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Bw builds in sc2, Intro - Page 2

Blogs > Teoita
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Crakalaka
Profile Joined January 2012
United States31 Posts
Last Edited: 2012-01-18 18:41:55
January 18 2012 18:34 GMT
#21
when I was in silver(barely transitioning from BW to sc2), I played the placement match and I didn't really know any builds, so I just tried what worked in BW on Sc2.

So.. I pick protoss. He is Terran. I see him NOT walling off, (Luna style, anyone remember this map? Hopefully one is made similar in sc2 so terran can stop playing like pussies),

I went something like 9pylon,10gate,12gas,14core,15pylon, the 'standard' response to a wall-less Terran PvT in BW. Instead of getting range and poking at his marines/scout/workers with a goon and a probe while going for a Robo or an expand, it's now... 'stalkers', which-to be honest- are just FIXED dragoons, and warp gate technology.

Oh and multiple building selection was a trip...

EDIT: Oh and before I found out about stalkers and warp gates, I would just drop gateways in 2's when I would reach 300 minerals so that both gates can finish at the same time and then I save up chrono boost and CB both gateways for a 2/3gate zeal rush.

Build order is something like 8pylon,10gate-10gate, 11pylon, 12gate. Worked against every single race, the first zealots go into a protoss base going 'standard' 9pylon, 13gate, 14gas, 15core, 16/17pylon right around when their core is being warped in, usually means insta-win for me unless the protoss went for a 10/10 gate rush too(happened like twice).

Terrans who wall-off know this kind of shit is gonna happen, so usually I rush stalkers instead of zeals, zerg tend to go for an early expansion and just making one pylon outside your main instantly sends that message to the zerg player that "oh he's going to fast expand, well me too!"

then I drop 10/10 gates and zeal rush.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
January 18 2012 19:14 GMT
#22
On January 19 2012 00:51 AcrossFiveJulys wrote:
Show nested quote +
On January 19 2012 00:03 Garm wrote:
You should do the SK Terran style in TvZ, where you fast expand and go only marines and medi... oh wait.


Well, SK terran style also uses science vessels. Maybe marine/medivac/raven? Ravens could potentially be good for blowing up banelings with seeker missile (irradiate) and harassing mineral lines with autoturrets (irradiate harass on drones).


Use missiles on mutas and save scans. Missiles also work when aimed at the Zerg army when they attack.
Team Slayers, Axiom-Acer and Vile forever
Br3ezy
Profile Blog Joined September 2010
United States720 Posts
January 18 2012 19:48 GMT
#23
I think its more important to take all the little concepts and ideas that made a broodwar build work so well and incorporate them into a starcraft 2 build to enchance that build
Check out my guide to mechanics http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
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