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Cheese Ruining Sc2 for Casuals - Solutions !

Blogs > Bibbit
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1 2 Next All
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
February 17 2012 19:27 GMT
#1
So recently our friendly neighbourhood HardlyNever made the observation that a lot of casuals don’t like to play as much because they’re afraid of cheese and all-ins. His suggestion, mysteriously not well received by us Liquidians, was that there should be no fog of war for the first 3 minutes. Though his idea might not have been the best, I have taken the liberty of brainstorming a number of much better, if not completely brilliant, solutions to this problem. All of you who read this, make sure to let Blizzard know how much you support my genius. Without further adieu:

1) Bnet has Facebook integration right ? Make it so that whenever someone places a building outside their base, makes attacking units early on, or cuts workers at any point in the game, a message is automatically posted to their Facebook that proclaims to all their friends that they’re diddlers.

2) Have an ability in the Command Center, Hatchery, and Nexus that, similar to WC3 Human’s Call to Arms or whatever, will temporarily turn the workers into Thors, Ultralisks, or Colossus respectively.

3) Make all main bases up a ramp and bring in that lava from the single player. The whole map (except the mains of course) will flood with lava and kill everything down there every 30 seconds. You will, of course, be warned by the Adjutant.

4) Terran should start with 3 short range nukes at the start of them game that can only be launched in an area around the Command Center about the size of the Sensor Tower’s radius.

5) The portrait for the Hatchery (I mean the little picture in the UI at the bottom) should be replaced by a picture of Idra. It will automatically yell insults at the other player every 15 seconds for the first 12 minutes.

6) Protoss should start the game with a Mothership that can’t leave the main base until you research the “GTFOutta Here” upgrade in the Fleet Beacon.

7) Allow players to, when under attack and at risk of losing, flee to a different map.

8) Make it so that you can disguise your base as a circus. Who doesn’t like the circus ?

9) Give each player 6 weak units at the start of the game that they can use to look around early on to see if they’re getting cheesed, provided they’re not awful. Sorry that was stupid. I take it back !

If we want our precious game to remain fun for everyone, we absolutely need some, if not all, of the above solutions to be implemented ASAP. By supporting this most important cause, you will surely be remembered by generations of semi-brain dead dedicated gamers to come !

****
Sergio1992
Profile Blog Joined October 2011
Italy522 Posts
February 17 2012 19:33 GMT
#2
On February 18 2012 04:27 Bibbit wrote:
1) Bnet has Facebook integration right ? Make it so that whenever someone places a building outside their base, makes attacking units early on, or cuts workers at any point in the game, a message is automatically posted to their Facebook that proclaims to all their friends that they’re diddlers.

3) Make all main bases up a ramp and bring in that lava from the single player. The whole map (except the mains of course) will flood with lava and kill everything down there every 30 seconds. You will, of course, be warned by the Adjutant.

These two are amazing
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
February 17 2012 19:34 GMT
#3
I realized it was a joke at #5. Therefore 5/5.
FOR GREAT JUSTICE! Bans for the ban gods!
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
Last Edited: 2012-02-17 19:37:02
February 17 2012 19:35 GMT
#4
Lol, I'm flattered you liked my post enough to make a blog about it.

Can you read bolded disclaimers?

Edit: Clearly not.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
HackBenjamin
Profile Blog Joined January 2011
Canada1094 Posts
February 17 2012 19:45 GMT
#5
Lava should be on every single map on the ladder imo, this is a no brainer.
Russet
Profile Joined August 2010
United States48 Posts
Last Edited: 2012-02-17 19:54:32
February 17 2012 19:54 GMT
#6
5/5 Well done
jubil
Profile Blog Joined March 2011
United States2602 Posts
February 17 2012 19:56 GMT
#7
We should just have more island maps. You can't cannon rush or worker rush or whatever if you don't have transport. ^_^

