• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:10
CET 08:10
KST 16:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced8[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Which season is the best in ASL? A cwal.gg Extension - Easily keep track of anyone BW General Discussion soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2368 users

Small paper I wrote for finance on Starcraft

Blogs > Lightswarm
Post a Reply
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
April 13 2012 19:55 GMT
#1
eh, why not write something on Starcraft

Ended up with 85%, even though I feel it was marked very loosely



In the early part of this century, there has been a mainstream emergence for non-conventional sports such as Texas Hold’em Poker and Ultimate Fighting Championships. Although both sports had both interest and potential prior to mainstream, the growth explosion in has revolved around two key factors: the expansion in viewership to the mass public via television and cable networks, and the availability of the sport as a global community. Today, UFC has developed into a spectator sport comparable to traditional sports such as NBA and MLB while online poker continues to show interest with people playing on sites such as PartyPoker.com and PokerStar.com. Undeniably, the emergence of UFC and Online poker to the mainstream has generated substantial revenue, making them sustainable industries in this new millennium. Despite not being broadcast on TV, eSports such as Starcraft 2 is following a similar path to mainstream.

ESports, or Electronic Sports, has existed since the introduction of online game play of video games. Players engage in various types of competition depending on the type of game, whether it is team based or one on one. Some of the popular game titles featured in eSports competition in recent years include CounterStrike (a 5vs5 First Person Shooter or FPS), Halo Reach (a 4vs4 FPS), League of Legends (a 5vs5 Multiplayer Online Battle Arena or MOBA), and Starcraft 2 (a 1vs1 Real-Time Strategy or RTS). The growth of these games has been mainly due to the increased popularity of livestreams, a technology that allows anyone to broadcast anything over the internet in real time. Although many more games feature a competitive element, these titles have the highest number of players and viewers engaged in the game. There are also a number of organizations dedicated to providing the competition a broader audience. ESL, Dreamhack, and IPL are some of the international organizations that host eSports competition with some of the above mentioned titles around the world on a regular basis. Dreamhack draws in tens to hundreds of thousands of people each year to its LAN events, ESL hosts events that pull in hundreds of thousands of people watching their livestream at the same time, and IPL is hosting events in major venues such as Las Vegas and Atlantic City. But the focus of this paper revolves around Starcraft 2 and the eSports organization MLG.

To understand the popularity of Starcraft 2, we must go back one decade to early 2000s with the release of Starcraft: Brood War in South Korea. Around that time, Asia experienced a financial crash, causing many Koreans to spend less time going out at night. At the same time, Starcraft was released with an online component, allowing players to play against each other in one on one battle. The Koreans started broadcasting Starcraft matches on TV, and very quickly, the popularity with Starcraft exploded. At the time, owning a computer in a household was very expensive; many people could not afford to play Starcraft in their homes. Instead, people would go to PC Cafes to play at a very cheap price. This led to PC Cafes sprawling up around the country; on a single block, more than one PC Cafes can be found. The popularity of Starcraft in Korea has led many players to engage in the game on a similar level to the professionals, some of whom are recruited by the pro-players[4]. The availability and accessibility of Starcraft in PC Cafes helped push telecommunication companies to greatly improve the internet infrastructure of Korea, and today, Korea is now a world leader in high speed internet[5]. In addition, many companies over a decade have sponsored Starcraft leagues and teams with two TV stations hosting programs dedicated to Starcraft alone. With the release of Starcraft 2 in 2010, many of the western fans wait in anticipation for a Korean-style boom for the rest of the world, and one of the main organizations that capitalized Starcraft 2 into their events is MLG.

