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On October 16 2011 10:23 BrTarolg wrote: My favourite hero type is BALANAR
His Overpowered in night!! No one can touch him at night!! Balanar grants :
75% IAS 35% IMS 4 sec slow spell 8 sec silence spell 40% to miss an attack spell
What more do you need than above thing?? Just dont stay close to him on night!! Nobody fears the Nightstalker during the day.
favorite heroes are micro heroes that arent named meepo.
chen, sylla, enchantress
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My favorite hero is Dota was Huskar for sure. I never played the game too competitively only in a few clans and such but his play style was so much fun. Balancing your health to how much damage you need to put out was always such an intense situation. He also filled the role of tanking damage, dealing damage, and with the new addition (I played the game a ton 2 years ago and recently have gotten back into it since HoN and LoL are worse then Dota in my eyes) he can also initiate very well without blink dagger. Being able to tank and dish out tons of damage while trying to balance your health especially after getting armlet was so much fun.
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Favourite role has to be playing as an initiator since you control the flow of the battle
Favorite hero would have to be techies. Although thought of as a joke hero, if you play him with thought and experience. He could be a really great support hero.
The ability to place mines allow you secure runes and map control. Playing mind games with your opponent with the possibility to feign minefields to punish players not carrying a gem. Strategically placed stun wards can allow for swift escapes or even grant a huge advantage in a team battle.
It requires a lot of skill to use, but it feels amazing to downright outplay your opponents using your brain. You literally feel like Lelouch from Code Geass.
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She ducked inside the grove of bushes, and threw her body to the floor of the forest as fast as she could. Her hyper-sensitive ears informed her of a set of heavy, plodding footsteps approaching her position. A low, guttural sound echoed around the trees. “Frrrresh meeeeat.” She clenched her bow in her hand. There is no escaping it. Violence is the only option left. She held her breath, not because she wanted that extra bit of quietness. No, she couldn’t stand the pungent odour of the creature worming its way into her nostrils. Thud, thud, thud. The sickening, moist noise of the footsteps sent shivers down her spine. It made the noise of a butcher throwing down a raw chunk of meat onto the table about ready to be chopped up into tinier pieces. Cringing, she forced the unfortunate analogy out of her head. Focus. You can’t go down now, not after all that has happened. Rely on your training.
She reached behind her back, and pulled a single, silver arrow from her quiver. Holding it close to her lips, she mouthed the ancient words only a select few of her kind knew. As she reached the end of her enchantment, the air around her became crisper, colder. Her breath became visible in the dark night and flowed elegantly around the arrow. Ice already starting to form on it. All of a sudden, the footsteps stopped, and the creature began breathing heavily. Moans of blood-lust erupted from his mouth. The hairs on the back of the fearful woman’s neck stood on attention. Adrenaline surged through her blood vessels, wildly activating every sense receptor on her body. Has she been discovered? Has she already lost the element of surprise? Before she could fumble the arrow into her bow, a long, mournfully howl penetrated the woods. This was not the sound of the creature stalking her though. It was a very different, distinct sound. The creature, hearing the same howl, shuffled his feet, and ran off into the direction of its source. A deep sigh escaped her lips, and she loosened her grip on her weapon. Her body still trembling, she clutched her breast, trying to steady her heart. Apart from the natural sounds of the woods; silence engulfed her. When she got a hold of herself, she leaned her back against a nearby tree, and closed her eyes. The rough bark clashed against her smooth, cerulean skin, but she did not care. To her, the organic textures were a reassuring touch. Reassuring her that the past will stay the past. Yet she could not stop the sudden flood of childhood memories. She could not stop her mind from travelling back down that dark hell-hole deep underground. Where her kin lavished in their wickedness. The prejudices, the corporeal punishments, the witch hunts... the other acts too unspeakable to mention. She felt a lump in her throat, and tears began to well up in her eyes. no...NO. I must remember why I fled that place in the first place. She brushed away a single tear caught on her eyelash. I must... She firmly gripped her bow, and stood up. I must press on.
TL;DR: I like to play glass-cannon carries that run away and hide at the first sign of trouble. My favourite hero is the lovely Drow.
