• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:25
CEST 01:25
KST 08:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2910Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format6[IPSL] Spring 2026 Grand Finals - This Weekend!0Weekly Cups (July 6 - 12): Protoss strike back3BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Reynor: GSL Loss Wasn't About Preparation Format Co-op Commander Guide: Kerrigan Serral wins HomeStory Cup 29 Weekly Cups (July 6 - 12): Protoss strike back Is the larve respawn broken?
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) screpdb: new Starcraft reporting tool BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! [ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6275 users

Review: Sine Mora

Blogs > Scribble
Post a Reply
Scribble
Profile Blog Joined March 2011
2077 Posts
Last Edited: 2012-03-27 20:15:48
March 27 2012 20:12 GMT
#1
Xbox Live Arcade has become somewhat of a refuge for shoot ‘em ups – a genre which was once a staple of gaming, but has since fallen on hard times and seen few releases in recent years. Some have said that the genre is a relic of a bygone era in gaming. It’s fitting, then, that Sine Mora is a side-scrolling shmup, steeped in the traditions of the genre, with a focus on the theme of time. But is it a timeless classic or proof that the genre is ready to be put to rest?



Developer: Digital Reality, Grasshopper Manufacture
Publisher: Microsoft
ESRB Rating: M
Released: March 21, 2012
Platforms: Xbox 360

This should be the part of the review where I talk about the game’s aesthetic, or its controls, or its design as a shmup, and I will eventually, but much to my chagrin, none of those things stand out as much as the game’s story. Beat for beat, the story of Sine Mora shifts perspectives between several characters, each inter-connected but with their own unique motives, to tell the tale of a war which never ends due to the ability for some characters to travel into the past and perpetuate a cycle of destruction.

Thematically, the game is shockingly dark and the characters are some of the most interesting three-dimensional beings that the medium has ever seen. The subject matter broaches slavery, racism, and imperialism. One of the story beats revolves around a protagonist who is out for vengeance after his son is killed, but neither he nor his revenge trip are ever glorified. His motives are understandable, but his methods are not heroic; he is callous and manipulative. At one point, he ropes another main character, a rape victim, into his hunt by threatening to blackmail her. He compares himself with her rapist, stating that he “wormed his way into her heart” just as the attacker wormed his way into her body. In spite of its contents, Sine Mora never steps over the precipice of gratuity just to make a vain attempt at being edgy.

At first I thought that, in spite of the genius behind the story itself, the genre could not be an adequate conduit for narrative. The story is primarily told through text blurbs in-between missions. The gameplay could not be more disconnected from the storytelling.

And that would be true if not for the fact that the broad theme of time travel is so central to the plot. The gameplay is thematically linked with the story. For starters, you begin the game with a time capsule ability which allows you to slow down time in order to better navigate the salvo of intricately patterned incandescent bullets that will be thrown your way. In non-story modes you gain access to other capsules which allow you to reflect projectiles and rewind time.

Where this thematic link is strongest is the game’s unique and rather ingenious health system which doesn’t actually rely on a health bar or 1-hit kills. Instead, a timer at the top of the screen is constantly ticking down. Destroying enemies rewards the player with more time, while taking a hit results in a penalty of several seconds removed from the timer.

Beyond that, though, plot advancement and exposition still occur primarily in the form of white text on a black background.

Gimmicks aside, Sine Mora sticks its side-scrolling STG roots. It does nothing to drastically evolve the gameplay, and it doesn’t need to either. Instead, it polishes familiar mechanics to a mirror sheen. Score, side-weapon, and weapon upgrade pick-ups are constantly dropping from downed enemies. All available ships are swift and perfectly responsive. Bosses come along often and are intricately designed with multiple phases. The screen is constantly being filled with complex patterns of fire which require feverish dodging.

Since time is such a crucial motif, it only makes sense to mention the brevity of the story mode. Played on the default difficulty, the game’s story mode is roughly 90 minutes long, but those 90 minutes are blissful. It presents a short but sweet affair. That shouldn’t be a strike against it. Passing fans of the genre can enjoy the brilliant story and a modicum of satisfaction that comes standard to more hardcore shmup fans without a huge investment of time or skill.

