• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:26
CET 19:26
KST 03:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BW General Discussion Gypsy to Korea BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ It's March 3rd
Tourneys
Small VOD Thread 2.0 [BSL22] Open Qualifier #1 - Sunday 21:00 CET [Megathread] Daily Proleagues BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1624 users

Problem with SC2

Blogs > soulist
Post a Reply
soulist
Profile Blog Joined April 2011
United States932 Posts
February 03 2012 21:34 GMT
#1
This blog will be about my views on the problem with SC2 and what blizzard could have done better when developing SC2.

As many of you know, sc2 is the sequel to the popular RTS game StarCraft: Broodwar which is very popular in Korea. Sc2 and bw are similar in many ways, both containing some of the same units that play the same roles. However there are some major differences in the game and most people can agree that these differences make bw a much harder game. Some of these differences include the auto-mining feature of bw or that you can only have 12 units per control group. Because of this a lot of people consider bw a better game than sc2.

I started watching bw when the proleague came back last year in November with the lovely casting of Sayle, and I have watched every game this proleague. Ever since I started watching bw, it has been very hard for me to watch sc2 as passionately as I did before because I feel like bw is such a better game to watch. Some might say that this is due to sc2 being a new game that is not developed yet as bw is but for me I do not feel like this is the issue as to why I enjoy bw more than sc2.

Because of this I have been thinking of what blizzard could have done to make sc2 a more interesting and better game. And my solution to this is to have made sc2 a pretty version of bw. Sc2 has a lot of explosions and such that appeal to the casual crowd. Bw pretty much has terrible graphics so if they just made it prettier with, much like valve did with dota 2 where dota 2 is pretty much a prettier version of dota. The switch between bw to sc2 most likely would have been so much quicker and would have most likely been unanimous.

I would like to hear everyone's opinions on this issue and if just making the game prettier would have had a positive effect on sc2.

*
Evil Geniuses<3
FuRRyChoBo
Profile Blog Joined April 2011
United States218 Posts
February 03 2012 21:41 GMT
#2
Making the game easier was positive for SC2 considering it appeals more to the common gamer. On the other hand, there are people like me who started BW in 98 and played until SC2's release and are very frustrated with SC2 as a whole. It'll be more popular internationally than BW I think, but as of right now I definitely do have a very strong opinion as to which is the better game.
Soleron
Profile Blog Joined September 2010
United Kingdom1324 Posts
February 03 2012 21:42 GMT
#3
http://en.wikipedia.org/wiki/Weasel_word

"As many of you know"
"most people can agree"
"a lot of people consider"
"Some might say"

also: "popular game .. which is very popular"
Bagration
Profile Blog Joined October 2011
United States18282 Posts
February 03 2012 21:42 GMT
#4
Well, this has been a topic that has been discussed extensively. But even though Sc2 is better suited for "casuals", Blizzard understands that games for casual players sell better and are more accessible to the general public. Now I certainly would be in favor of a graphically updated BW, similar to Halo Ce 10th aniversary edition, but I also think while thinks like unit clumping in SC2 is not visually pleasing, other AI improvements from SC2 should be implemented (Dragoons and Scarabs for example).
Team Slayers, Axiom-Acer and Vile forever
soulist
Profile Blog Joined April 2011
United States932 Posts
February 03 2012 22:05 GMT
#5
On February 04 2012 06:42 Bagration wrote:
Well, this has been a topic that has been discussed extensively. But even though Sc2 is better suited for "casuals", Blizzard understands that games for casual players sell better and are more accessible to the general public. Now I certainly would be in favor of a graphically updated BW, similar to Halo Ce 10th aniversary edition, but I also think while thinks like unit clumping in SC2 is not visually pleasing, other AI improvements from SC2 should be implemented (Dragoons and Scarabs for example).



