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Challenge in Single Player Unreal Tournament?

Blogs > ionize
Post a Reply
ionize
Profile Blog Joined March 2008
Ireland399 Posts
January 18 2012 18:44 GMT
#1
Today I finished the UT3 campaign after about 10 hours. I played on normal difficulty and it was very easy most of the time. Especially the final Deathmatch against Akasha was a joke. EPIC forgot to implement force respawn and thus I just fragged her five times and waited until the timer expired (enjoyed a good read in the meantime).

Before UT3 I played the UT2004 campaign. It took me another 10 hours to finish, but I only played on 'skilled'. In comparison with UT3 the UT2004 single player campaign is far superior in my opinion. I liked the idea of managing a team (after beating the hell out of them) and recruiting opponent team's players through challenges. Really nice!

During the whole run in UT2004 I had the idea to try a challenge. Why not try and beat the game on Godlike with your initial team. It will be the weakest team in the long run and this way the game will depend heavier on myself and my knowledge of maps and the AI.

I beat UT1 on 'Master' (never came around the final Deathmatches on Godlike *dow*), but I saw a friend of mine beat the game on Godlike (back in 2003). It's a real challenge in some way, because you really need to know how to exploit everything. The AI is cheating* so you have to get every advantage there is... Well, I digress...

Maybe I will try it some day, maybe not. We'll see! ;-)

*Godlike bots have enhanced speed and damage. If you want to play against bots with your movement speed and damage play 'Master' bots.

I just love video games, what's your excuse?
andeh
Profile Blog Joined August 2009
United States904 Posts
Last Edited: 2012-01-18 20:08:40
January 18 2012 20:07 GMT
#2
I wish they would make a new unreal tournament T_T;
so good, sucks epic is stuck rehashing gears of war
TheToast
Profile Blog Joined August 2010
United States4808 Posts
January 18 2012 21:37 GMT
#3
I never played UT3, I heared from a number of sources the game was terrible.

The first 3 (UT, 2003, and 2004) have collectively consumed years of my life. I remember I first got UT GoTY edition when I was in like 4th or 5th grade. I litereally spent that entire summer playing the game. I didn't have an internet connection, but I didn't care. The bots were just as fun to play against (and on inhuman or godlike could be just as challenging as a human player). The "mod" you could use added so much re-playability to the game, just countless different iterations of game play are possible. Chaos UT wasn't great, but shooting people with the poison arrows and watching them vomit green goo then explode was too much fun. Turrets were great fun too.

UT 2004 is great fun, but just never reached that same level of fun that the original had. Action became a bit faster, game overall became more team focused (link gun?). It's still an awesome game and tons of fun but in a different way from the first game.

It's a shame the UT series never got the same following as the quake series; though it probably never had quite the level of strategy it's still tons of fun. Ironically both series have been ruined by terrible 4th games (UT3 is the 4th game in the series technically) unfortunatly. Modern warfare and CoD are the sad the future of deathmatch

(I actually still have both UTGotY and 2004 installed on my PC, I'm just that cool )
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
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