• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:25
CEST 17:25
KST 00:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th54Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL.net Map Contest #22 - Voting herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO8 Preview
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Quality of life changes in BW that you will like ? VPN experiences Pros React To: ASL S21 Finals Every Matchup's Top 5 Winrates (all ASLs & KSLs) BW General Discussion
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Tiranga Gaming Color Prediction ZeroSpace Megathread Stormgate/Frost Giant Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2332 users

Making a game #2

Blogs > ClysmiC
Post a Reply
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
Last Edited: 2011-12-03 05:49:59
December 03 2011 05:40 GMT
#1
So in the summer, I decided to try and make a game with gamemaker and blog my progress. Well yeah, I wasn't really happy with my art (it was kinda lame, and it was a pain to animate), and my motivation kinda died out.

But, I am at it again. The story-line and game style are still going to be the same as they were planned in my first thread. But this time I have more than just mere ideas, I have actual progress. Over the past week, I've created a movement engine from scratch, redrawn a smaller, easier sprite and animated it to run, jump, fall, and cast spells (while standing, running, jumping, or falling).

Here are my sprites!
+ Show Spoiler +

Main Character running animation. The first frame is alse his sprite when he is standing still.
[image loading]

1st frame- Jumping, 2nd frame - Falling
[image loading]

Casting spell from a standstill (imagine a fireball coming out of his hand after the 4th frame)
[image loading]

Casting spell while running
[image loading]

Casting while jumping
[image loading]

Casting while falling
[image loading]


I don't really pre-plan what I am going to do each day when I sit down to work on my game. I kind of just keep a mental checklist of the next two or three things that I want to do, and by the time I have finished one or two of those, I think of one or two more things to add to the checklist. Maybe that's inefficient, but it's just how I work.


Here is all of the things I've knocked off my checklist:

+ Show Spoiler +
-Draw/animate sprite
-Implement basic right/left movement
-Add screen-scrolling feature that ensures that the character's back is always near the edge of the screen, whether they are facing right or left (thus giving them view of a large area in the direction the sprite is looking).
-Implement jumping and gravity
-Make sure the sprite reverts back to a standing one after landing from a jump
-Add mechanic in which holding down the spacebar results in a higher jump
-Add ability to cast fireball spell while standing still
-Add ability to cast fireball spell while running
-Add ability to cast fireball spell while jumping/falling
-Implement seemless transition of animation if character changes direction, jumps, or falls in the middle of the spell-casting animation (ex: If the player jumps while he is in frame 2 of the cast-while-running animation, the next frame will show him in frame 3 of the cast-while-jumping animation)



Things I'm planning on doing within a few days:

+ Show Spoiler +
-Draw animated fireball for when the fireball spell is cast (I'm currently just using a 5x5 orange block as a placeholder sprite)
-Add collision behavior to the fireball, so it gets destroyed when it hits walls.
-Add ability to cast fireball spell straight up, or straight down (if character is in mid-air).
-Add levitation spell that can be cast while in mid-air, and allows the character to temporarily hover.



Frustrating-as-hell bugs that I overcame:

+ Show Spoiler +
-Often, when I was testing the jump mechanic, the sprite would land 1 pixel above the platform, and appear to be hovering above it. See below for how I solved it.
-Some pixels were being drawn bigger than others... kind of hard to explain. Here are some screenshots to help:

How it's supposed to look
[image loading]

How it looks when I playtest (notice the discrepencies in the orange ball and the characters neck, among others)
[image loading]

I solved both these bugs the same way. I had a feeling that it had to do with the game trying to draw pixels at non-integer coordinates, and thus oddly scaling/stretching individual pixels. Some of my variables (such as gravity) are set to non-integers, so this kind of made sense that this would be the case... I just couldn't think of how to fix it. I asked for help on the Game Maker forums, and received the solution to both problems in one simple line of code!

In the "draw" event:
    draw_sprite_ext(sprite_index, image_index, round(x), round(y), image_xscale, image_yscale, image_angle, image_blend, image_alpha);


Bascially, this code says that every time that a sprite is drawn, redraw it with rounded x and y coordinates.


