• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:10
CET 11:10
KST 19:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 RyongYi Cup Season 3 announced (Jan 22-Feb 7)1Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
$21,000 RyongYi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1222 users

Looking into BW from a SC2 Newcomer's Perspective - Page 3

Blogs > TG Manny
Post a Reply
Prev 1 2 3 All
mustaju
Profile Blog Joined May 2010
Estonia4504 Posts
January 26 2012 15:57 GMT
#41
On January 27 2012 00:20 TG Manny wrote:
Show nested quote +
On January 26 2012 23:47 StarStruck wrote:

Question,

Is SC2 the first RTS you ever played? Do you have hands on experience with BW? (It will take more than a few games). It's one thing to watch and sift through all the arguments and articles to try and understand it.

I've been around these forums and the community before the re-design (TL used to have a black background with neon green letters). I can see why you would get easily confused. The two games are world's apart when you peel away the layers. One of the biggest being game flow.

There will always be a few bad apples posting, but to say players with a BW background always throw out irrational arguments? Come on now. There is method to some of the madness you see.

Here's one of the mandates I try to uphold on this website: help educate others and show little to no bias.

In MBC Adieu they re-addressed the BW scandal. "If another player is aware of your build you will lose because the players are so close in skill."

I got a good chuckle from that for you see, for even though a lot of the pro gamers are close in skill. There is still a divide and that's why we group players in BW as well. S Class, A Class, B Class and anything lower isn't worth addressing. You say control. I say stay away from sweeping generalizations.

Bare bones,

You need to get at the nitty gritty and it's really hard for an outsider to do that.


To answer your questions,
I specifically state SC2 is my first RTS game in the quoted post, I also mention that no matter how much "fanboyism" I see there are several rational and reasonable arguments that make me wonder (and thus why I want to experiment) what SC2 can take away from it. Again, I specifically state I have almost no clue what BW is. I have played a few matches and it is hard even against AI, I see where fluid mechanics are so much more difficult for BW players compared to SC2.

As an update, I believe I will simply play some campaign before really even attempting multiplayer to iron out some mechanics (adding workers, producing out of rax, scouting, and moving armies). Unfortunately whenever I try and start it, there is only a sound effect and no update into the actual gameplay.

You have to buy/+ Show Spoiler +
pirate
the game to play the campaign. It's pretty cheap, I bought it for less than 2€ two years ago.
WriterBrows somewhat high. https://www.youtube.com/watch?v=ndFysO2JunE
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
Last Edited: 2012-01-26 16:19:38
January 26 2012 16:03 GMT
#42
Thank you for your interest into BW.

Here some micro tricks that really make a difference between players, and between BW and SC2.
Read through it to get to know more of the intricacies BW has to offer.

http://wiki.teamliquid.net/starcraft/Mutalisk_Harassment (wraith micro is used similarly)
http://wiki.teamliquid.net/starcraft/Scourge_Cloning (also used for spellcasters)
http://wiki.teamliquid.net/starcraft/Vulture_Micro (also applies to mutas, wraith and corsair, and maybe some others i forgot)
http://wiki.teamliquid.net/starcraft/Mine_Defusing_without_Observers

Take your time diving into the world of BW.


oh and the free iccup version sadly doesn0t include singleplayer.
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
Skeggaba
Profile Blog Joined April 2009
Korea (South)1556 Posts
January 26 2012 16:38 GMT
#43
This is an excellent thread; many of you have pointed out what I haven´t been able to put my finger onto although trying to.
I really hope that SCII evolves into a more "dynamic" game, because the production, hype and general acceptance of SCII is clearly superior to the underground game of BW. Im sure the next expansion (hots?) will adress some of the "issues" stated in this thread so we can get more exciting game play.

The fact that SCII doesnt have any units that can be cost effective *100 makes it a whole other game. There was this amazing tvz recently (cant remember players, map or anything but in PL) where the Z held off a massive T mech force with one (!) lurker and dark swarm. Litterally won him the game.

Regarding the APM discussion: when does APM stop making a difference in SCII? I feel that it has somewhat lesser relevance in BW than people generally say but my view on it is that--
Consider two players playing a mirror matchup. Who would have the upper hand: the player with 300 or the one with 400 APM? Hard to tell since there are so many other factors. What about if they played the exact same builds, from start to finish? The 400-guy would. So APM for me is just a way to messure your skill cap, i.e. "how good your perfect game could be". Im really interrested in how a good SCII player views APM, since im not one myself and that the casters i watch never really talk about it (in my experience).

Just my 2 cents, probably wont make any sense but w/e.
Bisu[about JD]=I was scared (laughs). The force emanating from his facial expression was so manly that I was even a little jealous.
StarStruck
Profile Blog Joined April 2010
25339 Posts
January 26 2012 18:15 GMT
#44
On January 27 2012 00:57 mustaju wrote:
Show nested quote +
On January 27 2012 00:20 TG Manny wrote:
On January 26 2012 23:47 StarStruck wrote:

Question,

Is SC2 the first RTS you ever played? Do you have hands on experience with BW? (It will take more than a few games). It's one thing to watch and sift through all the arguments and articles to try and understand it.

