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Episode One

Blogs > Andwhy
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Andwhy
Profile Blog Joined January 2011
United States91 Posts
May 04 2012 20:19 GMT
#1
Back in the predecessor to Starcraft 2, known as Starcraft: Brood War (BW), there was a hatchery level zerg unit known as the "hydralisk," abbreviated "hydra." The hydra was a rather versatile yet massable unit that saw much use. Against terran Mech, zerg players would often mass hydralisks as SC2 zerg players will mass roaches. Against protoss, the hydralisk was a fearsome early game unit; even players of the ken of Bisu were known to fall to a front door hydralisk bust before the 10 minute mark.

Moreover, the hydralisk also served as a gateway unit to the formidable lair-tech monster known as the "lurker." The lurker was the zerg's hard map control unit in BW (yes, children, Zerg used to be able to rely upon a particular unit to partition sections of the map!) and was effective against staple units of both terran and protoss, such as the marine and the zealot (without necessarily suiciding itself, nonetheless!). For this reason, one would see a hydralisk den planted in almost every ZvP and ZvT (neither lurkers nor hydralisks were often used in ZvZ, however).

Allegedly, the hydralisk exists in in SC2, but sightings are rather rare. Witnesses report that the modern hydra is to the BW hydra as the alligator is to the dinosaurs. Whereas the BW hydras were hardy enough to be used on their own in cases such as hydra busts, they were still very susceptible to large bursts of damage such as reaver shots, psionic storm, siege tank fire, and group of stimmed marines accompanied with medics (this is why hydralisks were typically morphed into lurkers versus Terran bio). Its presence at hatchery tech often allowed it to emerge en masse before many of these hard counters became so prevalent as to render the hydralisk useless. Furthermore, a speed upgrade meant that the hydralisk could dodge storms or retreat from a losing engagement rather effectively.

The SC2 hydralisk, on the other hand, is a creature much less fearsome. Mar Sara civilians often participate in competitions hunting hydralisks and emerge unscathed, an activity unimaginable only four years prior. These competitions, however, provide the majority of our information on the modern hydralisk, for the creature is rarely deployed by the zerg for combat nowadays. The hydralisk still retains its vulnerability to psionic storm and the replacement to the reaver: the colossus. Observer data indicates, however, that the hydralisk den is no longer a hatchery level tech structure, for it has not once emerged prior to a colony's lair. Furthermore, the hydralisk seems to have lost much of its speed, and is incapable of dodging psionic storms or retreating from engagement, particularly when off the purple "creep." Unfortunately for the SC2 hydralisk, its emergence at lair tech is soon followed by the prevalence of its most dangerous foes, shortening the hydralisk's span of usefulness in most contests.

As such, it may be appropriate to refer to the SC2 hydralisk as "dinosaur," just as one may refer to a modern reptile as such, not only for its appearance but also for its heritage. The SC2 hydralisk is a living fossil, a vestigial organ of the zerg. Its presence on the battlefield, no longer intimidating, hearkens one back to the ages of BW, where these fearsome creatures romped across the fields of multiple devastated worlds, Auir included.

Rumor has it that SC2's default settings make it such that whenever one plants a hydralisk den in game, he automatically sends a message to his opponent saying "I would like to lose now, please." This is yet to be confirmed.

On the next episode of the Starcraft Archaeologist: the fallen legacy of the carrier.

**
Hulavuta
Profile Blog Joined December 2011
United States1252 Posts
Last Edited: 2012-05-04 20:22:39
May 04 2012 20:22 GMT
#2
Hydralisks are pretty good in ZvZ at least. Although like you I severely miss the old Hydralisk =(
Done with Team Liquid for a while. Don't expect to find me here.
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
Last Edited: 2012-05-04 20:44:59
May 04 2012 20:43 GMT
#3
You are talking about BW as if it was some ancient city long forgotten.
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
Andwhy
Profile Blog Joined January 2011
United States91 Posts
May 05 2012 00:47 GMT
#4
You are talking about BW as if it was some ancient city long forgotten


That's sorta the joke Because it's supposed to by Starcraft Archaeology, I have to pretend that one of the games is in the past.

+ Show Spoiler +
Don't get me wrong, however, I love BW and don't want to see it die
fire_brand
Profile Blog Joined October 2009
Canada1123 Posts
May 05 2012 04:22 GMT
#5
On May 05 2012 05:43 blubbdavid wrote:
You are talking about BW as if it was some ancient city long forgotten.


I guess you kinda missed the entire tune of the blog.

I chuckled over a couple of lines. Some pictures though and some lead up would have made this blog a real winner.
Random player, pixel enthusiast, crappy illustrator, offlane/support
Andwhy
Profile Blog Joined January 2011
United States91 Posts
May 05 2012 04:32 GMT
#6
Thanks for the tip, fire_brand. I'll either integrate that into this blog given time or throw it into the next "episode."
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
May 05 2012 04:32 GMT
#7
On May 05 2012 05:43 blubbdavid wrote:
You are talking about BW as if it was some ancient city long forgotten.


I think bw is in the same light as quake 3 right now . Just ask anyone hey do you play quake ? People will go "huh what the hell is that man " ... So yeah I am okay with people calling broodwar ancient and archaic.
BW/KT Forever R.I.P KT.Violet dearly missed ..
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