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Esports, Past and Present - Page 2

Blogs > Xxio
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Eeeegor
Profile Joined April 2005
Australia809 Posts
April 29 2012 08:00 GMT
#21
Very interesting read
Day9 Made Me Do It
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
April 29 2012 09:38 GMT
#22
Excellent read. <3 Xxio
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
pestilenz
Profile Blog Joined February 2011
Denmark379 Posts
April 29 2012 10:11 GMT
#23
I do not know if this post has any deeper purpose, or you just wanted to write it for the sake of writing it, but nice nonetheless.

Even though this is a really short write up of the "Online Korean History", and only mentions the top of the iceberg and how things evolved during the 90's, I found it well written and nice as a quick overview of how things occurred.

If people do not have the time to read the book: Korea's Online Gaming Empire, or other articles, academic essays and the like, concerning this topic, I think this post gives a nice idea of how things went by.
You can attack with this?!
che
Profile Joined February 2003
17 Posts
April 29 2012 10:56 GMT
#24
Just to chime in, I'd like to add that most of the objection to the idea and branding of "eSports" from my respective community, fighting games, comes from one of the central ideas in this blog, that is, the clash between the Korean PC-Gaming culture vs. the Japanese Arcade-gaming culture. Whereas the "eSports" scene grew into a spectator sport in Korea where most fans don't actively play in tournaments, the arcade scene for fighting games relies on a large fanbase of avid tournament players as opposed to spectators, hence the rift in viewpoints of whether the fighting genre should classify itself under the "eSports" umbrella. Again, these are two very disparate and far-removed cultures of gaming we have here, and to simply lump the two together under the guise of 'eSports' would necessarily draw some backlash, largely from my community, but others understandably from the SC2 community as well (during Dreamhack 2011, a large number of SC2 fans were up in arms about having to be "forced" to watch the finals of the SF4 tournament, which took roughly 10 minutes). I understand that to grow competitive gaming, the fighting game scene needs sponsorships and more funding, most of which is ironically being provided by eSports groups like Evil Genuises, Complexity, and recently MLG, though it should be noted that to bridge the gap fully between our 'fringe' group of tournament players in the fighting game community (fgc) and the rest of "eSports", this central rift in culture should be addressed so as to ease any perceived animosity between scenes. Just my two cents.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
April 29 2012 11:19 GMT
#25
Great read, thanks !
ॐ
jpak
Profile Blog Joined October 2009
United States5045 Posts
April 29 2012 11:46 GMT
#26
On April 29 2012 12:53 Chef wrote:
What I want to know is how many of the games in 'esports' today really have a right to call themselves a sport. At this point I'm not even sure I would call the current state of Brood War a sport.

The word sport has a necessarily subjective quality to it in this context, but I think a sport necessarily has to transcend itself from being an advertisement to even begin to be up for consideration. It has to be taken seriously. It's hard to take something seriously when you don't expect it to be around for much longer (that's not a commentary on Brood War though, which I think will be around for awhile yet at least as a matured hobby).

ESPORTS is a bit of a mockery of the word sport. We took the idea of video games being a sport for granted because BW had been such an incredible success, but now I think it's worth reevaluating.


The more I think about this whole situation, the more I echo this statement. To be politically correct, I would not call today's phenomenon "ESPORTS", but rather "competitive gaming." The word "sport," for me, imply a certain kind of timelessness, that even after a generation, I would be able to relate to future generations through that particular sport (Baseball, for instance). Now, I think it's just another way for game companies to market their game to the masses (I am looking at you, Starcraft 2).
CJ Entusman #50! #1 클템 fan TL!
Derrida
Profile Joined March 2011
2885 Posts
April 29 2012 12:14 GMT
#27
Well, this is a good read, but it's not the "past and present of esports," it's the "past and present of esports in korea."
#1 Grubby Fan.
whatthefat
Profile Blog Joined August 2010
United States918 Posts
Last Edited: 2012-04-29 14:32:02
April 29 2012 14:13 GMT
#28
Really nice read.