I've been around these forums and the community before the re-design (TL used to have a black background with neon green letters). I can see why you would get easily confused. The two games are world's apart when you peel away the layers. One of the biggest being game flow.

There will always be a few bad apples posting, but to say players with a BW background always throw out irrational arguments? Come on now. There is method to some of the madness you see.

Here's one of the mandates I try to uphold on this website: help educate others and show little to no bias.

In MBC Adieu they re-addressed the BW scandal. "If another player is aware of your build you will lose because the players are so close in skill."

I got a good chuckle from that for you see, for even though a lot of the pro gamers are close in skill. There is still a divide and that's why we group players in BW as well. S Class, A Class, B Class and anything lower isn't worth addressing. You say control. I say stay away from sweeping generalizations.

Bare bones,

You need to get at the nitty gritty and it's really hard for an outsider to do that.


To answer your questions,
I specifically state SC2 is my first RTS game in the quoted post, I also mention that no matter how much "fanboyism" I see there are several rational and reasonable arguments that make me wonder (and thus why I want to experiment) what SC2 can take away from it. Again, I specifically state I have almost no clue what BW is. I have played a few matches and it is hard even against AI, I see where fluid mechanics are so much more difficult for BW players compared to SC2.

As an update, I believe I will simply play some campaign before really even attempting multiplayer to iron out some mechanics (adding workers, producing out of rax, scouting, and moving armies). Unfortunately whenever I try and start it, there is only a sound effect and no update into the actual gameplay.

You have to buy/+ Show Spoiler +
pirate
the game to play the campaign. It's pretty cheap, I bought it for less than 2€ two years ago.


That was the point I was trying to make. Your looking at RTS from a whole different lens and that can only lead to more confusion in you series. Yes, you are trying to find resources and educate yourself on the matter, but you really have to play it to get it.

It's redundant as hell, but it's a cold-hearted truth and I would stay away from sweeping generalizations. You did commit a few.

There are a few other guys who are working on a How to mini-series on Brood War & it's history as well. I don't remember their names or aliases I should say. My question to you is how are you going to differentiate and package it?

All I got is you want to bring a new and clear perspective, but that's just hogwash. Guess I'll have to see for myself in your pilot because you are still at the research phase.
TG Manny
Profile Blog Joined September 2011
United States325 Posts
January 26 2012 18:31 GMT
#45
Star, the goal of this little set (or even large set) of videos will be to introduce BW to sc2 newbies like myself, so the target audience may be a tad bit different, as I'm aiming for people new to the RTS esport scene. I will also be aiming to see if there is any massive sweeping differences BW style can make to Sc2 (such as army control, map control, map design, team play, etc)

In the end it isn't a how-to BW like a boss, it is more of a learning from our past that I'm interested in. Obviously I can't make it happen as a lowly NA plat (as a gm KR server I could attempt to apply BW concepts to sc2 tried and true to increase success but I'm not haha). A journalism article if you would.

Still playing BW Is certainly fun, if I can make decent mechanics in BW then I will obviously do better in my sc2 play haha

Singularity is at hand...
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
Last Edited: 2012-01-26 21:08:05
January 26 2012 20:54 GMT
#46
If you haven't read this, this is (and the thread) is, imo, a very important part of BW vs SC2 and TL history.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=121769

The thread becomes really shitty really fast but it was (iirc) the first major sc2 vs BW debate and a lot of good points were raised, albeit in an awful manner.


Its strange, apm makes a big difference in BW, but so does strategy, tactics, etc. So it balances itself out. SC2 rewards all rounded players the most, because being better at one aspect only makes a small difference.

In BW, being the best in a single aspect can make a huge difference and compensate for being low level in other areas. Consider Stork and Savior's APM which is around the 230 mark, but they are strategic geniuses, both of them S-Class players. In BW I have found players with more extremeties in style than in SC2, and this is where the whole notion of skill ceiling comes in, the ability to compensate for other skills, by having extreme skill within a single aspect.

Imagine if MC could win with just pure sentries and forcefields (no stalkers), just like Jaedong can with mutalisks, that is the level we are talking about.

In my opinion, this pretty much the single most important difference. Even at low levels (D- to C-), having mediocre everything but one exceptional skill will pull through for you. I know from my personal experience that you can ride all the way up to C- with 100% muta micro and god awful macro.

This is my favorite JD game of all time, showcasing his muta micro. And against Iris who (especially then) was a very solid player.


If you watch the original korean commentary, you can just feel how unbelievable it is for JD to take control of the game like that.

