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Blogs > Steelflight-Rx
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Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
Last Edited: 2011-09-28 00:54:51
September 28 2011 00:51 GMT
#1
So with heart of the swarm in the works, it's blizzards chance to fix up the game.


That said, it seems likely that some units from wings of liberty are going to be removed, or else the multiplayer experience will be saturated with too many units.


Now obviously the choice of units to remove will kind of depend on what new units they are adding, but ignoring that for now, which units would you remove? Which units add the least to gameplay, etc.

terran
+ Show Spoiler +

Poll: Terran unit to remove?

Marauder (40)
 
63%

Marine (5)
 
8%

Reaper (5)
 
8%

Thor (4)
 
6%

Battlecruiser (2)
 
3%

Raven (2)
 
3%

Ghost (1)
 
2%

Hellion (1)
 
2%

Seige Tank (1)
 
2%

Medivac (1)
 
2%

Banshee (1)
 
2%

Viking (0)
 
0%

63 total votes

Your vote: Terran unit to remove?

(Vote): Marine
(Vote): Marauder
(Vote): Reaper
(Vote): Ghost
(Vote): Hellion
(Vote): Seige Tank
(Vote): Thor
(Vote): Viking
(Vote): Medivac
(Vote): Banshee
(Vote): Battlecruiser
(Vote): Raven





protoss
+ Show Spoiler +

Poll: Protoss unit to remove?

Colossus (32)
 
49%

Mothership (19)
 
29%

Carrier (10)
 
15%

Zealot (1)
 
2%

Stalker (1)
 
2%

Immortal (1)
 
2%

Void Ray (1)
 
2%

Sentry (0)
 
0%

High Templar (0)
 
0%

Dark Templar (0)
 
0%

Archon (0)
 
0%

Phoenix (0)
 
0%

65 total votes

Your vote: Protoss unit to remove?

(Vote): Zealot
(Vote): Stalker
(Vote): Sentry
(Vote): High Templar
(Vote): Dark Templar
(Vote): Immortal
(Vote): Colossus
(Vote): Archon
(Vote): Phoenix
(Vote): Void Ray
(Vote): Carrier
(Vote): Mothership





zerg
+ Show Spoiler +

Poll: Zerg unit to remove?

Curruptor (32)
 
44%

(15)
 
21%

Roach (11)
 
15%

Hydralisk (4)
 
6%

Infestor (3)
 
4%

Zergling (2)
 
3%

Baneling (2)
 
3%

Ultralisk (1)
 
1%

Broodling (1)
 
1%

Mutalisk (1)
 
1%

Queen (0)
 
0%

Overseer (0)
 
0%

72 total votes

Your vote: Zerg unit to remove?

(Vote): Queen
(Vote): Zergling
(Vote): Baneling
(Vote): Roach
(Vote): Hydralisk
(Vote): Infestor
(Vote): Ultralisk
(Vote): Broodling
(Vote): Overseer
(Vote): Mutalisk
(Vote): Curruptor
(Vote):




*
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
September 28 2011 00:55 GMT
#2
For protoss, i'd definitely pick hte colossus, it doesn't make for interesting game play, it just makes for a boring protoss deathball that just 1a's across the map
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
Vlare
Profile Blog Joined March 2010
748 Posts
September 28 2011 01:10 GMT
#3
Do you want me to vote realistically, or what I would like ?
Mass zerglings doesnt fail
Roe
Profile Blog Joined June 2010
Canada6002 Posts
September 28 2011 01:11 GMT
#4
gotta take out thors. they dont really have any place in the game, they get countered by mutas and most other ground units. and their ability is useless as well.
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
September 28 2011 01:13 GMT
#5
On September 28 2011 10:10 Vlare wrote:
Do you want me to vote realistically, or what I would like ?

vote on the units you really hate/don't want to see in HOTS
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 28 2011 01:16 GMT
#6
It's corrupter and I'd remove that or roaches.

Marauders for Terran obviously and Colo for Protoss.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
harhar!
Profile Joined January 2011
Germany190 Posts
September 28 2011 01:21 GMT
#7
why do you guys hate marauder? lol. i dont see what t would do endgame vs p w/o marauder. and dont tell me mech, tanks just suck in general bs lategame toss and thors just get feedbacked.

i wish that mutalisks and colossus go out just because i hate them. the mutalisk more than the coloss but it will of course not happen so whatever.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
September 28 2011 01:22 GMT
#8
I'm not a big fan of the marauder...but not much to say about that.
I hate hate hate the hydralisk - it's too similar to the roach, not a strong unit, not a unique unit, nothing good about it. Just boring with its role already taken by the roach.

I hate the colossus as compared to what it could be used for - the reaver was a much more dynamic, interesting unit. it's simply just a boring, poorly designed unit.

