Fast forward to about two months ago. OverKlocked is a LAN center in Edmonton that had finally opened up and it's first event was (you guessed it) a StarCraft 2 tournament that I was invited to commentate. The day went very well, I became acquainted with a lot of people and had a great time. As the weeks passed, more and more SC2 events happened in the community. MLG viewings at Overklocked, tournaments, group practice sessions, barcraft, etc - my love for the game and that spark for lack of a less cheesy term was starting to come back.
One of the people I met in the community is Jacqueline "Versailles" Geller. You might recognize the name from one of the billions of eSports pieces she writes. She had asked me to teach her how to make maps and I can't say no to a pretty face~ Every time her and I met she would ask me the same thing - teach me how to make maps. This proceeded for a few weeks and during that period I found myself spending more and more time looking at and analyzing maps and becoming more and more inspired.
Eventually, I caved (hence why I'm writing this TL blog now) - I agreed to teach Jacq how to make maps which we turned into an educational show for not only her but the viewers as well called "MapCraft - State of the Terrain" (4th episode this sunday! :D) and I began working on my first original design since my retirement (not counting the 2v2 maps I was contracted to make for the Prodigy Team Starleague).
I spent at least a dozen hours trying to find the right way to execute the concept I had in mind - a map with a relatively ambiguous expansion path and a backdoor leading to the main base that is somewhat out of the way, similar to Crossfire/Peaks of Beakdu. I axed design after design, sketch after sketch and I recently finally hit a personal milestone: I'm finally content with the design and started working on aesthetics. (Huge shoutout to Monitor and the rest of the ESV Mapmaking team for helping me out a TON with this - mapmaking without more than one brain is not possible IMO as well as Lokgar for the man cuddling and emotional support)
I wanted to share with everyone the progress I made. Unfortunately I don't have screenshots of every single design I made between then and now but I'll post everything I do have. I hope you enjoy and maybe even learn something

Sketches (Original Sketch is on the right)
+ Show Spoiler [Sketches] +
![[image loading]](http://i.imgur.com/xHBba.jpg)
First Attempt in editor (ugh, can you say rusty?
+ Show Spoiler [First Attempt] +
![[image loading]](http://i.imgur.com/w7MYP.jpg)
~5th attempt (Many slight alterations were made to this design before it got this far
+ Show Spoiler [5th attempt] +
![[image loading]](http://i.imgur.com/xeGxU.jpg)
~10th attempt (again, many alterations made before it got this far)
+ Show Spoiler [10th attempt] +
![[image loading]](http://i.imgur.com/X2t7K.jpg)
11th attempt (some more alterations, more coherent, zeroing in on a good design
+ Show Spoiler [11th attempt] +
![[image loading]](http://i.imgur.com/rIAEn.jpg)
12th attempt (rocks, paths, expanding on the design)
+ Show Spoiler [12 attempt] +
![[image loading]](http://i.imgur.com/vi3ia.jpg)
13th attempt (Adding in more suggestions/changes form the map team & base to test for blink stalkers getting over the gaps)
+ Show Spoiler [13th attempt] +
![[image loading]](http://i.imgur.com/Wx5Tz.jpg)
14th attempt (Monitor cracked the map open and made some changes, huge props to him for helping me out a ton)
+ Show Spoiler [14th attempt] +
![[image loading]](http://i.imgur.com/UDwQA.jpg)
I was finally happy with that design. The team and I discussed some potential changes but ultimately decided on leaving it as is. Time to texture stuff~
The main and outside of the natural
+ Show Spoiler [Main & Stuff] +
![[image loading]](http://i.imgur.com/VJh6D.jpg)
Playing with cool doodads (my favorite part, lol)
+ Show Spoiler [Cool Doodads] +
![[image loading]](http://i.imgur.com/tKoHi.jpg)
And finally, the map as it stands now (Really high res pics)
Top-Down (Click to enlarge)
![[image loading]](http://i.imgur.com/Z8RwD.jpg)
Angled (Click to enlarge)
![[image loading]](http://i.imgur.com/S4No5.jpg)




