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Blogs > Zealos
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Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
March 20 2012 17:51 GMT
#21
All the story about people breaking stuff in rage makes me wince in terror.
How filthy rich are you bastards QQ
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Kasha_Not_Kesha
Profile Blog Joined October 2011
United States71 Posts
March 20 2012 20:06 GMT
#22
Gold League Zerg here. It sounds like you're too focused on playing the perfect, beautiful, pro-style macro game, and you're ignoring the obvious fact that SCII isn't a game of economies, it's a game of war.

You don't win by saturating your natural faster than your opponent, or out-droning him, or by mining out the whole map.

You win by killing your opponent.

On March 20 2012 05:24 Zealos wrote:
[Lost] after getting cannon rushed. Play the same guy today, and he follows my drones round wherever they go so he can lay his little balls of fun to destroy any hope of expanding. Anywhere.


1-base All-in. If he's doing that extensive a cheese, a 1-base push will meet negligible resistance. If he's following your drones around wherever they go and dropping pylons and/or cannons, his base is going to be empty when you stroll in with a few lings. Or 6 Roaches.

I love getting cannon rushed in ZvP, because every fortification he throws down to stop me from expanding is a fortification he won't have to defend against my fast Roach push, or my Nydus attack, or my Zergling all-in.

I feel like roaches literally can't damage his little ball of lasery goodness.


Roaches aren't a good DPS unit, they're a good massable tank unit. To put this into perspective for you, Roaches barely have more DPS than Zerglings. It's something like 7.2:8. Roaches are high burst damage, low DPS. Good for focusing down a small number of high health units. They're good at pushing through a death-wall (literally a wall created due to death. Zerglings quickly run into a death wall when attacking into a Terran base that is fortified with siege tanks).

But Roaches aren't the end-all be-all counter to Protoss; they're actually countered pretty well by Stalkers. Roaches are an early-game solution for 1-1.5 base warpgate pushes, not the hard counter for Colossus-Stalker deathballs.

The easiest solution is throwing in some Hydralisks; very high DPS Zerg ranged units. They're [supposed] to do damage, Roaches are supposed to tank.

He only needs 2 voids to stop me from putting ANY pressure on till I have spire tech


False; build a Hydralisk den. There's more to ZvP than Roach-Muta (or whatever Air unit you're going for). Hydralisks don't take too long to produce, do WAY more DPS than Mutalisks, and are a much better response to a deathball-centric Protoss than Mutalisks could ever be. A Spire takes 200/200, and 100 seconds to build. A Hydralisk Den takes 100/100, and 40 seconds to build. If you want to put pressure on your opponents during that mid-game period, Spire is the last thing you want. Spire tech is really best in the Late-Game; your mid-game options via Spire are basically Mutalisks.

Mutalisks do a staggering 5.9 DPS. They're worse than Zerglings at any sort of engagement. They're your mid-game Spire unit. You obviously can't directly engage a Protoss army with that kind of DPS, and you can't put pressure on a competent Protoss with that shit, and if he sees that you're committing a lot to your Mutalisks, he can pretty confidently just A-move to your main and kill you; there's no way you have the units or tech to handle his army if you're going to Mutalisks.

and after a pool, 3 hatch, I can tell you that is very late


Your tech should only be late if you don't tech at all until you're fully saturated on 3-base, which you should lose for doing regardless. If you must play a macro game vs. Protoss, do it intelligently and tech up while droning up.

letting him take his third, and as I'm sure a lot of zerg's can sympathize, once the toss gets a third base, it feels like a slow descent into an inevitable doom.


By the time a Protoss feels safe getting a third, I should be fully saturated on three bases, expanding to my 4th (and oftentimes my 5th as well) and I should be somewhere between 140-200 supply. If he takes his third sooner than that he's vulnerable to a big push from me as long as I scout it. If he takes his third then, I'll usually just push anyway, as I can quickly remax and attack again, teching up to get my end-game units/tech while doing so.
Human beings are literally made up of potential more than anything else.
Bunn
Profile Blog Joined September 2010
Estonia934 Posts
Last Edited: 2012-03-20 22:07:14
March 20 2012 22:04 GMT
#23
You should take a short break from the game, and get your mind cleared.

You said that you have tried Stephano's style, but obviously you've done it wrong. Stephano doesn't lose to a few void rays, instead he builds some extra queens or spores. If you don't want to die, you MUST scout. Scouting is the key for zerg success. Other things you should do, is harrasment with your lings and denying bases.

I was in the same mindset at you for a while, but after taking a break from it for few weeks, I more focused and calm(in the game). Also, don't forget to go outside every day, or you'll brain will just stop working.

//Forgot to mention that if you crush the P's first timing attack, your chances of winning are well over 50%
"There are no limits. There are plateaus, but you must not stay there, you must go beyond them. If it kills you, it kills you. A man must constantly exceed his level." - Bruce Lee
Frostfire
Profile Blog Joined January 2011
United States419 Posts
March 20 2012 22:16 GMT
#24
High diamond Zerg here. I understand how you feel. Vs Toss I feel I can get the early and mid game down easy with a few spines and roach ling festor. The part that makes me incredibly mad is lategame when they can switch from mass air (causing me to make corruptors) back into mass ground (which causes me to morph to broods) and then back into mass air. It makes me so upset because I cant use any of my broodlords at all. Protoss is easy in the beginning for me but lategame, it's incredibly hard. The worst part is when after they go back to mass air, in the big engagement they put a DT at every expo.
"In solitude, we are least alone"
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