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Getting Back Into Mapmaking

Blogs > prodiG
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prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-10-19 05:09:12
October 19 2011 04:55 GMT
#1
I'll start this blog with some introduction. For those of you who know who I am, you know that I am a mapmaker famous for maps like Fighting Spirit in the beta, Neo Enigma in the ESL cups and Ithaca in the ESV Korean Weeklies amongst other things. About six months ago I was getting very burned out. Making maps, commentating, watching the same shit play on the same shit maps, etc. I was frustrated and becoming increasingly strapped for time and my priorities needed changing. After awhile I came to the conclusion to retire from mapmaking, take a break from SC2 as a whole and maybe try commentating again a little later.

Fast forward to about two months ago. OverKlocked is a LAN center in Edmonton that had finally opened up and it's first event was (you guessed it) a StarCraft 2 tournament that I was invited to commentate. The day went very well, I became acquainted with a lot of people and had a great time. As the weeks passed, more and more SC2 events happened in the community. MLG viewings at Overklocked, tournaments, group practice sessions, barcraft, etc - my love for the game and that spark for lack of a less cheesy term was starting to come back.

One of the people I met in the community is Jacqueline "Versailles" Geller. You might recognize the name from one of the billions of eSports pieces she writes. She had asked me to teach her how to make maps and I can't say no to a pretty face~ Every time her and I met she would ask me the same thing - teach me how to make maps. This proceeded for a few weeks and during that period I found myself spending more and more time looking at and analyzing maps and becoming more and more inspired.

Eventually, I caved (hence why I'm writing this TL blog now) - I agreed to teach Jacq how to make maps which we turned into an educational show for not only her but the viewers as well called "MapCraft - State of the Terrain" (4th episode this sunday! :D) and I began working on my first original design since my retirement (not counting the 2v2 maps I was contracted to make for the Prodigy Team Starleague).

I spent at least a dozen hours trying to find the right way to execute the concept I had in mind - a map with a relatively ambiguous expansion path and a backdoor leading to the main base that is somewhat out of the way, similar to Crossfire/Peaks of Beakdu. I axed design after design, sketch after sketch and I recently finally hit a personal milestone: I'm finally content with the design and started working on aesthetics. (Huge shoutout to Monitor and the rest of the ESV Mapmaking team for helping me out a TON with this - mapmaking without more than one brain is not possible IMO as well as Lokgar for the man cuddling and emotional support)

I wanted to share with everyone the progress I made. Unfortunately I don't have screenshots of every single design I made between then and now but I'll post everything I do have. I hope you enjoy and maybe even learn something I know I did


Sketches (Original Sketch is on the right)
+ Show Spoiler [Sketches] +
[image loading]


First Attempt in editor (ugh, can you say rusty?
+ Show Spoiler [First Attempt] +
[image loading]


~5th attempt (Many slight alterations were made to this design before it got this far
+ Show Spoiler [5th attempt] +
[image loading]


~10th attempt (again, many alterations made before it got this far)
+ Show Spoiler [10th attempt] +
[image loading]


11th attempt (some more alterations, more coherent, zeroing in on a good design
+ Show Spoiler [11th attempt] +
[image loading]


12th attempt (rocks, paths, expanding on the design)
+ Show Spoiler [12 attempt] +
[image loading]


13th attempt (Adding in more suggestions/changes form the map team & base to test for blink stalkers getting over the gaps)
+ Show Spoiler [13th attempt] +
[image loading]


14th attempt (Monitor cracked the map open and made some changes, huge props to him for helping me out a ton)
+ Show Spoiler [14th attempt] +
[image loading]


I was finally happy with that design. The team and I discussed some potential changes but ultimately decided on leaving it as is. Time to texture stuff~

The main and outside of the natural
+ Show Spoiler [Main & Stuff] +
[image loading]


Playing with cool doodads (my favorite part, lol)
+ Show Spoiler [Cool Doodads] +
[image loading]


And finally, the map as it stands now (Really high res pics)

Top-Down (Click to enlarge)
[image loading]

Angled (Click to enlarge)
[image loading]







