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Active: 4967 users

Matchmaking Designer Josh Menke speaks at UCI

Blogs > PowerDes
Post a Reply
PowerDes
Profile Blog Joined September 2010
United States520 Posts
March 15 2012 02:01 GMT
#1
Today Josh Menke spoke on Matchmaking today. I'm going to point out some things (in no particular order), with my short opinions in parentheses.

Some short goals in matchmaking are:

Maximize Player fun ( [image loading] )
Making it fair


Player skill follows a bell curve, as players play more games the bell curve shrinks. Rating needs to be fast. (as shown in Warcraft III where few games can skyrocket your MMR) Gaussian Density Filtering allows blizzard to update your MMR after every game quickly. The rating is put on every player, team and party. (Easier when players stick on the same teams) Teams are made before the match actually starts. The longer you wait for a game, the higher the disparity in skill will be.

For team games, if you are together with the same team, the MMR follows that team forever.
Games kind of lose the community feel if you simply jump right into game without interaction first. (cough cough brood war vs sc2)

"Want to make you feel like you have a new rating every season." (evil laugh)
They added a placement rating, asking questions like "when do we move you from bronze to silver?"
Placement rating is where your change in MMR starts evening out (he wasn't very specific about it)

Expanding search is bullcrap, after a few seconds the thing just says expanding search. (I'm sure you all knew that though)

He also mentions that win ratio is irrelevant, ratio is only supposed to change away from 50/50 if you are at the very top or the very bottom.
( [image loading] )

"We don't want players to focus on league promotion, but rather getting ranks in their division."
"We wanted leagues because sports have leagues and it kind of makes it cool."
"Giving people ranks a leagues motivates players to play better."

( [image loading] )


An example about promotion is that you can get from bronze to mid range diamond MMR in about 60 games. (I'm assuming he meant wins)

One of the problems they had was ratings getting inflated, so they put a tip at the ratings based on the number of people who actually play. This lets a player with a high skill rating find games faster. He also hinted that zerg takes more skill to play than that of protoss and terran.

I don't think I really got everything he said (he was pretty quiet at the end when answering questions), but I think I got the main points. I'm sure shindigs would've made a more detailed blog post, but he didn't show up to the presentation because he was busy with something else (killing esports? ?)


*****
twitch.tv/PowerDes
Polar_Nada
Profile Blog Joined June 2008
United States1548 Posts
March 15 2012 02:11 GMT
#2
hmm thats a nice insight to mmr! i wish i could have went...
[ReD]NaDa and fnaticMSI.SEn fighting~! ::POlar @ UC Irvine::
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
March 15 2012 03:01 GMT
#3
nice :D
Life's good :D
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
March 15 2012 03:05 GMT
#4
Love the troll brackets.
Eye for an eye make the world go blind - Gandhi
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
March 15 2012 03:49 GMT
#5
I don't understand the troll face - they are your opinion on the ladder?

For example, the "maximise player fun" has a troll attached to it
dartoo
Profile Joined May 2010
India2889 Posts
March 15 2012 04:32 GMT
#6
I wish they would let have you have a new rating instead of making you feel like you have a new rating. If you give people an option to wipe their mmr at the beginning of a season, it would be quite nice, for example if you want to start a new race etc. The only problem I can see with that is smurfs, but then if you wanted to smurf, you could just tank all your matches and smurf around anyway.

PowerDes
Profile Blog Joined September 2010
United States520 Posts
March 15 2012 05:09 GMT
#7
On March 15 2012 12:49 Azzur wrote:
I don't understand the troll face - they are your opinion on the ladder?

For example, the "maximise player fun" has a troll attached to it

Yeah, it is my opinion. ^_^
twitch.tv/PowerDes
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
March 15 2012 05:44 GMT
#8
On March 15 2012 14:09 PowerDes wrote:
Show nested quote +
On March 15 2012 12:49 Azzur wrote:
I don't understand the troll face - they are your opinion on the ladder?

For example, the "maximise player fun" has a troll attached to it

Yeah, it is my opinion. ^_^

So, I don't understand your opinion then... have they failed on "maximising player fun"? How would you do it better?

You put a troll face on win ratio being irrelevant. However, this is indeed the case.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
March 15 2012 05:49 GMT
#9
Shindigs is killing esports

I was too ... was working until 6 and ... didn't wanna drive out to make like the last 20 minutes.

Thanks to shindigs for posting this though, would've never known how close I was to making it.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
PowerDes
Profile Blog Joined September 2010
United States520 Posts
March 15 2012 22:05 GMT
#10
On March 15 2012 14:44 Azzur wrote:
Show nested quote +
On March 15 2012 14:09 PowerDes wrote:
On March 15 2012 12:49 Azzur wrote:
I don't understand the troll face - they are your opinion on the ladder?

For example, the "maximise player fun" has a troll attached to it

Yeah, it is my opinion. ^_^

So, I don't understand your opinion then... have they failed on "maximising player fun"? How would you do it better?

You put a troll face on win ratio being irrelevant. However, this is indeed the case.

I believe there honestly isn't a way to make it better. If you want competitive matches, someone is going to get screwed either way. (unless the player is a player who finds fun in losing)
twitch.tv/PowerDes
Vronti
Profile Blog Joined August 2011
United States111 Posts
March 15 2012 22:34 GMT
#11
Hmm some interesting stuff there, and lol'd at your opinions. I hope to get more information about this type of thing before HOTS releases.
"By three methods we may learn wisdom: First, by reflection, which is noblest; Second, by imitation, which is easiest; and third by experience, which is the bitterest." — Confucius
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