• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:34
CET 16:34
KST 00:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice4Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
It's March 3rd BW General Discussion Soma Explains: JD's Unrelenting Aggro vs FlaSh BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1757 users

[D] (with myself] ZvT

Blogs > Bippzy
Post a Reply
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
January 30 2012 22:18 GMT
#1
So Bippzy.

Ye find yeself as the the zerg pieces, swarming happily away..apprehensive of the terran armies to come.

You enter a deep state of mental concentration not without farsightedness. You do what happens very rarely in the pro scene.

You get..to:
[spoiler]PVT LATEGAMEE!!!!1111[/spoiler]


What do you do?

Well, let's look at, from a logical perspective, your choices. Each should be explained thoroughly so that it doesn't seem completely out of the boundaries of possibility.

A) The easy argument. You cannot get to lategame when you are even with a Terran. It is impossible. This could be compared to getting to really late game ZvP where protoss has atleast 3 bases....it's really hard to make stuff work.

B)The Day9's ZvP dailies argument. Essentially, Zerg wants to get a third base and then deny the protoss's third base as long as possible while taking more bases. Once the tosses third base is up, teching and maintaining expansions as while as taking gasses becomes the new goal.
This argument can be extrapolated to ZvT, in a different way. Perhaps allowing Terrans to get their third or fourth base too early is a big nono? maybe the terran must be forced to use X amount of scans and make X amount of missile turrets while not being allowed to do damage? Something. This would require a super high level of experimentation.

C) The Skill argument. It can be argued that in lategame ZvT, it is much easier for the zerg to make mistakes, while the terran has to deny expansions with EZ nukes, snipe, and build PFs at expos. Real hard(from a pro perspective, this sarcasm can be justified). Zerg has to stop all these nukes, try to deny expos, do special tactics which shouldn't work against a correctly turtling terran, and just generally do more abstract things. Maybe someone with an EXTREME high level of skill can beat terran late game?

D) The terran's production argument. Find a way to camp the terran's production. Do it. Use fungals and Broods or something to hold the ramp so their army can't be as advantaged. Maybe?

E) The zerg's production argument. also known as Bippzy's theorycraft argument. How do you kill terran lategame? The thing I seem to see is as follows: Brood Lords, Ultralisks, and Infestors. Now how about this? let's say you are a good boy and neuter yourself down to sixty drones for the lategame, allowing 140 army supply. The thought is, max out on Broods,/corrupts Ultras, and Queens as well as some infestors. Then, build approx 20-26 spines, make all that supply into infestors, and cancel the spines, allowing you to keep your decent 60 drone economy.
Allowing this to happen, the zerg now has Queens to preserve their ultras and Broods/corrupts, infestors to help with air units, marines, ghosts, and ultras to protect the infestors. This is the best zerg death ball I can think of.

F) The reverse turtle argument, a cousin of the skill argument. Get the deathball referenced at E as well as all the static defenses you can think of. Essentially become drop proof, discouraging to forward pushes, and nuke proof. Then you wait for the terran to attack into you, and always defend. It can be argued zerglings SUCK late game...so just build infinity spines and spores. Hope for either a stalemate OR the terran to lose so much of his army that you can do enough damage.

G)The argument I didn't want to write after I wrote A. Essentially, the don't get into lategame zerg vs terran on any sort of equal terms. How? I'll just list. Overlord with one queen and drop researched flying around and creep tumoring ever future terran base, as well as spreading the creep tumor to be annoying. The ultimate drop defense: Two banes burrowed to stop a marine drop, and one OL on top of each expo with two banes incase they do something real clever. Perhaps sneak one of their future lategame bases as your own and mine it out? Just something to give you the advantage.


TL;DR I can't theorycraft my way thru lategame ZvT, I doubt anyone else can.

*
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
TG Manny
Profile Blog Joined September 2011
United States325 Posts
January 30 2012 23:27 GMT
#2
What you are trying to answer, I am not sure.

Is the question is how to survive late/end game ZvT for the W or how to get to the late-game unit composition before terran can effectively "counter" it with proper mass of tech units and secured expansions? They both are very different answers with varying in-game situations (such as Terran favors more bio over mech units, how well do you spot and defend harassment, etc.)

Singularity is at hand...
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
January 30 2012 23:33 GMT
#3
On January 31 2012 08:27 TG Manny wrote:
What you are trying to answer, I am not sure.

Is the question is how to survive late/end game ZvT for the W or how to get to the late-game unit composition before terran can effectively "counter" it with proper mass of tech units and secured expansions? They both are very different answers with varying in-game situations (such as Terran favors more bio over mech units, how well do you spot and defend harassment, etc.)


It's pretty much my general confusion with how late game zvt works. It is just my musings, and I guess I kinda hoped someone could make sense of it for me.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Hailene
Profile Joined June 2011
United States80 Posts
January 30 2012 23:43 GMT
#4
Keeping the Terran at less than three bases is possible (if difficult), and very effective. Often times, if you can hold them on two bases long enough then you just win it outright.

