• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:51
CET 23:51
KST 07:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)8Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Mechabellum Beyond All Reason Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2917 users

[D] (with myself] ZvT

Blogs > Bippzy
Post a Reply
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
January 30 2012 22:18 GMT
#1
So Bippzy.

Ye find yeself as the the zerg pieces, swarming happily away..apprehensive of the terran armies to come.

You enter a deep state of mental concentration not without farsightedness. You do what happens very rarely in the pro scene.

You get..to:
[spoiler]PVT LATEGAMEE!!!!1111[/spoiler]


What do you do?

Well, let's look at, from a logical perspective, your choices. Each should be explained thoroughly so that it doesn't seem completely out of the boundaries of possibility.

A) The easy argument. You cannot get to lategame when you are even with a Terran. It is impossible. This could be compared to getting to really late game ZvP where protoss has atleast 3 bases....it's really hard to make stuff work.

B)The Day9's ZvP dailies argument. Essentially, Zerg wants to get a third base and then deny the protoss's third base as long as possible while taking more bases. Once the tosses third base is up, teching and maintaining expansions as while as taking gasses becomes the new goal.
This argument can be extrapolated to ZvT, in a different way. Perhaps allowing Terrans to get their third or fourth base too early is a big nono? maybe the terran must be forced to use X amount of scans and make X amount of missile turrets while not being allowed to do damage? Something. This would require a super high level of experimentation.

C) The Skill argument. It can be argued that in lategame ZvT, it is much easier for the zerg to make mistakes, while the terran has to deny expansions with EZ nukes, snipe, and build PFs at expos. Real hard(from a pro perspective, this sarcasm can be justified). Zerg has to stop all these nukes, try to deny expos, do special tactics which shouldn't work against a correctly turtling terran, and just generally do more abstract things. Maybe someone with an EXTREME high level of skill can beat terran late game?

D) The terran's production argument. Find a way to camp the terran's production. Do it. Use fungals and Broods or something to hold the ramp so their army can't be as advantaged. Maybe?

E) The zerg's production argument. also known as Bippzy's theorycraft argument. How do you kill terran lategame? The thing I seem to see is as follows: Brood Lords, Ultralisks, and Infestors. Now how about this? let's say you are a good boy and neuter yourself down to sixty drones for the lategame, allowing 140 army supply. The thought is, max out on Broods,/corrupts Ultras, and Queens as well as some infestors. Then, build approx 20-26 spines, make all that supply into infestors, and cancel the spines, allowing you to keep your decent 60 drone economy.
Allowing this to happen, the zerg now has Queens to preserve their ultras and Broods/corrupts, infestors to help with air units, marines, ghosts, and ultras to protect the infestors. This is the best zerg death ball I can think of.

F) The reverse turtle argument, a cousin of the skill argument. Get the deathball referenced at E as well as all the static defenses you can think of. Essentially become drop proof, discouraging to forward pushes, and nuke proof. Then you wait for the terran to attack into you, and always defend. It can be argued zerglings SUCK late game...so just build infinity spines and spores. Hope for either a stalemate OR the terran to lose so much of his army that you can do enough damage.

G)The argument I didn't want to write after I wrote A. Essentially, the don't get into lategame zerg vs terran on any sort of equal terms. How? I'll just list. Overlord with one queen and drop researched flying around and creep tumoring ever future terran base, as well as spreading the creep tumor to be annoying. The ultimate drop defense: Two banes burrowed to stop a marine drop, and one OL on top of each expo with two banes incase they do something real clever. Perhaps sneak one of their future lategame bases as your own and mine it out? Just something to give you the advantage.


TL;DR I can't theorycraft my way thru lategame ZvT, I doubt anyone else can.

*
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
TG Manny
Profile Blog Joined September 2011
United States325 Posts
January 30 2012 23:27 GMT
#2
What you are trying to answer, I am not sure.

Is the question is how to survive late/end game ZvT for the W or how to get to the late-game unit composition before terran can effectively "counter" it with proper mass of tech units and secured expansions? They both are very different answers with varying in-game situations (such as Terran favors more bio over mech units, how well do you spot and defend harassment, etc.)

Singularity is at hand...
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
January 30 2012 23:33 GMT
#3
On January 31 2012 08:27 TG Manny wrote:
What you are trying to answer, I am not sure.

Is the question is how to survive late/end game ZvT for the W or how to get to the late-game unit composition before terran can effectively "counter" it with proper mass of tech units and secured expansions? They both are very different answers with varying in-game situations (such as Terran favors more bio over mech units, how well do you spot and defend harassment, etc.)


It's pretty much my general confusion with how late game zvt works. It is just my musings, and I guess I kinda hoped someone could make sense of it for me.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Hailene
Profile Joined June 2011
United States80 Posts
January 30 2012 23:43 GMT
#4
Keeping the Terran at less than three bases is possible (if difficult), and very effective. Often times, if you can hold them on two bases long enough then you just win it outright.