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My favorite would have to be Support. My favorite hero was Abbadon because with the right item build I could keep anyone alive forever. When 5 heroes appeared out of nowhere to gank me and my friend, my support hero would save us both and leave the other team in the dust. In more competitive games I would mass ward the whole map and we pretty much had maphacks. Support heroes are the best because they can provide your team with maphacks and piss the enemy team off as much as possible.
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My favorite role to play has got to be a hard core carry. Why? Well I tend to play with a group of friends, a couple of which are complete noobs. I'm Chinese and I love farming... its in my blood . I maximize my farm as much as possible to make up for the feeding of my friends and the occasional pubbies. The satisfaction i experience from winning a 60 minute game is unreal. My favorite win of all time was coming back after getting double raxed. When I want to carry, i go h.a.m. I stop talking and redirect all my attention away from rage at my teammates to maximizing the time to farm. With a carry comes sounds like "GODLIKE" and "HOLY SHIT". It fuels me to play DotA.
My favorite hero would have to be Drow Ranger. What's not to like about her? shes hot. In dota language, she has a high agi gain especially with her ultimate. One of my favorite items in the game is manta, and i believe that drow uses it the best. i also love denying the haters of HotD on Drow. The orgasmic feeling of killing someone by switching from frost to lifesteal is the best.
P.S. Im Black
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I played a lot of Dota back in the days. Man, I was so young then and fucking sucked. My favorite hero was phantom lancer. I mean, look at him; he's a monkey with a spear longer than a colossus's lance (ok, that is an overstatement ) His windwalk can keep me alive and confuse the fuck out of my opponent. Seeing a hero wastes his or her nuke of an illusion brings smile to my face. The best thing about him is, of course, his mass illusion. Farming, pushing, and mana burning can never be sweater. As I watched pro plays, however, I realized how much he is overshadow by better hero, such as furion and enigma. But, phantom lancer will always have a spot in my heart
Since I sucked at Dota, I tried to be as useful as possible by taking a support role and still failed at that. I remember when I played Centaur and suicide in as I tried to get a stun and when I stole all the carry's last shot with Dazzle. With Dota 2 coming up, I can practice more and finally get better at the game like what I did when I got SCII.
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I play support pretty much exclusively. I love being able to change games without being obvious about it and save your carry's life. In the end, when you win, everybody is impressed by the carry's numbers but the carry knows that those numbers only came from how often you came up with a clutch shield or heal.
I've never played Dota, though.
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My favorite role is the support because it has the highest learning curve IMO. Sure, semi carrys are always fun to play but what makes the difference in early, mid, and even late games are supports. Support heroes like CM and VS always have some kind of slow, stun, heal, or nuke. Although they are fragile, they affect the game tremendously. ANYONE can be a decent carry player in few weeks/months but I believe it takes months and years of practice for support to be really good. The reason is that supports are always expected to help out the team through TP scrolls, Wards, ganks, counterganks, counter wards, etc. They rarely get EXP and Gold so they usually die in couple of hits. They dont appear in the scoreboard which can turn off people but really, in the end, ES, VS, CM, Lina make Carry's time so much easier. Also, back in Tri-lane days, it was beautiful to watch tri lanes go against each other with supports playing absolutely perfect through chain stuns and good focus target.
My favorite hero is the Earthshaker because he can swing a teamfight around so quickly with blink ult, enchant totem, fissure. He can set up ganks perfectly with fissure blocks and can also save allies with long range of the stun. His ability to chain stun is great, as well.
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Good blogs, looking forward to the next.
My favorite role to play are mid semi-carries/gankers, like QoP, Mirana, Tiny, Storm Spirit. What I like about it is how active this role need to be, and whether if the game is short or long, your role always play an important and active part. I play carries often as well, and one thing I know I dislike about it is when games end before late game even comes in and I feel like I didn't do anything useful. This pretty much never happen with a ganker. Keeping the opposing carries down is quite a gamechanger, most people say how important it is to protect your carry with good support/vision/etc, but a very good way to protect and give room to your carry is also keeping theirs down and keeping them on their toes.