As I see it, no game can last forever, due to rising graphics and interface expectations if for no other reasons. This is fine in my opinion, so long as the industry is successful in renewing popular games that embody the same core dynamics as their respective predecessors. I was more than happy to make the switch from BW to SC2, in the same way that I will be happy to some day switch from SC2 to SC3. But I will not ever be happy to transition from SC2 to 'Generic other popular e-sports title'.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
Eee
Profile Joined August 2011
Sweden2712 Posts
April 29 2012 14:27 GMT
#29
Suprised to see so few comments here.
ZisforZerg
Profile Blog Joined December 2010
United States224 Posts
April 29 2012 15:53 GMT
#30
Fantastic writeup, very informative to an eSports newbie like me ^_^
"I'm too drunk, to taste that chicken."
sebsejr
Profile Blog Joined April 2011
213 Posts
April 29 2012 17:04 GMT
#31
A great and interestitng read, indeed! thanks a lot
azndsh
Profile Blog Joined August 2006
United States4447 Posts
April 29 2012 17:31 GMT
#32
Very nice article.

Actually I disagree about the part concerning demographics. As the fans get older, advertisers and sponsors are happier, because the fans transform from penniless students to income earners with actual spending power. There's a pretty strong correlation between advertiser spend and target demographic wealth.
RenSC2
Profile Blog Joined August 2011
United States1087 Posts
April 29 2012 20:50 GMT
#33
The best chance for e-sports to explode is for it to become normal in the next generation. That means that when this generation grows up and has children, those children grow up with e-sports and it becomes a normal thing in their lives. If you look at the real explosion of professional football (not soccer) in the USA, it followed a very similar pattern. So I think a lot of sponsors are very excited about the prospect of this generation getting older.

The problem as you mentioned is that it seems like no game will truly last. BW has had the best run so far; however, large-scale professional BW is on its last legs and I can't imagine it lasting more than 3 more years. That puts it at approximately 15 years of professional gaming. That's great for a game, but terrible for a sport. That's the *best* so far. Will SC2 or DOTA2/LoL be able to beat that? I have my doubts. To be fair, Blizzard gave up on BW about 10 years ago. With the release of SC2, it seems like they even tried to kill BW so that they could force people into their new game. So there was no support from Blizzard for BW. If Blizzard is taking ad-revenues from tournaments for SC2, they are stifling tournaments, but the money may allow Blizzard to support the game long term. Still, I don't think they'll have too much more than $1mil/yr of budget into supporting SC2 past LotV. And that much money doesn't pay for too many skilled programmers, artists, developers, community managers, and management. It seems more like whatever they take from tournaments is just going to milk the last bit of profits out of a game that they're planning to replace with SC3 in 10 years. Maybe that's just the cynic in me talking.

The new MOBA games have a better economic model for the long term support of the game, so maybe Riot or Valve can do a better job of supporting their games long term. Maybe one of the games will get graphics/play upgrades as the industry changes and maybe the game lasts for 50+ years. That'd be awesome, but I have my doubts. I personally don't see enough complexity within the MOBA genre to sustain fan interest for too many years.

With the constant cycling of games, it puts players and fans in a bad spot, but it can still create sustainable leagues and personalities. Currently, the best (only?) way to sustainable income in the esports scene is to be a personality. They have low overhead costs and can make consistent income, no matter what game is the flavor of the month. If the SC2 scene collapsed overnight, a guy like Day9 or DjWheat would easily find work in other games. It doesn't take *that* much work to get good at a new game. I'd suspect that Day9 could hit a "masters" (if not grandmaster) level in nearly any game with a bit of time and then use his considerable entertainment talents to create a show and be a respected broadcaster. He and others are people who have smartly built a brand of their own that people want to consume even if it doesn't include their favorite game. The same goes for the various leagues, except that the overhead costs are significantly higher. MLG is a brand of its own and will have consumers no matter what games they show. However, they have high costs and are struggling to turn a profit despite having a huge hit in SC2. Leagues can continue to survive, but I doubt they'll ever thrive with a constantly cycling stream of games and that's due to the next group.

One group of people that really get screwed are the fans. If you are truly a fan of one game and not a general esports fan, then you will often be out of luck. You'll be one of the disenfranchised people who the industry failed to keep because the industry kept cycling out games. Luckily, I think most SC2 fans are RTS fans and if SC2 gets replaced by a different high quality RTS, I think most would accept it. So in general, as long as a fan stays somewhat flexible, he should be able to find his entertainment in the ever cycling world of esports. However, the industry will always struggle to really build a dedicated fanbase if the games keep switching. Instead, it needs to rely on flexible fans and flexible fans are not quite as dedicated.

