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So with heart of the swarm in the works, it's blizzards chance to fix up the game.
That said, it seems likely that some units from wings of liberty are going to be removed, or else the multiplayer experience will be saturated with too many units.
Now obviously the choice of units to remove will kind of depend on what new units they are adding, but ignoring that for now, which units would you remove? Which units add the least to gameplay, etc.
terran + Show Spoiler +Poll: Terran unit to remove?Marauder (40) 63% Marine (5) 8% Reaper (5) 8% Thor (4) 6% Battlecruiser (2) 3% Raven (2) 3% Ghost (1) 2% Hellion (1) 2% Seige Tank (1) 2% Medivac (1) 2% Banshee (1) 2% Viking (0) 0% 63 total votes Your vote: Terran unit to remove? (Vote): Marine (Vote): Marauder (Vote): Reaper (Vote): Ghost (Vote): Hellion (Vote): Seige Tank (Vote): Thor (Vote): Viking (Vote): Medivac (Vote): Banshee (Vote): Battlecruiser (Vote): Raven
protoss + Show Spoiler +Poll: Protoss unit to remove?Colossus (32) 49% Mothership (19) 29% Carrier (10) 15% Zealot (1) 2% Stalker (1) 2% Immortal (1) 2% Void Ray (1) 2% Sentry (0) 0% High Templar (0) 0% Dark Templar (0) 0% Archon (0) 0% Phoenix (0) 0% 65 total votes Your vote: Protoss unit to remove? (Vote): Zealot (Vote): Stalker (Vote): Sentry (Vote): High Templar (Vote): Dark Templar (Vote): Immortal (Vote): Colossus (Vote): Archon (Vote): Phoenix (Vote): Void Ray (Vote): Carrier (Vote): Mothership
zerg + Show Spoiler +Poll: Zerg unit to remove?Curruptor (32) 44% (15) 21% Roach (11) 15% Hydralisk (4) 6% Infestor (3) 4% Zergling (2) 3% Baneling (2) 3% Ultralisk (1) 1% Broodling (1) 1% Mutalisk (1) 1% Queen (0) 0% Overseer (0) 0% 72 total votes Your vote: Zerg unit to remove? (Vote): Queen (Vote): Zergling (Vote): Baneling (Vote): Roach (Vote): Hydralisk (Vote): Infestor (Vote): Ultralisk (Vote): Broodling (Vote): Overseer (Vote): Mutalisk (Vote): Curruptor (Vote):
   
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For protoss, i'd definitely pick hte colossus, it doesn't make for interesting game play, it just makes for a boring protoss deathball that just 1a's across the map
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Do you want me to vote realistically, or what I would like ?
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gotta take out thors. they dont really have any place in the game, they get countered by mutas and most other ground units. and their ability is useless as well.
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On September 28 2011 10:10 Vlare wrote: Do you want me to vote realistically, or what I would like ? vote on the units you really hate/don't want to see in HOTS
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It's corrupter and I'd remove that or roaches.
Marauders for Terran obviously and Colo for Protoss.
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why do you guys hate marauder? lol. i dont see what t would do endgame vs p w/o marauder. and dont tell me mech, tanks just suck in general bs lategame toss and thors just get feedbacked.
i wish that mutalisks and colossus go out just because i hate them. the mutalisk more than the coloss but it will of course not happen so whatever.
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I'm not a big fan of the marauder...but not much to say about that. I hate hate hate the hydralisk - it's too similar to the roach, not a strong unit, not a unique unit, nothing good about it. Just boring with its role already taken by the roach.
I hate the colossus as compared to what it could be used for - the reaver was a much more dynamic, interesting unit. it's simply just a boring, poorly designed unit.
That being said, i hate the immortal as well - but i'd rather see the colossus removed.
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I'd be fine having the colossus removed and either having stronger storms (slightly!) or a better unit for AoE but not having 9 grids of range.
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On September 28 2011 10:21 harhar! wrote: why do you guys hate marauder? lol. i dont see what t would do endgame vs p w/o marauder. and dont tell me mech, tanks just suck in general bs lategame toss and thors just get feedbacked.
i wish that mutalisks and colossus go out just because i hate them. the mutalisk more than the coloss but it will of course not happen so whatever. Obviously they would not just remove the unit....... It is easily the most boring unit though, followed very closely by the mothership/colossus/corrupter....
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The marauder is the most boring unit, but it's so important to Terran play that Blizzard wouldn't take it away in an expansion pack. It would change the way the race is played way too much and would hurt Terrans in tournaments a lot for at least a few months.
I think the colossus should be changed a little, but it's a fun unit and I like it. I think the carrier should be put out of its misery though and replaced with something else that's actually a cool unit to use in a competitive game.
Blizzard can't take away the corrupter because it's necessary for the broodlord, but they should give it something more interesting to do than corruption. I quite like zerg units the way they are.
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I'd take my reavers back over collosi any day of the week >.> lol
Edit: With Much Scarabs and all!