But don't you think that just making the game more visually appealing would appeal more to casuals?
Evil Geniuses<3
L3gendary
Profile Joined October 2010
Canada1470 Posts
February 03 2012 22:50 GMT
#6
On February 04 2012 07:05 soulist wrote:
Show nested quote +
On February 04 2012 06:42 Bagration wrote:
Well, this has been a topic that has been discussed extensively. But even though Sc2 is better suited for "casuals", Blizzard understands that games for casual players sell better and are more accessible to the general public. Now I certainly would be in favor of a graphically updated BW, similar to Halo Ce 10th aniversary edition, but I also think while thinks like unit clumping in SC2 is not visually pleasing, other AI improvements from SC2 should be implemented (Dragoons and Scarabs for example).



But don't you think that just making the game more visually appealing would appeal more to casuals?


No, if you've played any rts in the last 10 years you'll know that all of them have these features like MBS, unlimited selection, automining etc. A lot of casuals wouldn't accept it if they still had to send workers to mine and all that stuff, which is unfortunate but its the reality of games today. When bw came out casuals had no problem with it and in fact bw's UI was pretty advanced at the time. I dont think you could even make control groups in wc2 for example.

The problem is blizzard took it too far. They replaced microable and positional units like the lurker, reaver etc with a-move units like banes and colo to make it easier for casuals. Smart cast is another big problem as well as the clumping. I dont expect blizzard to make a graphically updated bw but if they fix those 3 issues (units, clumping, smartcast) and maybe add some more micro to the game (moving shot, muta stacking) then they'd have a really good sequel on their hands.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
y0su
Profile Blog Joined September 2011
Finland7871 Posts
February 03 2012 23:09 GMT
#7
On February 04 2012 07:50 L3gendary wrote:
Show nested quote +
On February 04 2012 07:05 soulist wrote:
On February 04 2012 06:42 Bagration wrote:
Well, this has been a topic that has been discussed extensively. But even though Sc2 is better suited for "casuals", Blizzard understands that games for casual players sell better and are more accessible to the general public. Now I certainly would be in favor of a graphically updated BW, similar to Halo Ce 10th aniversary edition, but I also think while thinks like unit clumping in SC2 is not visually pleasing, other AI improvements from SC2 should be implemented (Dragoons and Scarabs for example).



But don't you think that just making the game more visually appealing would appeal more to casuals?


No, if you've played any rts in the last 10 years you'll know that all of them have these features like MBS, unlimited selection, automining etc. A lot of casuals wouldn't accept it if they still had to send workers to mine and all that stuff, which is unfortunate but its the reality of games today. When bw came out casuals had no problem with it and in fact bw's UI was pretty advanced at the time. I dont think you could even make control groups in wc2 for example.

The problem is blizzard took it too far. They replaced microable and positional units like the lurker, reaver etc with a-move units like banes and colo to make it easier for casuals. Smart cast is another big problem as well as the clumping. I dont expect blizzard to make a graphically updated bw but if they fix those 3 issues (units, clumping, smartcast) and maybe add some more micro to the game (moving shot, muta stacking) then they'd have a really good sequel on their hands.


It amazes me that we continue to see people complain about clumping and say that the game needs more micro in the same sentence. If people wanted to prevent clumping all they need to do is micro...

(I would agree about the units tho.)
opsayo
Profile Blog Joined July 2008
591 Posts
February 03 2012 23:28 GMT
#8
there is a good thread in the strategy forums i think that talks about this well

my biggest beefs are pretty much two things:
- in bw, matchups were all different and had their own styles to it: zvp, tvp, tvz all played differently. some races turtled, some races took map control, some races contained, some races pressured. in sc2, almost every single matchup seems like it is a deathball vs deathball matchup - even for a matchup like tvt.
- really explicit hard counters - in bw you did have armor types and stuff but in general counters weren't explicitly programmed in (half damage against this unit, +50 damage against that unit) so even though lurkers countered marines due to the nature of the lurker attack and the marine unit size and hp, it was still possible to fight lurkers with marines. trying to counter immortals with the wrong unit or marauders with the wrong unit is ridiculous in sc2, barring an absurdly outnumbered fight. it reminds of wc3 where basically every fight has the same unit mixes because you have to address all the counters in the same proportions as your opponent

that said as a former hardcore bw player i really love sc2. it is a blast and much fun
CreationSoul
Profile Blog Joined August 2010
Romania231 Posts
February 03 2012 23:30 GMT
#9
my oppinions ons BW vs sc2