MLG, which stands for Major League Gaming, is an American eSports organization started in 2002 focused on two games: Halo 2 and Tekken. Their events revolve around large convention center and three-day weekend competitions with the results carried from event to event, building up to a national final at the end of the year. As the years pass by, different game titles show up on their events showing different degrees of success. In the second half of 2010, MLG added Starcraft 2 to their events and it was a major hit with the fan base. By 2011, they were showing 240000 concurrent views (at the same time) and millions who watched live[3]. The significance of the high numbers is not limited to the advertising revenue MLG generates from running ads in between games, which is in addition to convention center ticket sales, it also provides MLG with data it can present to current and prospecting investors. Despite the viewership of the MLG events, MLG still needed to prove to its investors that it has a sustainable business hosting Starcraft 2 and other eSports competition[1][2], and so, in February 2012, MLG launched its first ever PPV Arena event.
The PPV Arena was an experiment by MLG to prove to their investors they have a sustainable business model. The explosion with Starcraft 2 was due in part of a free livestream to reach out to the public. Given this explosion in 2011, MLG decided that, rather than having a free stream for their Winter Arena, viewers are charged $20 for the weekend. This is very similar to UFC where the free content (the regular fights) lead up to a highly anticipated championship event that is PPV. Although it was met with a great backlash in the community, the Arena exceeded MLG’s expectations and was a success in terms of the number of sales for the PPV, and it renewed more venture capital from its investors. In a recent interview by the web show “The Losers Bracket – Round 106”, MLG CEO and Co-Founder Sundance DiGiovanni stated that the sales were rated “high” and more of the Arena events will happen in the spring[3]. We can also take away from that same interview that Jerry “LordJerith” Prochazka, owner of eSports team “vVv Gaming”, mentioned the core investors of MLG have stuck around for about as long as the company has, suggesting that the investors have faith in MLG’s business model.

So what can we take away from this? There is a demand for Starcraft 2 competition and people are willing to pay for it. Even at a very reasonable price of $20 for a three-day weekend, there was a tremendous amount of support by the viewer base. And it does not stop there. By proving their business model with the Winter Arena, MLG can secure sponsorship deals with companies to subsidize the cost of running their events as well as lowering the price tag of their PPV Arenas. The success of MLG has great impact on this industry and on society. Much like UFC and their PPV fights, showing these events in local bars can generate a lot of business from the viewers who want a more social experience watching Starcraft 2. So-called Barcraft, these initiatives have spread across the world, the most notable being Barcraft Montreal pulling in hundreds of spectators in a nightclub venue[6]. With enough interest, different cities around US and possibly Canada may want to compete for MLG to host events in their cities which would generate tourism revenue.

Whatever the future may be for Starcraft and MLG, one thing is for certain: they are not done causing an uproar with the youth of today.


***
Team[AoV]
Starshaped
Profile Blog Joined December 2009
Sweden575 Posts
April 13 2012 23:04 GMT
#2
[lol]
My Starcraft 2, gaming and e-sports-related blog: http://starshapedthoughts.blogspot.com/
Lightswarm
Profile Blog Joined November 2008
Canada967 Posts
April 13 2012 23:05 GMT
#3
On April 14 2012 08:04 Starshaped wrote:
[lol]


wats funny?
Team[AoV]
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
2025 KFC Monthly #3 - Day 2
Liquipedia
LAN Event
18:00
LANified! 37: Groundswell
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 173
SortOf 76
StarCraft: Brood War
Sea 3157
PianO 3029
EffOrt 236
Leta 230
Bale 34
Shine 18
ivOry 15
Larva 11
ajuk12(nOOB) 1
Dota 2
monkeys_forever521
PGG 300
NeuroSwarm120
League of Legends
JimRising 696
Super Smash Bros
amsayoshi60
Heroes of the Storm
Khaldor32
Other Games
summit1g12262
WinterStarcraft442
C9.Mang0302
Mew2King114
Organizations
Other Games
gamesdonequick686
Dota 2
PGL Dota 2 - Main Stream310
StarCraft: Brood War
UltimateBattle 25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH261
• practicex 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1672
• Lourlo1217
• HappyZerGling185
Upcoming Events
Replay Cast
1h 51m
WardiTV Korean Royale
4h 51m
ByuN vs Cure
TBD vs NightMare
TBD vs Classic
TBD vs Solar
Zoun vs Creator
OSC
9h 51m
Sparkling Tuna Cup
1d 2h
WardiTV Korean Royale
1d 4h
Replay Cast
1d 16h
Wardi Open
2 days
Monday Night Weeklies
2 days
StarCraft2.fi
2 days
Replay Cast
2 days
[ Show More ]
Wardi Open
3 days
StarCraft2.fi
3 days
PiGosaur Monday
3 days
Wardi Open
4 days
StarCraft2.fi
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.