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Don't necessarily have a fondness for the ole golden slug but the way that air control removed the mobility of the reaver rather than shutting down the other uses of the reaver was way more interesting than the way the collossus works currently where it basically just dies if you have enough, air control or doesn't die and rolls stuff over.
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If I recall correctly... did blizzard remove any units from starcraft when they released broodwar? Didn't they only add expansion units?
But like everyone else, I voted accordingly.
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On September 28 2011 11:02 Temporarykid wrote: If I recall correctly... did blizzard remove any units from starcraft when they released broodwar? Didn't they only add expansion units?
But like everyone else, I voted accordingly.
Nope they added units and upgrades. I think thee only war they will realistically remove units is if they are crappy as hell like corruptors.
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carrier is beating mothership in a to remove poll what?! (edit clarification - wtf mothership has less votes :/)
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Remove smart casting and buff casters would make the game far more interesting. There are far too many crappy units in sc2 to bother removing any.
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On September 28 2011 11:02 Temporarykid wrote: If I recall correctly... did blizzard remove any units from starcraft when they released broodwar? Didn't they only add expansion units?
But like everyone else, I voted accordingly. You are correct. But Blizzard did specifically say that they were considering removing certain uninteresting units in HotS. I don't have the exact source, but they said it a few months back.
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My 2 cents,
Marauder, Roach, Immortal are "bridging" units IMO. They serve to help to race as you tech to the next tier such as:
Marauders as a buffer until tanks Roach to bridge you from hatchery to lair tech Immortal to help you to colossus.
The reasoning is from putting myself into SC1 shoes, think of it, a terran only has marines until he gets his factory up for tanks. Hydra's weren't "heavy" soldiers for zerg and if you wanted heavy units, it was ultras. Protoss I'm not too sure because goons were very all purpose unlike the stalker counterpart.
Due to these new "bridging" units, the dynamics of SC2 has changed where before in SC1 you would see fast expansions 90+% of the games because tier 1 units just weren't effective and players tend to skip straight to tier 2/3 (hence needs extra income to support the tier). In SC2, there are these 3 units to either put early pressure or help defend your base better.
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Make the infestor tier 3 and I'll be happy.
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The only soulcaster for Zerg as tier 3...
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Remove the corruptor and give me something that's actually useful and I'll be happy.
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On September 28 2011 11:05 windsupernova wrote:Show nested quote +On September 28 2011 11:02 Temporarykid wrote: If I recall correctly... did blizzard remove any units from starcraft when they released broodwar? Didn't they only add expansion units?
But like everyone else, I voted accordingly. Nope they added units and upgrades. I think thee only war they will realistically remove units is if they are crappy as hell like corruptors. Lol, they won't remove the corrupter, they'll probably just rework it if there's enough discontent. It's an okay unit balance wise tbh, it's just that they're obviously vital in making broodlords.
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On September 28 2011 11:22 Gamegene wrote: Make the infestor tier 3 and I'll be happy. rofl
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Netherlands45349 Posts
Remove Roaches, Marauders and Collosi
Not because they are imbalanced
But because they are boring as shit.
Corruptor too If that was an option.
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On September 28 2011 11:16 Zariel wrote: My 2 cents,
Marauder, Roach, Immortal are "bridging" units IMO. They serve to help to race as you tech to the next tier such as:
Marauders as a buffer until tanks Roach to bridge you from hatchery to lair tech Immortal to help you to colossus.
The reasoning is from putting myself into SC1 shoes, think of it, a terran only has marines until he gets his factory up for tanks. Hydra's weren't "heavy" soldiers for zerg and if you wanted heavy units, it was ultras. Protoss I'm not too sure because goons were very all purpose unlike the stalker counterpart.
Due to these new "bridging" units, the dynamics of SC2 has changed where before in SC1 you would see fast expansions 90+% of the games because tier 1 units just weren't effective and players tend to skip straight to tier 2/3 (hence needs extra income to support the tier). In SC2, there are these 3 units to either put early pressure or help defend your base better.
except the marauder is a bullshit unit because it can stim and do comparable damage vs light units as a marine, slows all non massive units with its conc shells, and is really supply/gas cheap.
50 gas or 3 supply and we're fine. Roach had to get nerfed to 2 supply from 1 because it was OP. If marauders aren't that big a deal, and a bridge unit to tanks, surely 3 supply would mean very little. And it would stop the mass marauder/tank retardedness that T's like to pull on Z's.
roaches are NOT bridges. They get countered hard by marauder and tanks. therefore your T "bridge" counters the Z "bridge hard, and then the end of the bridge, tank, counters them just as hard.
right.
Reavers were more balanced than colossus.
Colossus fire in the perfect long line to kill hundreds of your bunched up units. Scarabs did similar, and at 125 damage!
But, they had a slow rate of fire, so you could sacrifice some units to remove scarabs from play and hit with more units on the reavers.
typically, you would take 2 lings and 2 hydras and micro them onto the reavers, with about 10 groups of such staggered so that they arrive after the scarabs blow up. It was a way for skill to defeat hugely destructive power.