1. the 12 unit max selection would be horrible for a modern game no matter how you look at it.
2. i am a programmer and i have to give credit to the people who made the pathing for SC2; it's a marvel of engineering. And that's the problem. The pathing algorithm was made by a very good programmer, but i don't think he had any idea about how a RTS works. He was just out to create the best pathing there is, without realising the implications
3. you must realize that BW was a stroke of luck. i even consider the ballance achived in 12 years to be a series of lucky things happening.Looking through SC2 eyes all races seem so overpowered (archons, storms,arbiter, tanks, spider mines, defiler, lurker etc), but it all seemed to work.
4. blizzard seems to understand some of the problems with the game and i like how they plan to solve them (i really like the viper in HOTS)
Quitting is the easy way out...
L3gendary
Profile Joined October 2010
Canada1470 Posts
February 04 2012 01:24 GMT
#10
On February 04 2012 08:09 y0su wrote:
Show nested quote +
On February 04 2012 07:50 L3gendary wrote:
On February 04 2012 07:05 soulist wrote:
On February 04 2012 06:42 Bagration wrote:
Well, this has been a topic that has been discussed extensively. But even though Sc2 is better suited for "casuals", Blizzard understands that games for casual players sell better and are more accessible to the general public. Now I certainly would be in favor of a graphically updated BW, similar to Halo Ce 10th aniversary edition, but I also think while thinks like unit clumping in SC2 is not visually pleasing, other AI improvements from SC2 should be implemented (Dragoons and Scarabs for example).



But don't you think that just making the game more visually appealing would appeal more to casuals?


No, if you've played any rts in the last 10 years you'll know that all of them have these features like MBS, unlimited selection, automining etc. A lot of casuals wouldn't accept it if they still had to send workers to mine and all that stuff, which is unfortunate but its the reality of games today. When bw came out casuals had no problem with it and in fact bw's UI was pretty advanced at the time. I dont think you could even make control groups in wc2 for example.

The problem is blizzard took it too far. They replaced microable and positional units like the lurker, reaver etc with a-move units like banes and colo to make it easier for casuals. Smart cast is another big problem as well as the clumping. I dont expect blizzard to make a graphically updated bw but if they fix those 3 issues (units, clumping, smartcast) and maybe add some more micro to the game (moving shot, muta stacking) then they'd have a really good sequel on their hands.


It amazes me that we continue to see people complain about clumping and say that the game needs more micro in the same sentence. If people wanted to prevent clumping all they need to do is micro...

(I would agree about the units tho.)


Clumping removes micro. You want your units to be clumped 90% of the time to increase dps. The only issue is aoe but aoe is greatly nerfed in sc2. So obviously if you remove the clumping you need to buff aoe to bw levels.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
PH
Profile Blog Joined June 2008
United States6173 Posts
February 04 2012 01:30 GMT
#11
When SC2 was first announced, I think half of TL was shocked that it wouldn't be a 3D port of BW.
Hello
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
February 04 2012 02:35 GMT
#12
Just because it appeals more to casual people doesn't mean there isnt all kinds of room for skill to make up the difference. People who say the games much easier as still losing to all kinds of people better than them
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
February 04 2012 02:40 GMT
#13
Brood War is like a 60's Muscle Car. Unwieldy, difficult to drive, you have to nurse it around corners (you have to nurse Dragoons through minefields) and it's pretty dumb.

SC2 is like a Nissan GT-R. It's much faster, much more well made in terms of materials (code, graphics, physics, AI), much easier to drive and even master.

But that muscle car is much more fun. Also you respect those people who master that muscle car so much more.

