• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:40
CEST 19:40
KST 02:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! https://www.facebook.com/Eco.Fuel.Reviews/ Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) https://www.facebook.com/Audileaf.Official/ 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
How to Watch RedNote Short Dramas in the United St u4gm Diablo 4: QoL Secrets for Faster Gameplay u4gm POE2 Frostbolt Build: A Powerful Boss Killer U4GM CFB 27 Guide: Why UTSA’s Offense Is So Danger
Brood War
General
ASL22 General Discussion StarCraft 64 is coming to Philly at SC4ALL II BW General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6 KCM Race Survival 2026 Season 3 2v2v2v2 Tournament
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4377 users

7 weeks of pain -> making a video game

Blogs > Phrost
Post a Reply
Phrost
Profile Blog Joined May 2010
United States4008 Posts
Last Edited: 2011-12-15 04:01:47
December 15 2011 01:30 GMT
#1
So basically I just finished a 7 week stretch where 3 awesome people and myself worked together and made a video game from scratch. No premade engines, no art assets, no sound banks.

[image loading]
Our team logo


It was an exhausting but deeply rewarding experience.

Our game is basically a topdown multiplayer version of bioshock, or maybe like a underwater themed Left4Dead. However you look at it, it's fun to play now.



Our class makes us spin the "Wheel of Misfortune" and we had to write a devblog for a while so you can read it here:

http://bottlerocketsgp.blogspot.com/

There are some in development screenshots of the game here:

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

And if you'd like to play the game go here:

http://www.mediafire.com/?1dnpmxcvph2cmpq

The multiplayer is wonky so don't try to create a server or join a game, you can only play solo.


Feel free to leave comments if you decide to play!

*****
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Keyboard Warrior
Profile Joined December 2011
United States1178 Posts
December 15 2011 02:08 GMT
#2
This is a heavy game. Can you break it down?
Not your regular Keyboard Warrior ¯\_(ツ)_/¯
Phrost
Profile Blog Joined May 2010
United States4008 Posts
December 15 2011 02:12 GMT
#3
On December 15 2011 11:08 Keyboard Warrior wrote:
This is a heavy game. Can you break it down?


What do you mean?
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Hithran
Profile Joined March 2009
Canada57 Posts
December 15 2011 02:14 GMT
#4
Was it 7 week or 7 months?
Phrost
Profile Blog Joined May 2010
United States4008 Posts
December 15 2011 02:16 GMT
#5
On December 15 2011 11:14 Hithran wrote:
Was it 7 week or 7 months?


Weeks, not months
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Assault_1
Profile Joined April 2009
Canada1950 Posts
December 15 2011 02:19 GMT
#6
did you make a trailer for it?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10381 Posts
December 15 2011 02:32 GMT
#7
7 weeks? holy shit

It looks pretty good gj!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Fuchsteufelswild
Profile Joined October 2009
Australia2028 Posts
Last Edited: 2011-12-15 16:31:03
December 15 2011 02:38 GMT
#8
On December 15 2011 11:16 Phrost wrote: Weeks, not months

Then I think Hithran's inherent suggestion is that you edit the first post to reflect this. ;D

EDIT: Love you Trozz, keep it up! ^_^
ZerO - FantaSy - Calm - Nal_rA - Jaedong - NaDa - EffOrt - Bisu - by.hero - StarDust - Welmu - Nerchio - Supernova - Solar - Squirtle - LosirA - Grubby - IntoTheRainbow - Golden... ~~~ Incredible Miracle and Woongjin Stars 화이팅!
gosuMalicE
Profile Joined March 2011
Canada676 Posts
December 15 2011 02:56 GMT
#9
Looks good, what language did you write it in? Most of my game creation experience is with C#/XNA only.
I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
zakmaa
Profile Blog Joined November 2010
Canada525 Posts
December 15 2011 03:12 GMT
#10
Is it much like Alien Swarm? That was almost exactly a topdown version of L4D or Bioshock.
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
December 15 2011 03:21 GMT
#11
I might try this later. Any inspiration from infantry online (basically the only game that did "top down shooter" correctly)?
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
December 15 2011 03:31 GMT
#12
I'm curious as to how you created the sounds if you didn't have sound banks. I'm making a casual platformer game in my free time, and I've been worrying about how I'm going to put sound in, because I have no idea.
Phrost
Profile Blog Joined May 2010
United States4008 Posts
Last Edited: 2011-12-15 04:09:50
December 15 2011 04:07 GMT
#13
On December 15 2011 11:19 Assault_1 wrote:
did you make a trailer for it?


Nope we just finished it yesterday lol. It doesn't have a lot of content but the 4 levels it does have shows off what our engine can do.



