The important thing is that I tried as best I could to figure out why I lost my games. Some of them were obvious; for one, I missed a hidden expansion on Cloud Kingdom and got outmacroed in a 30 minute long game. In another, I met a protoss in a 200/200 battle and lost 110 supply vs their 25.
Game 1: Pylon (P) vs CTangent (T)
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Replay
Map is Cloud Kingdom, I spawn at the top and Pylon spawns at the bottom.
Mistakes
I was under gentle pressure at the start of this game which revealed a lot of mistakes in my build.
1. My Orbital Command is idle for 15 seconds, 3:50-4:05. That could have been another SCV.
2. My barracks are slightly late.
3. Marine production stops for ~10 seconds around 4:50.
4. I cut it a little too close on my bunker. I should have started it earlier.
5. My tech lab and barracks are idle for 20 seconds, delaying my stim
6. I should have put down my factory at 7:05, when I had 100 gas.
7. I get horribly supply blocked for 40 seconds.
8. At this point I have no idea what my opponent is doing, although I saw a nexus.
9. I should have put down my engineering bay earlier.
At 10 minutes, my supply is at 72/86. When I do this same build correctly, I should be around 95 supply.
I managed to execute my build with no mistakes until 3:50.
Taking a cursory glance at the rest of the game (since I am trying to nail down the start of the game first),
1. I begin to poke around at 11 minutes. My goal is to never have my army just idly sitting in my base after this point.
2. I should have taken my third way earlier.
3. Against DTs, I need to make supply depot walls or have units sitting near my turrets so that DTs can’t get though.
4. My army is sitting at home, doing nothing. I need to fix this
5. I need to take my 5th and 6th gases as soon as I can to support ghost production. I also need to build more raxes, I am floating way too much money.
6. I won this game more due to my opponent making huge mistakes. My macro was messy and my engagement was not very good.
7. I need to consistently upgrade my units, especially in this matchup.
8. At the end of the game I should have been on my 5th base already. I was only just about to take my 4th.
I played pretty badly this game, and I have a lot to work on. Looking at this game in detail makes me realize how daunting of a task it will be to take my game to the next level, but I remain determined.
Looking at my build execution in comparison to my benchmark,
1. My CC was 10 seconds late.
2. My bunker was a minute late.
3. Stim was 20 seconds late.
4. My factory was a minute late.
5. My engineering bay was 2 minutes (!) late
6. +1 weapons also was 2 minutes late (!!)
In my benchmark, I am at 94/102 supply at 10 minutes. In this game, I am around 76/82 supply.
Map is Cloud Kingdom, I spawn at the top and Pylon spawns at the bottom.
Mistakes
I was under gentle pressure at the start of this game which revealed a lot of mistakes in my build.
1. My Orbital Command is idle for 15 seconds, 3:50-4:05. That could have been another SCV.
2. My barracks are slightly late.
3. Marine production stops for ~10 seconds around 4:50.
4. I cut it a little too close on my bunker. I should have started it earlier.
5. My tech lab and barracks are idle for 20 seconds, delaying my stim
6. I should have put down my factory at 7:05, when I had 100 gas.
7. I get horribly supply blocked for 40 seconds.
8. At this point I have no idea what my opponent is doing, although I saw a nexus.
9. I should have put down my engineering bay earlier.
At 10 minutes, my supply is at 72/86. When I do this same build correctly, I should be around 95 supply.
I managed to execute my build with no mistakes until 3:50.
Taking a cursory glance at the rest of the game (since I am trying to nail down the start of the game first),
1. I begin to poke around at 11 minutes. My goal is to never have my army just idly sitting in my base after this point.
2. I should have taken my third way earlier.
3. Against DTs, I need to make supply depot walls or have units sitting near my turrets so that DTs can’t get though.
4. My army is sitting at home, doing nothing. I need to fix this
5. I need to take my 5th and 6th gases as soon as I can to support ghost production. I also need to build more raxes, I am floating way too much money.
6. I won this game more due to my opponent making huge mistakes. My macro was messy and my engagement was not very good.
7. I need to consistently upgrade my units, especially in this matchup.
8. At the end of the game I should have been on my 5th base already. I was only just about to take my 4th.
I played pretty badly this game, and I have a lot to work on. Looking at this game in detail makes me realize how daunting of a task it will be to take my game to the next level, but I remain determined.
Looking at my build execution in comparison to my benchmark,
1. My CC was 10 seconds late.
2. My bunker was a minute late.
3. Stim was 20 seconds late.
4. My factory was a minute late.
5. My engineering bay was 2 minutes (!) late
6. +1 weapons also was 2 minutes late (!!)
In my benchmark, I am at 94/102 supply at 10 minutes. In this game, I am around 76/82 supply.
Game 2: Toga (P) vs CTangent (T)
+ Show Spoiler +
Replay
I was very frustrated by this game.
Mistakes
1. I get 4 gated this game and I miss my factory timing by a mile. I also miss my engineering bay timing. My macro faltered hugely under pressure.
2. At 10 minutes I am less than 50 supply. This is pathetic but it's also due to the fact that I was under pressure.
3. At 11, I should have gone and killed my opponent. If I had kept up on my macro, my medivacs would be out in time to punish the 4 gate.
I was able to execute my build without mistakes until about 6 minutes, when I got 4 gated. My build went to shit after that.
My mistakes were so huge that I might as well not continue. While under pressure, my macro failed, and it ended up costing me the game.
I don't know where I went wrong in the rest of the game. At times I was up 50 supply and yet I couldn't take the protoss army. I was 3/3 in the final engagement and got utterly rolled. I lost 110 supply to the Protoss's 25. I guess I should have gotten ghosts earlier, but I simply didn't have enough supply... T_T. Any feedback on this replay would be much appreciated!!
I was very frustrated by this game.
Mistakes
1. I get 4 gated this game and I miss my factory timing by a mile. I also miss my engineering bay timing. My macro faltered hugely under pressure.
2. At 10 minutes I am less than 50 supply. This is pathetic but it's also due to the fact that I was under pressure.
3. At 11, I should have gone and killed my opponent. If I had kept up on my macro, my medivacs would be out in time to punish the 4 gate.
I was able to execute my build without mistakes until about 6 minutes, when I got 4 gated. My build went to shit after that.
My mistakes were so huge that I might as well not continue. While under pressure, my macro failed, and it ended up costing me the game.
I don't know where I went wrong in the rest of the game. At times I was up 50 supply and yet I couldn't take the protoss army. I was 3/3 in the final engagement and got utterly rolled. I lost 110 supply to the Protoss's 25. I guess I should have gotten ghosts earlier, but I simply didn't have enough supply... T_T. Any feedback on this replay would be much appreciated!!
I just played Game 2 an hour or so ago, and it represents so much about what frustrates me about my understanding of TvP. I feel like I approaching it in completely the wrong way! I felt like I had an advantage going into the midgame, but my opponent seemed to catch up instantly! I feel like I should have gone and killed him earlier, when I had 15 marines.





TvP is also my hardest matchup right now, but it's not impossible. Just damn difficult because all the onus is on the Terran to have the perfect composition to counter what the Protoss is building. When done well, Terran looks invincible. When done poorly, it looks like we have no chance to kill a Protoss no matter what. And I've been on both sides of that. Today alone. XD