• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:32
CEST 13:32
KST 20:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 213ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes37Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
IP For new Brazil servers for NA Players 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Serral wins Maestros of the Game 2 Weekly Cups (June 22-28): Zergs thrive in new patch MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon
Tourneys
Vespene Cup #1 — $300+ USD, July 10 HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Farewell Beloved Starcraft (Youtube Videos) BW General Discussion FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10943 users

How Hard is SC2? - Page 2

Blogs > teamamerica
Post a Reply
Prev 1 2 All
iSometric
Profile Blog Joined February 2011
2221 Posts
May 13 2012 03:03 GMT
#21
As hard as destructable rocks are!

-.-
strava.com/athletes/zhaodynasty
LlamaNamedOsama
Profile Blog Joined July 2010
United States1900 Posts
Last Edited: 2012-05-13 08:45:46
May 13 2012 08:40 GMT
#22
In a game where multi-tasking is key, there's theoretically an infinite skill ceiling.

The primary difference is that the faster battles and deathballs produce a game where advantage shifts one way a lot more quickly - in BW, the interface handicaps (12 unit select, lack of mbs, no auto-rally-automine) were simply hindrances in the pace of the game advantage, not a hindrance to the essence of skill itself. In short, it gives the appearance that it's a game that takes more skill because the pace of the game meant that even though a "better" player might be caught off guard or become disadvantaged from a single engagement, the greater instances of engagements throughout the game would theoretically allow that "better" player to come back.

While this is true in SC2 too, it's truer to a lesser extent because games can end more quickly, hence there are less instances of player-control in-between X key engagement and Y follow-up at base. That doesn't necessarily mean that it's a game of less skill, but that a lower count of instances of clashing player skill therefore results in a less consistent reflection of overall skill since the law of large number implies that there is more space for outliers of a significant battle to go the way of the "less" skilled player.

Think of it this way. Mathematically, let's say we had player A vs. B, A being better. A has a 70% to succeed in his efforts versus B having a 30% to succeed in his efforts (when they are directly at odds or in engagements, obviously player B would not have a 30% chance of rallying a unit to his mineral line or doing a BO). Theoretically, player A by percentage would succeed in more engagements and therefore incrementally win the game. However, percentages are not guarantees. Let's say a game has only one deciding moment. Though A is favored to win, that is no guarantee - there's an almost 1 in 3 chance that B would win the game. In BW, because of control limitations, you could imagine that there are a lot more steps inbetween step X and step Y when it comes to playing the game and achieving victory, because a person has to accomplish tasks 1, 2, 3, and 4 (select each building, rally each building, grouping/binding each individual group of 12). Every step can be an instance of player skill, which in the example, would be a roll of 70% vs. 30%. In SC2, you'd still have the steps, but there'd be less (perhaps 2 steps, produce/rally and control/bind). So there's still skill, and it still pits that skill in a comparative venue without limit (you could theoretically have an infinite long game or tons of action that would produce dozens of "instances" or "rolls" in SC2), but BW relative to SC2 would have more rolls of the die and therefore greater consistency with the law of large numbers.
Dario Wünsch: I guess...Creator...met his maker *sunglasses*
paddyz
Profile Joined May 2011
Ireland628 Posts
May 22 2012 19:03 GMT
#23
I would agree that it is just different and people don't fully understand it yet, only 2 years of evolution so far so even the better player only has to make 1 mistake to lose a game and get frustrated then think the game is volatile/ez/stupid.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:00
XXIX - Group Stage Day 2
TaKeTV1752
SteadfastSC353
TaKeSeN 266
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 354
SteadfastSC 353
IndyStarCraft 163
ProTech125
Rex 85
StarCraft: Brood War
Shuttle 1166
Hyuk 1104
Zeus 818
Larva 289
Mini 279
EffOrt 262
Soma 203
actioN 190
Mong 184
Last 154
[ Show more ]
Dewaltoss 120
Pusan 102
ZerO 100
Leta 76
ToSsGirL 51
Sharp 49
hero 42
JYJ 32
Bale 32
sorry 30
Yoon 23
NaDa 23
yabsab 20
Noble 16
JulyZerg 10
Dota 2
Dendi729
XcaliburYe486
League of Legends
JimRising 439
Counter-Strike
pashabiceps1391
byalli770
zeus400
edward86
Other Games
B2W.Neo587
Pyrionflax298
Hui .114
Livibee78
QueenE24
ZerO(Twitch)11
Organizations
StarCraft 2
ComeBackTV 545
Dota 2
PGL Dota 2 - Main Stream168
StarCraft: Brood War
UltimateBattle 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• 3DClanTV 119
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota286
Upcoming Events
Replay Cast
12h 28m
HomeStory Cup
23h 28m
OSC
1d 1h
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
[ Show More ]
RSL Revival
6 days
CranKy Ducklings
6 days
Afreeca Starleague
6 days
Snow vs Jaedong
YSC vs hero
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.