On December 15 2011 11:38 Fuchsteufelswild wrote:
Show nested quote +
On December 15 2011 11:16 Phrost wrote: Weeks, not months

Then I think Hithran's inherent suggestion is that you edit the first post to reflect this. ;D


Fixed it, thanks!



On December 15 2011 11:56 gosuMalicE wrote:
Looks good, what language did you write it in? Most of my game creation experience is with C#/XNA only.


The particle editor, map editor, and animation editor are written in c#. The game itself is written in c++.


On December 15 2011 12:12 zakmaa wrote:
Is it much like Alien Swarm? That was almost exactly a topdown version of L4D or Bioshock.


Very similar, but its true topdown view not 3/4


On December 15 2011 12:21 acrimoneyius wrote:
I might try this later. Any inspiration from infantry online (basically the only game that did "top down shooter" correctly)?



I have never played that game so unless my group members did then probably not. I did most of the design work while they did all the cool tech stuff. I'm not as knowledgeable of a programmer as they are.


On December 15 2011 12:31 ClysmiC wrote:
I'm curious as to how you created the sounds if you didn't have sound banks. I'm making a casual platformer game in my free time, and I've been worrying about how I'm going to put sound in, because I have no idea.


Since the game isn't going to be sold I took existing sounds. Most of the sound effects are from worms, starcraft, and bioshock. The voiceovers were done by one of the group member's girlfriends and the music is royalty free from : http://incompetech.com/m/c/royalty-free/


It's come to my attention that that installer might not include all of the necessary DLLs if you dont have Visual C++ and .Net framework updated and what not. If it is the case, check back in a day or two for a new installer, I'm going to recompile the project tomorrow.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
December 15 2011 07:09 GMT
#14
I love indie games.
I've downloaded and played this.
Here's the good and bad:

Good:
- I love that menu music.
- Best menu cursor I've ever seen -- flare sparks!
- Nice textures.
- Character looks funny when you spin fast.
- I like how deadly those ambushes of masses are.
- Nice darkness/spotlight areas.
- Multiplayer sounds like awesome.
- Responsive controls.
- A resource folder, filled with slick goodies (like that soundtrack)!

Bad:
- JIMAA and Rob have 2 of 3 save slots taken initially on this version lol what is this I don't even-
- At first I was wondering where my cursor was (then I realized it was enter and arrows ftw).
- When I was naming a new save state, I hit backspace furiously and got a myDumpFile.mdmp error that crashed the game.
- Why is the launcher file called Swarm Game.exe?
- It's awkward transitioning from arrow key only menu to wasd/mouse. I'd suggest you make the menu wasd controllable like Skyrim.
- Laser sight doesn't actually come from the weapon.
- Sometimes the weapon firing noise keeps going after you stop firing. Shooting again fixes that sound loop.
- Not much tactics needed to dispatch enemies beyond strafe/flee n shoot. Add special enemies/bosses!
- You can't change save slots without relaunching the game.
- 5 grenades max, but then you can walk over grenades to make them vanish/wasted? I wasted more grenades than I used.
- I really want those jellies to give off light instead of random sections of featureless hallway.
- I lost track of what level I was on -- there was nothing distinguishing between them.
- I played for a while until I ran into a "mission objective completed -- game over -- you win!" message. I guess that's the end of my playthrough. Got booted to the main menu and the level and menu soundtracks are now playing at the same time.


This is impressive!
I'd like to see more choices.
I'll watch for you guys.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
December 15 2011 07:48 GMT
#15
"The program can't start because d3dx9_43.dll is missing from your computer. Try reinstalling the program to fix this problem."

Tried reinstalling twice, same error. Is there a fix for this? I'd like to try the game out
Phrost
Profile Blog Joined May 2010
United States4008 Posts
December 15 2011 08:47 GMT
#16
On December 15 2011 16:48 Azerbaijan wrote:
"The program can't start because d3dx9_43.dll is missing from your computer. Try reinstalling the program to fix this problem."

Tried reinstalling twice, same error. Is there a fix for this? I'd like to try the game out


What version of Windows are you using? Is your DirectX up to date? The new installer might have that DLL included but D3DX9 is a DirectX dll so you should already have it.
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Phrost
Profile Blog Joined May 2010
United States4008 Posts
December 15 2011 08:55 GMT
#17
On December 15 2011 16:09 Trozz wrote:
I love indie games.
I've downloaded and played this.
Here's the good and bad:

Good:
- I love that menu music.
- Best menu cursor I've ever seen -- flare sparks!
- Nice textures.
- Character looks funny when you spin fast.
- I like how deadly those ambushes of masses are.
- Nice darkness/spotlight areas.
- Multiplayer sounds like awesome.
- Responsive controls.
- A resource folder, filled with slick goodies (like that soundtrack)!

