• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:25
CEST 18:25
KST 01:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE9Weekly Cups (July 20-26): Early returns on 5.0.16b7IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!41
StarCraft 2
General
Neeb returns to progaming; rejoins ONSYDE Terran or Protoss Weekly Cups (July 20-26): Early returns on 5.0.16b 3kb/s downloading patch..... are we back to 1998? Daily SC2 Player Grid - feedback wanted
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion screpdb: new Starcraft reporting tool ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2026-27 Football Thread placeholder 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6006 users

Making a game #2

Blogs > ClysmiC
Post a Reply
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
Last Edited: 2011-12-03 05:49:59
December 03 2011 05:40 GMT
#1
So in the summer, I decided to try and make a game with gamemaker and blog my progress. Well yeah, I wasn't really happy with my art (it was kinda lame, and it was a pain to animate), and my motivation kinda died out.

But, I am at it again. The story-line and game style are still going to be the same as they were planned in my first thread. But this time I have more than just mere ideas, I have actual progress. Over the past week, I've created a movement engine from scratch, redrawn a smaller, easier sprite and animated it to run, jump, fall, and cast spells (while standing, running, jumping, or falling).

Here are my sprites!
+ Show Spoiler +

Main Character running animation. The first frame is alse his sprite when he is standing still.
[image loading]

1st frame- Jumping, 2nd frame - Falling
[image loading]

Casting spell from a standstill (imagine a fireball coming out of his hand after the 4th frame)
[image loading]

Casting spell while running
[image loading]

Casting while jumping
[image loading]

Casting while falling
[image loading]


I don't really pre-plan what I am going to do each day when I sit down to work on my game. I kind of just keep a mental checklist of the next two or three things that I want to do, and by the time I have finished one or two of those, I think of one or two more things to add to the checklist. Maybe that's inefficient, but it's just how I work.


Here is all of the things I've knocked off my checklist:

+ Show Spoiler +
-Draw/animate sprite
-Implement basic right/left movement
-Add screen-scrolling feature that ensures that the character's back is always near the edge of the screen, whether they are facing right or left (thus giving them view of a large area in the direction the sprite is looking).
-Implement jumping and gravity
-Make sure the sprite reverts back to a standing one after landing from a jump
-Add mechanic in which holding down the spacebar results in a higher jump
-Add ability to cast fireball spell while standing still
-Add ability to cast fireball spell while running
-Add ability to cast fireball spell while jumping/falling
-Implement seemless transition of animation if character changes direction, jumps, or falls in the middle of the spell-casting animation (ex: If the player jumps while he is in frame 2 of the cast-while-running animation, the next frame will show him in frame 3 of the cast-while-jumping animation)



Things I'm planning on doing within a few days:

+ Show Spoiler +
-Draw animated fireball for when the fireball spell is cast (I'm currently just using a 5x5 orange block as a placeholder sprite)
-Add collision behavior to the fireball, so it gets destroyed when it hits walls.
-Add ability to cast fireball spell straight up, or straight down (if character is in mid-air).
-Add levitation spell that can be cast while in mid-air, and allows the character to temporarily hover.



Frustrating-as-hell bugs that I overcame:

+ Show Spoiler +
-Often, when I was testing the jump mechanic, the sprite would land 1 pixel above the platform, and appear to be hovering above it. See below for how I solved it.
-Some pixels were being drawn bigger than others... kind of hard to explain. Here are some screenshots to help:

How it's supposed to look
[image loading]

How it looks when I playtest (notice the discrepencies in the orange ball and the characters neck, among others)
[image loading]

I solved both these bugs the same way. I had a feeling that it had to do with the game trying to draw pixels at non-integer coordinates, and thus oddly scaling/stretching individual pixels. Some of my variables (such as gravity) are set to non-integers, so this kind of made sense that this would be the case... I just couldn't think of how to fix it. I asked for help on the Game Maker forums, and received the solution to both problems in one simple line of code!

In the "draw" event:
    draw_sprite_ext(sprite_index, image_index, round(x), round(y), image_xscale, image_yscale, image_angle, image_blend, image_alpha);


Bascially, this code says that every time that a sprite is drawn, redraw it with rounded x and y coordinates.


*****
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 03 2011 09:15 GMT
#2
Gamemaker is fun.

Sprites are a pain. :\

glhf to you! I hope to catch any update blogs. ^^
Comprehensive strategic intention: DNE
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
December 03 2011 10:30 GMT
#3
Very cool! Good luck with burnout. I like this character better than the one in the other topic. I hope you finish this because it looks like a fun one! Did you decide to keep both versions of the character? And is there a recolor of this sprite if so? Also I'm wondering how you animate the transition from Jumping to Falling. Do you keep the Jumping animation while falling from a jump or do you transition it into the Falling animation? Nice work.
Please PM me with any songs you like that you think I haven't heard before!
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
December 03 2011 16:33 GMT
#4
On December 03 2011 19:30 hp.Shell wrote:
Very cool! Good luck with burnout. I like this character better than the one in the other topic. I hope you finish this because it looks like a fun one! Did you decide to keep both versions of the character? And is there a recolor of this sprite if so? Also I'm wondering how you animate the transition from Jumping to Falling. Do you keep the Jumping animation while falling from a jump or do you transition it into the Falling animation? Nice work.

I'm still planning on having good/evil versions of the character and the storyline. Although I haven't drawn the evil version yet (but it should only take like 20 minutes to recolor all the sprites).

As for the difference between jumping and falling, yes I do transition it. If the character is in the air and has an upward velocity, it shows the jumping sprite. If he is in the air and has a downward velocity, it shows the falling sprite. So every time the character jumps, the sprite will change to falling right after the peak of his jump.
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
December 04 2011 16:36 GMT
#5
Ok. I just thought it might seem a little weird having his legs switch so fast. Not sure how you would change that though. But if it works, it works. Sometimes stuff like that actually makes the game look better.
Please PM me with any songs you like that you think I haven't heard before!
Please log in or register to reply.
Live Events Refresh
Patches Events
16:00
Patch Clash #9
RotterdaM237
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 237
RushiSC 36
StarCraft: Brood War
Calm 8858
Shuttle 731
firebathero 671
Zeus 397
Soulkey 201
Dewaltoss 137
Hyun 62
scan(afreeca) 56
ToSsGirL 45
Sexy 26
[ Show more ]
JYJ 25
Killer 25
Sacsri 24
Rock 23
Free 18
soO 16
Hm[arnc] 16
zelot 16
IntoTheRainbow 13
SilentControl 13
ajuk12(nOOB) 8
Mong 1
Dota 2
Gorgc5934
qojqva1474
Dendi780
syndereN319
420jenkins243
LuMiX1
Counter-Strike
ScreaM1760
x6flipin464
edward45
Super Smash Bros
Mew2King109
Other Games
FrodaN2462
Serral1785
singsing1673
hiko949
Beastyqt688
Mlord475
ceh9419
crisheroes291
DeMusliM212
ArmadaUGS82
Liquid`VortiX80
XaKoH 79
QueenE66
SteadfastSC56
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3627
• WagamamaTV408
League of Legends
• Nemesis3857
• TFBlade1164
Other Games
• Shiphtur301
Upcoming Events
Replay Cast
16h 35m
CrankTV Team League
18h 35m
OSC
20h 35m
OSC
1d 1h
Replay Cast
1d 7h
Escore
1d 17h
CrankTV Team League
1d 18h
OSC
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
[ Show More ]
RSL Revival
2 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
2 days
Afreeca Starleague
3 days
RSL Revival
3 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
PiGosaur Cup
6 days
Replay Cast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-28
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.