• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:42
CET 12:42
KST 20:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool31Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea JaeDong's form before ASL BSL Season 22
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5670 users

i dont like ANY of the new hots units :(

Blogs > turdburgler
Post a Reply
turdburgler
Profile Blog Joined January 2011
England6749 Posts
October 23 2011 14:14 GMT
#1
I've been watching all the videos up on TL about the new units in hots and i think i can safely say i don't like any of them. I'm not sure what else to say, is this subject even worth talking about? and if it is do we need a real thread or is a blog entry too much as it is. So much is obviously still up in the air that I'm not going to proclaim to quit or not buy the expansion, Starcraft is and probably still will be a really fun game that i would enjoy either way. I just feel there is a huge disconnect between the developers and the community on this one.

I'd also like to quickly point out that the ghost energy change is actually a buff, right now its 25 energy to enter cloak and then it depletes as you stay cloaked. the proposed change is a flat 25 energy cost and energy still regenerating while cloaked. depending on the timings this will either make 'nuke pokes' into expos about half the cost as now, or it will make it possible to just stealth across the whole map like a dt, and for a nukular emp machine that seems a bit imba x)


my first big problem is with the battle hellion. blizzard feel that hellions aren't good enough vs mass charglot? Have they even actually tested this theory? 30 hellions roast 30 zealots in about 5 seconds with 4-6 hellions killed, the idea that hellions aren't good enough shows blizzard dont seem to think of "late game" the same way the community does, a video showing 3 helions vs 10 zealots isnt a late game scenario.

the reason Hellions are not used vs Protoss is the infrastructure, if you are going mmm all game with ghosts and vikings later you have Starports and barracks, 1 factory for the tech tree and thats it. producing more factories and mech upgrades for 1 unit is a waste of money. this is the reason you don't see Hellions, not that they aren't good. If blizzard want to give Terran a heavy duty 'stopper' for chargelots just give us the firebat back, they are slow (so they fit into the deathball situation we are talking about) bulky and deal aoe +light damage, and they are made at the tech barracks, which late game terrans already have in abundance.

Second 'bad' unit, the Tempest. the tempest is to deal with a mass muta cloud that in blizzards words of 30-40 mutas is bigger than I've ever seen in 15 months of Starcraft. semantics aside this new capital ship complete misses the point. Blizzards explanation for the need for this unit seems to stem from the idea that mass phoenix lose head to head against mass muta, this just isn't true. at equal costs phoenix tear mutas apart in any numbers. their second assumption seems to be that 30 mutas can appear out of nowhere without much time to react, even putting aside that this just isn't true the Tempest is not a good answer, due to requiring a fleet beacon it is not a reactionary unit, you must be going with air units already and in this situation you have the phoenix, which as i said is already a dominant force vs mutas.


Third unit i think is 'bad' is the Replicant. This unit is so wildly 'out there' that it feels almost impossible to get a good feel just from looking at it how it can and will be used, and thats precisely the problem. This unit is going to be hell to balance around. It could be anywhere from too expensive (more expensive than the Terran making a Banshee AND researching cloak combined) and therefore never usable, or it could be stupidly overpowered with new unit combinations being thought up every week and being impossible to practice against because the amount of choices are just too damn high.

I could go on to make arguments for pretty much every new unit but like i said too much is up in the air still (although I'm worried that most of the new Zerg upgrades wont be usable till hive tech, gg hydras) my main point is still that just from what we have seen so far, Blizzard seems completely at odds to the community on what each race struggles with and how it could be fixed, or if they should even be fixed. I really hope i'm wrong but adding 6 or so new units and 8 or so new upgrades is going to be hard enough to balance even if they are all the 'correct' choices.

Probably better off just posting this on the official forums, but they are a shitstorm at the best of times

**
Linkirvana
Profile Blog Joined November 2010
Netherlands365 Posts
October 23 2011 14:35 GMT
#2
I assume from the tone in your blog that you have tested HotS already extensively?

I find it absolutely hilarious that you title your blog in a way like you're about to present an opinion, but then proceed to pretend like you're talking for all the community like some kind of bringer of objective truth.
Swiftly
Profile Joined March 2011
Iceland160 Posts
October 23 2011 14:45 GMT
#3
protoss can copy all units your argument is invalid
"If you dont like the smell of burning meat then get the fuck off the planet" - Immortal Technique
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
October 23 2011 14:49 GMT
#4
On October 23 2011 23:14 turdburgler wrote:
is this subject even worth talking about?


No. The new units are hilarious, balanced or not, their concept is a joke.

SC2 is looking more and more like Transformers: The RTS, a game that looks silly and aimed to teenagers boys.

