• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:20
CET 21:20
KST 05:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool37Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2360 users

My Experience with PvZ

Blogs > Selendis
Post a Reply
Selendis
Profile Blog Joined October 2010
Australia509 Posts
Last Edited: 2012-02-03 03:15:47
February 02 2012 21:21 GMT
#1
My attitude to imbalance is pretty simple. Normally I just don't think about it. It doesn't concern me. What does concern me is winning games. Never have I played a game where I felt I couldn't win If I just did a few things differently.

Nevertheless, the TLPD stats for January are no surprise for me. Now some of you dear readers may be thinking "ah but are those stats truly representative of the current win rates at the high levels of play?"

Sadly, with a seemingly unbiased sample size of >8000 games, it seems pretty accurate to me.

Do I think this means the matchup is unbalanced?

[image loading]
According to Greg, the answer is a resounding "YES, Protoss OP"


No, not necessarily, this is only 1 month's worth of data and sc2 is still a relatively young game. Only time will tell.

So what's with all the protoss QQ? What changed?

I can't comment on the pro level but I can tell you my experiences.

4 months ago, I had a seemingly solid opener against zerg. I would open stargate (off two base of course) and then transition to zealot archon and muscle my way to victory.

Then suddenly I hit a wall, mass roach was giving me grief. I would have thought that void rays would take care of the threat of roaches, but no apparently mass roach counters void rays as well as zealots and archons. I would have roaches walk right up to my third and one shot it then walk away like a nice cheery "fuck you".

[image loading]
Roach-Ling Steve has nothing on 3+ base Mass Roach Steve...


Eventually I adapted, I'm not sure how, but then I faced a very different problem I thought I never would have to face with a stargate opener. Mutalisks.

"WTH?!" I thought at first. But after examining replays I found the problem. Zergs would thwart my stargate pressure with 3 bases worth of queens and then as soon as it was safe to do so, go right up to 6 gases and a spire. Needless to say, 6 gases worth of mutalisks beats one stargate worth of anything. But what about my archons? My archons got magic boxxed and disappeared like a genie into a lamp.

I considered upping the stargate count, but this would ironically leave me more vulnerable to roach tech switches.

I needed a new BO. Luckily Col.rsvp had one for me and all the other poor tossers out there. I stole it, gutted it and refitted it with all my personal accesories. I would quickly accumulate an upgraded stalker core and augment it with templar or collosi depending on what I scouted. And it worked.

Little did I know what I was merely a pawn fighting in an interspecies evolutionary arms race. As I got better at blinking and storming, my opponents got better at feinting, containing and dodging.

Nowadays, I can fight toe to toe with mutas and come out of it alive. But it doesn't matter, by the time I have broke the contain and shut down the mutas, I have a maxxed army of BL Infestor breathing down my neck. Just like surviving the mutalisks required 300 apm of stalker moving, pylon replacing and storming, BL infestor requires 300 apm of finding a spot where BL, infestors, lings, mutas and spine walls are not to attack and distract while the builders from Auir install that new toilet. Unfortunately most zergs are too smart to fall for such tricks anymore. It's the zerg's game to lose.

This is why I don't win long macro games vsZ anymore. So why does my statcraft account say 50% win rate vsZ when I don't win macro games against them?

Because salvation is one warp-in a way. Pros may have figured it out but at my level of play the plethora of WG all-ins still pwn unsuspecting zergs. It's a game of hide and seek with proxy pylons and hidden gateways now.

But one proxy pylon is all I need, and as soon as the ladder zergs figures it out, I will whip out a different all in with a different timing. They can't defend against EVERY possibility...

It's a jungle out there, it's kill or be killed.

So if you're having muta problems, I feel bad for you son, I've got a proxy pylon up and warpgate's done.

