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LUCKY_NOOB
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Active: 7850 users

What's the luckiest unit?

Blogs > thopol
Post a Reply
thopol
Profile Blog Joined May 2008
Japan4560 Posts
February 23 2012 15:10 GMT
#1
I'm talking about high ground here.

We've all seen units survive longer than they should because of high ground, and it's significant in some outcomes. Are there any games you can think of where a unit has just gotten lucky and survived absurd amounts of firepower? I can't think of any specific instances myself.

I'm really curious about this. The most insanely enduring unit in a pro game is an interesting record. This has to have happened sometime, right?

TBone-
Profile Blog Joined November 2010
United States2309 Posts
February 23 2012 15:36 GMT
#2
A reaver with a speed shuttle is actually invincible.
Eve online FC, lover of all competition
Megaliskuu
Profile Blog Joined October 2010
United States5123 Posts
Last Edited: 2012-02-23 15:45:47
February 23 2012 15:40 GMT
#3
Snow with his insane reavers, in sc2 collosi with proper abuse can get you 250+ kills.
|BW>Everything|Add me on star2 KR server TheMuTaL.675 for practice games :)|NEX clan| https://www.dotabuff.com/players/183104694
hasuprotoss
Profile Blog Joined March 2004
United States4685 Posts
February 23 2012 15:48 GMT
#4
Maybe that Fantasy tank that survived by hiding in the tress against Stork on Aztec?

http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
Archas
Profile Blog Joined July 2010
United States6531 Posts
February 23 2012 15:51 GMT
#5
On a like note to high ground, I know that units can have a similar chance to miss when firing at a unit hiding behind certain doodads, like those rotating turbine things on space platform maps. If you don't know the ones I'm referring to, check out this video, skip to the 7 minute mark, and check the lower-right corner of the screen.

+ Show Spoiler +


Has any BW map ever used those doodads to particular effect?
The room is ripe with the stench of bitches!
Hypertension
Profile Joined April 2011
United States802 Posts
February 23 2012 16:01 GMT
#6
William was probably the luckiest unit I have every seen.
Buy boots first. Boots good item.
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
February 23 2012 16:18 GMT
#7
The first thing that popped into my head
Kawairiice <3
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
Symmetry
Profile Blog Joined June 2009
Canada294 Posts
February 23 2012 16:34 GMT
#8
On February 24 2012 01:18 corumjhaelen wrote:
The first thing that popped into my head
Kawairiice <3


That was exactly what popped into my head ahaha luckiest marines ever
green.at
Profile Blog Joined January 2010
Austria1459 Posts
February 23 2012 16:42 GMT
#9
On February 24 2012 00:51 Aeres wrote:
On a like note to high ground, I know that units can have a similar chance to miss when firing at a unit hiding behind certain doodads, like those rotating turbine things on space platform maps. If you don't know the ones I'm referring to, check out this video, skip to the 7 minute mark, and check the lower-right corner of the screen.

+ Show Spoiler +
http://www.youtube.com/watch?v=7CDVV9HFIRc


Has any BW map ever used those doodads to particular effect?


the trees on HBR? like when you siege a tank "on" them? ^^
Inputting special characters into chat should no longer cause the game to crash.
]343[
Profile Blog Joined May 2008
United States10328 Posts
Last Edited: 2012-02-23 16:55:19
February 23 2012 16:54 GMT
#10
antidragoon?

oh, high ground. hmm, actually don't know XD
Writer
DreamChaser
Profile Blog Joined February 2011
1649 Posts
February 23 2012 16:58 GMT
#11
Well it isn't pro game, but i used to play Civil War UMS and ghosts were the riflemen, units on the high ground where nearly invincible, ghosts have such SLOW rate of fire. Who ever had the high ground with a substantial force was not going down easily
Plays against every MU with nexus first.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2012-02-23 21:54:37
February 23 2012 16:58 GMT
#12
Tempest's dragoon was pretty lucky i'd say.

edit: lol im an idiot.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
February 23 2012 17:51 GMT
#13
On February 24 2012 00:51 Aeres wrote:
On a like note to high ground, I know that units can have a similar chance to miss when firing at a unit hiding behind certain doodads, like those rotating turbine things on space platform maps. If you don't know the ones I'm referring to, check out this video, skip to the 7 minute mark, and check the lower-right corner of the screen.

+ Show Spoiler +
http://www.youtube.com/watch?v=7CDVV9HFIRc


Has any BW map ever used those doodads to particular effect?


demon's forest is the only one that comes to mind (unless you want to count the maps with permanent swarms/d-webs)
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
BenBuford
Profile Blog Joined December 2010
Denmark307 Posts
Last Edited: 2012-02-23 21:32:55
February 23 2012 21:30 GMT
#14
EDIT: It seems I've missed the point completely, as everyone else is talking about BW :'-(

Not really luck, but very impressive unit micro:
+ Show Spoiler +
[image loading]
BenBuford on twitter.
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
February 23 2012 23:37 GMT
#15
On February 24 2012 02:51 hacklebeast wrote:
Show nested quote +
On February 24 2012 00:51 Aeres wrote:
On a like note to high ground, I know that units can have a similar chance to miss when firing at a unit hiding behind certain doodads, like those rotating turbine things on space platform maps. If you don't know the ones I'm referring to, check out this video, skip to the 7 minute mark, and check the lower-right corner of the screen.

+ Show Spoiler +
http://www.youtube.com/watch?v=7CDVV9HFIRc


Has any BW map ever used those doodads to particular effect?


demon's forest is the only one that comes to mind (unless you want to count the maps with permanent swarms/d-webs)


There's been quite a few maps with random little trees and those have the same effect. Kind of neat, and was cool to occasionally see progamers deliberately siege near them and stuff
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
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