For my favorite hero, it's pretty hard to choose between PotM and QoP, but I will have to go for QoP (Wretched Hag in HoN) on this lately. I can't wait to see her introduced in the DotA 2 beta. I'm getting a bit used to the HoN version, where I feel she's slightly better (no blink range limitation, instant scream, utimate applies her first skill's slow and DoT), but her overall playstyle is what I like about QoP. A very agressive mid hero or solo laner, she has a single target slow and DoT, an AoE nuke around herself, a short CD blink, and an huge AoE ultimate (in a cone). Since her abilities are very spammable, shes an awesome ganker, has a very lasting presence in teamfights, and is also a pretty good chaser with a slow and a blink. She scales very well with levels and farm, and can usually play a semi-carry role from mid to late game, and push lanes very fast as well. Im a very big fan of linkens, and it always seemed to me that this item was made for QoP. She can use a varety of items after a linkens, which ranges from Sheep/orchid to skadi or aganims to even some DPS items like desolator or mkb (having a very decent agi growth for an intel and a blink allows her to get a lot of autoattacks in).
So that's if for favorite role and hero, hopefully QoP's model in DotA 2 will not disappoint (I can't stand her model in HoN, fortunately she has an alternate avatar)
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Always glad to follow another liquid twitter @theqat here
My favorite hero role is definitely support, though it wasn't always that way. Most of my time playing DOTA I've been playing non-IH pubs with RL friends or just by myself, and for me the most frustrating thing by far is not having a good support on the team. So a couple of years ago, I resolved to get good at playing support and be able to fill the role myself.
I read every warding guide I could get my eyes on (including DOTA ones even when I was playing HON), watched replays to improve my babysitting/supporting trilane skills, and focused on remembering little things like passing Tangos to my lane partner and always carrying a TP scroll to be able to counter-gank.
After a month or two of playing support I started to get really uncomfortable when playing non-supports and having no courier/flying courier or seeing the minimap without wards for any time at all. Having other items compete with courier upgrade/ward/smoke/TP costs also started to feel pretty weird, so eventually I got to this place where I mostly play support!
My main HON account had more than 4 average wards per game when I stopped playing that game, and I'm blasting through the warding and courier-sharing achievements on Dotalicious. There's no better feeling for me than being thanked for buying the courier or knowing that a teammate avoided a gank--or scored a gank--because of my ward, though saving teammates by TPing in to ruin some tower-diver's day comes close. The biggest flaw in my game today is probably putting off buying survivability for too long to get more wards/smoke/TPs and eventually feeding some extra deaths per game as a result. Of course I'm working on improving that with each game I play
My favorite hero is definitely Crystal Maiden/Glacius, who was my most-played hero on my main HON account. I love the flexibility of her skill builds and being able to choose between hard aura 1/1/4 or more damaging builds like nova then aura=bite>ult>nova depending on what the lane situation and the team makeup calls for. Her attack animation, while sometimes frustrating, is very gratifying to do well with, and she's one of my favorite heroes for orbwalking.
Whether I'm getting exp quickly to level aura and feed a spammy hero mana to harass his lane mercilessly or avoiding creep exp while ganking in a trilane, I'm almost always able to find a comfortable role on a team when playing CM. Plus, I'm free to spend most of my gold on wards/smoke/TPs to keep up the kind of map awareness and counter-ganking that wins games (and keeps me from feeling claustrophobic when looking at the minimap ).
CM also lets you do some truly fun/funny builds when you get into a very one-sided game, since virtually any combat item is totally non-standard for her. Game turned one-sided some time after you got Force Staff? Grab a Dagon and slide->lightning your way to victory! Or if it got one-sided before you even finished the Force Staff, turn the Quarterstaff into Lothar's for some comedy ganking/ultimate action. She's just a great all-around pure support who is fun to play whether the game is closely contested or a total smash. Add to that the fact that she's appreciated in so many team makeups and you've got my favorite hero!
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I played suicide lane style heroes in HoN. Mostly Phara and Bubbles, so I guess thats Clockwerk and Puck, so yah, Gankers/Initiators.
When I first started playing CW was my first hero, and I thought he sucked cos just from reading his skills its not really that apparent how useful he can be. Once I got more interested in the game and learnt about the competitive side he pretty quickly became my favorite hero. His abilities can be used in so many interesting ways. Even his Cogs can be used to harass off mana and a little health. Having that super long-range skillshot is so much fun too. Puck good fun too, small health pool but so much survivability.
