• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:42
CET 00:42
KST 08:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !6Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2039 users

Making a game #2

Blogs > ClysmiC
Post a Reply
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
Last Edited: 2011-12-03 05:49:59
December 03 2011 05:40 GMT
#1
So in the summer, I decided to try and make a game with gamemaker and blog my progress. Well yeah, I wasn't really happy with my art (it was kinda lame, and it was a pain to animate), and my motivation kinda died out.

But, I am at it again. The story-line and game style are still going to be the same as they were planned in my first thread. But this time I have more than just mere ideas, I have actual progress. Over the past week, I've created a movement engine from scratch, redrawn a smaller, easier sprite and animated it to run, jump, fall, and cast spells (while standing, running, jumping, or falling).

Here are my sprites!
+ Show Spoiler +

Main Character running animation. The first frame is alse his sprite when he is standing still.
[image loading]

1st frame- Jumping, 2nd frame - Falling
[image loading]

Casting spell from a standstill (imagine a fireball coming out of his hand after the 4th frame)
[image loading]

Casting spell while running
[image loading]

Casting while jumping
[image loading]

Casting while falling
[image loading]


I don't really pre-plan what I am going to do each day when I sit down to work on my game. I kind of just keep a mental checklist of the next two or three things that I want to do, and by the time I have finished one or two of those, I think of one or two more things to add to the checklist. Maybe that's inefficient, but it's just how I work.


Here is all of the things I've knocked off my checklist:

+ Show Spoiler +
-Draw/animate sprite
-Implement basic right/left movement
-Add screen-scrolling feature that ensures that the character's back is always near the edge of the screen, whether they are facing right or left (thus giving them view of a large area in the direction the sprite is looking).
-Implement jumping and gravity
-Make sure the sprite reverts back to a standing one after landing from a jump
-Add mechanic in which holding down the spacebar results in a higher jump
-Add ability to cast fireball spell while standing still
-Add ability to cast fireball spell while running
-Add ability to cast fireball spell while jumping/falling
-Implement seemless transition of animation if character changes direction, jumps, or falls in the middle of the spell-casting animation (ex: If the player jumps while he is in frame 2 of the cast-while-running animation, the next frame will show him in frame 3 of the cast-while-jumping animation)



Things I'm planning on doing within a few days:

+ Show Spoiler +
-Draw animated fireball for when the fireball spell is cast (I'm currently just using a 5x5 orange block as a placeholder sprite)
-Add collision behavior to the fireball, so it gets destroyed when it hits walls.
-Add ability to cast fireball spell straight up, or straight down (if character is in mid-air).
-Add levitation spell that can be cast while in mid-air, and allows the character to temporarily hover.



Frustrating-as-hell bugs that I overcame:

+ Show Spoiler +
-Often, when I was testing the jump mechanic, the sprite would land 1 pixel above the platform, and appear to be hovering above it. See below for how I solved it.
-Some pixels were being drawn bigger than others... kind of hard to explain. Here are some screenshots to help:

How it's supposed to look
[image loading]

How it looks when I playtest (notice the discrepencies in the orange ball and the characters neck, among others)
[image loading]

I solved both these bugs the same way. I had a feeling that it had to do with the game trying to draw pixels at non-integer coordinates, and thus oddly scaling/stretching individual pixels. Some of my variables (such as gravity) are set to non-integers, so this kind of made sense that this would be the case... I just couldn't think of how to fix it. I asked for help on the Game Maker forums, and received the solution to both problems in one simple line of code!

In the "draw" event:
    draw_sprite_ext(sprite_index, image_index, round(x), round(y), image_xscale, image_yscale, image_angle, image_blend, image_alpha);


Bascially, this code says that every time that a sprite is drawn, redraw it with rounded x and y coordinates.


*****
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 03 2011 09:15 GMT
#2
Gamemaker is fun.

Sprites are a pain. :\

glhf to you! I hope to catch any update blogs. ^^
Comprehensive strategic intention: DNE
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
December 03 2011 10:30 GMT
#3
Very cool! Good luck with burnout. I like this character better than the one in the other topic. I hope you finish this because it looks like a fun one! Did you decide to keep both versions of the character? And is there a recolor of this sprite if so? Also I'm wondering how you animate the transition from Jumping to Falling. Do you keep the Jumping animation while falling from a jump or do you transition it into the Falling animation? Nice work.
Please PM me with any songs you like that you think I haven't heard before!
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
December 03 2011 16:33 GMT
#4
On December 03 2011 19:30 hp.Shell wrote:
Very cool! Good luck with burnout. I like this character better than the one in the other topic. I hope you finish this because it looks like a fun one! Did you decide to keep both versions of the character? And is there a recolor of this sprite if so? Also I'm wondering how you animate the transition from Jumping to Falling. Do you keep the Jumping animation while falling from a jump or do you transition it into the Falling animation? Nice work.

I'm still planning on having good/evil versions of the character and the storyline. Although I haven't drawn the evil version yet (but it should only take like 20 minutes to recolor all the sprites).

As for the difference between jumping and falling, yes I do transition it. If the character is in the air and has an upward velocity, it shows the jumping sprite. If he is in the air and has a downward velocity, it shows the falling sprite. So every time the character jumps, the sprite will change to falling right after the peak of his jump.
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
December 04 2011 16:36 GMT
#5
Ok. I just thought it might seem a little weird having his legs switch so fast. Not sure how you would change that though. But if it works, it works. Sometimes stuff like that actually makes the game look better.
Please PM me with any songs you like that you think I haven't heard before!
Please log in or register to reply.
Live Events Refresh
Next event in 11h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft418
CosmosSc2 47
ProTech25
StarCraft: Brood War
Calm 1848
Artosis 450
actioN 127
EffOrt 110
Mini 74
Hyun 38
ggaemo 34
NaDa 11
Mong 4
Dota 2
syndereN735
League of Legends
JimRising 431
Counter-Strike
Foxcn178
adren_tv91
minikerr31
Super Smash Bros
PPMD57
Other Games
summit1g4120
FrodaN1319
C9.Mang0159
RotterdaM141
Maynarde71
Trikslyr53
Mew2King49
ViBE40
nookyyy 32
Liquid`Ken10
Organizations
Other Games
BasetradeTV50
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 90
• RyuSc2 36
• davetesta30
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22413
League of Legends
• Doublelift2217
Other Games
• imaqtpie2250
• Scarra868
Upcoming Events
WardiTV 2025
11h 18m
ByuN vs Creator
Clem vs Rogue
Scarlett vs Spirit
ShoWTimE vs Cure
OSC
14h 18m
Big Brain Bouts
17h 18m
YoungYakov vs Jumy
TriGGeR vs Spirit
CranKy Ducklings
1d 10h
WardiTV 2025
1d 11h
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
1d 12h
Ladder Legends
1d 19h
BSL 21
1d 20h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
2 days
Ladder Legends
2 days
[ Show More ]
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.