****
Probes are sooo OP
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
February 02 2012 21:41 GMT
#2
Lovely post 5/5 Though I can imagine Zerg players coming in here in droves to bitch and complain about that very same proxy pylon and how broken force fields are. I have been in your situation many times before and it's a real challenge fighting in the long macro games. Against mass muta, into tons of bases and a remaxed festor BL comp.
I am Godzilla You are Japan
unit
Profile Blog Joined March 2009
United States2621 Posts
February 02 2012 21:43 GMT
#3
meh, defending against mutas is mostly a map thing, some maps are harder than others, taldarim and cloud kingdom (oh and entombed valley) come to mind immediately as i think of a map where mutas can bounce between your 3rd and your main but on maps where that isn't possible defending is actually quite simple...and you seem to have sortof figured that stage out

your problem with a sudden infestor bl switch is a combination of no map presence (make moar observers xD) and a late switch to carriers/mothership imo but...best of luck being cheesy like everyone else who will never truly be good at the game due to coin flip builds that they make/use which usually depend on their opponent's inadequacy...but still, good luck bro
Selendis
Profile Blog Joined October 2010
Australia509 Posts
February 02 2012 21:52 GMT
#4
On February 03 2012 06:43 unit wrote:
meh, defending against mutas is mostly a map thing, some maps are harder than others, taldarim and cloud kingdom (oh and entombed valley) come to mind immediately as i think of a map where mutas can bounce between your 3rd and your main but on maps where that isn't possible defending is actually quite simple...and you seem to have sortof figured that stage out

your problem with a sudden infestor bl switch is a combination of no map presence (make moar observers xD) and a late switch to carriers/mothership imo but...best of luck being cheesy like everyone else who will never truly be good at the game due to coin flip builds that they make/use which usually depend on their opponent's inadequacy...but still, good luck bro


I have won with carriers before in PvZ, but it is very difficult to get critical mass. If zerg sees it they can just sacc supply and make more corruptors.

Void Ray-Carrier-Mothership can work in such a situation but it's still difficult and you face the aforementioned problem against mass roach (only with ultralisk and lings) in that if you give up ground control to get air control, they can base race you and win.
Probes are sooo OP
cmen15
Profile Blog Joined December 2010
United States1519 Posts
February 02 2012 22:04 GMT
#5
Haha great write up made me laugh a few times! loved that seconds pic : )
Greed leads to just about all losses.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
February 02 2012 22:18 GMT
#6
I feel you man. I don't care if the win rate is 90% for Protoss. If the only way to get to GSL finals is to two base all in (and history says yes), then something is wrong with the game.
I'm not stupid, a marauder just shot my brain.
Mr. Nefarious
Profile Joined December 2010
United States515 Posts
February 02 2012 22:20 GMT
#7
Its really interesting to hear about PvZ from the other side. Personally I spend the first 7 minutes of the game sweating my ass off nervously looking for a WG all-in, FE or not. DT and Stargate don't bother me much anymore unless it's extremely well done, the thing that scares me is the following. Heavy robo. The combination of immortals, colossus and lots of observers with a stalker base is a nightmare. Corruptors still suck against colossus, and there isn't really a solid ground style that can fight straight up against 3+ colossus now that neural range has been nerfed. Protoss players that play really safe, making a few cannons at their front/min lines to deter mutas, aggressively expand and constant pressure with colossus after range is done really is difficult to deal with. The late mid game against aggressive robo puts zerg in a hard spot, you're not free to tech to Hive as you're trading outrageously inefficiently with the protoss collosus ball and need to continue to make tier 1 and 2. I see this play out differently when protoss doesn't open with colossus, as the colossus comes much later and zerg has time to get to T3 with an extra base or two. I don't play protoss but why don't people open with robo very often anymore?

Great blog BTW, made me laugh and it was well written.
저그 화이팅
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
February 02 2012 22:41 GMT
#8
I feel that sentries become underused in the mid to late game even if it is a ton of gas. You can box and abuse roaches so hard if they go into mass roach production. This is from a ZvP perspective though. So my words are not korean wisdom!
http://www.twitch.tv/advocadosc2
Hoon
Profile Joined December 2010
Brazil891 Posts
February 03 2012 01:27 GMT
#9
It's so good to know that you use Storm.
I notice that most of the Protoss players on the ladder never goes to the HT tech and bitch about Mutas.
Maybe they are too lazy to control another spell-caster.. who knows... :p

Oh, and IdrA's point of view is invalid.
HuK proved that Zerg can beat Protoss, no problem. :D
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
February 03 2012 01:50 GMT
#10
wow. that summarizes how I Feel exactly. awesome.
Salvation a la mode and a cup of tea...
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
February 03 2012 02:20 GMT
#11
On February 03 2012 10:27 Hoon wrote:
It's so good to know that you use Storm.
I notice that most of the Protoss players on the ladder never goes to the HT tech and bitch about Mutas.
Maybe they are too lazy to control another spell-caster.. who knows... :p

