• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:47
CEST 11:47
KST 18:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)65ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Mizenhauer's Douyu Cup Preview Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) ByuL, and the Limitations of Standard Play Possible bug in the new patch?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
vespene.gg — BW replays in browser Quality of life changes in BW that you will like ? ASL 22 Proposed Map Pool BW General Discussion [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6734 users

A Theory on Asymmetric Balance in Brood War

Blogs > VGhost
Post a Reply
VGhost
Profile Blog Joined March 2011
United States3621 Posts
December 22 2011 21:09 GMT
#1
P > T > Z > P. This is the mantra by which we have lived for most of the life of Brood War. Sometimes the imbalances stretch out, and we claim P >> T = Z > P or P = T >>> Z > P, or P > T > Z >>> P, or whatever the metagame shifts bring in as the flavor of the day. Sometimes a brilliant master of one race turns the tables, for himself or for a time, as when (Z)sAviOr wrecked the leading Terran players of the day, or (P)Bisu provided a template for Protoss to wreck Zergs with (even if no one else did it as successfully). Other times a particular player refuses to live by the overarching balance, like (Z)YellOw[ArnC] who made a living crushing Terrans but demonstrated a peculiar hamfistedness in Zerg's "easy" matchup against Protoss. Of course, the reverse is far more common: we see (T)firebathero or (T)Casy bringing the hammer down on Zergs but dying oh-so-easily to competent (and incompetent) Protoss; (P)Jaehoon's final maturation to an A-class player has still left his PvZ incredibly weak.

In the end, though, we have a game that we call "balanced", because it is balanced far more than any other game that has received any significant play time. Maps help; thirteen years of ten hour practice days help; but the game is really a marvel. The greatest players can go up against one another, even in a poor matchup for one, and the issue is in doubt. There is no impossible win – and the ones that come closest are in the mirror matchups, where "balance" plays no part, merely luck.

(An aside: I would enjoy a variant of chess, played with similarly imperfect information: a piece can only see where it can move. Is there such a thing yet existing? Would it affect the balance? Increase White's advantage?)

No doubt many reasons could be given for this asymmetric balance produced by cyclical imbalance. I note one in particular, which is clearest with Terran. Against Zerg (the favored matchup), Terran simply builds marines (the basic unit), and adds on from there: medics, firebats (occasionally), tanks, vultures (if desperate), vessels. But the heart of the composition remains the marines. Of course, it is quite likely this would not be as feasible without medics, but this only underscores the difference in the matchup against the Protoss. Except for the rare timing-based plays, the Terran infantry is next to useless against Protoss even with medic support. Storm and reavers massacre infantry: even zealots and dragoons are too much. Practically the only unit Terran marines fare well against is carriers, since the marines' DPS knocks down interceptors with incredible speed. Instead, Terran relies on heavier units: tanks for damage, with a shield of vultures and mines; goliaths for anti-air... and the advantage still lies with the Protoss.

The other races don't show as great a contrast in style, though with the Zerg it is still relatively easy to see: against Protoss, the masses of lings and (of course) hydralisks destroy Protoss's base zealot-dragoon combination, at least assuming the upgrades stay even. Hydralisks can and do overrun many Protoss in the early game. Against Terran? Sure, zerglings are used, and hydralisks are often around for anti-air: but normally the first real attack a Zerg can make against a Terran is with mutalisks. A real offensive requires Hive tech.

Protoss is the hardest to distinguish: the odd tech tree leaves them with no options for a base composition except zealots and dragoons, no matter the matchup. But compare the use: in PvT, zealots and dragoons can normally trump Terran compositions: the Protoss support units counter the Terran support as much as they actually contribute directly to the fight. We've seen Protoss win games without storm, of all things. Against Zerg, except for the few like Movie who can find dragoon timings and other oddities, the zealots and dragoons are little more than tanks for the real damage dealers: templar of both kinds, archons, reavers. Doubt this? Watch a Protoss who doesn't protect his templar collapse after a suicide mutalisk snipe.