I really like Beastmaster/Tundra too.
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I love to play semi-carries. Since I play a lot with my noob friends it's the perfect role for me, I can be effective all game long and carry those fat buddies of mine Great example is for this is Mirana, my favourite hero. With her nuke and stun (awesome fun ability) she can be a great ganker, with leap and starfall you can farm very safely and fast. Her ultimate is the icing on the cake, it's so versatile you can use it for initiation or help a teammate who's getting ganked. She can be viable in so many different laning situations, shes almost never a bad pick.
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My favourite role is jungling. My favourite hero (for the lolz) is a jungling, initiating Centaur-assassin.
I would jungle with Centaur (have they implemented him yet?) from the start and try to rush Dagger + Dagon as core items. Once you get both items, just initiate on the other team and burst their carry down. Since you gain decent HP from your Ulti, you don't have to worry as much about getting instagibbed before getting your spells off like Earthshaker. So much more fun than the usual Vanguard + Radiance build.
Edit: Nice write-up. Just wanted to add that Morphling is more of a Pusher than an oldschool Carry. With Boots of Travel and your Ulti you have 2 global teleports. Let your team mates push mid while you push the side lanes. When the other team comes for you just teleport out and continue to push another lane.
Also, Bloodseeker is beastly in the jungle and mid lane. Don't really bother ganking, getting that fast Radiance is more important.
Desperate Edit: Want to trade a Beta-Key for a 2k ELO LoL account? Anyways, have fun in the Beta!
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When playing with my team, I typically play utility. Even though it's not mentioned in your post, I think it's one of the most important roles in this current meta-game. There is no "true" definition of an utility, since I guess it fits into multiple categories that you mentioned above. As a utility player, you must be flexible, have the ability to read the game and adapt accordingly.
Heroes that fit this role would be Invoker, Windrunner, Puck and (my favorite) Tormented Soul. All these heroes have a dominant laning phase, an unprecedented mid game and a significant late game. They also end up having like 10 actives (4 spells + 6 items) which is always fun
Common items for utility heroes would be items such as Forcestaff, Blink Dagger as well as the newer items introduced by IceFrog like Ancient Janggo of Endurance and Veil of Discord (which is heavily underrated). Emerging items as a result of the meta game include Necronomicon and Ghost Scepter.
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My favorite role is support because I in guild wars I played a monk and when my guildies switched from guild wars to dota it seemed like the perfect fit. Also support is the least played role in pubs and no support is basically gg, so I usually took up that role to make sure that didn't happen. I also play HoN.
My favorite support heroes: Omniknight/Jeriziah: I love this hero. He is the closest thing you get to a guild wars monk. I like keeping heroes from dieing that are getting wailed on by 4-5 heroes and keeping the team alive in general, it is such a rush when no one died because you did your job.
Lich/ Plague Rider: I like this hero because he combines 2 of my favorite things, nuking and support. Early game he is such a great babysitter for any carry hero and items give you the ability to help out the team in team fights. Lich/Plague also has the ability to dish out massive amounts of damage with his ult and nuke. Nothing is better than seeing your ult bounce between 2 heroes like they are playing ping-pong and killing them both at the end.
Favorite non-support:
Like I said I love nuking, and no hero is a better nuker than, Slayer/Pyro: This hero is so fun to play because early-mid game you can kill almost any hero on the map if you hit your skills right and you can also save teammates in need by throwing down a clutch stun, letting him get away. The stuns are by far the most rewarding thing about this hero. Hitting a crucial stun so your team can finish off a fleeing hero or getting the kill yourself when an opponent is fleeing in the fog of war is so exciting.
Well that's about it! Enjoyed the post, keep up the good work!
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On October 16 2011 10:23 BrTarolg wrote:My favourite hero type is BALANAR His Overpowered in night!! No one can touch him at night!! Balanar grants : 75% IAS 35% IMS 4 sec slow spell 8 sec silence spell 40% to miss an attack spellWhat more do you need than above thing?? Just dont stay close to him on night!! + Show Spoiler +This is for those of you who are HARDCORE dota fans. I'm pretty sure the op won't get this but oh well
HAH. Wow that's from forever ago.