Hardcore fans of the genre will be able to sink far more time and effort into the game. Even if that person isn’t you, you can and should complete Sine Mora on normal. It’s just that partners-in-crime, Grasshopper Manufacture and Digital Reality, have written a love-letter, coated it with bitter sweet kisses and addressed it to the crowd already head over heels in love with the likes of Ikaruga, R-Type, Radiant Silvergun, and Mushihimesama, and they are the audience most likely to get significant mileage out of the gameplay.

Arcade mode, boss training, and score attack, all of which allow you to combine all of the game’s planes, characters, and time capsules in dozens of permutations, are built to be savagely difficult. There is no normal in that domain; only hard and harder. Every iota of progression on insane feels like a major victory fit for the grandest of celebrations, even if it is ultimately coupled with crushing failure. The challenging nature of the game is fiendishly rewarding and relies on the satisfaction that comes with seeing through a nigh-impossible task rather than classical condition compulsion mechanisms.

One of my only gripes with the game was the lack of contrast between foreground and background. The game sports a diesel-punk aesthetic beautifully rendered in 3D, and it is mind-meltingly gorgeous, but it creates a visual problem that actively interferes with the gameplay. It’s hardly a crippling issue, and it is one which is only problematic until you know where to look for it, but it is a problem nonetheless.

Sine Mora surprises by offering a radiant narrative full of complex and under-explored themes, and multifaceted characters while also offering another purely joyful take on a classic genre. It can be both accommodating to newcomers and passing fans of the genre, and utterly punishing to hardcore challenge-seekers and leaderboard junkies. The game walks this line while never compromising anyone’s experience. It is as complete an experience as they come; a marvel of joy and engagement.

9.5 / 10

*
Kickboxer
Profile Blog Joined November 2010
Slovenia1308 Posts
March 27 2012 20:57 GMT
#2
YES!!! Stupid 3d shooters should fuck off into the bygone era! This shit is the shit, all we need now is the next Final Fight game.
Antimatterz
Profile Blog Joined October 2010
United States1010 Posts
March 27 2012 22:47 GMT
#3
That shit looks so hard, sucks that it isn't on PSN though.
"HotBid [11:45 AM]: i dunno i kinda like the big muta shooting smaller mutas out"
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
March 28 2012 00:39 GMT
#4
looks like an interesting game, will probably try it out if I have the time.
FOR GREAT JUSTICE! Bans for the ban gods!
Scribble
Profile Blog Joined March 2011
2077 Posts
March 28 2012 01:24 GMT
#5
On March 28 2012 07:47 Antimatterz wrote:
That shit looks so hard, sucks that it isn't on PSN though.


Normal, which is the default difficulty for story-mode, is pretty forgiving as far as shmups go. Even if you aren't any good at shmups it should still be beatable.

Can't say the same for insane, though. (=
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
November 08 2012 14:04 GMT
#6
bumping this, because it finally comes to pc (steam) tomorrow and its such an awesome game if you like oldschool shoot em ups
Please log in or register to reply.
Live Events Refresh
Next event in 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE247
CosmosSc2 41
FoxeR 20
Counter-Strike
summit1g9839
minikerr16
Super Smash Bros
hungrybox276
PPMD22
Other Games
tarik_tv4776
shahzam523
Day[9].tv461
C9.Mang0283
ToD166
XaKoH 127
Maynarde28
Temp03
Organizations
Other Games
gamesdonequick2700
BasetradeTV268
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 90
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21852
Other Games
• Day9tv461
• Shiphtur401
Upcoming Events
PiGosaur Cup
35m
The PondCast
10h 35m
Kung Fu Cup
11h 35m
Replay Cast
1d 9h
CrankTV Team League
1d 11h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
RSL Revival
3 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
3 days
[ Show More ]
IPSL
3 days
Dragon vs Hawk
RSL Revival
4 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
4 days
IPSL
4 days
Bonyth vs Ret
WardiTV Weekly
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.