In all of these contrasts, there is a constant. In a given matchup, the race which can use its basic – "Tier 1" – units more effectively has the advantage. A Zerg can hold a Protoss a long time or defeat him with nothing but hydra-ling; the same combo collapses against marines; which are a disaster against zealots. Was this planned? Of course not: read battle reports of early games and the number of ludicrous strategies (by today's standards) tried by early players makes it clear they may not have even realized these "obvious" facts about the game, far less have had the time to conduct the elaborate trials and errors of a dozen years of games which have led to today's balance.




I am not really trying to draw any conclusions here: mainly detailing a pattern I only recognized a short time ago. At the same time, I feel like I ought to address the subject which people like speculating on: Starcraft 2. Only problem is, I do not much watch the game, except mainly on MLG weekends, so offering an opinion also seems somewhat idiotic. As a result, I only have two observations to make.

The first is that it seems to me that the "tier 1" Terran composition – marine-marauder-ghost – is stronger than both the Protoss zealot-stalker-sentry and Zerg zergling-baneling-roach. I could be totally off-base, but if I am right – or really if any basic composition is stronger than both the other two – I think the game will prove incredibly hard to balance even on the BW cyclic model.

The second is that we really cannot say anything about SC2 balance yet that we could not have said equally about vanilla Starcraft a month after release. Patching is still going on, and expansions are still coming out. So until we have something resembling a final build, anything I might say is just speculation.

****
#4427 || I am not going to scan a ferret.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
December 22 2011 21:20 GMT
#2
I missed the days when people lost and realized they could have played better to win. It was so satisfying losing a long game and realizing how good the opponent was.

Nowadays, when people lose they complain

<3 bw
Jaedong :3
OSM.OneManArmy
Profile Joined April 2011
United States509 Posts
December 22 2011 21:34 GMT
#3
Tier 1 Terran is just marine marauder. Reapers are absolutely useless in an army now Ghosts come ~ tier 2 and i'd pair them up with infestors/HT.. as those 3 are each races respective "caster" unit.
Admin of High School Starleague // hsstarleague.com // https://www.facebook.com/HSStarleague // UCI Dota2 President https://www.facebook.com/groups/ucidota/
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
December 22 2011 21:34 GMT
#4
Yes, Blizzard released an expansion and many patches afterwards to 'improve/balance' SCBW, but the true spirit of 'balance' came from the tireless innovation from professional players and mapmakers. A moment of appreciation for the 10+ years of amazing dedication from BW professionals
[TLMS] REBOOT
TelecoM
Profile Blog Joined January 2010
United States10759 Posts
December 22 2011 21:43 GMT
#5
On December 23 2011 06:34 OpticalShot wrote:
Yes, Blizzard released an expansion and many patches afterwards to 'improve/balance' SCBW, but the true spirit of 'balance' came from the tireless innovation from professional players and mapmakers. A moment of appreciation for the 10+ years of amazing dedication from BW professionals



I'd have to agree with this whole hearted, lots of hard work , blood sweat and tears were poured into BW, nothing could ever come close! <3 BW , Nice writeup.
AKA: TelecoM[WHITE] Protoss fighting
LastWish
Profile Blog Joined September 2004
2015 Posts
Last Edited: 2011-12-22 21:46:27
December 22 2011 21:45 GMT
#6
On December 23 2011 06:20 ReketSomething wrote:
I missed the days when people lost and realized they could have played better to win. It was so satisfying losing a long game and realizing how good the opponent was.

Nowadays, when people lose they complain

<3 bw


I'd say it's also because the options are limited.
Where in BW I saw - oh I slipped my macro, my dragoon micro was sloppy, that storm was off, my expansion timing was not so good, I could have made a shuttle for harassment, I could have scouted better, my positioning was wrong, my arbiter tech was too late, my army composition was wrong, etc.

In SC2 I see - oh I slipped my macro, my stalker blink micro was sloppy, that storm was off, my expansion timing was not so good, I could have made a shuttle for harassment, I could have scouted better, my positioning was wrong, my storm tech was too late, my army composition was wrong.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
December 22 2011 21:55 GMT
#7
BW professionals, be they players or mapmakers, are what made BW the most balanced game ever.

