lot of the decisions they've made).

I can't comment on the ES games before Morrowind (as I haven't played them), but I have to disagree that you can't have open world sandbox games with good stories and characters. Case and point, Rockstar games. The GTA series and Red Dead Redemption are both shining examples of how open world games can have really well fleshed out characters and interesting stories too. They may not be quite as open or large as the Elder Scrolls games, but like I said before, I'd be perfectly fine with Bethesda sacrificing some of the games' physical sizes if it meant they were going to flesh out the characters and story more.
"well if youre looking for long term, go safe, if you expect it to end either way, go risky. wow. just like sc2" - friend of mine when I asked him which girl to pick
Funnytoss
Profile Blog Joined August 2007
Taiwan1471 Posts
May 18 2012 05:18 GMT
#4
The S.T.A.L.K.E.R. series is also a good example of a fairly wide open game where there's still a strong storyline holding things together.
AIV_Funnytoss and sGs.Funnytoss on iCCup
iamahydralisk
Profile Blog Joined May 2010
United States813 Posts
May 20 2012 00:54 GMT
#5
additional thoughts: been playing more and enjoying the heck out of the game, but I honestly still can't help but feel like the game is really outdated. it's the little things... like how bethesda used the same character sprites for some of the different characters (acceptable for more "animalistic" races, but using the same exact models for different humans?), and using the same voice actors for a lot of the npcs. they don't even try to hide it most of the time. also how a lot of the shopkeepers have exactly the same lines... and how there are some parts where two NPCs have the same lines but different VAs, and all I can think is "if you gave them different VAs, why not different lines?" this kinda stuff just kills the immersion for me a bit. I mean, come on Bethesda. Stuff like that is just lazy in today's gaming industry.

also, random complaint: not being able to sell stolen goods at most shops. I can understand why shopkeepers wouldn't want to buy stolen stuff, but the thing is, how do they know it's stolen? sure, it might be obvious if I roll into Whiterun with 150 bottles of Honningbrew Mead (real life examples ftw), but how do they know that armor I'm trying to sell wasn't looted from a bandit or something? it's not like there's some big flashing "I STOLE THIS LOL" sign on every stolen item I try to sell. it's even worse because I remember this being a problem in Morrowind too, and I bet it was a problem in Oblivion as well (haven't played it enough to remember). this is completely nonsensical and it's lazy as fuck on Bethesda's part for this same problem to persist when it should've been removed after Morrowind.

honestly, I feel like the whole game is just lazy overall. Bethesda is a company that's very good at what they do, but they never take any risks or step outside their comfort zones as game developers. Skyrim is a very well designed game, but virtually none of it is new or innovative, and like I said before, some of it is just downright lazy.
"well if youre looking for long term, go safe, if you expect it to end either way, go risky. wow. just like sc2" - friend of mine when I asked him which girl to pick
Please log in or register to reply.
Live Events Refresh
Next event in 1h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 478
Nathanias 74
mouzStarbuck 45
EmSc Tv 14
StarCraft: Brood War
actioN 127
Bale 27
Dota 2
syndereN255
monkeys_forever162
Counter-Strike
pashabiceps1771
Fnx 441
gobbtv198
jkaem56
zeus52
Other Games
tarik_tv5572
summit1g4969
Grubby2759
FrodaN1206
shahzam293
Liquid`Hasu268
PiGStarcraft214
XaKoH 192
byalli159
Pyrionflax148
C9.Mang0115
QueenE90
Fuzer 70
NeuroSwarm67
ViBE42
Mew2King35
Railgan19
Organizations
Counter-Strike
PGL141
Other Games
BasetradeTV135
StarCraft 2
EmSc Tv 14
EmSc2Tv 14
StarCraft: Brood War
lovetv 9
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 57
• Adnapsc2 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV357
League of Legends
• Nemesis2079
• Jankos2065
• TFBlade734
Other Games
• imaqtpie881
• Shiphtur406
Upcoming Events
OSC
1h 42m
IntoTheTV X SOOP
1d 13h
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
1d 19h
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
1d 21h
IntoTheTV X SOOP
2 days
IPSL
2 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
[ Show More ]
PiGosaur Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.