OR

nr20min should be enforced by Battle.net. Like, the attack-command for units and buildings is just grayed out and can't be used, like zerglings are for the guy who picks banelings in monobattles. If pylon blocking or w/e gets to be a problem, there could be an artifical line down the center of the map and its only when your units cross the line that you can't attack (before 20 minutes)
Marineking-Polt-Maru-Fantasy-Solar-Xenocider-Suppy fighting!
PolskaGora
Profile Joined May 2011
United States547 Posts
February 17 2012 19:58 GMT
#8
Hahahahaha quite the interesting read that's for sure. But if suggestion #2 were to come true the terran metagame would shift to maxing out on workers and then floating your CC to outside the opponents base, turn all your workers into thors and destroy the other guy in 5 seconds with 200 thors.
Tracking treasure down
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
February 17 2012 19:59 GMT
#9
That thread was pretty dumb, I agree.
Russet
Profile Joined August 2010
United States48 Posts
Last Edited: 2012-02-17 20:01:34
February 17 2012 20:00 GMT
#10
On February 18 2012 04:56 jubil wrote:
nr20min should be enforced by Battle.net.



Yea, sure, why not? Let's just make all units and buildings invulnerable for 45 minutes?
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
February 17 2012 20:05 GMT
#11
On February 18 2012 04:58 PolskaGora wrote:
Hahahahaha quite the interesting read that's for sure. But if suggestion #2 were to come true the terran metagame would shift to maxing out on workers and then floating your CC to outside the opponents base, turn all your workers into thors and destroy the other guy in 5 seconds with 200 thors.

ROFL I can honestly say I haven't considered that. Good catch !


On February 18 2012 05:00 Russet wrote:
Show nested quote +
On February 18 2012 04:56 jubil wrote:
nr20min should be enforced by Battle.net.



Yea, sure, why not? Let's just make all units and buildings invulnerable for 45 minutes?

Brilliant in its simplicity. Would you like to join me for my cause? I really like the way you think !
DarkPlasmaBall
Profile Blog Joined March 2010
United States46716 Posts
February 17 2012 20:08 GMT
#12
I don't know what a Diddler is...

But this thread should be spotlighted.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Indrium
Profile Joined November 2010
United States2236 Posts
February 17 2012 20:08 GMT
#13
5) The portrait for the Hatchery (I mean the little picture in the UI at the bottom) should be replaced by a picture of Idra. It will automatically yell insults at the other player every 15 seconds for the first 12 minutes.


HAHAHAHAHAHAHAHAHAHAHAHAHA

Brilliant ^^ And I fully support the circus.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
February 17 2012 20:10 GMT
#14
hahahahahaha 5 stars
wp sir, wp
Call me Marge Simpson cuz I love you homie
Doomblaze
Profile Blog Joined October 2010
United States1292 Posts
February 17 2012 20:23 GMT
#15
We need more threads like this, i had so much fun reading it. Good stuff!
In Mushi we trust
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
February 17 2012 20:24 GMT
#16
On February 18 2012 05:00 Russet wrote:
Show nested quote +
On February 18 2012 04:56 jubil wrote:
nr20min should be enforced by Battle.net.



Yea, sure, why not? Let's just make all units and buildings invulnerable for 45 minutes?

Including creep tumors?
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
Last Edited: 2012-02-17 21:26:32
February 17 2012 21:23 GMT
#17
How about just adding statistics to battle.net so that you can see someone's average game length before you play them?

EDIT You should be able to see a picture of their chat cloud too so you can know if you need to /ignore them or not.
Mossen
Profile Blog Joined December 2010
43 Posts
February 17 2012 21:27 GMT
#18
I would definitely return to the ladder if #5 was implemented...
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 17 2012 21:31 GMT
#19
Haha, bibbit. Class stuff here!

6/6
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
LuckyFool
Profile Blog Joined June 2007
United States9016 Posts
February 17 2012 21:32 GMT
#20
hahahahaha so good!
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