• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:43
CEST 23:43
KST 06:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
BW General Discussion screpdb: new Starcraft reporting tool Bot on ladder [ASL22] Ro8 Preview: In A Tizzy new ranked ladder hack?
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Diablo IV Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7604 users

Making a game #2

Blogs > ClysmiC
Post a Reply
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
Last Edited: 2011-12-03 05:49:59
December 03 2011 05:40 GMT
#1
So in the summer, I decided to try and make a game with gamemaker and blog my progress. Well yeah, I wasn't really happy with my art (it was kinda lame, and it was a pain to animate), and my motivation kinda died out.

But, I am at it again. The story-line and game style are still going to be the same as they were planned in my first thread. But this time I have more than just mere ideas, I have actual progress. Over the past week, I've created a movement engine from scratch, redrawn a smaller, easier sprite and animated it to run, jump, fall, and cast spells (while standing, running, jumping, or falling).

Here are my sprites!
+ Show Spoiler +

Main Character running animation. The first frame is alse his sprite when he is standing still.
[image loading]

1st frame- Jumping, 2nd frame - Falling
[image loading]

Casting spell from a standstill (imagine a fireball coming out of his hand after the 4th frame)
[image loading]

Casting spell while running
[image loading]

Casting while jumping
[image loading]

Casting while falling
[image loading]


I don't really pre-plan what I am going to do each day when I sit down to work on my game. I kind of just keep a mental checklist of the next two or three things that I want to do, and by the time I have finished one or two of those, I think of one or two more things to add to the checklist. Maybe that's inefficient, but it's just how I work.


Here is all of the things I've knocked off my checklist:

+ Show Spoiler +
-Draw/animate sprite
-Implement basic right/left movement
-Add screen-scrolling feature that ensures that the character's back is always near the edge of the screen, whether they are facing right or left (thus giving them view of a large area in the direction the sprite is looking).
-Implement jumping and gravity
-Make sure the sprite reverts back to a standing one after landing from a jump
-Add mechanic in which holding down the spacebar results in a higher jump
-Add ability to cast fireball spell while standing still
-Add ability to cast fireball spell while running
-Add ability to cast fireball spell while jumping/falling
-Implement seemless transition of animation if character changes direction, jumps, or falls in the middle of the spell-casting animation (ex: If the player jumps while he is in frame 2 of the cast-while-running animation, the next frame will show him in frame 3 of the cast-while-jumping animation)



Things I'm planning on doing within a few days:

+ Show Spoiler +
-Draw animated fireball for when the fireball spell is cast (I'm currently just using a 5x5 orange block as a placeholder sprite)
-Add collision behavior to the fireball, so it gets destroyed when it hits walls.
-Add ability to cast fireball spell straight up, or straight down (if character is in mid-air).
-Add levitation spell that can be cast while in mid-air, and allows the character to temporarily hover.



Frustrating-as-hell bugs that I overcame:

+ Show Spoiler +
-Often, when I was testing the jump mechanic, the sprite would land 1 pixel above the platform, and appear to be hovering above it. See below for how I solved it.
-Some pixels were being drawn bigger than others... kind of hard to explain. Here are some screenshots to help:

How it's supposed to look
[image loading]

How it looks when I playtest (notice the discrepencies in the orange ball and the characters neck, among others)
[image loading]

I solved both these bugs the same way. I had a feeling that it had to do with the game trying to draw pixels at non-integer coordinates, and thus oddly scaling/stretching individual pixels. Some of my variables (such as gravity) are set to non-integers, so this kind of made sense that this would be the case... I just couldn't think of how to fix it. I asked for help on the Game Maker forums, and received the solution to both problems in one simple line of code!

In the "draw" event:
    draw_sprite_ext(sprite_index, image_index, round(x), round(y), image_xscale, image_yscale, image_angle, image_blend, image_alpha);


Bascially, this code says that every time that a sprite is drawn, redraw it with rounded x and y coordinates.


*****
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 03 2011 09:15 GMT
#2
Gamemaker is fun.

Sprites are a pain. :\

glhf to you! I hope to catch any update blogs. ^^
Comprehensive strategic intention: DNE
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
December 03 2011 10:30 GMT
#3
Very cool! Good luck with burnout. I like this character better than the one in the other topic. I hope you finish this because it looks like a fun one! Did you decide to keep both versions of the character? And is there a recolor of this sprite if so? Also I'm wondering how you animate the transition from Jumping to Falling. Do you keep the Jumping animation while falling from a jump or do you transition it into the Falling animation? Nice work.
Please PM me with any songs you like that you think I haven't heard before!
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
December 03 2011 16:33 GMT
#4
On December 03 2011 19:30 hp.Shell wrote:
Very cool! Good luck with burnout. I like this character better than the one in the other topic. I hope you finish this because it looks like a fun one! Did you decide to keep both versions of the character? And is there a recolor of this sprite if so? Also I'm wondering how you animate the transition from Jumping to Falling. Do you keep the Jumping animation while falling from a jump or do you transition it into the Falling animation? Nice work.

I'm still planning on having good/evil versions of the character and the storyline. Although I haven't drawn the evil version yet (but it should only take like 20 minutes to recolor all the sprites).

As for the difference between jumping and falling, yes I do transition it. If the character is in the air and has an upward velocity, it shows the jumping sprite. If he is in the air and has a downward velocity, it shows the falling sprite. So every time the character jumps, the sprite will change to falling right after the peak of his jump.
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
December 04 2011 16:36 GMT
#5
Ok. I just thought it might seem a little weird having his legs switch so fast. Not sure how you would change that though. But if it works, it works. Sometimes stuff like that actually makes the game look better.
Please PM me with any songs you like that you think I haven't heard before!
Please log in or register to reply.
Live Events Refresh
Next event in 2h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Has 21
Nina 1
StarCraft: Brood War
Britney 12647
Larva 279
Rush 206
firebathero 75
Trap 33
Terrorterran 23
Dota 2
monkeys_forever183
League of Legends
Doublelift3057
Super Smash Bros
PPMD58
Heroes of the Storm
Grubby3558
Liquid`Hasu564
Other Games
summit1g8480
shahzam563
C9.Mang0226
B2W.Neo208
CosmosSc2 22
[ Show 14 non-featured ]
StarCraft 2
• mYiSmile190
• musti20045 28
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 45
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie697
• Shiphtur324
• WagamamaTV164
Upcoming Events
PiGosaur Cup
2h 17m
Kung Fu Cup
13h 17m
The PondCast
1d 12h
Replay Cast
2 days
Korean StarCraft League
3 days
CranKy Ducklings
3 days
GSL
4 days
Yamato Cup
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
[ Show More ]
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.