Oh, and IdrA's point of view is invalid.
HuK proved that Zerg can beat Protoss, no problem. :D


Huk just got thrown out of Code A by a regular zerg though.
http://www.twitch.tv/advocadosc2
heha
Profile Blog Joined November 2010
Australia425 Posts
February 03 2012 02:22 GMT
#12
On February 03 2012 07:20 Mr. Nefarious wrote:
Its really interesting to hear about PvZ from the other side. Personally I spend the first 7 minutes of the game sweating my ass off nervously looking for a WG all-in, FE or not. DT and Stargate don't bother me much anymore unless it's extremely well done, the thing that scares me is the following. Heavy robo. The combination of immortals, colossus and lots of observers with a stalker base is a nightmare. Corruptors still suck against colossus, and there isn't really a solid ground style that can fight straight up against 3+ colossus now that neural range has been nerfed. Protoss players that play really safe, making a few cannons at their front/min lines to deter mutas, aggressively expand and constant pressure with colossus after range is done really is difficult to deal with. The late mid game against aggressive robo puts zerg in a hard spot, you're not free to tech to Hive as you're trading outrageously inefficiently with the protoss collosus ball and need to continue to make tier 1 and 2. I see this play out differently when protoss doesn't open with colossus, as the colossus comes much later and zerg has time to get to T3 with an extra base or two. I don't play protoss but why don't people open with robo very often anymore?

Great blog BTW, made me laugh and it was well written.


People don't open with robo very often anymore because of how hard it hurts when the zerg gets mutas. Sure, you can get robo, get obs, see the spire and transition into blink/stargate/HTs. But by then it's normally too late
Random for life! phoneheha
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
February 03 2012 02:43 GMT
#13
On February 03 2012 11:22 heha wrote:
Show nested quote +
On February 03 2012 07:20 Mr. Nefarious wrote:
Its really interesting to hear about PvZ from the other side. Personally I spend the first 7 minutes of the game sweating my ass off nervously looking for a WG all-in, FE or not. DT and Stargate don't bother me much anymore unless it's extremely well done, the thing that scares me is the following. Heavy robo. The combination of immortals, colossus and lots of observers with a stalker base is a nightmare. Corruptors still suck against colossus, and there isn't really a solid ground style that can fight straight up against 3+ colossus now that neural range has been nerfed. Protoss players that play really safe, making a few cannons at their front/min lines to deter mutas, aggressively expand and constant pressure with colossus after range is done really is difficult to deal with. The late mid game against aggressive robo puts zerg in a hard spot, you're not free to tech to Hive as you're trading outrageously inefficiently with the protoss collosus ball and need to continue to make tier 1 and 2. I see this play out differently when protoss doesn't open with colossus, as the colossus comes much later and zerg has time to get to T3 with an extra base or two. I don't play protoss but why don't people open with robo very often anymore?

Great blog BTW, made me laugh and it was well written.


People don't open with robo very often anymore because of how hard it hurts when the zerg gets mutas. Sure, you can get robo, get obs, see the spire and transition into blink/stargate/HTs. But by then it's normally too late


Stalkers are absolutely fine vs mutas unless you sit back for so long that a massive muta ball is made, by which time you can tech to whatever you want anyway.

I thought P just got bored of going robo.
No logo (logo)
heha
Profile Blog Joined November 2010
Australia425 Posts
February 03 2012 02:52 GMT
#14
On February 03 2012 11:43 deathly rat wrote:
Show nested quote +
On February 03 2012 11:22 heha wrote:
On February 03 2012 07:20 Mr. Nefarious wrote:
Its really interesting to hear about PvZ from the other side. Personally I spend the first 7 minutes of the game sweating my ass off nervously looking for a WG all-in, FE or not. DT and Stargate don't bother me much anymore unless it's extremely well done, the thing that scares me is the following. Heavy robo. The combination of immortals, colossus and lots of observers with a stalker base is a nightmare. Corruptors still suck against colossus, and there isn't really a solid ground style that can fight straight up against 3+ colossus now that neural range has been nerfed. Protoss players that play really safe, making a few cannons at their front/min lines to deter mutas, aggressively expand and constant pressure with colossus after range is done really is difficult to deal with. The late mid game against aggressive robo puts zerg in a hard spot, you're not free to tech to Hive as you're trading outrageously inefficiently with the protoss collosus ball and need to continue to make tier 1 and 2. I see this play out differently when protoss doesn't open with colossus, as the colossus comes much later and zerg has time to get to T3 with an extra base or two. I don't play protoss but why don't people open with robo very often anymore?

