How filthy rich are you bastards QQ
I just can't comprehend it. - Page 2
Blogs > Zealos |
Hesmyrr
Canada5776 Posts
How filthy rich are you bastards QQ | ||
Kasha_Not_Kesha
United States71 Posts
You don't win by saturating your natural faster than your opponent, or out-droning him, or by mining out the whole map. You win by killing your opponent. On March 20 2012 05:24 Zealos wrote: [Lost] after getting cannon rushed. Play the same guy today, and he follows my drones round wherever they go so he can lay his little balls of fun to destroy any hope of expanding. Anywhere. 1-base All-in. If he's doing that extensive a cheese, a 1-base push will meet negligible resistance. If he's following your drones around wherever they go and dropping pylons and/or cannons, his base is going to be empty when you stroll in with a few lings. Or 6 Roaches. I love getting cannon rushed in ZvP, because every fortification he throws down to stop me from expanding is a fortification he won't have to defend against my fast Roach push, or my Nydus attack, or my Zergling all-in. I feel like roaches literally can't damage his little ball of lasery goodness. Roaches aren't a good DPS unit, they're a good massable tank unit. To put this into perspective for you, Roaches barely have more DPS than Zerglings. It's something like 7.2:8. Roaches are high burst damage, low DPS. Good for focusing down a small number of high health units. They're good at pushing through a death-wall (literally a wall created due to death. Zerglings quickly run into a death wall when attacking into a Terran base that is fortified with siege tanks). But Roaches aren't the end-all be-all counter to Protoss; they're actually countered pretty well by Stalkers. Roaches are an early-game solution for 1-1.5 base warpgate pushes, not the hard counter for Colossus-Stalker deathballs. The easiest solution is throwing in some Hydralisks; very high DPS Zerg ranged units. They're [supposed] to do damage, Roaches are supposed to tank. He only needs 2 voids to stop me from putting ANY pressure on till I have spire tech False; build a Hydralisk den. There's more to ZvP than Roach-Muta (or whatever Air unit you're going for). Hydralisks don't take too long to produce, do WAY more DPS than Mutalisks, and are a much better response to a deathball-centric Protoss than Mutalisks could ever be. A Spire takes 200/200, and 100 seconds to build. A Hydralisk Den takes 100/100, and 40 seconds to build. If you want to put pressure on your opponents during that mid-game period, Spire is the last thing you want. Spire tech is really best in the Late-Game; your mid-game options via Spire are basically Mutalisks. Mutalisks do a staggering 5.9 DPS. They're worse than Zerglings at any sort of engagement. They're your mid-game Spire unit. You obviously can't directly engage a Protoss army with that kind of DPS, and you can't put pressure on a competent Protoss with that shit, and if he sees that you're committing a lot to your Mutalisks, he can pretty confidently just A-move to your main and kill you; there's no way you have the units or tech to handle his army if you're going to Mutalisks. and after a pool, 3 hatch, I can tell you that is very late Your tech should only be late if you don't tech at all until you're fully saturated on 3-base, which you should lose for doing regardless. If you must play a macro game vs. Protoss, do it intelligently and tech up while droning up. letting him take his third, and as I'm sure a lot of zerg's can sympathize, once the toss gets a third base, it feels like a slow descent into an inevitable doom. By the time a Protoss feels safe getting a third, I should be fully saturated on three bases, expanding to my 4th (and oftentimes my 5th as well) and I should be somewhere between 140-200 supply. If he takes his third sooner than that he's vulnerable to a big push from me as long as I scout it. If he takes his third then, I'll usually just push anyway, as I can quickly remax and attack again, teching up to get my end-game units/tech while doing so. | ||
Bunn
Estonia934 Posts
You said that you have tried Stephano's style, but obviously you've done it wrong. Stephano doesn't lose to a few void rays, instead he builds some extra queens or spores. If you don't want to die, you MUST scout. Scouting is the key for zerg success. Other things you should do, is harrasment with your lings and denying bases. I was in the same mindset at you for a while, but after taking a break from it for few weeks, I more focused and calm(in the game). Also, don't forget to go outside every day, or you'll brain will just stop working. //Forgot to mention that if you crush the P's first timing attack, your chances of winning are well over 50% | ||
Frostfire
United States419 Posts
| ||
| ||