But also should be noted the units in BW were so well designed, unlike many of those that we see in SC2.
"When the geyser died, a probe came out" - SirJolt
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
December 22 2011 22:05 GMT
#8
Interesting, never thought about it. Imbalance probably comes from the different degrees of difficulty controlling an army. The favored race can mass up a Tier1 unit, while the other race has to defend/attack with a higher tier more difficult to micro unit.
Marines, Medics -> Mutas, Defilers
Hydra, Lings -> HT, Reaver
Zealots, Dragoons -> Tanks (lol), Vultures, SV's
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
Last Edited: 2011-12-22 22:48:31
December 22 2011 22:41 GMT
#9
Marines are pretty crap without stim, range, and medics. Like someone who doesn't know how to stop a 9 pool would have a hard time winning any TvZ.

M&M is actually pretty good against Protoss Gateway, it's just that storm and reavers kill them quite easily (Later Tech). Tanks and Vulture are good for defense, and when you have enough of them, you can do a timing attack.

OP you shouldn't compare Tier 1 against Tier 1 or units against units. You should compare APM/skill usage. It is commonly accepted that ZvT is more APM intense for the Zerg side, and TvP more APM intensive for Terran side.
No one ever remembers second place, eh? eh? GIVE ME COMMAND
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2011-12-22 22:48:42
December 22 2011 22:45 GMT
#10
Why do people keep saying that P beats T, T beats Z, and Z beats P?

That was true a long time ago. Then T became equal to P. And then Z became equal to T. And then finally, P became equal to Z.

That cycle of imbalance hasnt been relevant for a long time.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
December 22 2011 22:50 GMT
#11
Haha, your signature says otherwise.
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
Chef
Profile Blog Joined August 2005
10810 Posts
December 22 2011 23:03 GMT
#12
In the beginning, if you lost a game and thought it was because your race was weak, you just switched races. It nullified all complaints. Then when you lost vs someone using the race you thought was weak, you realised you could just play better and still win with that race, which was exciting.

I think balance talk is ok if you are a map maker or game designer, but if you are a player it is your choice what race you play and if you think the game is fun, so don't blame the game all the time. If one race seems better than the others, play that race you noob. If you think the game is rock, paper scissors, why do you play it? If there is imbalance in Brood War is it very small, and certainly not the main reason one player is a loser and one player is a winner. What determines that is a combination of skill, confidence, and knowing the game. In a finals they always say 'map imbalance means nothing at this level' and it's true. A good strategy is far more important than what happens in games played 'standard.'

If Brood War was a plate which each race took a third of, and you put it on a stick, sure, maybe it would fall one direction more than another. Maybe it can never be 'perfectly balanced.' But what makes Brood War interesting and what makes it a good game is that no matter which race you choose, you have many ways to win vs all other races. If Terran has 1000 wins to win and Zerg has 997, does that really mean the Zerg is at a significant disadvantage? It's a ridiculous question. Only a huge nerd loser would think he lost because his opponent was Terran and he was Zerg. You were never evenly matched. If you were better you would have won... That's all there is to it. If you are mediocre, predictable, like many players, sure patterns of 'balance' are bound to appear. That's what mediocre and uninteresting players obey these stats. But then you have specialists and S class players who don't fit the mold. You say it's because they're 'so good they overcame imbalance' but really it's just because they are better than hoards of mediocre players that don't think outside the box.
LEGEND!! LEGEND!!
OmniEulogy
Profile Blog Joined July 2010
Canada6600 Posts
Last Edited: 2011-12-22 23:13:49
December 22 2011 23:11 GMT
#13
On December 23 2011 06:20 ReketSomething wrote:
I missed the days when people lost and realized they could have played better to win. It was so satisfying losing a long game and realizing how good the opponent was.

Nowadays, when people lose they complain

<3 bw


I still keep that mindset and it works out in sc2 as well. People who bitch about how underpowered their race is when they bank 2k resources and then lose to something they scouted I shall never understand =/ I personally find PvT extremely hard to play but its because I'm bad at that match up. It seems people can't have a bad match-up anymore and it's just the other players fault for playing their race. Sad days

Edit: I feel I must add I had like 27% win ratio in PvZ on broodwar but never hated the zerg players. I hated the mu with a passion and equally hated SaviOr and July for doing that to me xD
LiquidDota Staff
PH
Profile Blog Joined June 2008
United States6173 Posts
December 22 2011 23:39 GMT
#14
BW seems to have been balanced by building Terran first, then balancing the TvZ and TvP matchups. Those two matchups seemed to be the most balanced and well thought out. PvZ is balanced on a knife's edge around Storm. The mirror matchups are entertaining now only because they've all matured so much that we can recognize patterns in play and marvel at the insane mechanics and abilities of players.