Great blog BTW, made me laugh and it was well written.


People don't open with robo very often anymore because of how hard it hurts when the zerg gets mutas. Sure, you can get robo, get obs, see the spire and transition into blink/stargate/HTs. But by then it's normally too late


Stalkers are absolutely fine vs mutas unless you sit back for so long that a massive muta ball is made, by which time you can tech to whatever you want anyway.

I thought P just got bored of going robo.


Hm, how do I put this. Generally if you open robo and go for colossus, you're kind of gas tight off 2 bases (which is normally what you're on when opening robo). As such, your composition is generally zealot/sentry/colossi with a small smattering of stalkers. If zerg is opening say, 2 base mutas, your obs will get to his base around/just before spire pops. You then proceed to try to get only stalkers/colossi. However, it's almost guaranteed you'll take at least a bit of economic damage from his harass, and zerg can take a third/fourth during this time. This forces you to sit back whilst they build up that large muta ball. Stephano's been using this to great effect recently on ladder. Even fast 3 bases into roach ling into mutas can build up a large flock before you're ready. The main issue is that stalkers have fairly low DPS against non-armored, which makes them not terribly effective against mutas.
Random for life! phoneheha
how
Profile Blog Joined January 2011
United States538 Posts
February 03 2012 03:12 GMT
#15
Good blog

So if you are having problems with mutas, I feel sorry for you son, I've got a proxy pylon up and warpgate's done.


and while this literally made me laugh out loud, I think the begging should be "if your havin muta problems I feel bad for you son"
http://twitter.com/howsc
Selendis
Profile Blog Joined October 2010
Australia509 Posts
February 03 2012 03:20 GMT
#16
On February 03 2012 12:12 how wrote:
Good blog

Show nested quote +
So if you are having problems with mutas, I feel sorry for you son, I've got a proxy pylon up and warpgate's done.


and while this literally made me laugh out loud, I think the begging should be "if your havin muta problems I feel bad for you son"


fix'd
Probes are sooo OP
Please log in or register to reply.
Live Events Refresh
BSL
20:00
S22 - Open Qualifier #3
ZZZero.O64
LiquipediaDiscussion
LAN Event
16:00
StarCraft Madness Day 2
Airneanach95
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 434
Liquid`TLO 304
Ketroc 46
ROOTCatZ 38
StarCraft: Brood War
Britney 15525
Calm 2671
Mini 452
Zeus 294
Dewaltoss 100
actioN 93
Shuttle 90
ggaemo 74
ZZZero.O 64
Oya187 22
[ Show more ]
IntoTheRainbow 15
Dota 2
Gorgc7633
monkeys_forever113
BananaSlamJamma106
Counter-Strike
fl0m4223
pashabiceps2061
Super Smash Bros
hungrybox675
Heroes of the Storm
Liquid`Hasu592
Other Games
summit1g4394
Grubby2779
FrodaN2610
Liquid`RaSZi2280
B2W.Neo742
Beastyqt553
mouzStarbuck147
ToD92
Hui .85
JuggernautJason9
Organizations
Other Games
gamesdonequick1007
Dota 2
PGL Dota 2 - Main Stream46
StarCraft 2
angryscii 23
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Freeedom23
• HeavenSC 16
• Reevou 14
• Shameless 13
• Sammyuel 13
• Hupsaiya 6
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV186
League of Legends
• Nemesis3883
• Shiphtur478
Other Games
• imaqtpie1392
Upcoming Events
Replay Cast
12h 41m
Afreeca Starleague
13h 41m
Sharp vs Scan
Rain vs Mong
Wardi Open
15h 41m
Monday Night Weeklies
20h 41m
Sparkling Tuna Cup
1d 13h
Afreeca Starleague
1d 13h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
2 days
Replay Cast
3 days
[ Show More ]
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
4 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
5 days
BSL
5 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.