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My favourite role to play would be Semi-carry with the favourite hero being PotM (:.
There is just something satisfying about doing well in a one on one lane and then hustling over to another lane to gank. oh and hitting a 5 second arrow is also quite satisfying :D. PotM's range of skills can serve all purposes and imo one of the best heroes out there, with one good stun, a good aoe, leap for awesome mobility and invis to help you or your team get away.
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i honestly like playing support since quite frankly, im not very good at carrying. Maybe it's because i dont want to be blamed for being not farmed enough and cant win or make some crucial mistake in fight. I normally play -ar but i guess I am most partial to support champs. It feels good when you save someone with a sliver of hp. Many support heroes are mages, which I lean towards in preference in comparison to ranged or melee.
My fav hero of all time is definetly techies. Techies is the most underrated hero in the game. People think he's garbage. True, in unorganized games. I think he has HUGE push potential early game with the land mines and superb turtle skills with remote+mines+stuns. Team fights, stun trap is the most satisfying when u land a 6 second stun (too bad the trigger aoe is PUNY and takes a full TWO seconds -.-). Most importantly, techies is a hero i use my knowledge to outwit my opponent. I would mine ramps and common walking areas and it feels SO GOOD when a hero walks over mines and just instadie. Besides, who doesn't feel good when you last hit or deny creeps with your pro dmg?
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My favourite role for this game would be the carry and the semi carry, these roles aren't exactly the easiest to play at the extremely competitive mode.
What makes semi carry heroes fascinating is the amount of knowledge the player is required to fully utilize the hero and the surrounding. Semi carries are the head and toe of the team during the whole stage, as they are the one who normally solo a lane, gank with the supports, enhance the carry's fighting capabilities, controlling the game pace, and sometimes, outcarry everyone in the game. Huge amount of knowledge on the opposing hero's capabilities, your own hero's capability, item choices, time of gank, position to gank. All these and lots of other small details can turn the tides of any small fights, ganks, teamfights, pushes.
Carry, on the other hand requires efficiency by the player to get as many gold or levels as he can. A very good example is a player playing Lycanthrope. Lycanthrope(wolf from here onwards) is a very damn good carry in this version due to the high dps of his summons, his howl which gives good amount of damage not only to himself, but to the team at a very cheap cost, passive which is good all around, and his ultimate which places him as one of the deadliest assassin or damage dealer in the game. Lategame, he can deal damage comparable to a fat Phantom Assassin, Anti Mage, or the stats crazy Drow Ranger. Here, the wolf can either opt for lots of farm, or kill + less farm. By farming alot, he is guaranteed to have items really quickly really fast, but by killing, he stands to gain more level, eventually to his strongest point at level 16 where his ultimate's cooldown drop to a crazy level. And in a 20 minute game, a level 16 wolf is surely going to wreck the team really quick, crazy, and fast.
My favourite hero is probably Slardar, but played as a support to semi carry.
From past competitive DotA, Slardar was played as a semi carry, but it was a huge failure later on. Slardar came as the heroes with the most lose rate during then.
Now, I argue Slardar is a really good hero played as a support, due to his extremely low cost skill and the effectiveness of each skill. Sprint: Makes Slardar runs so fast any blink hero cannot run away from him. Slithereen Crush: has a surprisingly huge area that is surprisingly surprising to anyone. On top of the huge area, it has a slow too, which makes not only Slardar, but Slardar's teamate able to catch up. Bash: Makes him annoying to anyone, especially carry as even a cheapass support like Slardar can momentarily stuns the carry, even when he has a Black King Bar! Amplify Damage: Slardar's signature skill, and one that has been buffed in the recent version! With an amplifiy damage, it turns any support or even semi carries into tofu. But with the relatively new item called Medallion of Courage(reduce any target by 5 armor, while reducing your own by 5. Cheap item too, at 1075 gold), it can turn even fat carries into tofu. Unlike Sven's Gods Strength which only applies to himself, Amplify Damage applies to the whole team!
Combine all these, and you get a really efficient support with good physical dps which the team can benefit from, and the ability to handle on its own lategame with his various skillsets.
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