*****
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 03 2011 09:15 GMT
#2
Gamemaker is fun.

Sprites are a pain. :\

glhf to you! I hope to catch any update blogs. ^^
Comprehensive strategic intention: DNE
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
December 03 2011 10:30 GMT
#3
Very cool! Good luck with burnout. I like this character better than the one in the other topic. I hope you finish this because it looks like a fun one! Did you decide to keep both versions of the character? And is there a recolor of this sprite if so? Also I'm wondering how you animate the transition from Jumping to Falling. Do you keep the Jumping animation while falling from a jump or do you transition it into the Falling animation? Nice work.
Please PM me with any songs you like that you think I haven't heard before!
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
December 03 2011 16:33 GMT
#4
On December 03 2011 19:30 hp.Shell wrote:
Very cool! Good luck with burnout. I like this character better than the one in the other topic. I hope you finish this because it looks like a fun one! Did you decide to keep both versions of the character? And is there a recolor of this sprite if so? Also I'm wondering how you animate the transition from Jumping to Falling. Do you keep the Jumping animation while falling from a jump or do you transition it into the Falling animation? Nice work.

I'm still planning on having good/evil versions of the character and the storyline. Although I haven't drawn the evil version yet (but it should only take like 20 minutes to recolor all the sprites).

As for the difference between jumping and falling, yes I do transition it. If the character is in the air and has an upward velocity, it shows the jumping sprite. If he is in the air and has a downward velocity, it shows the falling sprite. So every time the character jumps, the sprite will change to falling right after the peak of his jump.
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
December 04 2011 16:36 GMT
#5
Ok. I just thought it might seem a little weird having his legs switch so fast. Not sure how you would change that though. But if it works, it works. Sometimes stuff like that actually makes the game look better.
Please PM me with any songs you like that you think I haven't heard before!
Please log in or register to reply.
Live Events Refresh
Next event in 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 746
RotterdaM 593
Rex 123
ProTech85
StarCraft: Brood War
Sea 2107
Horang2 1551
Jaedong 1244
EffOrt 1189
BeSt 387
Mini 386
Light 371
Soulkey 284
actioN 274
ggaemo 260
[ Show more ]
Rush 180
Zeus 157
Sharp 146
Mong 73
hero 72
Sexy 62
JYJ 49
ToSsGirL 43
sorry 41
Sacsri 30
Barracks 28
Terrorterran 21
soO 20
GoRush 17
Rock 17
ajuk12(nOOB) 8
Dota 2
qojqva1590
Counter-Strike
fl0m1077
Heroes of the Storm
Khaldor165
Other Games
singsing2763
B2W.Neo882
hiko852
Beastyqt500
DeMusliM196
QueenE84
Liquid`VortiX78
XaKoH 70
Mew2King57
KnowMe53
Trikslyr31
fpsfer 1
Organizations
StarCraft 2
WardiTV823
ComeBackTV 654
Counter-Strike
PGL221
Other Games
BasetradeTV199
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 98
• Gemini_19 26
• poizon28 25
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• HappyZerGling36
League of Legends
• Nemesis3264
• Jankos2239
• TFBlade1075
Other Games
• WagamamaTV273
Upcoming Events
Big Brain Bouts
35m
Shino vs Scarlett
Bly vs DnS
Serral vs ByuN
RotterdaM593
Replay Cast
8h 35m
RSL Revival
15h 35m
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
19h 35m
IPSL
1d
ZZZero vs WorsT
Julia vs eOnzErG
BSL
1d 3h
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
1d 8h
RSL Revival
1d 15h
Maestros of the Game
1d 21h
OSC
1d 21h
[ Show More ]
IPSL
2 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
4 days
The PondCast
4 days
Maestros of the Game
5 days
Replay Cast
5 days
Replay Cast
5 days
WardiTV Spring Champion…
5 days
Maestros of the Game
6 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
Escore Tournament S2: King of Kings
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

YSL S3
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Heroes Pulsing #2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.