EDIT: oh, it's important to note how ridiculous what JD does is. Controling 1 group of mutas to stack and harass like that takes massive apm, especially to macro/tech while doing it. Like 250-300 at least(I hit like 230ish average once I start muta harass). JD somehow simultaneously stacks and micros two groups of mutas which I still don't understand how that's humanly possible. I'm pretty sure it's only ever been seen in progames like 3 times in the history of BW. (although I took a break from watching BW for like a year so don't quote me on that)
This game is equally absurd. The commentators say "Does he have 4 arms? Did he bring an extra mouse? Maybe he's also using his mouth?"
+ Show Spoiler +
Shine[Kal] #1 fan
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-01-27 03:42:05
January 27 2012 03:33 GMT
#47
On January 27 2012 01:38 Skeggaba wrote:
This is an excellent thread; many of you have pointed out what I haven´t been able to put my finger onto although trying to.
I really hope that SCII evolves into a more "dynamic" game, because the production, hype and general acceptance of SCII is clearly superior to the underground game of BW. Im sure the next expansion (hots?) will adress some of the "issues" stated in this thread so we can get more exciting game play.

The fact that SCII doesnt have any units that can be cost effective *100 makes it a whole other game. There was this amazing tvz recently (cant remember players, map or anything but in PL) where the Z held off a massive T mech force with one (!) lurker and dark swarm. Litterally won him the game.

Regarding the APM discussion: when does APM stop making a difference in SCII? I feel that it has somewhat lesser relevance in BW than people generally say but my view on it is that--
Consider two players playing a mirror matchup. Who would have the upper hand: the player with 300 or the one with 400 APM? Hard to tell since there are so many other factors. What about if they played the exact same builds, from start to finish? The 400-guy would. So APM for me is just a way to messure your skill cap, i.e. "how good your perfect game could be". Im really interrested in how a good SCII player views APM, since im not one myself and that the casters i watch never really talk about it (in my experience).

Just my 2 cents, probably wont make any sense but w/e.


APM is just as important in SC2 as in BW. However there is a difference.

APM in SC2 requires no where near as much physical resources than in BW. Here's a simple example.

To make an SCV from 2 bases in SC2 requires 3 actions, 4-s-s.

To make an SCV from 2 bases in BW requires 4 actions. F2 - click CC - s, F3 - click CC - s. However in reality this is 6 actions, plus you are switching screens, meaning you are not focusing on the battle.

Whats the difference? To make scvs while microing an army in BW takes many times more effort than achieving the same thing in SC2 even though the apm requirement is similar.

This strategical element is therefore missing in SC2. In BW, the player has to decide, should I sacrifice army control for macro, or should I get the most out of this battle, then catch up in macro later?

What sucks is that even if we had no automining in SC2 it would still be a moot point, because there is little difference you can make in an army engagement anyway, meaning every player would opt to switch back and macro, rather than make their army more efficient.

An 8 marine drop with a medivac will always do a similar amount of damage against a competent player, so you can just blindly drop a couple of bases and ignore because banelings and queens will get them eventually and there is nothing you can do about that (pickup marines, medivac dies to queen). But a well micro'd 6 marine 1 medic 1 firebat drop can win you the game, m&m&f just run around and kill every ground unit the zerg throws at it while taking out all zergs buildings.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 17h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 172
StarCraft: Brood War
Britney 26836
GuemChi 1169
Shuttle 952
Hyuk 416
Mini 344
PianO 321
Killer 272
actioN 226
Stork 210
EffOrt 150
[ Show more ]
Pusan 149
Light 148
Hyun 116
Soma 115
Sharp 99
Dewaltoss 93
BeSt 90
Mong 83
ZerO 66
Barracks 60
NotJumperer 41
Movie 37
Mind 37
Snow 35
Rush 33
NaDa 30
soO 27
JulyZerg 23
Larva 17
Noble 15
JYJ 14
ZergMaN 12
Sacsri 11
Yoon 9
sorry 8
Bale 8
Dota 2
XcaliburYe149
NeuroSwarm89
League of Legends
JimRising 590
C9.Mang0445
Other Games
ceh9634
Fuzer 280
XaKoH 235
Sick99
ZerO(Twitch)8
MindelVK3
Organizations
Other Games
gamesdonequick28567
StarCraft: Brood War
UltimateBattle 55
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1246
• Lourlo934
Upcoming Events
SOOP
17h 50m
SHIN vs GuMiho
Cure vs Creator
The PondCast
23h 50m
Wardi Open
1d 1h
Big Gabe XPERIONCRAFT
1d 2h
AI Arena Tournament
1d 9h
Sparkling Tuna Cup
1d 23h
WardiTV Invitational
2 days
IPSL
2 days
DragOn vs Sziky
Replay Cast
2 days
Wardi Open
3 days
[ Show More ]
Monday Night Weeklies
3 days
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-01-08
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
Escore Tournament S1: W3
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.