The people that take the cycling of games the hardest are the professional players. To truly hit a professional level, you need to put 40+ hours per week into the game. Your raw skills will be very good with that much practice, but so much of your time goes into the specifics of the game at hand. If games continuously cycle through, all of that time perfecting the specifics of a game in the previous game goes to waste. A BW pro who puts 100s of hours into creating specific builds will suddenly be hit by a reset button where he has to rely solely on his raw skills. When he transfers to SC2, he'll be faced with the reality that he won't be as good as the person who switched to SC2 earlier because that other person didn't put as much time in and wasn't as good at BW. That's a tough pill to swallow. I think many BW pros will try to make the switch soon and be very disappointed to the point that they quit despite being some of the most talented RTS players in the world.

The professional gamer will suffer the most in an era of ever-changing professional games. Hopefully, we do eventually get a game developer that truly treats their game like an e-sport and continues to update the game long into the future. Only then can someone make their entire living off of one game and only then can we truly have an E-sport.
Playing better than standard requires deviation. This divergence usually results in sub-standard play.
Authweight
Profile Joined May 2010
United States304 Posts
April 29 2012 22:46 GMT
#34
I think the problem is that competitive games are being made to be sold and make money for the developer. There's no problem with this exactly, but its not a good basis for an esport. I think the future of esports will be in games designed, not by companies focused on selling copies of the game, but instead designed by tournament organizers. Such games would probably be free to play, so as to drum up support for the tournament. Most likely, such games would be altered slightly every season, to fix balance problems, keep the game fresh, and keep it technologically up-to-date. The makers of the game would be focused on making the game the best esport it can be, because their money is in viewers, not purchasers.
deducter
Profile Joined May 2011
United States80 Posts
April 30 2012 04:48 GMT
#35
On April 29 2012 20:46 jpak wrote:
Show nested quote +
On April 29 2012 12:53 Chef wrote:
What I want to know is how many of the games in 'esports' today really have a right to call themselves a sport. At this point I'm not even sure I would call the current state of Brood War a sport.

The word sport has a necessarily subjective quality to it in this context, but I think a sport necessarily has to transcend itself from being an advertisement to even begin to be up for consideration. It has to be taken seriously. It's hard to take something seriously when you don't expect it to be around for much longer (that's not a commentary on Brood War though, which I think will be around for awhile yet at least as a matured hobby).

ESPORTS is a bit of a mockery of the word sport. We took the idea of video games being a sport for granted because BW had been such an incredible success, but now I think it's worth reevaluating.


The more I think about this whole situation, the more I echo this statement. To be politically correct, I would not call today's phenomenon "ESPORTS", but rather "competitive gaming." The word "sport," for me, imply a certain kind of timelessness, that even after a generation, I would be able to relate to future generations through that particular sport (Baseball, for instance). Now, I think it's just another way for game companies to market their game to the masses (I am looking at you, Starcraft 2).


I agree completely. To earn the name of a "sport," the game has to be around for a long time (2-3 generations minium, at least 40+ years IMO) with no or almost no rule changes. The only game thus far that even has the potential to be considered a sport was Brood War. I could see myself watching Brood War with a new generation of pros 10, 20 years from now. Really our generation is the first that would find spectating video games entertaining. But not just any video game, and not just any player. The game has to be spectator friendly. It has to be an incredibly deep game played at the highest level. But this alone isn't enough. It has to have stars, it has to have rivalries, it has to have a sense of "epicness," it has to have drama. Where would Brood War be without Boxer? Or Yellow, the king of silver? Reach vs Boxer in the OSL finals. Who here doesn't know of iloveoov's reign during his prime, his 33-0 record against Zergs? What about iloveoov vs Boxer in the OSL finals, the master vs the apprentice, the Obi-wan vs Anakin of Brood War (from Episode IV of course, not the prequels). Or Nada finally claiming the first Golden Mouse. Savior's rise, fall, and collapse into the abyss. The KT vs SKT1 rivalry. Firebathero's antics. JulyZerg manhandling Best in the OSL finals, and Bisu's shocked look in game 2. Yellow coming back once a year to beat Bisu and Jaedong. Jaedong vs Flash. The saga of Stork, Fantasy, and Jangbi. And so, so much more.

