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Active: 1467 users

I want you to 6gate me :D

Blogs > Blazinghand
Post a Reply
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
Last Edited: 2011-11-10 21:25:10
November 10 2011 21:09 GMT
#1
At some point a couple weeks ago, I got into a heated discussion with another Master League Terran about some particular nuance of 1 rax FE in TvP. We were discussing the 6-warpgate all-in from protoss, which fast expands, then cuts probes between 35 and 40, and attacks with warpgate units out of 6, sometimes 7 warpgates using a proxied pylon. I decided to demonstrate that 6gate could have like 40 food of army by... 8:30 I think? And that there would be more warpins following, etc. I looked for a 6gate guide on TL and found none, so I basically BSed it-- I used the HuK 1 gate FE guide then made up to 6 gates and spammed out units. It actually wasn't so bad.

+ Show Spoiler [No 6gate guide on TL??] +
[image loading]


More recently, I did some more thinking on PvT 6gate.

The build order for a 6gate is necessarily flexible, since it's a two base push, there are a lot of things the Terran player can do beforehand, and map architecture impacts the 6-warpgate all-in a lot. People will do 6-warpgate all-ins off of 1 gate FEs, HuK 1 gate FEs, and even 2-gate 3-stalker rushes. 6gating is risky for a number of reasons, mostly due to lack of detection and robo tech, but there's nothing to stop a 6gater from making a robo and an observer (basically cutting a stalker and a sentry) against a terran who takes a fast gas and makes only marines, etc-- you could have a gate robo expand transition into a 6gate just by not using the robo to make immortals.

So, all things considered, 6gate is a pretty flexible timing push. You could make a forge and get +1, or gradually tech to HTs, or both, as a transition out of the 6-gate attack. You could attack, deal minimal damage, pull back and make a 3rd base. You could try to make more sentries and FF him away from his bunkers. Also, you can be reactive-- making more stalkers to 2-shot or 3-shot bunkers, or using terrain advantages like the cliffing of Tal'Darim Altar to warp in units behind the Terran wall.

This sort of explains why there's no PvT 6gate guide. The defining aspects of the 6gate, which is the thought that it takes to play it, the flexible fast expanding build order, the requirement of scouting the Terran and reacting appropriately to early aggression-- this is all complicated. 6gate is more viable on some maps than others-- and its viability is also contingent on the opponent's build. It's a low-tech high-army attack, a 2-base 4gate in a sense, but there are a lot of variables involved. Natural chokes come in a lot more shapes and sizes than Main chokes. A lot of Terran attacks happen between 6:00 and 8:30 that a 4gate doesn't have to fight but a 6gate has to look out for.

So, more to the point-- I want to put together a pretty decent guide on the 6gate. Ideally it would be a thread with a title like [G] The 6gate Compendium or something equally baller. I think it would have to be a compendium, too-- it would take more than just a 2-3 replays, since there are a lot of situations in which 6gate is viable but needs to be executed differently.

The problem I've run into is that I am not a Master League Protoss player. At all. I don't off-race often, but when I do I play Zerg. So, I can't get Master League PvT 6gate replays by playing Protoss-- I can only get them by playing Terran. Now, I could crank out about 600 ladder games, 200 of which would be against Protoss, and maybe about 15% of the time I'd be 6gated (generously). Then I'd be able to get like 30 6gate replays and select from them a wide variety of maps and styles to use for the guide.

This would probably take a long time.

So instead, maybe I could get it done in custom games? To generate these replays I need an opponent of my skill (or ideally, slightly to somewhat stronger) who's willing to 6gate me several times. Currently my Protoss practice partners are all either worse than me enough that their 6gating isn't helpful, or out of practice/busy. If you want to help write the guide, or publish it yourself, that's even better-- but being willing to 6gate me about 15 times is good enough. Actually, I could really use help writing this article ._. because I'm not really sure WHEN you're supposed to 6gate based on scouting information, etc. Though I'm sure in time I'll figure it out.

So, in summary, if you're a mid-to-low Master League Protoss player interested in spending 2 hours straight 6gating the same Terran, let me know :D

***
When you stare into the iCCup, the iCCup stares back.
TL+ Member
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
November 10 2011 21:34 GMT
#2
Are you looking for progamer protosses or low-midmasters? I help hook you up later on bnet if ur on tonight.
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
November 10 2011 21:36 GMT
#3
Definitely low-midmasters. Progamers have more important stuff to do-- and honestly any progamer would crush me so hard the replay would only be useful for waving at children to say "don't run with scissors or you'll end up like THIS GUYYYYY"

I'd really appreciate the help. I'm blazinghand.736, and tonight sounds great.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
November 10 2011 21:43 GMT
#4
nice initiative! We need more of this kind of research for [G] in the strategy thread! I congratulate you on the effort, and wish you luck. Unfortunately I am neither protoss, not master, so I don't think i can help you. Looking forward to the outcome. Then can you do one for zerg?
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 10 2011 22:09 GMT
#5
I could 6-gate you for 2 hours. ^^
if happy ever afters did exist <3 @watamizu_
TheToast
Profile Blog Joined August 2010
United States4808 Posts
November 10 2011 22:42 GMT
#6
I was going to write something long about this being a normal for FE, and needing zelot speed against terran.

But then I thought, no, if a man wants another man to 6 gate him who am I to stop him?

+ Show Spoiler +
actually, the real reason is that I despise the strat section and don't feel like searching through Vods for support...
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
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