Bad:
- JIMAA and Rob have 2 of 3 save slots taken initially on this version lol what is this I don't even-
- At first I was wondering where my cursor was (then I realized it was enter and arrows ftw).
- When I was naming a new save state, I hit backspace furiously and got a myDumpFile.mdmp error that crashed the game.
- Why is the launcher file called Swarm Game.exe?
- It's awkward transitioning from arrow key only menu to wasd/mouse. I'd suggest you make the menu wasd controllable like Skyrim.
- Laser sight doesn't actually come from the weapon.
- Sometimes the weapon firing noise keeps going after you stop firing. Shooting again fixes that sound loop.
- Not much tactics needed to dispatch enemies beyond strafe/flee n shoot. Add special enemies/bosses!
- You can't change save slots without relaunching the game.
- 5 grenades max, but then you can walk over grenades to make them vanish/wasted? I wasted more grenades than I used.
- I really want those jellies to give off light instead of random sections of featureless hallway.
- I lost track of what level I was on -- there was nothing distinguishing between them.
- I played for a while until I ran into a "mission objective completed -- game over -- you win!" message. I guess that's the end of my playthrough. Got booted to the main menu and the level and menu soundtracks are now playing at the same time.


This is impressive!
I'd like to see more choices.
I'll watch for you guys.


The save slots was an oversight, we should have deleted them before packaging the exe.

The exe is called swarm game because.... thats like the original name we came up for it. Never got changed (another oversight)

Some of the bad things you noted were known bugs, and others were stipulations made necessary by the producer (ie menus must navigate with keyboard arrows, enter and escape)

The jellyfish can't emit light because of the shader we're using and the technology limitations of our one post process pass (that introduces the lighting). Our tech can only render a scene with 7 sources in it, the ambient light is 1 of those.


Some features you won't see in the single player:
On death you have the ability to enter observer mode and move freely or follow allies.
The dedicated server is always in observer mode and does not play so there is no latency advantage to them.


We may continue development on this and improve it/add more content but probably not for some time. We did a 9 week project in 7 and 1 of those weeks was thanks giving (which nobody really wanted to do any work) so for as long as we had I think it came out well =]
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
December 15 2011 09:25 GMT
#18
On December 15 2011 17:47 Phrost wrote:
Show nested quote +
On December 15 2011 16:48 Azerbaijan wrote:
"The program can't start because d3dx9_43.dll is missing from your computer. Try reinstalling the program to fix this problem."

Tried reinstalling twice, same error. Is there a fix for this? I'd like to try the game out


What version of Windows are you using? Is your DirectX up to date? The new installer might have that DLL included but D3DX9 is a DirectX dll so you should already have it.


Windows 7 Home Premium 64-bit and DirectX 11

Tried reinstalling a few more times and downloaded the installer again just to be thorough. Tried all the run as administrator stuff that usually makes it difficult to make some games work. Still no luck; I'm not sure why I'm missing a directx file or where I might get it, I'm not so familiar with directx.
Phrost
Profile Blog Joined May 2010
United States4008 Posts
December 15 2011 18:40 GMT
#19
If you're having problems playing, try uninstalling the copy of the game you have and install this one:

http://www.mediafire.com/?r9e6gpl8fx3ylsk
iamphrost.tumblr.com // http://howtobebettermagicplayer.tumblr.com // twitter @phrost_
Please log in or register to reply.
Live Events Refresh
Next event in 2h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft539
mouzHeroMarine 382
UpATreeSC 76
ProTech76
MindelVK 22
StarCraft: Brood War
Britney 21571
Shuttle 2322
Larva 320
Rush 204
Hyuk 56
hero 55
sSak 33
Sexy 16
yabsab 14
scan(afreeca) 14
[ Show more ]
Dewaltoss 3
Dota 2
qojqva4984
Counter-Strike
fl0m6070
x6flipin1161
Heroes of the Storm
XaKoH 138
Other Games
singsing1548
FrodaN989
Beastyqt737
ceh9355
B2W.Neo274
Grubby166
ArmadaUGS131
Rex22
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 63
• mYiSmile121
• Reevou 5
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
StarCraft: Brood War
• Michael_bg 11
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2110
• imaqtpie1013
• TFBlade667
• Shiphtur416
Other Games
• WagamamaTV265
Upcoming Events
OSC
2h 20m
Replay Cast
6h 20m
Escore
16h 20m
PiG Sty Festival
18h 20m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
Big Brain Bouts
22h 20m
Nicoract vs Neeb
TriGGeR vs ShoWTimE
CranKy Ducklings
1d 16h
PiG Sty Festival
1d 18h
herO vs Krystianer
Solar vs Cure
IPSL
1d 22h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
[ Show More ]
IPSL
2 days
OSC
3 days
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
3 days
The Patches Monday
3 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-08-12
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.