I mean...the game is still incredibly balanced, even PvZ. There's really no objective way to look at it, though. The main reason for that is that there's honestly no way to compare them without looking at maps. At the highest levels of play, maps decide the balance of BW, and with the rate at which maps are cycled through, there's really no time to sit down and look at just the racial balance by itself anymore.

Personally, I love this. I love BW. Man, I'm sad now.
Hello
blueblimp
Profile Joined May 2009
Canada297 Posts
Last Edited: 2011-12-23 00:36:44
December 23 2011 00:35 GMT
#15
OP, I agree with your overall argument (that in BW, the disadvantaged race generally uses tech units to counter tier1 units of the advantaged race), but there are a lot more factors that influence the balance cycle.

For example, think about ease of scouting. In TvZ, Terran gets academy quickly and so gets pretty fast scanners, which makes it simple to scout the zerg build. In TvP, Terran is in the dark longer because academy doesn't fit in well with mech builds, which makes it harder to figure out what Protoss is doing. The are similar patterns for the other races: observers are good for scouting Terran (since they are obtained quickly for mines anyway and since Terran skimps on detection and anti-air early on) but bad for scouting Zerg (because of overlord detection, hydralisks and scourge); overlords are good for scouting Protoss but less good for scouting Terran.

That's one reason that corsairs have been so important in bringing PvZ closer to balance: they improve Protoss's scouting while making it harder for Zerg to scout with overlords.

Edit: But of course players of BW shouldn't care much about racial balance, because player skill and map balance are much more important factors in who wins.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
December 23 2011 00:42 GMT
#16
On December 23 2011 06:09 VGhost wrote:
No doubt many reasons could be given for this asymmetric balance produced by cyclical imbalance. I note one in particular, which is clearest with Terran. Against Zerg (the favored matchup), Terran simply builds marines (the basic unit), and adds on from there: medics, firebats (occasionally), tanks, vultures (if desperate), vessels. But the heart of the composition remains the marines. Of course, it is quite likely this would not be as feasible without medics, but this only underscores the difference in the matchup against the Protoss. Except for the rare timing-based plays, the Terran infantry is next to useless against Protoss even with medic support. Storm and reavers massacre infantry: even zealots and dragoons are too much.


Actually doesn't MnM crushes pure zealot/dragoon (without storm/reaver/dt/archon support)? Far more cost efficient and greater DPS.
8/4/12 never forget, never forgive.
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
05:00
2026 - Day 2
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
WardiTV770
CranKy Ducklings150
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 725
StateSC2 129
StarCraft: Brood War
Zeus 190
Sharp 188
Hyuk 157
Soma 143
Killer 98
ggaemo 96
PianO 88
Dewaltoss 79
ToSsGirL 55
Mind 55
[ Show more ]
Rush 42
Aegong 39
hero 35
Light 31
Hm[arnc] 29
Liquid`Ret 17
Soulkey 16
yabsab 14
zelot 13
Sacsri 12
EffOrt 11
sorry 8
Dota 2
BananaSlamJamma295
League of Legends
JimRising 484
Other Games
ceh9601
Mew2King111
Organizations
Dota 2
PGL Dota 2 - Main Stream6579
Other Games
gamesdonequick718
StarCraft: Brood War
UltimateBattle 59
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• 3DClanTV 125
• CranKy Ducklings SOOP19
• LUISG 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1151
Upcoming Events
Big Brain Bouts
6h 13m
Jumy vs eGGz
Harstem vs sebesdes
TriGGeR vs HeRoMaRinE
Douyu Cup 2020
19h 13m
Maestros of the Game
1d 2h
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
1d 4h
Douyu Cup 2020
1d 19h
BSL22 NKC (BSL vs China)
2 days
Online Event
2 days
RSL Revival
2 days
WardiTV Weekly
3 days
RSL Revival
4 days
[ Show More ]
RSL Revival
4 days
Bombastic Starleague
4 days
Kung Fu Cup
5 days
OSC
5 days
CrankTV Team League
6 days
Bombastic Starleague
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSCL: Masked Kings S4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.