There is a last hope, thats the LotV, but the way Blizzard is handling SC2 doesn't make the future much bright.
"When the geyser died, a probe came out" - SirJolt
warbaby
Profile Joined May 2011
United States510 Posts
October 23 2011 15:00 GMT
#5
I think some of the marketing hype released by Blizz around these new units majorly over-simplifies things. Obviously the Tempest is not a reactionary counter; it's probably meant to be a viable late-game air unit, which Toss currently lacks. Anything is better than the current carrier, no?

The idea that Blizz is adding units that are too hard to balance seems dubious. As we've seen, Blizz will remove broken units from SC2. If a new unit is very hard to balance, but eventually balance is reached, that means it's a complex and nuanced unit, and the sort of thing we probably want in the game -- it allows creative players to truly shine. For example, I really look forward to seeing how the Replicant is used at all skill levels, but especially by pros. If it ends up being truly imba, Blizz will fix or remove it.

I trust that Blizz will continue to balance the game after HoTS is released, and that they have indeed thought about these new units at great depth, in all game play scenarios (not just as hard counters in specific matchups).

Not a bad blog; it got me thinking in more depth about the new units than I have so far
It puts the GG in the basket. It does this whenever it's told or else it gets the Mutalisks again.
Godstorm
Profile Blog Joined May 2010
Romania845 Posts
October 23 2011 15:01 GMT
#6
I disagree. The zerg units are exactly what we've been begging for since beta: a way to control chokes. The terran units seem to make mech plausible so it's not just an mmm fest(the battle hellion actually makes it useful in engagements). The protoss units are kind of impossible to have an opinion on:the replicator is wierd and we won't be able to tell if it's good or not till we try it, the new oracle(?) thing that interrupts production/mining seems pretty cool but might as well be too gimmicky. The new capital ship seems to be as useless as the carrier/mothership: situational and it might work, but you're better of spending money on something else.
"It's not that he's dumb, he's just neural parasited by a retarded infestor"-Day 9
GoShox
Profile Blog Joined December 2007
United States1843 Posts
October 23 2011 15:10 GMT
#7
I just wish SC2 wasn't turning into such a gimmicky game.
skunk_works
Profile Joined April 2011
United States109 Posts
October 23 2011 15:18 GMT
#8
hopefully with warhound i can go mech in tvp :-)
zOula...
Profile Blog Joined January 2008
United States898 Posts
October 23 2011 15:23 GMT
#9
I'm with you, none of the units look very exciting to me... and I was super excited about HotS before. Kinda makes me wanna play brood war!
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
October 23 2011 16:08 GMT
#10
On October 24 2011 00:23 zOula... wrote:
I'm with you, none of the units look very exciting to me... and I was super excited about HotS before. Kinda makes me wanna play brood war!


Are you for real? Don't play brood war! It *sucks*!

Seriously though, feel free to drop by into the BW community (or even mix in both)! :D
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2011-10-23 17:09:12
October 23 2011 17:07 GMT
#11
I think most every unit is terrible beyond the hellion thing and mini thor. Not that I think either of those are good but at least it addresses an issue with WoL in a logical manner.

I sort of let myself believe that HotS would be like a return to BW gameplay with a lot of changes to bring it back into the classic game management style instead of random units that do wacky neat things that are just stupid as hell in the end.

It's just all very Dustin Browdery
Azera
Profile Blog Joined December 2010
3800 Posts
October 23 2011 17:11 GMT
#12
On October 23 2011 23:35 Linkirvana wrote:
I assume from the tone in your blog that you have tested HotS already extensively?

I find it absolutely hilarious that you title your blog in a way like you're about to present an opinion, but then proceed to pretend like you're talking for all the community like some kind of bringer of objective truth.


I agree with you 100%.
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
Last Edited: 2011-10-23 18:29:28
October 23 2011 18:26 GMT
#13
You make a few good points, except about the tempest. Have you tried pheonix vs muta? It is frustrating and I've lost so many games where I misclick (very slightly) for half a second and literally lose 5 of my 10 pheonix to his muta ball.I then literally don't have enough anti air and I lose. Same in PvT (Lose 1-2 early on? You lose), I don't even bother with them any more because it's such a fragile composition. You absolutely NEVER have equal resources dumped into pheonixes as he has mutas (The whole point of mutas is to get a bigger economy lead, and that aspect of the composition is a fact), and if you do have the pheonix numbers roaches will overrun (You don't have infinite energy on lifts) you and adding in several corrupters makes the pheonixes a moot unit anyways.

Believe me, you NEED AoE to deal with mutalisks and Protoss AA AoE is hard to come by. The Tempest is may very well be the singlehanded hope of Protoss.

... assuming they add carriers back in...


Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
October 23 2011 18:28 GMT
#14
I can't but help agree. I mean, the Oracle just looks like the most ridiculous thing I've seen.