Colossus fire very very very fast, they fire in perfect hydra and ling killing arcs, and they have more speed and THEN they also get cliff walk.
And to counter this zergs got....
Corruptor.
Ok...
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I, like many others, would love to have less 1-a ish units and more micro oriented ones. There's no awesome micro you can execute with marauders, and (thanks to conc shells) there certainly isn't any awesome micro one can execute to evade or micro against marauders.
Colossus are much the same, and certainly aren't an adequate replacement for the reaver. The range upgrade removes what small amount of micro there could be with colossus, and makes it a very boring unit. If we didn't have range upgrade, they'd be much less valuable and could be picked off very easily.
I'm not supporting the idea of just saying "fuck it" and replacing the colossus/corrupter/marauder with their respective counterparts from BW, that would have huge balance implications of its own, and there's no guarantee these units would fit into what SC2 has established. It would also be rehashing old units when SC2 is supposed to be something new, and it would make blizz look very silly if they basically said:
"Uh, we fucked up, BW is better. Let's do that again"
That would make SC2 basically BW with easier mechanics. So I think it's better/more likely they'll just design entirely new units. Hopefully make carriers worth making ^^;
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Im interested how zerglings have 3% votes!!! Has someone been 6 pooled recently and claimed imbalance?
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Why are people voting carriers?
They're really good in PvP (No counter-stalkers get whacked apart by the zealot-heavy comp that will happen from lack of gas, VR and Phoenix will kill carriers too slowly), meh in PvZ unless you get a lot running fast (5-6 star transition after deathball war)... PvT if you went Templar->Star you get a slight amount of time before overwhelming vikings
The only real problem with them is that they are so slow... They need the cattlebruiser treatment xD
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Estonia4644 Posts
im surprised there's no option to vote for SCV's
i mean healable & repairable if thats not imbalanced, what is
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surprised nobody voted for the banshee. That thing is ridiculously powerful in certain situations, and I'd argue brokenly enough to warrant a rework of it. Marauders would be fine, I think, with a rework of conc shells.
Remove the corruptor and give me something that's actually useful and I'll be happy.
Corruptors are core units in ZvP, although they are pretty one-dimensional.
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These polls are imbalanced. Where is the option for nothing?
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Based on what do you think it's "likely" they'll remove a unit with an expansion. They've never done that to date and I've yet to hear any inkling that they have changed their philosophy.
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Estonia4644 Posts
On October 17 2011 14:30 SpoR wrote: These polls are imbalanced. Where is the option for nothing?
there is!
its right there. you activate it by not clicking anywhere!
D:
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collosus (not gonna bother explaining)
marauder: they counter WAYYYYY to much for their ease of use / production, and for what they cost. It's fortunate that MMM is no longer the vogue in TvZ as I feel mid / lategame TvP owes its banality to the Marauder's strength, versatility, and ease of deployment. In TvZ, marine tank is a powerful yet volatile composition that loses its only baneling defense should the Terran leave tanks unsieged. In TvP, MMM is a strong and stable composition that loses its efficacy when... you didn't make enough MMM. Yawn.
Roach: these are so goddamned boring. I spend my larva on a beefy herp a derp a-move unit with a special ability that is utterly pointless after blizz nerfed it into oblivion post beta (deservedly so). At least speedlings need micro to reach maximum effectiveness. Roaches either need a micro-intensive ability that is worth using, or Zerg's tier 1.5 needs to be completely redesigned. The latter option would allow Blizz's design team to flex their creativity and perhaps freshen up Zerg's tech tree.
Corruptors also need to be redesigned. Vikings and phoenixes have a cool and fairly useful ability, Void rays can get cute with some hallucination / charge micro, but corruptors are too much like roaches. My opponent has air superiority? S ---> CCCCCCCCCCCCCCC okay I'm done. Their special ability? "Do marginally more damage"... Wow, really cool.
Edit:
On September 29 2011 00:56 Kipsate wrote: Remove Roaches, Marauders and Collosi
Not because they are imbalanced
But because they are boring as shit.
Corruptor too If that was an option.
Rofl that's actually exactly how I read this poll. I don't really think any of the units I listed are too imbalanced, but they sure as shit could use a redesign.
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On October 17 2011 14:45 fusefuse wrote:Show nested quote +On October 17 2011 14:30 SpoR wrote: These polls are imbalanced. Where is the option for nothing? there is! its right there. you activate it by not clicking anywhere! D: then you have a biased poll that doesnt show the people who choose that option.
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On October 17 2011 19:18 SpoR wrote:Show nested quote +On October 17 2011 14:45 fusefuse wrote:On October 17 2011 14:30 SpoR wrote: These polls are imbalanced. Where is the option for nothing? there is! its right there. you activate it by not clicking anywhere! D: then you have a biased poll that doesnt show the people who choose that option. Subtract it from the amount of active users on TL.
Therefore 13951 (99%) of people don't want any units removed for any race.
Also rofl@ that truedot guy
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