The problem is that the current "esports" games aren't designed for permanence. I honestly believe that Brood War was the only chance for an esport. Blizzard set out to design a nice RTS, but because of a combination of inspired design choices and good luck, it took off in Korea and had the chance to gain real permanence. It could have been a true sport, provided it could last at least 50 years. But no, that's not to be. It seems the pro Brood War scene is irrevocably disappearing, and thus the idea of "esports" is now a joke, reduced to a marketing ploy to sell games.

The main revenue for gaming companies is selling their games, not collecting money from people watching their games played by professionals. By contrast, for real sports organizations like NBA, NFL, or MLB, the main revenue consists of ticket sale to events and of syndication rights to networks, which sells advertisement time during games. Each of these are multibillion dollar industries. Even WOW's $1 billion annual revenue pales in comparison.

Perhaps someday in the not too distant future, designers and gamers will come together to create something designed for lasting permanence. And it'll certainly be time-consuming and expensive to build up. But I believe it is possible to one day have something worthy of the name "sport," in the far, far distant future.
MetaXelor
Profile Joined April 2012
United States26 Posts
April 30 2012 04:50 GMT
#36
That was a really good read. As a newcomer to the competitive SC2 scene, that really was a really good recap of the evolution of the Korean esports scene.

Instead of comparing esports to soccer or baseball like others have in the past, it might be better to compare esports to motorsports like Formula 1 or sportscar racing. While soccer and baseball have well established rulesets that only change over the course of decades, motorsports rulesets change over the course of a few years. For example in the eighties, the World Endurance Championship (for sportcars) raced under a set of rules called Group C. Essentially, each team was given a set amount of fuel to finish a race with. You could use almost any engine and engine technology as long as you didn't run out of fuel. In the early nineties, however, the relatively open Group C rules were abandoned and in favor of much more restrictive rulesets. These more restrictive rules resulted in very different car designs, but sportscar racing as a whole continued.

I like to think of transitioning from one game to another in esports as being like changing from one motorsports ruleset to another. In motorsports, some teams and manufacturers dominate only when one ruleset is in force, but others are able to transition from one ruleset to another. Similarly in esports, some players (like Thorzain for example) are able to transition from one game (Warcraft 3) to another (Starcraft 2). In motorsports as well, some teams compete in many different form of racing while others are specialists. In esports, we have the multigaming teams such as EG or CompLexity as opposed to specialists like `Liquid.

Just my two cents anyway.
MrSandman
Profile Blog Joined November 2010
Australia188 Posts
Last Edited: 2012-04-30 05:35:35
April 30 2012 05:35 GMT
#37
If so, Brood War's dominance in esports has come to an end. But twelve years is an extremely short lifespan, and within this period it had no serious competition.


Was this a typo? It jsut seems like you talk about the current games in esports as being short lived compared to brood war for most of the article.

Very insightful read. I honestly didn't know very much about Korean cyber culture pre-2005. I might have to read the book and look up some articles.
TeamLiquid: Teaching trolls latin since 2002 || Before every post ask yourself, how would I feel if someone else said it? ||
niilzon
Profile Joined October 2010
Belgium105 Posts
April 30 2012 09:58 GMT
#38
On April 30 2012 02:31 azndsh wrote:
Actually I disagree about the part concerning demographics. As the fans get older, advertisers and sponsors are happier, because the fans transform from penniless students to income earners with actual spending power. There's a pretty strong correlation between advertiser spend and target demographic wealth.


That is exactly what I think. I'm 27 years old, I'm working, and it is only since I started working that I pay money for things like GSL tickets, ESL premium membership etc. I would never have had this while I was living at my parent's.

Also I know that I will probably never stop being a gamer, and that I will probably invest more and more (on my little citizen scale) in esports as time goes by (AKA as my salary grows over time).

Therefore I strongly believe that "older gamers" are better for the advertisers and sponsors. However, and I would love to get some feedback about this, I'm not sure if most of the other gamers are staying "gamers for life", or plan to stay with that mindset.
BrosephBrostar
Profile Blog Joined December 2009
United States445 Posts
April 30 2012 10:13 GMT
#39
I don't really get the optimism people have for the future of "esports." How can you look at going from a situation where companies were spending millions on teams to one where most players don't even get paid and think that things are improving?
Greem
Profile Blog Joined September 2010
730 Posts
April 30 2012 11:20 GMT
#40
Very amazing read indeed. I must say deep inside i do fear that every few years we will need to adapt to new game, hope some games will stay up as much years as Brood War at least, SC2 in mind .
youtube.com/N0rthernL1ght
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