You can now freeze mineral patches - but you can't attack at all with that unit. And these frozen mineral patches can be killed, what a waste of supply.
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
Last Edited: 2011-10-23 19:43:10
October 23 2011 19:41 GMT
#15
QQ. Everyoneloves to bitch about units but they are missing the gamechanging things that will make hots a crazier game.

Protoss get recall or tp, meaning they dont need to commit to every engagement or run and lose sentrys and immortals as they kind of have to now.they also get a unit that can disable static defense so warp prism play will be even stronger.

Zerg gets disruption web\darkswarm of sorts to break siegelines anud balls of death. They also still have the infestor that can disable... fun times ahead.

Terran gets mines, so they dont have be like awww shux... guss i gotta basetrade ....everytime a bio drop or stupidly large flock of mutas gets into teir main.


The only real problem with hots so far is that early game scouting hasnt changed. Which makes p and z matchups more volatile. Oh and corruptors still suck.. how about instead of siphon they just get the ability to attack buildings.......
iSometric
Profile Blog Joined February 2011
2221 Posts
October 23 2011 19:48 GMT
#16
I think the new units look "childish", the warhound looks like the robots from that Command and (something) game. (the one where u have pilots and different robots do complete missions).
strava.com/athletes/zhaodynasty
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-10-23 20:36:34
October 23 2011 20:27 GMT
#17
Part of the fun of expansions is be able to mess around on multiplayer and actually try some creative shit that doesn't get shut down instantly. However when we are largely fans of eSports it's a whole different matter to make a reckless expansion. I was VERY surprised that HotS is infact basically starting the balance from scratch again instead of just trying to work stuff around the edges so to speak.

On October 24 2011 00:00 warbaby wrote:
The idea that Blizz is adding units that are too hard to balance seems dubious. As we've seen, Blizz will remove broken units from SC2. If a new unit is very hard to balance, but eventually balance is reached, that means it's a complex and nuanced unit, and the sort of thing we probably want in the game -- it allows creative players to truly shine. For example, I really look forward to seeing how the Replicant is used at all skill levels, but especially by pros. If it ends up being truly imba, Blizz will fix or remove it.


Does the apparent difficulty of finding the correct bunker build time mean that the bunker is a complex and nuanced structure? I don't think that should be taken into account at all. A unit that is very hard to balance and eventually balanced may well only because many other elements had to be changed to allow it (ie; warp gates indirectly causing protoss gateway units to suck). It's not necessarily a good thing just because it eventually worked.

If they Replicant is what unit you are most interested in i honestly question your knowledge of the game. BW had the spell mind control and it was never used except as basically a joke at proscene. A feature like this is either too good, or just useless. Not to mention it's uncreative because it is just a variation of mind control, the fact we already knew mind control was useless should have been a hint.
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 4: Playoffs Day 2
Rogue vs TriGGeRLIVE!
Tasteless1139
IndyStarCraft 182
Rex109
CranKy Ducklings81
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1139
IndyStarCraft 182
Rex 109
StarCraft: Brood War
Britney 29215
Sea 15604
Calm 9341
Hyuk 2072
Horang2 1219
Jaedong 1017
firebathero 817
BeSt 756
EffOrt 592
Flash 434
[ Show more ]
Light 322
actioN 286
Larva 262
Soma 197
Last 184
Rush 145
Mini 138
Mind 125
Hm[arnc] 112
Pusan 75
Aegong 74
hero 57
ZerO 53
Barracks 39
NotJumperer 34
Yoon 34
ToSsGirL 33
Free 29
sorry 28
GoRush 24
zelot 23
Noble 20
IntoTheRainbow 19
Terrorterran 15
SilentControl 11
910 10
ivOry 7
eros_byul 1
Dota 2
XaKoH 703
XcaliburYe316
Counter-Strike
fl0m1685
zeus430
x6flipin345
edward52
Heroes of the Storm
MindelVK15
Other Games
singsing2614
B2W.Neo704
Fuzer 190
DeMusliM188
ZerO(Twitch)12
Organizations
Other Games
gamesdonequick615
Dota 2
PGL Dota 2 - Main Stream138
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH265
• 3DClanTV 80
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1274
Upcoming Events
LAN Event
4h 18m
BSL
8h 18m
Replay Cast
21h 18m
Afreeca Starleague
22h 18m
Sharp vs Scan
Rain vs Mong
Wardi Open
1d
Monday Night Weeklies
1d 5h
Sparkling Tuna Cup
1d 22h
Afreeca Starleague
1d 22h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
[ Show More ]
Kung Fu Cup
2 days
Replay Cast
3 days
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
4 days
Replay Cast
4 days
WardiTV Team League
5 days
RSL Revival
5 days
Cure vs Zoun
WardiTV Team League
6 days
BSL
6 days
RSL Revival
6 days
ByuN vs Maru
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.