Also this discussion is really tired and tiring. SC2 is what it is because gamers have moved on from playing BW, and Blizzard have too much self-respect to play Terran remake BW.
Starleague Forever. RIP KT Violet~
Nabes
Profile Joined November 2010
Canada1800 Posts
February 04 2012 06:26 GMT
#14
On February 04 2012 11:40 Mobius_1 wrote:
Brood War is like a 60's Muscle Car. Unwieldy, difficult to drive, you have to nurse it around corners (you have to nurse Dragoons through minefields) and it's pretty dumb.

SC2 is like a Nissan GT-R. It's much faster, much more well made in terms of materials (code, graphics, physics, AI), much easier to drive and even master.

But that muscle car is much more fun. Also you respect those people who master that muscle car so much more.

Also this discussion is really tired and tiring. SC2 is what it is because gamers have moved on from playing BW, and Blizzard have too much self-respect to play Terran remake BW.


wc2 is like a horse, mad respect for people that can drive them horses.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 04 2012 06:28 GMT
#15
On February 04 2012 15:26 OrangeSoda wrote:
Show nested quote +
On February 04 2012 11:40 Mobius_1 wrote:
Brood War is like a 60's Muscle Car. Unwieldy, difficult to drive, you have to nurse it around corners (you have to nurse Dragoons through minefields) and it's pretty dumb.

SC2 is like a Nissan GT-R. It's much faster, much more well made in terms of materials (code, graphics, physics, AI), much easier to drive and even master.

But that muscle car is much more fun. Also you respect those people who master that muscle car so much more.

Also this discussion is really tired and tiring. SC2 is what it is because gamers have moved on from playing BW, and Blizzard have too much self-respect to play Terran remake BW.


wc2 is like a horse, mad respect for people that can drive them horses.

And Dune 2 is like a dinosaur, whose drivers deserve even more respect for various reasons.
ㅇㅅㅌㅅ
RoboBob
Profile Blog Joined September 2010
United States798 Posts
Last Edited: 2012-02-04 07:26:31
February 04 2012 07:23 GMT
#16
I agree that on a raw level, BW is a much better game to spectate.

But SC2 is a much better (ie easier) game to play. For me, the fact that I can easily play SC2 propels it above BW in terms of spectator enjoyment.

Blizzard makes most of its money by selling to players instead of watchers. They have no incentive to make a prettier version of BW. (And yes I know about the SC2 BW mod)
Please log in or register to reply.
Live Events Refresh
Next event in 5h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
DenverSC2 173
UpATreeSC 158
elazer 92
MindelVK 53
JuggernautJason19
StarCraft: Brood War
Sea 31022
Shuttle 1912
Jaedong 1423
Larva 1064
Mini 547
Soma 436
Stork 366
EffOrt 269
Rush 268
Soulkey 221
[ Show more ]
firebathero 212
Dewaltoss 184
Sharp 158
ggaemo 136
Mong 69
Aegong 53
Mind 43
sorry 25
sSak 24
Rock 17
soO 15
Terrorterran 14
ajuk12(nOOB) 12
NaDa 10
Dota 2
qojqva2859
Counter-Strike
fl0m4033
pashabiceps2703
byalli552
Super Smash Bros
Mew2King129
Heroes of the Storm
Khaldor132
Other Games
Grubby3283
FrodaN1111
B2W.Neo735
Beastyqt617
ceh9444
C9.Mang0189
ArmadaUGS127
KnowMe114
QueenE91
Hui .73
Trikslyr51
capcasts26
Organizations
Other Games
BasetradeTV140
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• iHatsuTV 0
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis9039
• TFBlade1355
• Shiphtur337
Other Games
• imaqtpie825
Upcoming Events
Replay Cast
5h 34m
Ultimate Battle
17h 34m
Light vs ZerO
WardiTV Winter Champion…
17h 34m
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
OSC
23h 34m
Replay Cast
1d 5h
CranKy Ducklings
1d 15h
WardiTV Winter Champion…
1d 17h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Monday Night Weeklies
3 days
OSC
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-04
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.