We've all seen units survive longer than they should because of high ground, and it's significant in some outcomes. Are there any games you can think of where a unit has just gotten lucky and survived absurd amounts of firepower? I can't think of any specific instances myself.
I'm really curious about this. The most insanely enduring unit in a pro game is an interesting record. This has to have happened sometime, right?
On a like note to high ground, I know that units can have a similar chance to miss when firing at a unit hiding behind certain doodads, like those rotating turbine things on space platform maps. If you don't know the ones I'm referring to, check out this video, skip to the 7 minute mark, and check the lower-right corner of the screen.
On February 24 2012 00:51 Aeres wrote: On a like note to high ground, I know that units can have a similar chance to miss when firing at a unit hiding behind certain doodads, like those rotating turbine things on space platform maps. If you don't know the ones I'm referring to, check out this video, skip to the 7 minute mark, and check the lower-right corner of the screen.
Well it isn't pro game, but i used to play Civil War UMS and ghosts were the riflemen, units on the high ground where nearly invincible, ghosts have such SLOW rate of fire. Who ever had the high ground with a substantial force was not going down easily
On February 24 2012 00:51 Aeres wrote: On a like note to high ground, I know that units can have a similar chance to miss when firing at a unit hiding behind certain doodads, like those rotating turbine things on space platform maps. If you don't know the ones I'm referring to, check out this video, skip to the 7 minute mark, and check the lower-right corner of the screen.
On February 24 2012 00:51 Aeres wrote: On a like note to high ground, I know that units can have a similar chance to miss when firing at a unit hiding behind certain doodads, like those rotating turbine things on space platform maps. If you don't know the ones I'm referring to, check out this video, skip to the 7 minute mark, and check the lower-right corner of the screen.
Has any BW map ever used those doodads to particular effect?
demon's forest is the only one that comes to mind (unless you want to count the maps with permanent swarms/d-webs)
There's been quite a few maps with random little trees and those have the same effect. Kind of neat, and was cool to occasionally see progamers deliberately siege near them and stuff