*****
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
October 19 2011 04:58 GMT
#2
Wow, I had no idea how many iterations you guys go through :S

good job yo, I hope y'alls maps finally start getting used in more tourneys :D
He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻
Darthozzan
Profile Blog Joined December 2010
Sweden136 Posts
October 19 2011 05:03 GMT
#3
Looks really nice!
http://complexitygaming.com ° @Darthozzan on twitter
Urth
Profile Blog Joined November 2007
United States1256 Posts
October 19 2011 05:05 GMT
#4
The map looks really nice =]
BY.HERO FIGHTING!!!!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 19 2011 05:06 GMT
#5
I should note that although this thread isn't really for feedback, the map is published on NA as "Edge of Oblivion - prodiG" if you want to check it out further

It's named after this song 8)

ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Lokgar
Profile Blog Joined June 2010
United States147 Posts
Last Edited: 2011-10-19 05:13:35
October 19 2011 05:11 GMT
#6
Prodig, I thought we went over this already... your comeback map has to be ESVTV Jaedong's Face.

P.S. Pizza?
ESV replay guy. I guess. Maybe.
Phtes
Profile Blog Joined October 2010
United States370 Posts
October 19 2011 05:18 GMT
#7
This blog brought me back to my days as a WC3 map maker, remembering how many versions of some of the custom games I made was unbelievable.

A lot of work goes into map making, and peopel that do it derserve mad props. Even to those of you think a melee map isnt as work intensive as a custom game. The amount of scaling to make sure things are even for both players is unfathomable at times..
I'm Your Phtes o.0 **SKT1 For Life!**
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
October 19 2011 05:25 GMT
#8
This is a wonderful map I would love to play it. Seems like it would be very fun make sure you submit this 100x to the Teamliquid contest.
I am Godzilla You are Japan
wtchuwahmon
Profile Joined October 2010
Australia63 Posts
October 19 2011 05:36 GMT
#9
Wow this map looks unreal. Great work mate! I hope your inspiration contiunes on and we see many more quality maps like this! Big ups :D
Triss_Teh
Profile Joined November 2010
United States32 Posts
Last Edited: 2011-10-19 05:42:46
October 19 2011 05:37 GMT
#10
Tanks on that high ground over looking the bridge. Or should there be rocks like on the other high grounds?

Backdoor pathway for quick third gold is interesting. Multiple attack paths.

It seems like three base Terran can turtle really well. There is the natural high ground and some terrain to put Seige Tanks behind.

There is space around the map for hiding dropships and overlords.
"Starcraft at it's essence is knowing exactly what your opponent is doing and properly reacting to that information." - muck fuffin
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
October 19 2011 05:46 GMT
#11
That looks like a map with some potential behind it.

Amazing work sir.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
Versailles
Profile Blog Joined December 2010
Canada108 Posts
October 19 2011 05:48 GMT
#12
Let's be honest: it's no fire and ice map.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 19 2011 06:03 GMT
#13
On October 19 2011 14:48 Versailles wrote:
Let's be honest: it's no fire and ice map.

Let's be honest: it's neo fucking enigma in fucking SPACE
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Froadac
Profile Blog Joined July 2009
United States6733 Posts
October 19 2011 06:04 GMT
#14
Wow, quite impressive :D
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
October 19 2011 08:06 GMT
#15
Glad to see you back man, you were always the best at this, was nice to see other people in SC see the wonders that is the FGC though, but definitely hope to see maps like these set into map pools and stuff.
Follow me: www.twitter.com/zlasher
Nanai
Profile Joined September 2010
15 Posts
October 19 2011 08:08 GMT
#16
Amazing, great work! Will for sure test it out once it hits Europe.
vienna_k
Profile Joined October 2011
Austria12 Posts
October 19 2011 08:50 GMT
#17
Can't wait to see this on the EU server!
shackes
Profile Joined August 2010
Germany148 Posts
October 19 2011 09:14 GMT
#18
Do you really start from scratch in each attempt?
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
Last Edited: 2011-10-19 09:41:20
October 19 2011 09:40 GMT
#19
Damn. That backdoor entrance into the main is such a goddamn intresting idea. Look to see how it works out.
EDIT: Also like the visuals, with water in space and all.
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
Gamma4
Profile Joined March 2011
Australia75 Posts
October 19 2011 09:45 GMT
#20
omfg this map looks amazing :D make moar mapz plz? ahah excited to play on it
Just Huking around ;)
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