Another thing to keep in mind is that Zerg maxes out faster than Terran. Once you hit maxed, you need to put pressure on them, whether it be keeping them off their 3rd or 4th, dropping the main, baiting engagements, etc. If you've got a stronger economy going, then even trades work out great. Oftentimes, the Zerg will have more drones than the Terran does SCVs (see MULES), meaning that if both armies are maxed, the Zerg is at a disadvantage.
TG Manny
Profile Blog Joined September 2011
United States325 Posts
January 31 2012 00:08 GMT
#5
If you can deny a third with mutas (hovering around base to snipe off whatever you can if you're turreted out and/or kill a good amount of workers you can really make a Terran afraid to push and frees up map control to secure another expo or two in the mid game with a round or two of drones to saturate them.

This is the ideal situation. Mutas invariably make the terran scared to leave his base, especially if they pick off stuff before terran is fully prepared (such as a tank or two after pulling his marines to defend his main).

Just remember not to engage with your muta flock and add another round and it becomes a scary cloud of harassment for fairly cheap for its power. (Muta is expensive, but scaring terran into spreading his marines, not dropping, sniping slow tanks on push outs, and killing worker lines can make 20 mutas very worthwhile)
Singularity is at hand...
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
January 31 2012 02:26 GMT
#6
On January 31 2012 09:08 TG Manny wrote:
If you can deny a third with mutas (hovering around base to snipe off whatever you can if you're turreted out and/or kill a good amount of workers you can really make a Terran afraid to push and frees up map control to secure another expo or two in the mid game with a round or two of drones to saturate them.

This is the ideal situation. Mutas invariably make the terran scared to leave his base, especially if they pick off stuff before terran is fully prepared (such as a tank or two after pulling his marines to defend his main).

Just remember not to engage with your muta flock and add another round and it becomes a scary cloud of harassment for fairly cheap for its power. (Muta is expensive, but scaring terran into spreading his marines, not dropping, sniping slow tanks on push outs, and killing worker lines can make 20 mutas very worthwhile)


Heard loud and clear. It also feels hard for zerg to go into the lategame with any sort of advantage without going mutas first. Lennock's play is quite indicative of that...But I've seen DRG kill face with it.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Mordanis
Profile Blog Joined January 2011
United States893 Posts
January 31 2012 02:42 GMT
#7
+ Show Spoiler [confusion] +
The title says its about ZvT

The failed spoiler says its about PvT

And then you talk about ZvP...

I are confoosedly calling brane reepair maan.

Anyways, most people who cancel buildings to increase their max supply will make evo chambers, but I'm not entirely sure why. But what I really want to say is that you should probably ladder instead of theorycrafting. I put myself in a month-long slump in PvZ by trying to theorycraft too much. I had various ideas in my mind with no basis in reality that really helped my opponents, and I thought I was doing everything right. Point is, even with really good logic, you can come to false conclusions. Also, unless you are mid-master, finding the perfect game-plan for your level probably isn't as efficient a way to improve as going with a "standard" game plan and focusing on micro, macro, etc.
I love the smell of napalm in the morning... it smells like... victory. -_^ Favorite SC2 match ->Liquid`HerO vs. SlayerS CranK g.1 @MLG Summer Championship
Please log in or register to reply.
Live Events Refresh
Next event in 8h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko493
trigger 48
StarCraft: Brood War
Sea 43700
Britney 36651
PianO 950
Mini 810
Hyuk 791
Soma 756
Larva 667
ZerO 399
Light 335
Rush 203
[ Show more ]
Hm[arnc] 127
Sharp 83
Dewaltoss 73
soO 36
[sc1f]eonzerg 36
sorry 34
ToSsGirL 30
yabsab 20
Rock 20
sSak 19
GoRush 17
Shine 14
Sacsri 14
scan(afreeca) 12
ajuk12(nOOB) 10
NotJumperer 10
Terrorterran 8
Dota 2
Gorgc3181
qojqva1818
Counter-Strike
fl0m3055
oskar90
Heroes of the Storm
crisheroes312
Other Games
B2W.Neo1050
hiko640
Fuzer 209
Hui .204
DeMusliM167
mouzStarbuck131
XaKoH 125
Liquid`VortiX64
QueenE41
ZerO(Twitch)14
Organizations
Other Games
BasetradeTV101
Counter-Strike
PGL73
StarCraft: Brood War
Kim Chul Min (afreeca) 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1458
Upcoming Events
Replay Cast
8h 27m
The PondCast
18h 27m
KCM Race Survival
18h 27m
WardiTV Winter Champion…
20h 27m
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
1d 8h
Ultimate Battle
1d 20h
Light vs ZerO
WardiTV Winter Champion…
1d 20h
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
Replay Cast
2 days
CranKy Ducklings
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
Replay Cast
4 days
Monday Night Weeklies
5 days
OSC
5 days
Liquipedia Results

Completed

Proleague 2026-03-03
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.