That being said, i hate the immortal as well - but i'd rather see the colossus removed.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
September 28 2011 01:34 GMT
#9
I'd be fine having the colossus removed and either having stronger storms (slightly!) or a better unit for AoE but not having 9 grids of range.
kiss kiss fall in love
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
September 28 2011 01:38 GMT
#10
On September 28 2011 10:21 harhar! wrote:
why do you guys hate marauder? lol. i dont see what t would do endgame vs p w/o marauder. and dont tell me mech, tanks just suck in general bs lategame toss and thors just get feedbacked.

i wish that mutalisks and colossus go out just because i hate them. the mutalisk more than the coloss but it will of course not happen so whatever.

Obviously they would not just remove the unit....... It is easily the most boring unit though, followed very closely by the mothership/colossus/corrupter....
~~~Liquid Fighting (SC2)~~~
redoxx
Profile Blog Joined October 2010
United States333 Posts
September 28 2011 01:43 GMT
#11
The marauder is the most boring unit, but it's so important to Terran play that Blizzard wouldn't take it away in an expansion pack. It would change the way the race is played way too much and would hurt Terrans in tournaments a lot for at least a few months.

I think the colossus should be changed a little, but it's a fun unit and I like it. I think the carrier should be put out of its misery though and replaced with something else that's actually a cool unit to use in a competitive game.

Blizzard can't take away the corrupter because it's necessary for the broodlord, but they should give it something more interesting to do than corruption. I quite like zerg units the way they are.
The horror...the horror
OmniEulogy
Profile Blog Joined July 2010
Canada6593 Posts
Last Edited: 2011-09-28 01:47:02
September 28 2011 01:46 GMT
#12
I'd take my reavers back over collosi any day of the week >.> lol

Edit: With Much Scarabs and all!
LiquidDota Staff
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
September 28 2011 01:59 GMT
#13
Don't necessarily have a fondness for the ole golden slug but the way that air control removed the mobility of the reaver rather than shutting down the other uses of the reaver was way more interesting than the way the collossus works currently where it basically just dies if you have enough, air control or doesn't die and rolls stuff over.
Temporarykid
Profile Blog Joined November 2010
Canada362 Posts
September 28 2011 02:02 GMT
#14
If I recall correctly... did blizzard remove any units from starcraft when they released broodwar? Didn't they only add expansion units?

But like everyone else, I voted accordingly.
ㅈㅈ
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 28 2011 02:05 GMT
#15
On September 28 2011 11:02 Temporarykid wrote:
If I recall correctly... did blizzard remove any units from starcraft when they released broodwar? Didn't they only add expansion units?

But like everyone else, I voted accordingly.


Nope they added units and upgrades. I think thee only war they will realistically remove units is if they are crappy as hell like corruptors.
"Its easy, just trust your CPU".-Boxer on being good at games
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2011-09-28 02:08:56
September 28 2011 02:08 GMT
#16
carrier is beating mothership in a to remove poll what?!
(edit clarification - wtf mothership has less votes :/)
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Brad`
Profile Joined October 2010
Canada548 Posts
Last Edited: 2011-09-28 02:10:56
September 28 2011 02:10 GMT
#17
Remove smart casting and buff casters would make the game far more interesting. There are far too many crappy units in sc2 to bother removing any.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
September 28 2011 02:13 GMT
#18
On September 28 2011 11:02 Temporarykid wrote:
If I recall correctly... did blizzard remove any units from starcraft when they released broodwar? Didn't they only add expansion units?

But like everyone else, I voted accordingly.

You are correct. But Blizzard did specifically say that they were considering removing certain uninteresting units in HotS. I don't have the exact source, but they said it a few months back.
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
September 28 2011 02:16 GMT
#19
My 2 cents,

Marauder, Roach, Immortal are "bridging" units IMO. They serve to help to race as you tech to the next tier such as:

Marauders as a buffer until tanks
Roach to bridge you from hatchery to lair tech
Immortal to help you to colossus.

The reasoning is from putting myself into SC1 shoes, think of it, a terran only has marines until he gets his factory up for tanks. Hydra's weren't "heavy" soldiers for zerg and if you wanted heavy units, it was ultras. Protoss I'm not too sure because goons were very all purpose unlike the stalker counterpart.

Due to these new "bridging" units, the dynamics of SC2 has changed where before in SC1 you would see fast expansions 90+% of the games because tier 1 units just weren't effective and players tend to skip straight to tier 2/3 (hence needs extra income to support the tier). In SC2, there are these 3 units to either put early pressure or help defend your base better.
sup
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
September 28 2011 02:22 GMT
#20
Make the infestor tier 3 and I'll be happy.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
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