Another thing to keep in mind is that Zerg maxes out faster than Terran. Once you hit maxed, you need to put pressure on them, whether it be keeping them off their 3rd or 4th, dropping the main, baiting engagements, etc. If you've got a stronger economy going, then even trades work out great. Oftentimes, the Zerg will have more drones than the Terran does SCVs (see MULES), meaning that if both armies are maxed, the Zerg is at a disadvantage.
TG Manny
Profile Blog Joined September 2011
United States325 Posts
January 31 2012 00:08 GMT
#5
If you can deny a third with mutas (hovering around base to snipe off whatever you can if you're turreted out and/or kill a good amount of workers you can really make a Terran afraid to push and frees up map control to secure another expo or two in the mid game with a round or two of drones to saturate them.

This is the ideal situation. Mutas invariably make the terran scared to leave his base, especially if they pick off stuff before terran is fully prepared (such as a tank or two after pulling his marines to defend his main).

Just remember not to engage with your muta flock and add another round and it becomes a scary cloud of harassment for fairly cheap for its power. (Muta is expensive, but scaring terran into spreading his marines, not dropping, sniping slow tanks on push outs, and killing worker lines can make 20 mutas very worthwhile)
Singularity is at hand...
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
January 31 2012 02:26 GMT
#6
On January 31 2012 09:08 TG Manny wrote:
If you can deny a third with mutas (hovering around base to snipe off whatever you can if you're turreted out and/or kill a good amount of workers you can really make a Terran afraid to push and frees up map control to secure another expo or two in the mid game with a round or two of drones to saturate them.

This is the ideal situation. Mutas invariably make the terran scared to leave his base, especially if they pick off stuff before terran is fully prepared (such as a tank or two after pulling his marines to defend his main).

Just remember not to engage with your muta flock and add another round and it becomes a scary cloud of harassment for fairly cheap for its power. (Muta is expensive, but scaring terran into spreading his marines, not dropping, sniping slow tanks on push outs, and killing worker lines can make 20 mutas very worthwhile)


Heard loud and clear. It also feels hard for zerg to go into the lategame with any sort of advantage without going mutas first. Lennock's play is quite indicative of that...But I've seen DRG kill face with it.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Mordanis
Profile Blog Joined January 2011
United States893 Posts
January 31 2012 02:42 GMT
#7
+ Show Spoiler [confusion] +
The title says its about ZvT

The failed spoiler says its about PvT

And then you talk about ZvP...

I are confoosedly calling brane reepair maan.

Anyways, most people who cancel buildings to increase their max supply will make evo chambers, but I'm not entirely sure why. But what I really want to say is that you should probably ladder instead of theorycrafting. I put myself in a month-long slump in PvZ by trying to theorycraft too much. I had various ideas in my mind with no basis in reality that really helped my opponents, and I thought I was doing everything right. Point is, even with really good logic, you can come to false conclusions. Also, unless you are mid-master, finding the perfect game-plan for your level probably isn't as efficient a way to improve as going with a "standard" game plan and focusing on micro, macro, etc.
I love the smell of napalm in the morning... it smells like... victory. -_^ Favorite SC2 match ->Liquid`HerO vs. SlayerS CranK g.1 @MLG Summer Championship
Please log in or register to reply.
Live Events Refresh
BSL
20:00
S21 Non-Korean Championship
ZZZero.O353
LiquipediaDiscussion
AI Arena Tournament
20:00
Swiss - Round 1
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 2831
PiGStarcraft382
IndyStarCraft 368
mouzHeroMarine 125
Nathanias 56
elazer 25
StarCraft: Brood War
Shuttle 661
ZZZero.O 353
NaDa 14
Dota 2
LuMiX1
Counter-Strike
fl0m7082
summit1g7054
Super Smash Bros
hungrybox698
Mew2King53
Other Games
FrodaN4665
tarik_tv4449
Grubby4051
Beastyqt624
Liquid`Hasu402
ToD263
B2W.Neo227
KnowMe204
Organizations
Other Games
gamesdonequick62191
StarCraft 2
ComeBackTV 1244
Other Games
BasetradeTV23
StarCraft 2
angryscii 22
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Belair 37
• printf 32
• davetesta30
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix17
• RayReign 17
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22490
League of Legends
• Doublelift5483
Other Games
• imaqtpie2225
• tFFMrPink 10
Upcoming Events
WardiTV Invitational
14h 10m
ByuN vs Percival
Percival vs Rogue
Percival vs Classic
ByuN vs Classic
ByuN vs Rogue
Classic vs Rogue
IPSL
21h 10m
DragOn vs Sziky
Replay Cast
1d 10h
Wardi Open
1d 13h
Monday Night Weeklies
1d 18h
WardiTV Invitational
2 days
WardiTV Invitational
3 days
The PondCast
4 days
All Star Teams
6 days
INnoVation vs soO
sOs vs Scarlett
CranKy Ducklings
6 days
[ Show More ]
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S1: W3
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
Proleague 2026-01-10
OSC Championship Season 13
Big Gabe Cup #3
Underdog Cup #3
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.